scummvm/sword2/controls.cpp
Torbjörn Andersson 6011bd6cdc Save the config file when options are changed.
svn-id: r11014
2003-10-31 07:43:26 +00:00

1518 lines
36 KiB
C++

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "sword2/driver/driver96.h"
#include "sword2/build_display.h"
#include "sword2/console.h"
#include "sword2/controls.h"
#include "sword2/defs.h"
#include "sword2/header.h"
#include "sword2/interpreter.h"
#include "sword2/layers.h"
#include "sword2/logic.h"
#include "sword2/maketext.h" // for font resource variables
#include "sword2/mouse.h"
#include "sword2/protocol.h"
#include "sword2/resman.h"
#include "sword2/router.h"
#include "sword2/save_rest.h"
#include "sword2/sound.h"
#include "sword2/sword2.h"
namespace Sword2 {
#define MAX_STRING_LEN 64 // 20 was too low; better to be safe ;)
#define CHARACTER_OVERLAP 2 // overlap characters by 3 pixels
// our fonts start on SPACE character (32)
#define SIZE_OF_CHAR_SET (256 - 32)
Gui gui;
enum {
kAlignLeft,
kAlignRight,
kAlignCenter
};
class FontRendererGui {
private:
struct Glyph {
uint8 *_data;
int _width;
int _height;
} _glyph[SIZE_OF_CHAR_SET];
int _fontId;
public:
FontRendererGui(int fontId) : _fontId(fontId) {
uint8 *font = res_man.open(fontId);
_frameHeader *head;
_spriteInfo sprite;
sprite.type = RDSPR_NOCOMPRESSION | RDSPR_TRANS;
for (int i = 0; i < SIZE_OF_CHAR_SET; i++) {
head = (_frameHeader *) FetchFrameHeader(font, i);
sprite.data = (uint8 *) (head + 1);
sprite.w = head->width;
sprite.h = head->height;
g_display->createSurface(&sprite, &_glyph[i]._data);
_glyph[i]._width = head->width;
_glyph[i]._height = head->height;
}
res_man.close(fontId);
}
~FontRendererGui() {
for (int i = 0; i < SIZE_OF_CHAR_SET; i++)
g_display->deleteSurface(_glyph[i]._data);
}
void fetchText(int textId, char *buf) {
uint8 *data = FetchTextLine(res_man.open(textId / SIZE), textId & 0xffff);
int i;
for (i = 0; data[i + 2]; i++) {
if (buf)
buf[i] = data[i + 2];
}
buf[i] = 0;
res_man.close(textId / SIZE);
}
int getTextWidth(char *text) {
int textWidth = 0;
for (int i = 0; text[i]; i++)
textWidth += (_glyph[text[i] - 32]._width - CHARACTER_OVERLAP);
return textWidth;
}
int getTextWidth(int textId) {
char text[MAX_STRING_LEN];
fetchText(textId, text);
return getTextWidth(text);
}
void drawText(char *text, int x, int y, int alignment = kAlignLeft);
void drawText(int textId, int x, int y, int alignment = kAlignLeft);
};
void FontRendererGui::drawText(char *text, int x, int y, int alignment) {
_spriteInfo sprite;
int i;
if (alignment != kAlignLeft) {
int textWidth = getTextWidth(text);
switch (alignment) {
case kAlignRight:
x -= textWidth;
break;
case kAlignCenter:
x -= (textWidth / 2);
break;
}
}
sprite.x = x;
sprite.y = y;
for (i = 0; text[i]; i++) {
sprite.w = _glyph[text[i] - 32]._width;
sprite.h = _glyph[text[i] - 32]._height;
g_display->drawSurface(&sprite, _glyph[text[i] - 32]._data);
sprite.x += (_glyph[(int) text[i] - 32]._width - CHARACTER_OVERLAP);
}
}
void FontRendererGui::drawText(int textId, int x, int y, int alignment) {
char text[MAX_STRING_LEN];
fetchText(textId, text);
drawText(text, x, y, alignment);
}
class Dialog;
typedef struct Surface {
uint8 *_surface;
bool _original;
} WidgetSurface;
class Widget {
protected:
Dialog *_parent;
_spriteInfo *_sprites;
WidgetSurface *_surfaces;
int _numStates;
int _state;
Common::Rect _hitRect;
public:
Widget(Dialog *parent, int states) :
_parent(parent), _numStates(states), _state(0) {
_sprites = (_spriteInfo *) calloc(states, sizeof(_spriteInfo));
_surfaces = (WidgetSurface *) calloc(states, sizeof(WidgetSurface));
_hitRect.left = _hitRect.right = _hitRect.top = _hitRect.bottom = -1;
}
virtual ~Widget() {
for (int i = 0; i < _numStates; i++) {
if (_surfaces[i]._original)
g_display->deleteSurface(_surfaces[i]._surface);
}
free(_sprites);
free(_surfaces);
}
void createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc);
void linkSurfaceImage(Widget *from, int state, int x, int y);
void createSurfaceImages(uint32 res, int x, int y) {
for (int i = 0; i < _numStates; i++)
createSurfaceImage(i, res, x, y, i);
}
void linkSurfaceImages(Widget *from, int x, int y) {
for (int i = 0; i < from->_numStates; i++)
linkSurfaceImage(from, i, x, y);
}
void setHitRect(int x, int y, int width, int height) {
_hitRect.left = x;
_hitRect.right = x + width;
_hitRect.top = y;
_hitRect.bottom = y + height;
}
bool isHit(int16 x, int16 y) {
return _hitRect.left >= 0 && _hitRect.contains(x, y);
}
void setState(int state) {
if (state != _state) {
_state = state;
paint();
}
}
int getState() {
return _state;
}
virtual void paint(Common::Rect *clipRect = NULL) {
g_display->drawSurface(&_sprites[_state], _surfaces[_state]._surface, clipRect);
}
virtual void onMouseEnter() {}
virtual void onMouseExit() {}
virtual void onMouseMove(int x, int y) {}
virtual void onMouseDown(int x, int y) {}
virtual void onMouseUp(int x, int y) {}
virtual void onKey(_keyboardEvent *ke) {}
virtual void onTick() {}
virtual void releaseMouse(int x, int y) {}
};
void Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc) {
uint8 *file, *colTablePtr = NULL;
_animHeader *anim_head;
_frameHeader *frame_head;
_cdtEntry *cdt_entry;
uint32 spriteType = RDSPR_TRANS;
// open anim resource file, point to base
file = res_man.open(res);
anim_head = FetchAnimHeader(file);
cdt_entry = FetchCdtEntry(file, pc);
frame_head = FetchFrameHeader(file, pc);
// If the frame is flipped. (Only really applicable to frames using
// offsets.)
