scummvm/engines/saga/saga.cpp
2024-07-03 09:58:37 +03:00

887 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/fs.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/events.h"
#include "common/translation.h"
#include "common/compression/unarj.h"
#include "common/compression/unzip.h"
#include "audio/mixer.h"
#include "saga/saga.h"
#include "saga/resource.h"
#include "saga/gfx.h"
#include "saga/render.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/console.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/interface.h"
#include "saga/isomap.h"
#include "saga/puzzle.h"
#include "saga/script.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "saga/sprite.h"
#include "saga/sound.h"
#include "saga/music.h"
#include "saga/palanim.h"
#include "saga/objectmap.h"
namespace Saga {
const char *engineKeyMapId = "engine-default";
const char *gameKeyMapId = "game-shortcuts";
const char *optionKeyMapId = "option-panel";
const char *saveKeyMapId = "save-panel";
const char *loadKeyMapId = "load-panel";
const char *quitKeyMapId = "quit-panel";
const char *converseKeyMapId = "converse-panel";
static const GameResourceDescription ITE_Resources_GermanAGACD = {
1810, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription ITE_Resources_GermanECSCD = {
1816, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription ITE_Resources = {
1806, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription ITE_Resources_EnglishECSCD = {
1812, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
// FIXME: Option panel should be 4 but it is an empty resource.
// Proper fix would be to not load the options panel when the demo is running
static const GameResourceDescription ITEDemo_Resources = {
318, // Scene lookup table RN
146, // Script lookup table RN
2, // Main panel
3, // Converse panel
3, // Option panel
5, // Main sprites
6, // Main panel sprites
8, // Main strings
// ITE specific resources
9, // Actor names
80, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription IHNM_Resources = {
1272, // Scene lookup table RN
29, // Script lookup table RN
9, // Main panel
10, // Converse panel
15, // Option panel
12, // Main sprites
12, // Main panel sprites
21, // Main strings
// ITE specific resources
0, // Actor names
0, // Default portraits
// IHNM specific resources
16, // Option panel sprites
17, // Warning panel
18, // Warning panel sprites
20 // Psychic profile background
};
static const GameResourceDescription IHNMDEMO_Resources = {
286, // Scene lookup table RN
18, // Script lookup table RN
5, // Main panel
6, // Converse panel
10, // Option panel
7, // Main sprites
7, // Main panel sprites
16, // Main strings
// ITE specific resources
0, // Actor names
0, // Default portraits
// IHNM specific resources
11, // Option panel sprites
12, // Warning panel
13, // Warning panel sprites
15 // Psychic profile background
};
static const GameResourceDescription *ResourceLists[RESOURCELIST_MAX] = {
/* RESOURCELIST_NONE */ nullptr,
/* RESOURCELIST_ITE */ &ITE_Resources,
/* RESOURCELIST_ITE_ENGLISH_ECS_CD */ &ITE_Resources_EnglishECSCD,
/* RESOURCELIST_ITE_GERMAN_AGA_CD */ &ITE_Resources_GermanAGACD,
/* RESOURCELIST_ITE_GERMAN_ECS_CD */ &ITE_Resources_GermanECSCD,
/* RESOURCELIST_ITE_DEMO */ &ITEDemo_Resources,
/* RESOURCELIST_IHNM */ &IHNM_Resources,
/* RESOURCELIST_IHNM_DEMO */ &IHNMDEMO_Resources
};
#define MAX_TIME_DELTA 100
SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _rnd("saga") {
_framesEsc = 0;
_globalFlags = 0;
memset(_ethicsPoints, 0, sizeof(_ethicsPoints));
_spiritualBarometer = 0;
_soundVolume = 0;
_speechVolume = 0;
_subtitlesEnabled = false;
_voicesEnabled = false;
_voiceFilesExist = false;
_readingSpeed = 0;
_copyProtection = false;
_musicWasPlaying = false;
_hasITESceneSubstitutes = false;
_sndRes = NULL;
_sound = NULL;
_music = NULL;
_anim = NULL;
_render = NULL;
_isoMap = NULL;
_gfx = NULL;
_script = NULL;
_actor = NULL;
_font = NULL;
_sprite = NULL;
_scene = NULL;
_interface = NULL;
_console = NULL;
_events = NULL;
_palanim = NULL;
_puzzle = NULL;
_resource = NULL;
_previousTicks = 0;
_saveFilesCount = 0;
_leftMouseButtonPressed = _rightMouseButtonPressed = false;
_mouseClickCount = 0;
_gameNumber = 0;
_frameCount = 0;
const Common::FSNode gameDataDir(ConfMan.getPath("path"));
// The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc
SearchMan.addSubDirectoryMatching(gameDataDir, "itedata");
// The Windows version of Inherit the Earth puts various data files in
// other subdirectories.
