mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 23:18:44 +00:00
368 lines
10 KiB
C++
368 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "fullpipe/fullpipe.h"
|
|
|
|
#include "fullpipe/objects.h"
|
|
#include "fullpipe/behavior.h"
|
|
#include "fullpipe/statics.h"
|
|
#include "fullpipe/messages.h"
|
|
|
|
namespace Fullpipe {
|
|
|
|
BehaviorManager::BehaviorManager() {
|
|
_scene = 0;
|
|
_isActive = 1;
|
|
}
|
|
|
|
BehaviorManager::~BehaviorManager() {
|
|
clear();
|
|
}
|
|
|
|
void BehaviorManager::clear() {
|
|
for (uint i = 0; i < _behaviors.size(); i++) {
|
|
for (int j = 0; j < _behaviors[i]->_animsCount; j++)
|
|
delete _behaviors[i]->_behaviorAnims[j];
|
|
|
|
delete _behaviors[i];
|
|
}
|
|
_behaviors.clear();
|
|
}
|
|
|
|
void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
|
|
debugC(2, kDebugBehavior, "BehaviorManager::initBehavior(%d, %s)", sc->_sceneId, transCyrillic((byte *)var->_varName));
|
|
|
|
clear();
|
|
_scene = sc;
|
|
|
|
BehaviorInfo *behinfo;
|
|
|
|
GameVar *behvar = var->getSubVarByName("BEHAVIOR");
|
|
if (!behvar)
|
|
return;
|
|
|
|
debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. have Variable");
|
|
|
|
for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
|
|
debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. subVar %s", transCyrillic((byte *)subvar->_varName));
|
|
if (!strcmp(subvar->_varName, "AMBIENT")) {
|
|
behinfo = new BehaviorInfo;
|
|
behinfo->initAmbientBehavior(subvar, sc);
|
|
|
|
_behaviors.push_back(behinfo);
|
|
} else {
|
|
StaticANIObject *ani = sc->getStaticANIObject1ByName(subvar->_varName, -1);
|
|
if (ani) {
|
|
for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
|
|
if (((StaticANIObject *)sc->_staticANIObjectList1[i])->_id == ani->_id) {
|
|
behinfo = new BehaviorInfo;
|
|
behinfo->initObjectBehavior(subvar, sc, ani);
|
|
behinfo->_ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
|
|
|
|
_behaviors.push_back(behinfo);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BehaviorManager::updateBehaviors() {
|
|
if (!_isActive)
|
|
return;
|
|
|
|
debugC(6, kDebugBehavior, "BehaviorManager::updateBehaviors()");
|
|
for (uint i = 0; i < _behaviors.size(); i++) {
|
|
BehaviorInfo *beh = _behaviors[i];
|
|
|
|
if (!beh->_ani) {
|
|
beh->_counter++;
|
|
if (beh->_counter >= beh->_counterMax)
|
|
updateBehavior(beh, beh->_behaviorAnims[0]);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (beh->_ani->_movement || !(beh->_ani->_flags & 4) || (beh->_ani->_flags & 2)) {
|
|
beh->_staticsId = 0;
|
|
continue;
|
|
}
|
|
|
|
if (beh->_ani->_statics->_staticsId == beh->_staticsId) {
|
|
beh->_counter++;
|
|
if (beh->_counter >= beh->_counterMax) {
|
|
if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0)
|
|
updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_behaviorAnims[beh->_subIndex]);
|
|
}
|
|
} else {
|
|
beh->_staticsId = beh->_ani->_statics->_staticsId;
|
|
beh->_counter = 0;
|
|
beh->_subIndex = -1;
|
|
|
|
for (int j = 0; j < beh->_animsCount; j++)
|
|
if (beh->_behaviorAnims[j]->_staticsId == beh->_staticsId) {
|
|
beh->_subIndex = j;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) {
