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5d84f2df43
Powered by astyle & manual fixup afterwards.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "cine/console.h"
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#include "cine/cine.h"
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namespace Cine {
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bool labyrinthCheat;
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CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) {
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DCmd_Register("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat));
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labyrinthCheat = false;
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}
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CineConsole::~CineConsole() {
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}
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// Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion
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// This puzzle is hard, especially without save/load so this will aid playtesting.
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bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) {
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labyrinthCheat = true;
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return true;
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}
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} // End of namespace Cine
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