scummvm/common/gameDetector.cpp
Jamieson Christian 8a4eaa51f0 Feature Request [778833] '-F' not documented
Added -F and --fullscreen to the ScummVM
--help output. These were added to the README
already as part of the fix for Bug [779013].

svn-id: r9915
2003-08-30 03:34:46 +00:00

843 lines
23 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "backends/intern.h"
#include "common/config-file.h"
#include "common/engine.h"
#include "common/gameDetector.h"
#include "common/scaler.h" // Only for gfx_modes
#include "sound/mididrv.h"
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
option = (*s == '\0' ? current_option : s); \
current_option = NULL
#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
if ((*s == '\0') && (current_option == NULL)) option = NULL; \
else option = (*s == '\0' ? current_option : s); \
current_option = NULL
// DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#ifdef __PALM_OS__
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char USAGE_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Syntax:\n"
"\tscummvm [OPTIONS] [game]\n"
"Options:\n"
"\t-p<path> - Look for game in <path>\n"
"\t-x[<num>] - Load this savegame (default: 0 - autosave)\n"
"\t-f - Full-screen mode (-F forces window mode.)\n"
"\t-g<mode> - Graphics mode (normal,2x,3x,2xsai,super2xsai,\n"
"\t supereagle,advmame2x, advmame3x,tv2x,dotmatrix)\n"
"\t-e<mode> - Set music engine (see README for details)\n"
"\t-a - Specify game is amiga version\n"
"\t-q<lang> - Specify language (en,de,fr,it,pt,es,jp,zh,kr,se,\n"
"\t gb,hb)\n"
"\n"
"\t-c<num> - Use cdrom <num> for cd audio\n"
"\t-m<num> - Set music volume to <num> (0-255)\n"
"\t-o<num> - Set master volume to <num> (0-255)\n"
"\t-s<num> - Set sfx volume to <num> (0-255)\n"
"\t-t<num> - Set music tempo (50-200, default 100%%)\n"
"\n"
"\t-n - No subtitles for speech\n"
"\t-y - Set text speed (default: 60)\n"
"\n"
"\t-l<file> - Load config file instead of default\n"
#if defined(UNIX)
"\t-w[<file>] - Write to config file [~/.scummvmrc]\n"
#else
"\t-w[<file>] - Write to config file [scummvm.ini]\n"
#endif
"\t-v - Show version info and exit\n"
"\t-h - Display this text and exit\n"
"\t-z - Display list of games\n"
"\n"
"\t-b<num> - Pass number to the boot script (boot param)\n"
"\t-d[<num>] - Enable debug output (debug level [1])\n"
"\t-u - Dump scripts\n"
"\n"
"\t--multi-midi - Enable combination Adlib and native MIDI\n"
"\t--native-mt32 - True Roland MT-32 (disable GM emulation)\n"
"\t--fullscreen - Full-screen mode (same as -f)\n"
"\t--aspect-ratio - Enable aspect ratio correction\n"
#ifndef DISABLE_SCUMM
"\t--demo-mode - Start demo mode of Maniac Mansion (Classic version)\n"
#endif
#ifndef DISABLE_SKY
"\t--floppy-intro - Use floppy version intro for Beneath a Steel Sky CD\n"
#endif
"\n"
"The meaning of long options can be inverted by prefixing them with \"no-\",\n"
"e.g. \"--no-aspect-ratio\".\n"
;
#endif
// This contains a pointer to a list of all supported games.
