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https://github.com/libretro/scummvm.git
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409 lines
12 KiB
C++
409 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_MACGUI_MACWINDOW_H
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#define GRAPHICS_MACGUI_MACWINDOW_H
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#include "common/stream.h"
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#include "graphics/managed_surface.h"
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#include "graphics/transparent_surface.h"
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#include "graphics/nine_patch.h"
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#include "graphics/palette.h"
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#include "graphics/font.h"
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#include "graphics/macgui/macwidget.h"
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#include "graphics/macgui/macwindowborder.h"
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namespace Graphics {
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class MacWindowManager;
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class MacWindowBorder;
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class MacWidget;
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namespace MacWindowConstants {
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enum WindowType {
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kWindowUnknown,
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kWindowWindow,
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kWindowMenu
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};
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enum {
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kBorderWidth = 17
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};
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enum WindowClick {
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kBorderNone = 0,
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kBorderScrollUp,
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kBorderScrollDown,
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kBorderScrollLeft,
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kBorderScrollRight,
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kBorderCloseButton,
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kBorderInner,
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kBorderBorder,
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kBorderResizeButton
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};
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enum {
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kWindowModeDynamicScrollbar = 1 << 0
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};
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}
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using namespace MacWindowConstants;
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/**
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* Abstract class that defines common functionality for all window classes.
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* It supports event callbacks and drawing.
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*/
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class BaseMacWindow : public MacWidget {
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public:
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/**
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* Base constructor.
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* @param id ID of the window.
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* @param editable True if the window is editable.
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* @param wm Pointer to the MacWindowManager that owns the window.
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*/
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BaseMacWindow(int id, bool editable, MacWindowManager *wm);
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virtual ~BaseMacWindow() {}
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/**
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* Accessor method to the id of the window.
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* @return The id set in the constructor.
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*/
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int getId() { return _id; }
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/**
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* Accessor method to the type of window.
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* Each subclass must indicate it's type.
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* @return The type of the window.
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*/
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WindowType getType() { return _type; }
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/**
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* Accessor method to check whether the window is editable (e.g. for resizing).
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* @return True if the window is editable as indicated in the constructor.
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*/
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bool isEditable() { return _editable; }
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/**
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* Mutator to change the visible state of the window.
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* @param visible Target state.
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*/
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virtual void setVisible(bool visible, bool silent = false);
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/**
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* Accessor to determine whether a window is active.
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* @return True if the window is active.
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*/
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bool isVisible();
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/**
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* Method to access the entire interior surface of the window (e.g. to draw an image).
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* @return A pointer to the entire interior surface of the window.
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*/
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ManagedSurface *getWindowSurface() { return _composeSurface; }
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/**
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* Method to access the border surface of the window.
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* @return A pointer to the border surface of the window.
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*/
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virtual ManagedSurface *getBorderSurface() = 0;
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/**
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* Accessor to retrieve the dimensions of the inner surface of the window
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* (i.e. without taking borders into account).
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* Note that the returned dimensions' position is relative to the WM's
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* screen, just like in getDimensions().
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* @return The inner dimensions of the window.
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*/
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virtual const Common::Rect &getInnerDimensions() = 0;
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/**
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* Method called to internally draw the window. This relies on the window
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* being marked as dirty unless otherwise specified.
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* @param forceRedraw Its behavior depends on the subclass.
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*/
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virtual bool draw(bool forceRedraw = false) = 0;
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/**
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* Method called to draw the window into the target surface.
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* This method is most often called by the WM, and relies on
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* the window being marked as dirty unless otherwise specified.
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* @param g Surface on which to draw the window.
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* @param forceRedraw It's behavior depends on the subclass.
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*/
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virtual bool draw(ManagedSurface *g, bool forceRedraw = false) = 0;
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/**
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* Method called by the WM when there is an event concerning the window.
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* Note that depending on the subclass of the window, it might not be called
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* if the window is not active.
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* @param event Event to be processed.
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* @return true If the event was successfully consumed and processed.
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*/
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virtual bool processEvent(Common::Event &event) = 0;
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/**
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* Method that checks if the window is needs redrawing.
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*/
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virtual bool isDirty() = 0;
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/**
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* Set the callback that will be used when an event needs to be processed.
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* @param callback A function pointer to a function that accepts:
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* - A WindowClick, the pert of the window that was clicked.
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* - The event to be processed.
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* - Any additional required data (e.g. the engine's GUI).
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*/
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void setCallback(bool (*callback)(WindowClick, Common::Event &, void *), void *data) { _callback = callback; _dataPtr = data; }
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protected:
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int _id;
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WindowType _type;
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bool _editable;
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bool (*_callback)(WindowClick, Common::Event &, void *);
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void *_dataPtr;
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bool _visible;
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};
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/**
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* An implementation of an ordinary window in the Mac interface.
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* It supports custom resizing, scrolling, borders, etc.
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*/
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class MacWindow : public BaseMacWindow {
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public:
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/**
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* Construct a simple window, with the default settings.
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* Note that the scroll must be implemented in the event handling,
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* even if the scrollable flag is set to true.
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* @param id See BaseMacWindow.
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* @param scrollable True if the window can be scrolled.
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* @param resizable True if the window can be resized.
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* @param editable See BaseMacWindow.
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* @param wm See BaseMacWindow.
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*/
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MacWindow(int id, bool scrollable, bool resizable, bool editable, MacWindowManager *wm);
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virtual ~MacWindow() {}
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/**
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* Change the window's location to fixed coordinates (not delta).
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* @param x New left position of the window relative to the WM's screen.
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* @param y New top position of the window relative to the WM's screen.
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*/
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void move(int x, int y);
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/*
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* Change the width and the height of the window.
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* @param w New width of the window.
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* @param h New height of the window.