if (cdt_entry->frameType & FRAME_FLIPPED)
spriteType |= RDSPR_FLIP;
// Which compression was used?
switch (anim_head->runTimeComp) {
case NONE:
spriteType |= RDSPR_NOCOMPRESSION;
break;
case RLE256:
spriteType |= RDSPR_RLE256;
break;
case RLE16:
spriteType |= RDSPR_RLE256;
// Points to just after last cdt_entry, i.e. start of colour
// table
colTablePtr = (uint8 *) (anim_head + 1) +
anim_head->noAnimFrames * sizeof(_cdtEntry);
break;
}
_sprites[state].x = x;
_sprites[state].y = y;
_sprites[state].w = frame_head->width;
_sprites[state].h = frame_head->height;
_sprites[state].scale = 0;
_sprites[state].type = spriteType;
_sprites[state].blend = anim_head->blend;
// Points to just after frame header, ie. start of sprite data
_sprites[state].data = (uint8 *) (frame_head + 1);
g_display->createSurface(&_sprites[state], &_surfaces[state]._surface);
_surfaces[state]._original = true;
// Release the anim resource
res_man.close(res);
};
void Widget::linkSurfaceImage(Widget *from, int state, int x, int y) {
_sprites[state].x = x;
_sprites[state].y = y;
_sprites[state].w = from->_sprites[state].w;
_sprites[state].h = from->_sprites[state].h;
_sprites[state].scale = from->_sprites[state].scale;
_sprites[state].type = from->_sprites[state].type;
_sprites[state].blend = from->_sprites[state].blend;
_surfaces[state]._surface = from->_surfaces[state]._surface;
_surfaces[state]._original = false;
};
#define MAX_WIDGETS 25
class Dialog {
private:
int _numWidgets;
Widget *_widgets[MAX_WIDGETS];
bool _finish;
int _result;
public:
Dialog() : _numWidgets(0), _finish(false), _result(0) {
SetFullPalette(CONTROL_PANEL_PALETTE);
}
virtual ~Dialog() {
for (int i = 0; i < _numWidgets; i++)
delete _widgets[i];
}
void registerWidget(Widget *widget) {
if (_numWidgets < MAX_WIDGETS) {
_widgets[_numWidgets++] = widget;
}
}
virtual void onAction(Widget *widget, int result = 0) {}
virtual void paint() {
g_display->clearScene();
for (int i = 0; i < _numWidgets; i++)
_widgets[i]->paint();
}
virtual void setResult(int result) {
_result = result;
_finish = true;
}
int run();
};
int Dialog::run() {
int i;
paint();
int16 oldMouseX = -1;
int16 oldMouseY = -1;
while (!_finish) {
// So that the menu icons will reach their full size
g_display->processMenu();
g_display->updateDisplay();
int16 newMouseX = g_display->_mouseX;
int16 newMouseY = g_display->_mouseY + 40;
_mouseEvent *me = MouseEvent();
_keyboardEvent ke;
int32 keyboardStatus = ReadKey(&ke);
if (keyboardStatus == RD_OK) {
if (ke.keycode == 27)
setResult(0);
else if (ke.keycode == '\n' || ke.keycode == '\r')
setResult(1);
}
for (i = 0; i < _numWidgets; i++) {
bool oldHit = _widgets[i]->isHit(oldMouseX, oldMouseY);
bool newHit = _widgets[i]->isHit(newMouseX, newMouseY);
if (!oldHit && newHit)
_widgets[i]->onMouseEnter();
if (oldHit && !newHit)
_widgets[i]->onMouseExit();
if (g_display->_mouseX != oldMouseX || g_display->_mouseY != oldMouseY)
_widgets[i]->onMouseMove(newMouseX, newMouseY);
if (me) {
switch (me->buttons) {
case RD_LEFTBUTTONDOWN:
if (newHit)
_widgets[i]->onMouseDown(newMouseX, newMouseY);
break;
case RD_LEFTBUTTONUP:
if (newHit)
_widgets[i]->onMouseUp(newMouseX, newMouseY);
// So that slider widgets will know
// when the user releases the mouse
// button, even if the cursor is
// outside of the slider's hit area.