const VersionSettings *version_settings = NULL;
static const struct GraphicsMode gfx_modes[] = {
{"normal", "Normal (no scaling)", GFX_NORMAL},
{"1x", "Normal (no scaling)", GFX_NORMAL},
#ifndef __PALM_OS__ // reduce contant data size
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
{"opengl", "OpenGL", GFX_BILINEAR},
#else
{"flipping", "Page Flipping", GFX_FLIPPING},
{"dbuffer", "Double Buffer", GFX_DOUBLEBUFFER},
{"wide", "Wide (HiRes+ only)", GFX_WIDE},
#endif
{0, 0, 0}
};
static const struct Language languages[] = {
{"en", "English", EN_USA},
{"de", "German", DE_DEU},
{"fr", "French", FR_FRA},
{"it", "Italian", IT_ITA},
{"pt", "Portuguese", PT_BRA},
{"es", "Spanish", ES_ESP},
{"jp", "Japanese", JA_JPN},
{"zh", "Chinese (Taiwan)", ZH_TWN},
{"kr", "Korean", KO_KOR},
{"gb", "English", EN_GRB},
{"se", "Swedish", SE_SWE},
{"hb", "Hebrew", HB_HEB},
{0, 0, 0}
};
static const struct MusicDriver music_drivers[] = {
{"auto", "Default", MD_AUTO},
{"null", "No music", MD_NULL},
#ifndef __PALM_OS__ // reduce contant data size
{"windows", "Windows MIDI", MD_WINDOWS},
{"seq", "SEQ", MD_SEQ},
{"qt", "QuickTime", MD_QTMUSIC},
{"core", "CoreAudio", MD_COREAUDIO},
{"etude", "Etude", MD_ETUDE},
{"alsa", "ALSA", MD_ALSA},
{"adlib", "Adlib", MD_ADLIB},
{"pcspk", "PC Speaker", MD_PCSPK},
{"pcjr", "IBM PCjr", MD_PCJR},
#else
{"ypa1", "Yamaha Pa1", MD_YPA1},
#endif
{0, 0, 0}
};
static int countVersions(const VersionSettings *v) {
int count;
for (count = 0; v->filename; v++, count++)
;
return count;
}
GameDetector::GameDetector() {
_fullScreen = false;
_aspectRatio = false;
_master_volume = kDefaultMasterVolume;
_music_volume = kDefaultMusicVolume;
_sfx_volume = kDefaultSFXVolume;
_amiga = false;
_language = 0;
#ifndef DISABLE_SCUMM
_demo_mode = false;
#endif
#ifndef DISABLE_SKY
_floppyIntro = false;
#endif
_talkSpeed = 60;
_debugMode = 0;
_debugLevel = 0;
_dumpScripts = 0;
_noSubtitles = false;
_bootParam = 0;
_gameDataPath = 0;
_gameTempo = 0;
_midi_driver = MD_AUTO;
_game.id = 0;
_game.features = 0;
_multi_midi = false;
_native_mt32 = false;
_cdrom = 0;
_save_slot = 0;
_saveconfig = false;
_confirmExit = false;
#ifndef _WIN32_WCE
_gfx_mode = GFX_DOUBLESIZE;
#else
_gfx_mode = GFX_NORMAL;
#endif
_default_gfx_mode = true;
if (version_settings == NULL) {
int totalCount = 0;
// Gather & combine the target lists from the modules
#ifndef DISABLE_SCUMM
const VersionSettings *scummVersions = Engine_SCUMM_targetList();
int scummCount = countVersions(scummVersions);
totalCount += scummCount;
#endif
#ifndef DISABLE_SIMON
const VersionSettings *simonVersions = Engine_SIMON_targetList();
int simonCount = countVersions(simonVersions);
totalCount += simonCount;
#endif
#ifndef DISABLE_SKY
const VersionSettings *skyVersions = Engine_SKY_targetList();
int skyCount = countVersions(skyVersions);
totalCount += skyCount;
#endif
#ifndef DISABLE_SWORD2
const VersionSettings *sword2Versions = Engine_SWORD2_targetList();
int sword2Count = countVersions(sword2Versions);
totalCount += sword2Count;
#endif
VersionSettings *v = (VersionSettings *)calloc(totalCount + 1, sizeof(VersionSettings));
version_settings = v;
