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https://github.com/libretro/scummvm.git
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609 lines
18 KiB
C++
609 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/md5.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
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const char *title = 0;
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const char *extra;
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if (g.flags & ADGF_USEEXTRAASTITLE) {
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title = g.extra;
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extra = "";
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} else {
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while (sg->gameid) {
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if (!scumm_stricmp(g.gameid, sg->gameid))
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title = sg->description;
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sg++;
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}
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extra = g.extra;
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}
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GameSupportLevel gsl = kStableGame;
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if (g.flags & ADGF_UNSTABLE)
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gsl = kUnstableGame;
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else if (g.flags & ADGF_TESTING)
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gsl = kTestingGame;
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GameDescriptor gd(g.gameid, title, g.language, g.platform, 0, gsl);
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gd.updateDesc(extra);
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return gd;
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}
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/**
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* Generate a preferred target value as
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* GAMEID-PLAFORM-LANG
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* or (if ADGF_DEMO has been set)
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* GAMEID-demo-PLAFORM-LANG
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*/
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static Common::String generatePreferredTarget(const Common::String &id, const ADGameDescription *desc) {
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Common::String res(id);
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if (desc->flags & ADGF_DEMO) {
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res = res + "-demo";
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}
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if (desc->flags & ADGF_CD) {
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res = res + "-cd";
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}
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if (desc->platform != Common::kPlatformPC && desc->platform != Common::kPlatformUnknown) {
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res = res + "-" + getPlatformAbbrev(desc->platform);
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}
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if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
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res = res + "-" + getLanguageCode(desc->language);
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}
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return res;
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}
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void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
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if (_singleid != NULL) {
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desc["preferredtarget"] = desc["gameid"];
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desc["gameid"] = _singleid;
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}
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if (!desc.contains("preferredtarget"))
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desc["preferredtarget"] = desc["gameid"];
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desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
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if (_flags & kADFlagUseExtraAsHint)
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desc["extra"] = realDesc->extra;
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desc.setGUIOptions(realDesc->guioptions + _guioptions);
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desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
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if (realDesc->flags & ADGF_ADDENGLISH)
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desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
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}
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bool cleanupPirated(ADGameDescList &matched) {
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// OKay, now let's sense presence of pirated games
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if (!matched.empty()) {
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for (uint j = 0; j < matched.size();) {
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if (matched[j]->flags & ADGF_PIRATED)
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matched.remove_at(j);
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else
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++j;
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}
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// We ruled out all variants and now have nothing
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if (matched.empty()) {
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warning("Illegitimate game copy detected. We give no support in such cases %d", matched.size());
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return true;
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}
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}
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return false;
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}
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GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
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ADGameDescList matches;
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GameList detectedGames;
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FileMap allFiles;
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if (fslist.empty())
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return detectedGames;
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// Compose a hashmap of all files in fslist.
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composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
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if (matches.empty()) {
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// Use fallback detector if there were no matches by other means
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const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
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if (fallbackDesc != 0) {
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GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameids));
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updateGameDescriptor(desc, fallbackDesc);
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detectedGames.push_back(desc);
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}
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} else {
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// Otherwise use the found matches
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cleanupPirated(matches);
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for (uint i = 0; i < matches.size(); i++) {
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GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
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updateGameDescriptor(desc, matches[i]);
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detectedGames.push_back(desc);
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}
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}
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return detectedGames;
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}
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const ExtraGuiOptions AdvancedMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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if (!_extraGuiOptions)
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return ExtraGuiOptions();
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ExtraGuiOptions options;
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// If there isn't any target specified, return all available GUI options.
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// Only used when an engine starts in order to set option defaults.
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if (target.empty()) {
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for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry)
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options.push_back(entry->option);
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return options;
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}
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// Query the GUI options
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const Common::String guiOptionsString = ConfMan.get("guioptions", target);
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const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
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// Add all the applying extra GUI options.
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for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) {
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if (guiOptions.contains(entry->guioFlag))
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options.push_back(entry->option);
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}
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return options;
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}
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Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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assert(engine);
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const ADGameDescription *agdDesc = 0;
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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Common::String extra;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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if (_flags & kADFlagUseExtraAsHint) {
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if (ConfMan.hasKey("extra"))
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extra = ConfMan.get("extra");
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}
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Common::String gameid = ConfMan.get("gameid");
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Common::String path;
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if (ConfMan.hasKey("path")) {
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path = ConfMan.get("path");
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} else {
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path = ".";
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// This situation may happen only when game was
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// launched from a command line with wrong target and
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// no path was provided.
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//
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// A dummy entry will get created and will keep game path
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// We mark this entry, so it will not be added to the
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// config file.