_widgets[i]->releaseMouse(newMouseX, newMouseY);
break;
}
}
if (keyboardStatus == RD_OK)
_widgets[i]->onKey(&ke);
_widgets[i]->onTick();
}
oldMouseX = newMouseX;
oldMouseY = newMouseY;
g_system->delay_msecs(20);
}
return _result;
}
class Button : public Widget {
public:
Button(Dialog *parent, int x, int y, int w, int h) :
Widget(parent, 2) {
setHitRect(x, y, w, h);
}
virtual void onMouseExit() {
setState(0);
}
virtual void onMouseDown(int x, int y) {
setState(1);
}
virtual void onMouseUp(int x, int y) {
if (getState() != 0) {
setState(0);
_parent->onAction(this);
}
}
};
class ScrollButton : public Widget {
private:
uint32 _holdCounter;
public:
ScrollButton(Dialog *parent, int x, int y, int w, int h) :
Widget(parent, 2), _holdCounter(0) {
setHitRect(x, y, w, h);
}
virtual void onMouseExit() {
setState(0);
}
virtual void onMouseDown(int x, int y) {
setState(1);
_parent->onAction(this);
_holdCounter = 0;
}
virtual void onMouseUp(int x, int y) {
setState(0);
}
virtual void onTick() {
if (getState() != 0) {
_holdCounter++;
if (_holdCounter > 16 && (_holdCounter % 4) == 0)
_parent->onAction(this);
}
}
};
class Switch : public Widget {
private:
bool _holding, _value;
int _upState, _downState;
public:
Switch(Dialog *parent, int x, int y, int w, int h) :
Widget(parent, 2), _holding(false),
_value(false), _upState(0), _downState(1) {
setHitRect(x, y, w, h);
}
// The sound mute switches have 0 as their "down" state and 1 as
// their "up" state, so this function is needed to get consistent
// behaviour.
void reverseStates() {
_upState = 1;
_downState = 0;
}
void setValue(bool value) {
_value = value;
if (_value)
setState(_downState);
else
setState(_upState);
}
bool getValue() {
return _value;
}
virtual void onMouseExit() {
if (_holding && !_value)
setState(_upState);
_holding = false;
}
virtual void onMouseDown(int x, int y) {
_holding = true;
setState(_downState);
}
virtual void onMouseUp(int x, int y) {
if (_holding) {
_holding = false;
_value = !_value;
if (_value)
setState(_downState);
else
setState(_upState);
_parent->onAction(this, getState());
}
}
};
class Slider : public Widget {
private:
Widget *_background;
bool _dragging;
int _value, _targetValue;
int _maxValue;
int _dragOffset;
int posFromValue(int value) {
return _hitRect.left + (value * (_hitRect.width() - 38)) / _maxValue;
}
int valueFromPos(int x) {
return (int) ((double) (_maxValue * (x - _hitRect.left)) / (double) (_hitRect.width() - 38) + 0.5);
}
public:
Slider(Dialog *parent, Widget *background, int max,
int x, int y, int w, int h, Widget *base = NULL) :
Widget(parent, 1), _background(background),
_dragging(false), _value(0), _targetValue(0),
_maxValue(max) {
setHitRect(x, y, w, h);
if (base)
linkSurfaceImages(base, x, y);
else
createSurfaceImages(3406, x, y);
}
virtual void paint(Common::Rect *clipRect = NULL) {
// This will redraw a bit more than is strictly necessary,
// but I doubt that will make any noticeable difference.