#ifndef DISABLE_SCUMM
memcpy(v, scummVersions, scummCount * sizeof(VersionSettings));
v += scummCount;
#endif
#ifndef DISABLE_SIMON
memcpy(v, simonVersions, simonCount * sizeof(VersionSettings));
v += simonCount;
#endif
#ifndef DISABLE_SKY
memcpy(v, skyVersions, skyCount * sizeof(VersionSettings));
v += skyCount;
#endif
#ifndef DISABLE_SWORD2
memcpy(v, sword2Versions, sword2Count * sizeof(VersionSettings));
v += sword2Count;
#endif
}
}
#ifdef __PALM_OS__
GameDetector::~GameDetector() {
// This is a previously allocated chunck (line 224)
// so we need to free it to prevent memory leak
VersionSettings *v = (VersionSettings *)version_settings;
free(v);
}
#endif
void GameDetector::updateconfig() {
const char *val;
_amiga = g_config->getBool("amiga", _amiga);
_save_slot = g_config->getInt("save_slot", _save_slot);
_cdrom = g_config->getInt("cdrom", _cdrom);
if ((val = g_config->get("music_driver")))
if (!parseMusicDriver(val)) {
printf("Error in the config file: invalid music_driver.\n");
printf(USAGE_STRING);
exit(-1);
}
_fullScreen = g_config->getBool("fullscreen", _fullScreen);
_aspectRatio = g_config->getBool("aspect_ratio", _aspectRatio);
if ((val = g_config->get("gfx_mode")))
if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
printf("Error in the config file: invalid gfx_mode.\n");
printf(USAGE_STRING);
exit(-1);
}
#ifndef DISABLE_SKY
_floppyIntro = g_config->getBool("floppy_intro", _floppyIntro);
#endif
#ifndef DISABLE_SCUMM
_demo_mode = g_config->getBool("demo_mode", _demo_mode);
#endif
if ((val = g_config->get("language")))
if ((_language = parseLanguage(val)) == -1) {
printf("Error in the config file: invalid language.\n");
printf(USAGE_STRING);
exit(-1);
}
_master_volume = g_config->getInt("master_volume", _master_volume);
_music_volume = g_config->getInt("music_volume", _music_volume);
_noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false);
if ((val = g_config->get("path")))
_gameDataPath = strdup(val);
_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);
_debugLevel = g_config->getInt("debuglevel", _debugLevel);
if (_debugLevel > 0)
_debugMode = true;
// We use strtol for the tempo to allow it to be specified in hex.
if ((val = g_config->get("tempo")))
_gameTempo = strtol(val, NULL, 0);
_talkSpeed = g_config->getInt("talkspeed", _talkSpeed);
_confirmExit = g_config->getBool("confirm_exit", _confirmExit ? true : false);
_multi_midi = g_config->getBool ("multi_midi", _multi_midi);
_native_mt32 = g_config->getBool ("native_mt32", _native_mt32);
}
void GameDetector::list_games() {
const VersionSettings *v = version_settings;
const char *config;
printf("Game Full Title Config\n"
"------------- ------------------------------------------------------- -------\n");
while (v->filename && v->gamename) {
config = (g_config->has_domain(v->filename)) ? "Yes" : "";
printf("%-14s%-57s%s\n", v->filename, v->gamename, config);
v++;
}
}
void GameDetector::parseCommandLine(int argc, char **argv) {
int i;
char *s;
char *current_option = NULL;
char *option = NULL;
char c;
bool long_option_value;
_save_slot = -1;
// Parse the arguments
// into a transient "_COMMAND_LINE" config comain.