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//
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// Fixes bug #1544799
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ConfMan.setBool("autoadded", true);
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warning("No path was provided. Assuming the data files are in the current directory");
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}
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Common::FSNode dir(path);
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Common::FSList files;
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if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll, true)) {
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warning("Game data path does not exist or is not a directory (%s)", path.c_str());
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return Common::kNoGameDataFoundError;
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}
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if (files.empty())
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return Common::kNoGameDataFoundError;
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// Compose a hashmap of all files in fslist.
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FileMap allFiles;
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composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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ADGameDescList matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
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if (cleanupPirated(matches))
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return Common::kNoGameDataFoundError;
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if (_singleid == NULL) {
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// Find the first match with correct gameid.
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for (uint i = 0; i < matches.size(); i++) {
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if (matches[i]->gameid == gameid) {
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agdDesc = matches[i];
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break;
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}
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}
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} else if (matches.size() > 0) {
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agdDesc = matches[0];
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}
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if (agdDesc == 0) {
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// Use fallback detector if there were no matches by other means
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agdDesc = fallbackDetect(allFiles, files);
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if (agdDesc != 0) {
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// Seems we found a fallback match. But first perform a basic
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// sanity check: the gameid must match.
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if (_singleid == NULL && agdDesc->gameid != gameid)
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agdDesc = 0;
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}
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}
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if (agdDesc == 0)
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return Common::kNoGameDataFoundError;
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// If the GUI options were updated, we catch this here and update them in the users config
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// file transparently.
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Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language);
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if (agdDesc->flags & ADGF_ADDENGLISH)
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lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
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Common::updateGameGUIOptions(agdDesc->guioptions + _guioptions, lang);
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GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameids);
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bool showTestingWarning = false;
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#ifdef RELEASE_BUILD
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showTestingWarning = true;
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#endif
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if (((gameDescriptor.getSupportLevel() == kUnstableGame
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|| (gameDescriptor.getSupportLevel() == kTestingGame
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&& showTestingWarning)))
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&& !Engine::warnUserAboutUnsupportedGame())
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return Common::kUserCanceled;
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debug(2, "Running %s", gameDescriptor.description().c_str());
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if (!createInstance(syst, engine, agdDesc))
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return Common::kNoGameDataFoundError;
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else
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return Common::kNoError;
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}
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void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const {
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// TODO: This message should be cleaned up / made more specific.
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// For example, we should specify at least which engine triggered this.
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//
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// Might also be helpful to display the full path (for when this is used
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// from the mass detector).
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Common::String report = Common::String::format(_("The game in '%s' seems to be unknown."), path.getPath().c_str()) + "\n";
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report += _("Please, report the following data to the ScummVM team along with name");
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report += "\n";
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report += _("of the game you tried to add and its version/language/etc.:");
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report += "\n";
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for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
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report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
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report += "\n";
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g_system->logMessage(LogMessageType::kInfo, report.c_str());
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}
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void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const {
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if (depth <= 0)
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return;
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if (fslist.empty())
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return;
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) {
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Common::FSList files;
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if (!_directoryGlobs)
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continue;
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bool matched = false;
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for (const char * const *glob = _directoryGlobs; *glob; glob++)
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if (file->getName().matchString(*glob, true)) {
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matched = true;
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break;
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}
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if (!matched)
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continue;
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if (!file->getChildren(files, Common::FSNode::kListAll))
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continue;
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composeFileHashMap(allFiles, files, depth - 1);
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}
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Common::String tstr = file->getName();
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// Strip any trailing dot
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if (tstr.lastChar() == '.')
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tstr.deleteLastChar();
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allFiles[tstr] = *file; // Record the presence of this file
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}
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}
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bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const {
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// FIXME/TODO: We don't handle the case that a file is listed as a regular
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// file and as one with resource fork.
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if (game.flags & ADGF_MACRESFORK) {
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Common::MacResManager macResMan;
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if (!macResMan.open(parent, fname))
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return false;
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fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
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fileProps.size = macResMan.getResForkDataSize();
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return true;
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}
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if (!allFiles.contains(fname))
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return false;
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Common::File testFile;
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if (!testFile.open(allFiles[fname]))
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return false;
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fileProps.size = (int32)testFile.size();
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fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
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return true;
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}
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ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
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ADFilePropertiesMap filesProps;
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const ADGameFileDescription *fileDesc;
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const ADGameDescription *g;
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const byte *descPtr;
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debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
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// Check which files are included in some ADGameDescription *and* are present.
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// Compute MD5s and file sizes for these files.