_background->paint(&_hitRect);
Widget::paint(clipRect);
}
void setValue(int value) {
_value = value;
_targetValue = value;
_sprites[0].x = posFromValue(_value);
paint();
}
int getValue() {
return _value;
}
virtual void onMouseMove(int x, int y) {
if (_dragging) {
int newX = x - _dragOffset;
int newValue;
if (newX < _hitRect.left)
newX = _hitRect.left;
else if (newX + 38 > _hitRect.right)
newX = _hitRect.right - 38;
_sprites[0].x = newX;
newValue = valueFromPos(newX);
if (newValue != _value) {
_value = newValue;
_targetValue = newValue;
_parent->onAction(this, newValue);
}
paint();
}
}
virtual void onMouseDown(int x, int y) {
if (x >= _sprites[0].x && x < _sprites[0].x + 38) {
_dragging = true;
_dragOffset = x - _sprites[0].x;
} else if (x < _sprites[0].x) {
if (_targetValue > 0)
_targetValue--;
} else {
if (_targetValue < _maxValue)
_targetValue++;
}
}
virtual void releaseMouse(int x, int y) {
if (_dragging)
_dragging = false;
}
virtual void onTick() {
if (!_dragging) {
int target = posFromValue(_targetValue);
if (target != _sprites[0].x) {
if (target < _sprites[0].x) {
_sprites[0].x -= 4;
if (_sprites[0].x < target)
_sprites[0].x = target;
} else if (target > _sprites[0].x) {
_sprites[0].x += 4;
if (_sprites[0].x > target)
_sprites[0].x = target;
}
int newValue = valueFromPos(_sprites[0].x);
if (newValue != _value) {
_value = newValue;
_parent->onAction(this, newValue);
}
paint();
}
}
}
};
class MiniDialog : public Dialog {
private:
int _textId;
FontRendererGui *_fr;
Widget *_panel;
Button *_okButton;
Button *_cancelButton;
public:
MiniDialog(uint32 textId) : _textId(textId) {
_fr = new FontRendererGui(g_sword2->_controlsFontId);
_panel = new Widget(this, 1);
_panel->createSurfaceImages(1996, 203, 104);
_okButton = new Button(this, 243, 214, 24, 24);
_okButton->createSurfaceImages(2002, 243, 214);
_cancelButton = new Button(this, 243, 276, 24, 24);
_cancelButton->linkSurfaceImages(_okButton, 243, 276);
registerWidget(_panel);
registerWidget(_okButton);
registerWidget(_cancelButton);
}
~MiniDialog() {
delete _fr;
}
virtual void paint() {
Dialog::paint();
_fr->drawText(_textId, 310, 134, kAlignCenter);
_fr->drawText(149618688, 270, 214); // ok
_fr->drawText(149618689, 270, 276); // cancel
}
virtual void onAction(Widget *widget, int result = 0) {
if (widget == _okButton)
setResult(1);
else if (widget == _cancelButton)
setResult(0);
}
};
class OptionsDialog : public Dialog {
private:
FontRendererGui *_fr;
Widget *_panel;
Switch *_objectLabelsSwitch;
Switch *_subtitlesSwitch;
Switch *_reverseStereoSwitch;
Switch *_musicSwitch;
Switch *_speechSwitch;
Switch *_fxSwitch;
Slider *_musicSlider;
Slider *_speechSlider;
Slider *_fxSlider;
Slider *_gfxSlider;
Widget *_gfxPreview;
Button *_okButton;
Button *_cancelButton;
public:
OptionsDialog() {
_fr = new FontRendererGui(g_sword2->_controlsFontId);
_panel = new Widget(this, 1);
_panel->createSurfaceImages(3405, 0, 40);
_objectLabelsSwitch = new Switch(this, 304, 100, 53, 32);
_objectLabelsSwitch->createSurfaceImages(3687, 304, 100);
_subtitlesSwitch = new Switch(this, 510, 100, 53, 32);
_subtitlesSwitch->linkSurfaceImages(_objectLabelsSwitch, 510, 100);
_reverseStereoSwitch = new Switch(this, 304, 293, 53, 32);
_reverseStereoSwitch->linkSurfaceImages(_objectLabelsSwitch, 304, 293);
_musicSwitch = new Switch(this, 516, 157, 40, 32);
_musicSwitch->createSurfaceImages(3315, 516, 157);
_musicSwitch->reverseStates();
_speechSwitch = new Switch(this, 516, 205, 40, 32);
_speechSwitch->linkSurfaceImages(_musicSwitch, 516, 205);
_speechSwitch->reverseStates();
_fxSwitch = new Switch(this, 516, 250, 40, 32);
_fxSwitch->linkSurfaceImages(_musicSwitch, 516, 250);
_fxSwitch->reverseStates();
_musicSlider = new Slider(this, _panel, 16, 309, 161, 170, 27);
_speechSlider = new Slider(this, _panel, 14, 309, 208, 170, 27, _musicSlider);
_fxSlider = new Slider(this, _panel, 14, 309, 254, 170, 27, _musicSlider);
_gfxSlider = new Slider(this, _panel, 3, 309, 341, 170, 27, _musicSlider);
_gfxPreview = new Widget(this, 4);
_gfxPreview->createSurfaceImages(256, 495, 310);
_okButton = new Button(this, 203, 382, 53, 32);
_okButton->createSurfaceImages(901, 203, 382);
_cancelButton = new Button(this, 395, 382, 53, 32);
_cancelButton->linkSurfaceImages(_okButton, 395, 382);
registerWidget(_panel);
registerWidget(_objectLabelsSwitch);
registerWidget(_subtitlesSwitch);
registerWidget(_reverseStereoSwitch);