g_config->set_domain ("_COMMAND_LINE");
for (i = argc - 1; i >= 1; i--) {
s = argv[i];
if (s[0] == '-') {
s++;
c = *s++;
switch (tolower(c)) {
case 'a':
CHECK_OPTION();
_amiga = (c == 'a');
g_config->setBool("amiga", _amiga);
break;
case 'b':
HANDLE_OPTION();
_bootParam = atoi(option);
break;
case 'c':
HANDLE_OPTION();
_cdrom = atoi(option);
g_config->setInt("cdrom", _cdrom);
break;
case 'd':
_debugMode = true;
HANDLE_OPT_OPTION();
if (option != NULL)
_debugLevel = atoi(option);
debug(1,"Debuglevel (from command line): %d", _debugLevel);
break;
case 'e':
HANDLE_OPTION();
if (!parseMusicDriver(option))
goto ShowHelpAndExit;
g_config->set("music_driver", option);
break;
case 'f':
CHECK_OPTION();
_fullScreen = (c == 'f');
g_config->setBool("fullscreen", _fullScreen);
g_config->setBool("fullscreen", _fullScreen, "scummvm");
break;
case 'g':
HANDLE_OPTION();
_gfx_mode = parseGraphicsMode(option);
if (_gfx_mode == -1)
goto ShowHelpAndExit;
g_config->set("gfx_mode", option);
g_config->set("gfx_mode", option, "scummvm");
break;
// case 'h': reserved for help
// case 'j': reserved for joystick select
case 'l':
HANDLE_OPTION();
{
Config *newconfig = new Config(option, "scummvm");
g_config->merge_config(*newconfig);
delete newconfig;
updateconfig();
break;
}
break;
case 'm':
HANDLE_OPTION();
_music_volume = atoi(option);
g_config->setInt("music_volume", _music_volume);
break;
case 'n':
CHECK_OPTION();
_noSubtitles = (c == 'n');
g_config->setBool("nosubtitles", _noSubtitles ? true : false);
break;
case 'o':
HANDLE_OPTION();
_master_volume = atoi(option);
g_config->setInt("master_volume", _master_volume);
break;
case 'p':
HANDLE_OPTION();
_gameDataPath = option;
g_config->set("path", _gameDataPath);
break;
case 'q':
HANDLE_OPTION();
_language = parseLanguage(option);
if (_language == -1)
goto ShowHelpAndExit;
g_config->set("language", option);
break;
case 'r':
HANDLE_OPTION();
// Ignore -r for now, to ensure backward compatibility.
break;
case 's':
HANDLE_OPTION();
_sfx_volume = atoi(option);
g_config->setInt("sfx_volume", _sfx_volume);
break;
case 't':
HANDLE_OPTION();
_gameTempo = strtol(option, 0, 0);
g_config->set("tempo", option);
break;
case 'u':
CHECK_OPTION();
_dumpScripts = true;
break;
case 'v':
CHECK_OPTION();
printf("%s\n", gScummVMFullVersion);
exit(1);
case 'w':
_saveconfig = true;
g_config->set_writing(true);
HANDLE_OPT_OPTION();
if (option != NULL)
g_config->set_filename(option);
break;
case 'x':
_save_slot = 0;
HANDLE_OPT_OPTION();
if (option != NULL) {
_save_slot = atoi(option);
g_config->setInt("save_slot", _save_slot);
}
break;
case 'y':
HANDLE_OPTION();
_talkSpeed = atoi(option);
g_config->setInt("talkspeed", _talkSpeed);
break;
case 'z':
CHECK_OPTION();
list_games();
exit(1);
case '-':
// Long options. Let the fun begin!
if (!strncmp(s, "no-", 3)) {
long_option_value = false;
s += 3;
} else
long_option_value = true;
if (!strcmp (s, "multi-midi")) {
_multi_midi = long_option_value;
g_config->setBool ("multi_midi", _multi_midi);
} else if (!strcmp (s, "native-mt32")) {
_native_mt32 = long_option_value;
g_config->setBool ("native_mt32", _native_mt32);
} else if (!strcmp (s, "aspect-ratio")) {
_aspectRatio = long_option_value;
g_config->setBool ("aspect_ratio", _aspectRatio);
} else if (!strcmp (s, "fullscreen")) {
_fullScreen = long_option_value;
g_config->setBool("fullscreen", _fullScreen);
g_config->setBool("fullscreen", _fullScreen, "scummvm");
#ifndef DISABLE_SCUMM
} else if (!strcmp (s, "demo-mode")) {
_demo_mode = long_option_value;
g_config->setBool ("demo_mode", _demo_mode);
#endif
#ifndef DISABLE_SKY
} else if (!strcmp (s, "floppy-intro")) {
_floppyIntro = long_option_value;
g_config->setBool ("floppy_intro", _floppyIntro);
#endif
} else {
goto ShowHelpAndExit;
}
break;
default:
goto ShowHelpAndExit;
}
} else {
if (i == (argc - 1)) {
setGame(s);
} else {
if (current_option == NULL)
current_option = s;
else
goto ShowHelpAndExit;
}
}
}
if (!_gameFileName.isEmpty())
g_config->flush();
return;
ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
}
void GameDetector::setGame(const String &name) {
_gameFileName = name;
g_config->set_domain(name);
g_config->rename_domain(name, "game-specific");
g_config->rename_domain("game-specific", name);
updateconfig();
// The command line and launcher options
// override config file global and game-specific options.