|
|
debugC(7, kDebugBehavior, "BehaviorManager::updateBehavior() moves: %d", entry->_movesCount);
|
|
for (int i = 0; i < entry->_movesCount; i++) {
|
|
BehaviorMove *bhi = entry->_behaviorMoves[i];
|
|
if (!(bhi->_flags & 1)) {
|
|
if (bhi->_flags & 2) {
|
|
MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
|
|
|
|
mq->sendNextCommand();
|
|
|
|
bhi->_flags &= 0xFFFFFFFD;
|
|
} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_behaviorMoves[i]->_percent) {
|
|
MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
|
|
|
|
mq->sendNextCommand();
|
|
|
|
behaviorInfo->_counter = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) {
|
|
debugC(6, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
|
|
|
|
MessageQueue *mq = 0;
|
|
|
|
if (bhe->_flags & 1) {
|
|
uint rnd = g_fp->_rnd->getRandomNumber(32767);
|
|
uint runPercent = 0;
|
|
for (int i = 0; i < bhe->_movesCount; i++) {
|
|
if (!(bhe->_behaviorMoves[i]->_flags & 1) && bhe->_behaviorMoves[i]->_percent) {
|
|
if ((rnd >= runPercent && rnd <= runPercent + bhe->_behaviorMoves[i]->_percent) || i == bhe->_movesCount - 1) {
|
|
mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1);
|
|
break;
|
|
}
|
|
runPercent += bhe->_behaviorMoves[i]->_percent;
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < bhe->_movesCount; i++) {
|
|
if (!(bhe->_behaviorMoves[i]->_flags & 1) && delay >= bhe->_behaviorMoves[i]->_delay) {
|
|
if (bhe->_behaviorMoves[i]->_percent) {
|
|
if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_behaviorMoves[i]->_percent) {
|
|
mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mq) {
|
|
mq->setParamInt(-1, ani->_odelay);
|
|
mq->chain(ani);
|
|
}
|
|
}
|
|
|
|
bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) {
|
|
BehaviorMove *entry = getBehaviorMoveByMessageQueueDataId(obj, aniId, quId);
|
|
|
|
if (entry) {
|
|
if (flag)
|
|
entry->_flags &= 0xFFFFFFFE;
|
|
else
|
|
entry->_flags |= 1;
|
|
} else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) {
|
|
for (uint i = 0; i < _behaviors.size(); i++) {
|
|
BehaviorInfo *beh = _behaviors[i];
|
|
|
|
if (ani == beh->_ani) {
|
|
if (flag)
|
|
beh->_flags &= 0xfffffffe;
|
|
else
|
|
beh->_flags |= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) {
|
|
for (uint i = 0; i < _behaviors.size(); i++) {
|
|
if (_behaviors[i]->_ani == ani) {
|
|
for (uint j = 0; j < _behaviors[i]->_behaviorAnims.size(); j++) {
|
|
if (_behaviors[i]->_behaviorAnims[j]->_staticsId == id1) {
|
|
for (int k = 0; k < _behaviors[i]->_behaviorAnims[j]->_movesCount; k++) {
|
|
if (_behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]->_messageQueue->_dataId == id2)
|
|
return _behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void BehaviorInfo::clear() {
|
|
_ani = NULL;
|
|
_staticsId = 0;
|
|
_counter = 0;
|
|
_counterMax = 0;
|
|
_flags = 0;
|
|
_subIndex = 0;
|
|
_animsCount = 0;
|
|
|
|
_behaviorAnims.clear();
|
|
}
|
|
|
|
void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
|
|
debugC(4, kDebugBehavior, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
|
|
|
|
clear();
|
|
_animsCount = 1;
|
|
_counterMax = -1;
|
|
|