registerWidget(_musicSwitch);
registerWidget(_speechSwitch);
registerWidget(_fxSwitch);
registerWidget(_musicSlider);
registerWidget(_speechSlider);
registerWidget(_fxSlider);
registerWidget(_gfxSlider);
registerWidget(_gfxPreview);
registerWidget(_okButton);
registerWidget(_cancelButton);
gui.readOptionSettings();
_objectLabelsSwitch->setValue(gui._pointerTextSelected != 0);
_subtitlesSwitch->setValue(gui._subtitles != 0);
_reverseStereoSwitch->setValue(gui._stereoReversed != 0);
_musicSwitch->setValue(!g_sound->isMusicMute());
_speechSwitch->setValue(!g_sound->isSpeechMute());
_fxSwitch->setValue(!g_sound->isFxMute());
_musicSlider->setValue(g_sound->getMusicVolume());
_speechSlider->setValue(g_sound->getSpeechVolume());
_fxSlider->setValue(g_sound->getFxVolume());
_gfxSlider->setValue(g_display->getRenderLevel());
_gfxPreview->setState(g_display->getRenderLevel());
}
~OptionsDialog() {
delete _fr;
}
virtual void paint() {
Dialog::paint();
int maxWidth = 0;
int width;
int alignTextIds[] = {
149618700, // object labels
149618702, // music volume
149618703, // speech volume
149618704, // fx volume
149618705, // graphics quality
149618709, // reverse stereo
};
for (int i = 0; i < ARRAYSIZE(alignTextIds); i++) {
width = _fr->getTextWidth(alignTextIds[i]);
if (width > maxWidth)
maxWidth = width;
}
// Options
_fr->drawText(149618698, 321, 55, kAlignCenter);
// Subtitles
_fr->drawText(149618699, 500, 103, kAlignRight);
// Object labels
_fr->drawText(149618700, 299 - maxWidth, 103);
// Music volume
_fr->drawText(149618702, 299 - maxWidth, 161);
// Speech volume
_fr->drawText(149618703, 299 - maxWidth, 208);
// FX volume
_fr->drawText(149618704, 299 - maxWidth, 254);
// Reverse stereo
_fr->drawText(149618709, 299 - maxWidth, 296);
// Graphics quality
_fr->drawText(149618705, 299 - maxWidth, 341);
// Ok
_fr->drawText(149618688, 193, 382, kAlignRight);
// Cancel
_fr->drawText(149618689, 385, 382, kAlignRight);
}
virtual void onAction(Widget *widget, int result = 0) {
// Since there is music playing while the dialog is displayed
// we need to update music volume immediately. Everything else
// is handled when the dialog is terminated.
if (widget == _reverseStereoSwitch) {
if (result != gui._stereoReversed)
g_sound->reverseStereo();
gui._stereoReversed = result;
} else if (widget == _musicSwitch) {
g_sound->muteMusic(result);
} else if (widget == _musicSlider) {
g_sound->setMusicVolume(result);
g_sound->muteMusic(result == 0);
_musicSwitch->setValue(result != 0);
} else if (widget == _speechSlider) {
_speechSwitch->setValue(result != 0);
} else if (widget == _fxSlider) {
_fxSwitch->setValue(result != 0);
} else if (widget == _gfxSlider) {
_gfxPreview->setState(result);
gui.updateGraphicsLevel(result);
} else if (widget == _okButton) {
// Apply the changes
g_sound->muteMusic(!_musicSwitch->getValue());
g_sound->muteSpeech(!_speechSwitch->getValue());
g_sound->muteFx(!_fxSwitch->getValue());
g_sound->setMusicVolume(_musicSlider->getValue());
g_sound->setSpeechVolume(_speechSlider->getValue());
g_sound->setFxVolume(_fxSlider->getValue());
gui.updateGraphicsLevel(_gfxSlider->getValue());
gui._subtitles = _subtitlesSwitch->getValue();
gui._pointerTextSelected = _objectLabelsSwitch->getValue();
gui._stereoReversed = _reverseStereoSwitch->getValue();
gui.writeOptionSettings();
setResult(1);
} else if (widget == _cancelButton) {
// Revert the changes
gui.readOptionSettings();
setResult(0);
}
}
};
enum {
kSaveDialog,
kLoadDialog
};
enum {
kSelectSlot = -1,
kDeselectSlot = -2,
kStartEditing = 0,
kCursorTick = 1
};
class Slot : public Widget {
private:
int _mode;
FontRendererGui *_fr;
char _text[SAVE_DESCRIPTION_LEN];
bool _clickable;
bool _editable;
public:
Slot(Dialog *parent, int x, int y, int w, int h) :
Widget(parent, 2), _clickable(false),
_editable(false) {
setHitRect(x, y, w, h);
_text[0] = 0;
}
void setMode(int mode) {
_mode = mode;
}
void setClickable(bool clickable) {
_clickable = clickable;
}
void setEditable(bool editable) {
_editable = editable;
}
bool isEditable() {
return _editable;
}
void setText(FontRendererGui *fr, int slot, char *text) {
_fr = fr;
if (text)
sprintf(_text, "%d. %s", slot, text);
else
sprintf(_text, "%d. ", slot);
}
char *getText() {
return &_text[0];
}
virtual void paint(Common::Rect *clipRect = NULL) {
Widget::paint();
// HACK: The main dialog is responsible for drawing the text
// when in editing mode.