g_config->set_domain ("_COMMAND_LINE");
updateconfig();
g_config->set_domain ("_USER_OVERRIDES");
updateconfig();
g_config->delete_domain ("_COMMAND_LINE");
g_config->delete_domain ("_USER_OVERRIDES");
g_config->set_domain(name);
if (_debugMode)
debug(1, "Debuglevel (from config): %d", _debugLevel);
}
int GameDetector::parseGraphicsMode(const char *s) {
const GraphicsMode *gm = gfx_modes;
while(gm->name) {
if (!scumm_stricmp(gm->name, s)) {
_default_gfx_mode = false;
return gm->id;
}
gm++;
}
return -1;
}
int GameDetector::parseLanguage(const char *s) {
const Language *l = languages;
while(l->name) {
if (!scumm_stricmp(l->name, s))
return l->id;
l++;
}
return -1;
}
bool GameDetector::isMusicDriverAvailable(int drv) {
switch(drv) {
case MD_AUTO:
case MD_NULL: return true;
#ifndef __PALM_OS__ // don't show it on palmos
case MD_ADLIB:
case MD_PCSPK:
case MD_PCJR: return true;
#else
case MD_YPA1: return true;
#endif
#if defined(WIN32) && !defined(_WIN32_WCE)
case MD_WINDOWS: return true;
#endif
#if defined(__MORPHOS__)
case MD_ETUDE: return true;
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
case MD_SEQ: return true;
#endif
#if defined(MACOSX) || defined(macintosh)
case MD_QTMUSIC: return true;
#endif
#if defined(MACOSX)
case MD_COREAUDIO: return true;
#endif
#if defined(UNIX) && defined(USE_ALSA)
case MD_ALSA: return true;
#endif
}
return false;
}
const MusicDriver *GameDetector::getMusicDrivers() {
return music_drivers;
}
bool GameDetector::parseMusicDriver(const char *s) {
const MusicDriver *md = music_drivers;
while (md->name) {
if (!scumm_stricmp(md->name, s)) {
_midi_driver = md->id;
return true;
}
md++;
}
return false;
}
bool GameDetector::detectGame() {
const VersionSettings *gnl = version_settings;
const char *realGame, *basename;
_game.id = 0;
_gameText.clear();
realGame = g_config->get("gameid");
if (!realGame)
realGame = _gameFileName.c_str();
printf("Looking for %s\n", realGame);
do {
if (!scumm_stricmp(realGame, gnl->filename)) {
_game = *gnl;
if ((basename = g_config->get("basename"))) {
// FIXME: What is this good for?