|
BehaviorAnim *bi = new BehaviorAnim();
|
|
|
|
_behaviorAnims.push_back(bi);
|
|
|
|
bi->_movesCount = var->getSubVarsCount();
|
|
|
|
bi->_behaviorMoves = (BehaviorMove **)calloc(bi->_movesCount, sizeof(BehaviorMove *));
|
|
|
|
for (int i = 0; i < bi->_movesCount; i++) {
|
|
int delay;
|
|
bi->_behaviorMoves[i] = new BehaviorMove(var->getSubVarByIndex(i), sc, &delay);
|
|
|
|
if (bi->_behaviorMoves[i]->_delay <_counterMax)
|
|
_counterMax = bi->_behaviorMoves[i]->_delay;
|
|
}
|
|
}
|
|
|
|
void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
|
|
Common::String s((char *)transCyrillic((byte *)var->_varName));
|
|
debugC(4, kDebugBehavior, "BehaviorInfo::initObjectBehavior(%s, %d, %s)", s.c_str(), sc->_sceneId, transCyrillic((byte *)ani->_objectName));
|
|
|
|
clear();
|
|
|
|
_animsCount = var->getSubVarsCount();
|
|
_counterMax = -1;
|
|
|
|
while (var->_varType == 2) {
|
|
if (strcmp(var->_value.stringValue, "ROOT"))
|
|
break;
|
|
|
|
GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
|
|
if (v1 == var)
|
|
return;
|
|
|
|
sc = g_fp->accessScene(ani->_sceneId);
|
|
clear();
|
|
var = v1;
|
|
_animsCount = var->getSubVarsCount();
|
|
_counterMax = -1;
|
|
}
|
|
|
|
for (int i = 0; i < _animsCount; i++) {
|
|
int maxDelay = 0;
|
|
|
|
_behaviorAnims.push_back(new BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay));
|
|
|
|
if (maxDelay < _counterMax)
|
|
_counterMax = maxDelay;
|
|
}
|
|
}
|
|
|
|
BehaviorAnim::BehaviorAnim() {
|
|
_staticsId = 0;
|
|
_movesCount = 0;
|
|
_flags = 0;
|
|
_behaviorMoves = NULL;
|
|
}
|
|
|
|
BehaviorAnim::BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
|
|
_staticsId = 0;
|
|
_movesCount = 0;
|
|
|
|
*minDelay = 0xffffffff;
|
|
|
|
int totalPercent = 0;
|
|
_flags = 0;
|
|
_behaviorMoves = 0;
|
|
|
|
Statics *st = ani->getStaticsByName(var->_varName);
|
|
if (st)
|
|
_staticsId = st->_staticsId;
|
|
|
|
_movesCount = var->getSubVarsCount();
|
|
if (_movesCount) {
|
|
_behaviorMoves = (BehaviorMove **)calloc(_movesCount, sizeof(BehaviorMove *));
|
|
|
|
for (int i = 0; i < _movesCount; i++) {
|
|
GameVar *subvar = var->getSubVarByIndex(i);
|
|
int delay = 0;
|
|
|
|
_behaviorMoves[i] = new BehaviorMove(subvar, sc, &delay);
|
|
totalPercent += delay;
|
|
|
|
if (_behaviorMoves[i]->_delay < *minDelay)
|
|
*minDelay = _behaviorMoves[i]->_delay;
|
|
}
|
|
|
|
if (!*minDelay && totalPercent == 1000)
|
|
_flags |= 1;
|
|
}
|
|
}
|
|
|
|
BehaviorMove::BehaviorMove(GameVar *subvar, Scene *sc, int *delay) {
|
|
_messageQueue = 0;
|
|
_delay = 0;
|
|
_percent = 0;
|
|
_flags = 0;
|
|
_messageQueue = sc->getMessageQueueByName(subvar->_varName);
|
|
|
|
GameVar *vart = subvar->getSubVarByName("dwDelay");
|
|
if (vart)
|
|
_delay = vart->_value.intValue;
|
|
|
|
*delay = 0;
|
|
vart = subvar->getSubVarByName("dwPercent");
|
|
if (vart) {
|
|
_percent = 0x7FFF * vart->_value.intValue / 1000;
|
|
*delay = vart->_value.intValue;
|
|
}
|
|
|
|
vart = subvar->getSubVarByName("dwFlags");
|
|
if (vart && vart->_varType == 2 && strstr(vart->_value.stringValue, "QDESC_AUTOSTART"))
|
|
_flags |= 2;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|