scummvm/saga/scene.h
Paweł Kołodziejski 273be948c0 indent
svn-id: r13710
2004-05-01 13:48:01 +00:00

173 lines
4.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Scene management module private header file
#ifndef SAGA_SCENE_H
#define SAGA_SCENE_H
namespace Saga {
enum SCENE_LOAD_FLAGS {
BY_RESOURCE = 0,
BY_SCENE,
BY_DESC
};
enum SCENE_PROC_PARAMS {
SCENE_BEGIN = 0,
SCENE_END
};
// Resource type numbers
enum SAGA_RESOURCE_TYPES {
SAGA_BG_IMAGE = 2,
SAGA_BG_MASK = 3,
SAGA_OBJECT_NAME_LIST = 5,
SAGA_OBJECT_MAP = 6,
SAGA_ACTION_MAP = 7,
SAGA_ISO_TILESET = 8,
SAGA_ISO_METAMAP = 9,
SAGA_ISO_METATILESET = 10,
SAGA_ANIM_1 = 14,
SAGA_ANIM_2,
SAGA_ANIM_3,
SAGA_ANIM_4,
SAGA_ANIM_5,
SAGA_ANIM_6,
SAGA_ANIM_7,
SAGA_PAL_ANIM = 23
};
#define SAGA_RESLIST_ENTRY_LEN 4
struct R_SCENE_RESLIST {
uint32 res_number;
int res_type;
byte *res_data;
size_t res_data_len;
};
#define SAGA_SCENE_DESC_LEN 16
struct R_SCENE_DESC {
int unknown0;
int res_list_rn;
int end_slope;
int begin_slope;
int script_num;
int scene_scriptnum;
int start_scriptnum;
int music_rn;
R_SCENE_RESLIST *res_list;
size_t res_list_ct;
};
struct SCENE_IMAGE {
int loaded;
int w;
int h;
int p;
byte *buf;
size_t buf_len;
byte *res_buf;
size_t res_len;
PALENTRY pal[256];
};
struct SCENE_ANIMINFO {
int anim_res_number;
int anim_handle;
SCENE_ANIMINFO *next;
};
struct R_SCENE_QUEUE {
uint32 scene_n;
R_SCENE_DESC *scene_desc;
int load_flag;
R_SCENE_PROC *scene_proc;
int scene_skiptarget;
};
struct R_SCENE_MODULE {
int init;
R_RSCFILE_CONTEXT *scene_ctxt;
int *scene_lut;
int scene_count;
int scene_max;
YS_DL_LIST *scene_queue;
int first_scene;
int scene_loaded;
int scene_mode;
int scene_number;
int scene_rn;
int in_game;
int load_desc;
R_SCENE_DESC desc;
int reslist_loaded;
int reslist_entries;
R_SCENE_RESLIST *reslist;
int anim_entries;
YS_DL_LIST *anim_list;
R_SCENE_PROC *scene_proc;
R_TEXTLIST *text_list;
SCENE_IMAGE bg;
SCENE_IMAGE bg_mask;
};
int SCENE_Queue(R_SCENE_QUEUE * scene_queue);
int SCENE_ClearQueue(void);
int SCENE_Load(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
int LoadSceneDescriptor(uint32 res_number);
int LoadSceneResourceList(uint32 res_number);
int ProcessSceneResources();
void CF_scenechange(int argc, char *argv[]);
void CF_sceneinfo(int argc, char *argv[]);
int IHNM_StartProc();
int InitialSceneProc(int param, R_SCENE_INFO *scene_info);
int DefaultSceneProc(int param, R_SCENE_INFO *scene_info);
int ITE_StartProc();
int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
int IHNM_StartProc();
int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
} // End of namespace Saga
#endif