if (!_editable)
_fr->drawText(_text, _sprites[0].x + 16, _sprites[0].y + 4 + 2 * getState());
}
virtual void onMouseDown(int x, int y) {
if (_clickable) {
if (getState() == 0) {
setState(1);
_parent->onAction(this, kSelectSlot);
if (_mode == kSaveDialog)
_parent->onAction(this, kStartEditing);
} else if (_mode == kLoadDialog) {
setState(0);
_parent->onAction(this, kDeselectSlot);
}
}
}
virtual void onKey(_keyboardEvent *ke) {
if (_editable) {
if (ke->keycode == 8)
_parent->onAction(this, 8);
else if (ke->ascii >= ' ' && ke->ascii <= 'z')
_parent->onAction(this, ke->ascii);
}
}
virtual void onTick() {
if (_editable)
_parent->onAction(this, kCursorTick);
}
void setY(int y) {
for (int i = 0; i < _numStates; i++)
_sprites[i].y = y;
setHitRect(_hitRect.left, y, _hitRect.width(), _hitRect.height());
}
int getY() {
return _sprites[0].y;
}
};
class SaveLoadDialog : public Dialog {
private:
int _mode, _selectedSlot;
char _editBuffer[SAVE_DESCRIPTION_LEN];
int _editPos, _firstPos;
int _cursorTick;
FontRendererGui *_fr1;
FontRendererGui *_fr2;
Widget *_panel;
Slot *_slotButton[8];
ScrollButton *_zupButton;
ScrollButton *_upButton;
ScrollButton *_downButton;
ScrollButton *_zdownButton;
Button *_okButton;
Button *_cancelButton;
void saveLoadError(char *text);
public:
SaveLoadDialog(int mode) : _mode(mode), _selectedSlot(-1) {
int i;
// FIXME: The "control font" and the "red font" are currently
// always the same font, so one should be eliminated.
_fr1 = new FontRendererGui(g_sword2->_controlsFontId);
_fr2 = new FontRendererGui(g_sword2->_redFontId);
_panel = new Widget(this, 1);
_panel->createSurfaceImages(2016, 0, 40);
for (i = 0; i < 4; i++) {
_slotButton[i] = new Slot(this, 114, 0, 384, 36);
_slotButton[i]->createSurfaceImages(2006 + i, 114, 0);
_slotButton[i]->setMode(mode);
_slotButton[i + 4] = new Slot(this, 114, 0, 384, 36);
_slotButton[i + 4]->linkSurfaceImages(_slotButton[i], 114, 0);
_slotButton[i + 4]->setMode(mode);
}
updateSlots();
_zupButton = new ScrollButton(this, 516, 65, 17, 17);
_zupButton->createSurfaceImages(1982, 516, 65);
_upButton = new ScrollButton(this, 516, 85, 17, 17);
_upButton->createSurfaceImages(2067, 516, 85);
_downButton = new ScrollButton(this, 516, 329, 17, 17);
_downButton->createSurfaceImages(1986, 516, 329);
_zdownButton = new ScrollButton(this, 516, 350, 17, 17);
_zdownButton->createSurfaceImages(1988, 516, 350);
_okButton = new Button(this, 130, 377, 24, 24);
_okButton->createSurfaceImages(2002, 130, 377);
_cancelButton = new Button(this, 350, 377, 24, 24);
_cancelButton->linkSurfaceImages(_okButton, 350, 377);
registerWidget(_panel);
for (i = 0; i < 8; i++)
registerWidget(_slotButton[i]);
registerWidget(_zupButton);
registerWidget(_upButton);
registerWidget(_downButton);
registerWidget(_zdownButton);
registerWidget(_okButton);
registerWidget(_cancelButton);
}
~SaveLoadDialog() {
delete _fr1;
delete _fr2;
}
// There aren't really a hundred different button objects of course,
// there are only eight. Re-arrange them to simulate scrolling.
void updateSlots() {
for (int i = 0; i < 8; i++) {
Slot *slot = _slotButton[(gui._baseSlot + i) % 8];
FontRendererGui *fr;
uint8 description[SAVE_DESCRIPTION_LEN];
slot->setY(72 + i * 36);
if (gui._baseSlot + i == _selectedSlot) {
slot->setEditable(_mode == kSaveDialog);
slot->setState(1);
fr = _fr2;
} else {
slot->setEditable(false);
slot->setState(0);
fr = _fr1;
}
if (GetSaveDescription(gui._baseSlot + i, description) == SR_OK) {
slot->setText(fr, gui._baseSlot + i, (char *) description);
slot->setClickable(true);
} else {
slot->setText(fr, gui._baseSlot + i, NULL);
slot->setClickable(_mode == kSaveDialog);
}
if (slot->isEditable())
drawEditBuffer(slot);
else
slot->paint();
}
}
virtual void onAction(Widget *widget, int result = 0) {
if (widget == _zupButton) {
if (gui._baseSlot > 0) {
if (gui._baseSlot >= 8)
gui._baseSlot -= 8;
else
gui._baseSlot = 0;
updateSlots();
}
} else if (widget == _upButton) {
if (gui._baseSlot > 0) {
gui._baseSlot--;
updateSlots();
}