_game.filename = basename;
}
_gameText = gnl->gamename;
debug(1, "Trying to start game '%s'",gnl->gamename);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return false;
}
const ScummVM::String& GameDetector::getGameName() {
if (_gameText.isEmpty()) {
_gameText = "Unknown game: \"";
_gameText += _gameFileName;
_gameText += "\"";
}
return _gameText;
}
int GameDetector::detectMain() {
if (_gameFileName.isEmpty()) {
warning("No game was specified...");
return (-1);
}
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_gameText = "Please choose a game";
}
/* Use the adlib sound driver if auto mode is selected,
* and the game is one of those that want adlib as
* default, OR if the game is an older game that doesn't
* support anything else anyway. */
if (_midi_driver == MD_AUTO) {
if (_game.midi & MDT_PREFER_NATIVE)
_midi_driver = getMidiDriverType();
else
_midi_driver = MD_ADLIB;
}
bool nativeMidiDriver =
(_midi_driver != MD_NULL && _midi_driver != MD_ADLIB &&
_midi_driver != MD_PCSPK && _midi_driver != MD_PCJR);
if (nativeMidiDriver && !(_game.midi & MDT_NATIVE))
_midi_driver = MD_ADLIB;
if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB))
_midi_driver = MD_PCJR;
if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK))
_midi_driver = MD_NULL;
if (!_gameDataPath) {
warning("No path was provided. Assuming the data files are in the current directory");
_gameDataPath = strdup("");
#ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed
} else if (_gameDataPath[strlen(_gameDataPath)-1] != '/'
#ifdef __MORPHOS__
&& _gameDataPath[strlen(_gameDataPath)-1] != ':'
#endif
&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
char slashless[1024]; /* Append slash to path */
strcpy(slashless, _gameDataPath);
// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
sprintf(_gameDataPath, "%s/", slashless);
#endif
}
return (0);
}
OSystem *GameDetector::createSystem() {
#if defined(USE_NULL_DRIVER)
return OSystem_NULL_create();
#elif defined(__DC__)
return OSystem_Dreamcast_create();
#elif defined(X11_BACKEND)
return OSystem_X11_create();
#elif defined(__MORPHOS__)
return OSystem_MorphOS_create(_game.id, _gfx_mode, _fullScreen);
#elif defined(_WIN32_WCE)
return OSystem_WINCE3_create();
#elif defined(MACOS_CARBON)
return OSystem_MAC_create(_gfx_mode, _fullScreen);
#elif defined(__GP32__) // ph0x
return OSystem_GP32_create(GFX_NORMAL, true);
#elif defined(__PALM_OS__) //chrilith
return OSystem_PALMOS_create(_gfx_mode, _fullScreen);
#else
/* SDL is the default driver for now */
return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio);
#endif
}
int GameDetector::getMidiDriverType() {
if (_midi_driver != MD_AUTO) return _midi_driver;
#if defined (WIN32) && !defined(_WIN32_WCE)
return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
#elif defined(MACOSX)
return MD_COREAUDIO;
#elif defined(__PALM_OS__) // must be before mac
return MD_YPA1;
#elif defined(macintosh)
return MD_QTMUSIC;
#elif defined(__MORPHOS__)
return MD_ETUDE;
#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
// Always use MIDI emulation via adlib driver on CE and UNIX device
// TODO: We should, for the Unix targets, attempt to detect
// whether a sequencer is available, and use it instead.
return MD_ADLIB;
#endif
return MD_NULL;
}
MidiDriver *GameDetector::createMidi() {
int drv = getMidiDriverType();
switch(drv) {
case MD_NULL: return MidiDriver_NULL_create();
// In the case of Adlib, we won't specify anything.
// IMuse is designed to set up its own Adlib driver
// if need be, and we only have to specify a native
// driver.
case MD_ADLIB: return NULL;
// Right now PC Speaker and PCjr are handled
// outside the MidiDriver architecture, so
// don't create anything for now.
case MD_PCSPK:
case MD_PCJR: return NULL;
#if defined(__PALM_OS__)
case MD_YPA1: return MidiDriver_YamahaPa1_create();
#endif
#if defined(WIN32) && !defined(_WIN32_WCE)
case MD_WINDOWS: return MidiDriver_WIN_create();
#endif
#if defined(__MORPHOS__)
case MD_ETUDE: return MidiDriver_ETUDE_create();
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
case MD_SEQ: return MidiDriver_SEQ_create();
#endif
#if (defined(MACOSX) || defined(macintosh)) && !defined(__PALM_OS__)
case MD_QTMUSIC: return MidiDriver_QT_create();
#endif
#if defined(MACOSX)
case MD_COREAUDIO: return MidiDriver_CORE_create();
#endif
#if defined(UNIX) && defined(USE_ALSA)
case MD_ALSA: return MidiDriver_ALSA_create();
#endif
}
error("Invalid midi driver selected");
return NULL;
}