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for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize) {
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g = (const ADGameDescription *)descPtr;
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for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
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Common::String fname = fileDesc->fileName;
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ADFileProperties tmp;
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if (filesProps.contains(fname))
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continue;
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if (getFileProperties(parent, allFiles, *g, fname, tmp)) {
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debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
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filesProps[fname] = tmp;
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}
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}
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}
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ADGameDescList matched;
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int maxFilesMatched = 0;
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bool gotAnyMatchesWithAllFiles = false;
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// MD5 based matching
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uint i;
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for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize, ++i) {
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g = (const ADGameDescription *)descPtr;
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bool fileMissing = false;
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// Do not even bother to look at entries which do not have matching
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// language and platform (if specified).
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if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
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&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
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(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
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continue;
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}
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if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
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continue;
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bool allFilesPresent = true;
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int curFilesMatched = 0;
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// Try to match all files for this game
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for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
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Common::String tstr = fileDesc->fileName;
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if (!filesProps.contains(tstr)) {
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fileMissing = true;
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allFilesPresent = false;
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break;
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}
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if (fileDesc->md5 != NULL && fileDesc->md5 != filesProps[tstr].md5) {
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debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
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fileMissing = true;
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break;
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}
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if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
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debug(3, "Size Mismatch. Skipping");
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fileMissing = true;
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break;
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}
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debug(3, "Matched file: %s", tstr.c_str());
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curFilesMatched++;
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}
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// We found at least one entry with all required files present.
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// That means that we got new variant of the game.
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//
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// Without this check we would have erroneous checksum display
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// where only located files will be enlisted.
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//
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// Potentially this could rule out variants where some particular file
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// is really missing, but the developers should better know about such
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// cases.
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if (allFilesPresent)
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gotAnyMatchesWithAllFiles = true;
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if (!fileMissing) {
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debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
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if (curFilesMatched > maxFilesMatched) {
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debug(2, " ... new best match, removing all previous candidates");
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maxFilesMatched = curFilesMatched;
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matched.clear(); // Remove any prior, lower ranked matches.
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matched.push_back(g);
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} else if (curFilesMatched == maxFilesMatched) {
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matched.push_back(g);
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} else {
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debug(2, " ... skipped");
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}
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} else {
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debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
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}
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}
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// We didn't find a match
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if (matched.empty()) {
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if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
|
|
reportUnknown(parent, filesProps);
|
|
}
|
|
|
|
// Filename based fallback
|
|
}
|
|
|
|
return matched;
|
|
}
|
|
|
|
const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps) const {
|
|
const ADFileBasedFallback *ptr;
|
|
const char* const* filenames;
|
|
|
|
int maxNumMatchedFiles = 0;
|
|
const ADGameDescription *matchedDesc = 0;
|
|
|
|
for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
|
|
const ADGameDescription *agdesc = ptr->desc;
|
|
int numMatchedFiles = 0;
|
|
bool fileMissing = false;
|
|
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
debug(3, "++ %s", *filenames);
|
|
if (!allFiles.contains(*filenames)) {
|
|
fileMissing = true;
|
|
break;
|
|
}
|
|
|
|
numMatchedFiles++;
|
|
}
|
|
|
|
if (!fileMissing) {
|
|
debug(4, "Matched: %s", agdesc->gameid);
|
|
|
|
if (numMatchedFiles > maxNumMatchedFiles) {
|
|
matchedDesc = agdesc;
|
|
maxNumMatchedFiles = numMatchedFiles;
|
|
|
|
debug(4, "and overridden");
|
|
|
|
if (filesProps) {
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
ADFileProperties tmp;
|
|
|
|
if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp))
|
|
(*filesProps)[*filenames] = tmp;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return matchedDesc;
|
|
}
|
|
|
|
GameList AdvancedMetaEngine::getSupportedGames() const {
|
|
if (_singleid != NULL) {
|
|
GameList gl;
|
|
|
|
const PlainGameDescriptor *g = _gameids;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(_singleid, g->gameid)) {
|
|
gl.push_back(GameDescriptor(g->gameid, g->description));
|
|
|
|
return gl;
|
|
}
|
|
g++;
|
|
}
|
|
error("Engine %s doesn't have its singleid specified in ids list", _singleid);
|
|
}
|
|
|
|
return GameList(_gameids);
|
|
}
|
|
|
|
GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
|
|
// First search the list of supported gameids for a match.
|
|
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, _gameids);
|
|
if (g)
|
|
return GameDescriptor(*g);
|
|
|
|
// No match found
|
|
return GameDescriptor();
|
|
}
|
|
|
|
AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions)
|
|
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids),
|
|
_extraGuiOptions(extraGuiOptions) {
|
|
|
|
_md5Bytes = 5000;
|
|
_singleid = NULL;
|
|
_flags = 0;
|
|
_guioptions = GUIO_NONE;
|
|
_maxScanDepth = 1;
|
|
_directoryGlobs = NULL;
|
|
}
|