} else if (widget == _downButton) {
if (gui._baseSlot < 92) {
gui._baseSlot++;
updateSlots();
}
} else if (widget == _zdownButton) {
if (gui._baseSlot < 92) {
if (gui._baseSlot <= 84)
gui._baseSlot += 8;
else
gui._baseSlot = 92;
updateSlots();
}
} else if (widget == _okButton) {
setResult(1);
} else if (widget == _cancelButton) {
setResult(0);
} else {
Slot *slot = (Slot *) widget;
if (result >= kStartEditing) {
if (result == kStartEditing) {
if (_selectedSlot >= 10)
_firstPos = 5;
else
_firstPos = 4;
strcpy(_editBuffer, slot->getText());
_editPos = strlen(_editBuffer);
_cursorTick = 0;
_editBuffer[_editPos] = '_';
_editBuffer[_editPos + 1] = 0;
slot->setEditable(true);
drawEditBuffer(slot);
} else if (result == kCursorTick) {
_cursorTick++;
if (_cursorTick == 7) {
_editBuffer[_editPos] = ' ';
drawEditBuffer(slot);
} else if (_cursorTick == 14) {
_cursorTick = 0;
_editBuffer[_editPos] = '_';
drawEditBuffer(slot);
}
} else if (result == 8) {
if (_editPos > _firstPos) {
_editBuffer[_editPos - 1] = _editBuffer[_editPos];
_editBuffer[_editPos--] = 0;
drawEditBuffer(slot);
}
} else {
int textWidth;
char tmp;
tmp = _editBuffer[_editPos];
_editBuffer[_editPos] = 0;
textWidth = _fr2->getTextWidth(_editBuffer);
_editBuffer[_editPos] = tmp;
if (textWidth < 340 && _editPos < SAVE_DESCRIPTION_LEN - 2) {
_editBuffer[_editPos + 1] = _editBuffer[_editPos];
_editBuffer[_editPos + 2] = 0;
_editBuffer[_editPos++] = result;
drawEditBuffer(slot);
}
}
} else {
if (result == kSelectSlot)
_selectedSlot = gui._baseSlot + (slot->getY() - 72) / 35;
else if (result == kDeselectSlot)
_selectedSlot = -1;
int i;
for (i = 0; i < 8; i++)
if (widget == _slotButton[i])
break;
for (int j = 0; j < 8; j++) {
if (j != i) {
_slotButton[j]->setEditable(false);
_slotButton[j]->setState(0);
}
}
}
}
}
void drawEditBuffer(Slot *slot) {
if (_selectedSlot == -1)
return;
// This will redraw a bit more than is strictly necessary,
// but I doubt that will make any noticeable difference.
slot->paint();
_fr2->drawText(_editBuffer, 130, 78 + (_selectedSlot - gui._baseSlot) * 36);
}
virtual void paint() {
Dialog::paint();
if (_mode == kLoadDialog) {
// Restore
_fr1->drawText(149618690, 165, 377);
} else {
// Save
_fr1->drawText(149618691, 165, 377);
}
// Cancel
_fr1->drawText(149618689, 382, 377);
}
virtual void setResult(int result) {
// Cancel
if (result == 0) {
Dialog::setResult(result);
return;
}
// Save / Restore
if (_selectedSlot == -1)
return;
if (_mode == kSaveDialog) {
if (_editPos <= _firstPos)
return;
_editBuffer[_editPos] = 0;
uint32 rv = SaveGame(_selectedSlot, (uint8 *) &_editBuffer[_firstPos]);
if (rv != SR_OK) {
uint32 textId;
switch (rv) {
case SR_ERR_FILEOPEN:
textId = 213516674;
break;
default: // SR_ERR_WRITEFAIL
textId = 213516676;
break;
}
saveLoadError((char*) (FetchTextLine(res_man.open(textId / SIZE), textId & 0xffff) + 2));
result = 0;
}
} else {
uint32 rv = RestoreGame(_selectedSlot);
if (rv != SR_OK) {
uint32 textId;
switch (rv) {
case SR_ERR_FILEOPEN:
textId = 213516670;
break;
case SR_ERR_INCOMPATIBLE:
textId = 213516671;
break;
default: // SR_ERR_READFAIL
textId = 213516673;
break;
}
saveLoadError((char *) (FetchTextLine(res_man.open(textId / SIZE), textId & 0xffff) + 2));
result = 0;
} else {
// Prime system with a game cycle
// Reset the graphic 'buildit' list before a
// new logic list (see fnRegisterFrame)
Reset_render_lists();
// Reset the mouse hot-spot list (see
// fnRegisterMouse and fnRegisterFrame)
Reset_mouse_list();
if (g_logic.processSession())
error("restore 1st cycle failed??");
}
}
Dialog::setResult(result);
}
};
void SaveLoadDialog::saveLoadError(char* text) {
// Print a message on screen. Second parameter is duration.
DisplayMsg((uint8 *) text, 0);
// Wait for ESC or mouse click
while (1) {
_mouseEvent *me;
g_display->updateDisplay();
if (KeyWaiting()) {
_keyboardEvent ke;
ReadKey(&ke);
if (ke.keycode == 27)
break;
}
me = MouseEvent();
if (me && (me->buttons & RD_LEFTBUTTONDOWN))
break;
g_system->delay_msecs(20);
}
// Remove the message.
