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e1bc6493d8
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703 |
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.. | ||
.cvsignore | ||
charset.cpp | ||
debug.cpp | ||
debug.h | ||
intern.h | ||
items.cpp | ||
midi.cpp | ||
midi.h | ||
midiparser_s1d.cpp | ||
module.mk | ||
res.cpp | ||
simon.cpp | ||
simon.h | ||
sound.cpp | ||
sound.h | ||
verb.cpp | ||
vga.cpp | ||
vga.h |