scummvm/simon
Jamieson Christian e1bc6493d8 Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.

This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.

svn-id: r9703
2003-08-15 10:19:24 +00:00
..
.cvsignore
charset.cpp
debug.cpp
debug.h
intern.h
items.cpp
midi.cpp More music volume management fixes 2003-08-11 05:25:33 +00:00
midi.h More music volume management fixes 2003-08-11 05:25:33 +00:00
midiparser_s1d.cpp stdafx.h needs to be included before scummsys.h because of the #define of free. 2003-08-10 20:57:41 +00:00
module.mk
res.cpp
simon.cpp Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible 2003-08-15 10:19:24 +00:00
simon.h
sound.cpp
sound.h
verb.cpp
vga.cpp
vga.h