RemoveMsg();
}
Gui::Gui() : _baseSlot(0) {
int i;
for (i = 0; i < ARRAYSIZE(_musicVolume); i++) {
_musicVolume[i] = (i * 255) / (ARRAYSIZE(_musicVolume) - 1);
if ((i * 255) % (ARRAYSIZE(_musicVolume) - 1))
_musicVolume[i]++;
}
for (i = 0; i < ARRAYSIZE(_soundVolume); i++) {
_soundVolume[i] = (i * 255) / (ARRAYSIZE(_soundVolume) - 1);
if ((i * 255) % (ARRAYSIZE(_soundVolume) - 1))
_soundVolume[i]++;
}
ConfMan.registerDefault("music_volume", _musicVolume[12]);
ConfMan.registerDefault("speech_volume", _soundVolume[10]);
ConfMan.registerDefault("sfx_volume", _soundVolume[10]);
ConfMan.registerDefault("music_mute", false);
ConfMan.registerDefault("speech_mute", false);
ConfMan.registerDefault("sfx_mute", false);
ConfMan.registerDefault("gfx_details", 2);
ConfMan.registerDefault("nosubtitles", false);
ConfMan.registerDefault("object_labels", true);
ConfMan.registerDefault("reverse_stereo", false);
}
void Gui::readOptionSettings(void) {
bool newStereoReversed;
g_sound->setMusicVolume((16 * ConfMan.getInt("music_volume")) / 255);
g_sound->setSpeechVolume((14 * ConfMan.getInt("speech_volume")) / 255);
g_sound->setFxVolume((14 * ConfMan.getInt("sfx_volume")) / 255);
g_sound->muteMusic(ConfMan.getBool("music_mute"));
g_sound->muteSpeech(ConfMan.getBool("speech_mute"));
g_sound->muteFx(ConfMan.getBool("sfx_mute"));
updateGraphicsLevel((uint8) ConfMan.getInt("gfx_details"));
_subtitles = !ConfMan.getBool("nosubtitles");
_pointerTextSelected = ConfMan.getBool("object_labels");
newStereoReversed = ConfMan.getBool("reverse_stereo");
if (_stereoReversed != newStereoReversed)
g_sound->reverseStereo();
_stereoReversed = newStereoReversed;
}
void Gui::writeOptionSettings(void) {
ConfMan.set("music_volume", _musicVolume[g_sound->getMusicVolume()]);
ConfMan.set("speech_volume", _soundVolume[g_sound->getSpeechVolume()]);
ConfMan.set("sfx_volume", _soundVolume[g_sound->getFxVolume()]);
ConfMan.set("music_mute", g_sound->isMusicMute());
ConfMan.set("speech_mute", g_sound->isSpeechMute());
ConfMan.set("sfx_mute", g_sound->isFxMute());
ConfMan.set("gfx_details", g_display->getRenderLevel());
ConfMan.set("nosubtitles", !gui._subtitles);
ConfMan.set("object_labels", gui._pointerTextSelected);
ConfMan.set("reverse_stereo", gui._stereoReversed);
ConfMan.flushToDisk();
}
uint32 Gui::restoreControl(void) {
// returns 0 for no restore
// 1 for restored ok
SaveLoadDialog loadDialog(kLoadDialog);
return loadDialog.run();
}
void Gui::saveControl(void) {
SaveLoadDialog saveDialog(kSaveDialog);
saveDialog.run();
}
void Gui::quitControl(void) {
MiniDialog quitDialog(149618692); // quit text
if (!quitDialog.run()) {
// just return to game
return;
}
// close engine systems down
Close_game();
exit(0);
}
void Gui::restartControl(void) {
uint32 temp_demo_flag;
MiniDialog restartDialog(149618693); // restart text
if (!restartDialog.run()) {
// just return to game
return;
}
// Stop music instantly!
Kill_music();
//in case we were dead - well we're not anymore!
DEAD = 0;
g_display->clearScene();
// restart the game
// clear all memory and reset the globals
temp_demo_flag = DEMO;
// remove all resources from memory, including player object and
// global variables
res_man.removeAll();
// reopen global variables resource & send address to interpreter -
// it won't be moving
g_logic.setGlobalInterpreterVariables((int32 *) (res_man.open(1) + sizeof(_standardHeader)));
res_man.close(1);
DEMO = temp_demo_flag;
// free all the route memory blocks from previous game
router.freeAllRouteMem();
// call the same function that first started us up
g_sword2->Start_game();
// prime system with a game cycle
// reset the graphic 'buildit' list before a new logic list
// (see fnRegisterFrame)
Reset_render_lists();
// reset the mouse hot-spot list (see fnRegisterMouse and
// fnRegisterFrame)
Reset_mouse_list();
g_display->closeMenuImmediately();
// FOR THE DEMO - FORCE THE SCROLLING TO BE RESET!
// - this is taken from fnInitBackground
// switch on scrolling (2 means first time on screen)
this_screen.scroll_flag = 2;
if (g_logic.processSession())
error("restart 1st cycle failed??");
// So palette not restored immediately after control panel - we want
// to fade up instead!
this_screen.new_palette = 99;
}
void Gui::optionControl(void) {
OptionsDialog optionsDialog;
optionsDialog.run();
return;
}
void Gui::updateGraphicsLevel(int newLevel) {
if (newLevel < 0)
newLevel = 0;
else if (newLevel > 3)
newLevel = 3;
g_display->setRenderLevel(newLevel);
// update our global variable - which needs to be checked when dimming
// the palette in PauseGame() in sword2.cpp (since palette-matching
// cannot be done with dimmed palette so we turn down one notch while
// dimmed, if at top level)
_currentGraphicsLevel = newLevel;
}
} // End of namespace Sword2