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* @param inner True to set the inner dimensions.
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*/
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virtual void resize(int w, int h, bool inner = false);
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/**
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* Change the dimensions of the window ([0, 0, 0, 0] by default).
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* Note that this can be used to update both the position and the size
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* of the window, although move() and resize() might be more comfortable.
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* @param r The desired dimensions of the window.
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*/
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void setDimensions(const Common::Rect &r) override;
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/**
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* Set a background pattern for the window.
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* @param pattern
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*/
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void setBackgroundPattern(int pattern);
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/**
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* Similar to that described in BaseMacWindow.
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* @param g See BaseMacWindow.
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* @param forceRedraw If true, the borders are guarranteed to redraw.
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*/
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bool draw(ManagedSurface *g, bool forceRedraw = false) override;
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bool draw(bool forceRedraw = false) override;
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void blit(ManagedSurface *g, Common::Rect &dest) override;
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const Common::Rect &getInnerDimensions() override { return _innerDims; }
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ManagedSurface *getBorderSurface() override { return &_borderSurface; }
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/**
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* Centers the window using the dimensions of the parent window manager, or undoes this; does
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* nothing if WM is null.
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*/
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void center(bool toCenter = true);
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/**
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* Mutator to change the active state of the window.
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* Most often called from the WM.
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* @param active Target state.
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*/
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void setActive(bool active) override;
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/**
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* Accessor to determine whether a window is active.
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* @return True if the window is active.
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*/
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bool isActive() const;
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/**
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* Mutator to change the title of the window.
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* @param title Target title.
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*/
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void setTitle(const Common::String &title);
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/**
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* Accessor to get the title of the window.
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* @return Title.
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*/
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const Common::String &getTitle() const { return _title; };
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/**
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* Highlight the target part of the window.
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* Used for the default borders.
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* @param highlightedPart Part to be highlighted.
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*/
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void setHighlight(WindowClick highlightedPart);
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/**
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* Set the scroll poisition.
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* @param scrollPos Target scroll position.
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* @param scrollSize Size of the scrolling bar.
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*/
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void setScroll(float scrollPos, float scrollSize);
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/**
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* See BaseMacWindow.
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*/
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bool processEvent(Common::Event &event) override;
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bool hasAllFocus() override { return _beingDragged || _beingResized; }
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/**
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* Set arbitrary border from a BMP data stream, with custom border offsets.
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* Note that the BMP has to be 9patch compliant. For examples, go to:
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* https://github.com/blorente/MacVenture-Extract-Guide/tree/master/borders
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* @param file The BMP data stream with the desired border.
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* @param active Whether the border corresponds with the active state of the window.
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* @param lo Width of the left side of the border, in pixels.
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* @param ro Width of the right side of the border, in pixels.
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* @param to Width of the top side of the border, in pixels.
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* @param bo Width of the bottom side of the border, in pixels.
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*/
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void loadBorder(Common::SeekableReadStream &file, uint32 flags, int lo = -1, int ro = -1, int to = -1, int bo = -1);
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void loadBorder(Common::SeekableReadStream &file, uint32 flags, BorderOffsets offsets);
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void setBorder(Graphics::TransparentSurface *surface, uint32 flags, BorderOffsets offsets);
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void disableBorder();
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void loadWin95Border(const Common::String &filename, uint32 flags);
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/**
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* we better set this before we load the border
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* @param scrollbar state
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*/
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void enableScrollbar(bool active) { _hasScrollBar = active; }
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/**
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* Indicate whether the window can be closed (false by default).
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* @param closeable True if the window can be closed.
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*/
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void setCloseable(bool closeable);
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/**
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* Mutator to change the border type.
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* @param borderType Border type.
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*/
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void setBorderType(int borderType);
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/**
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* Accessor to get the border type.
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* @return Border type.
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*/
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int getBorderType() const { return _borderType; };
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/**
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* We should call this method whenever we need border flags
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* don't calc border flags yourself
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* @return Border flags
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*/
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uint32 getBorderFlags() const;
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void addDirtyRect(const Common::Rect &r);
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void markAllDirty();
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void mergeDirtyRects();
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bool isDirty() override { return _borderIsDirty || _contentIsDirty; }
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void setBorderDirty(bool dirty) { _borderIsDirty = true; }
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void resizeBorderSurface();
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void setMode(uint32 mode) { _mode = mode; }
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void setBorderOffsets(BorderOffsets &offsets) { _macBorder.setOffsets(offsets); }
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void updateInnerDims();
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private:
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void drawBorderFromSurface(ManagedSurface *g, uint32 flags);
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void drawPattern();
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void drawBox(ManagedSurface *g, int x, int y, int w, int h);
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void fillRect(ManagedSurface *g, int x, int y, int w, int h, int color);
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const Font *getTitleFont();
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void updateOuterDims();
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bool isInCloseButton(int x, int y) const;
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bool isInResizeButton(int x, int y) const;
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WindowClick isInScroll(int x, int y) const;
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protected:
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void drawBorder();
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WindowClick isInBorder(int x, int y) const;
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BorderOffsets getBorderOffsets() const { return _macBorder.getOffset(); }
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protected:
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ManagedSurface _borderSurface;
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bool _borderIsDirty;
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Common::Rect _innerDims;
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Common::List<Common::Rect> _dirtyRects;
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bool _hasScrollBar;
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uint32 _mode;
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private:
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MacWindowBorder _macBorder;
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int _pattern;
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bool _hasPattern;
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bool _scrollable;
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bool _resizable;
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bool _closeable;
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int _borderWidth;
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bool _beingDragged, _beingResized;
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int _draggedX, _draggedY;
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WindowClick _highlightedPart;
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Common::String _title;
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int _borderType;
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};
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} // End of namespace Graphics
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#endif
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