SearchMan.addSubDirectoryMatching(gameDataDir, "graphics");
SearchMan.addSubDirectoryMatching(gameDataDir, "music");
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
// Location of Miles audio files (sample.ad and sample.opl) in IHNM
SearchMan.addSubDirectoryMatching(gameDataDir, "drivers");
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
SearchMan.addSubDirectoryMatching(gameDataDir, "game/itedata");
// Mac CD Wyrmkeep
SearchMan.addSubDirectoryMatching(gameDataDir, "patch");
if (getPlatform() == Common::Platform::kPlatformMacintosh)
SearchMan.addSubDirectoryMatching(gameDataDir, "ITE Data Files");
_displayClip.left = _displayClip.top = 0;
}
SagaEngine::~SagaEngine() {
if (_scene != NULL) {
if (_scene->isSceneLoaded()) {
_scene->endScene();
}
}
if (getGameId() == GID_ITE) {
delete _isoMap;
_isoMap = NULL;
delete _puzzle;
_puzzle = NULL;
}
delete _sndRes;
_sndRes = NULL;
delete _events;
_events = NULL;
delete _font;
_font = NULL;
delete _sprite;
_sprite = NULL;
delete _anim;
_anim = NULL;
delete _script;
_script = NULL;
delete _interface;
_interface = NULL;
delete _actor;
_actor = NULL;
delete _palanim;
_palanim = NULL;
delete _scene;
_scene = NULL;
delete _render;
_render = NULL;
delete _music;
_music = NULL;
delete _sound;
_sound = NULL;
delete _gfx;
_gfx = NULL;
//_console is deleted by Engine
_console = NULL;
delete _resource;
_resource = NULL;
}
Common::Error SagaEngine::run() {
setTotalPlayTime(0);
if (getFeatures() & GF_INSTALLER) {
Common::Array<Common::Path> filenames;
for (const ADGameFileDescription *gameArchiveDescription = getArchivesDescriptions();
gameArchiveDescription->fileName; gameArchiveDescription++)
filenames.push_back(gameArchiveDescription->fileName);
Common::Archive *archive = nullptr;
if (filenames.size() == 1 && filenames[0].baseName().hasSuffix(".exe"))
archive = Common::makeZipArchive(filenames[0], true);
else
archive = Common::makeArjArchive(filenames, true);
if (!archive)
error("Error opening archive");
SearchMan.add("archive", archive, DisposeAfterUse::YES);
}
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("talkspeed", "255");
ConfMan.registerDefault("subtitles", "true");
_subtitlesEnabled = ConfMan.getBool("subtitles");
_readingSpeed = getTalkspeed();
_copyProtection = ConfMan.getBool("copy_protection");
_musicWasPlaying = false;
_isIHNMDemo = Common::File::exists("music.res");
_hasITESceneSubstitutes = Common::File::exists("boarhall.bbm");
if (_readingSpeed > 3)
_readingSpeed = 0;
switch (getGameId()) {
case GID_ITE:
_resource = new Resource_RSC(this);
break;
#ifdef ENABLE_IHNM
case GID_IHNM:
_resource = new Resource_RES(this);
break;
#endif
default:
break;
}
// Detect game and open resource files
if (!initGame()) {
GUIErrorMessage(_("Error loading game resources."));
return Common::kUnknownError;
}
// Initialize engine modules
_sndRes = new SndRes(this);
_events = new Events(this);
if (getLanguage() == Common::JA_JPN)
_font = new SJISFont(this);
else
_font = new DefaultFont(this);
_sprite = new Sprite(this);
_script = new SAGA1Script(this);
_anim = new Anim(this);
_interface = new Interface(this); // requires script module
_scene = new Scene(this);
_actor = new Actor(this);
_palanim = new PalAnim(this);
if (getGameId() == GID_ITE) {
_isoMap = new IsoMap(this);
_puzzle = new Puzzle(this);
}
// System initialization
_previousTicks = _system->getMillis();
// Initialize graphics
_gfx = new Gfx(this, _system, getDisplayInfo().width, getDisplayInfo().height);
// Graphics driver should be initialized before console
_console = new Console(this);
setDebugger(_console);
// Graphics should be initialized before music
_music = new Music(this, _mixer);
_render = new Render(this, _system);
if (!_render->initialized()) {
return Common::kUnknownError;
}
// Initialize system specific sound
_sound = new Sound(this, _mixer);
_interface->converseClear();
_script->setVerb(_script->getVerbType(kVerbWalkTo));
_music->resetVolume();
_gfx->initPalette();
if (_voiceFilesExist) {
if (getGameId() == GID_IHNM) {
if (!ConfMan.hasKey("voices")) {
_voicesEnabled = true;
ConfMan.setBool("voices", true);
} else {
_voicesEnabled = ConfMan.getBool("voices");
}
} else {
_voicesEnabled = true;
}
}
syncSoundSettings();
int msec = 0;
_previousTicks = _system->getMillis();
if (ConfMan.hasKey("start_scene")) {
_scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade);
} else if (ConfMan.hasKey("boot_param")) {
if (getGameId() == GID_ITE)
_interface->addToInventory(_actor->objIndexToId(0)); // Magic hat
_scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade);
} else if (ConfMan.hasKey("save_slot")) {
// Init the current chapter to 8 (character selection) for IHNM
if (getGameId() == GID_IHNM)
_scene->changeScene(-2, 0, kTransitionFade, 8);
// First scene sets up palette
_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
_events->handleEvents(0); // Process immediate events
if (getGameId() == GID_ITE)
_interface->setMode(kPanelMain);
else
_interface->setMode(kPanelChapterSelection);
char *fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
load(fileName);
syncSoundSettings();
} else {
_framesEsc = 0;
_scene->startScene();
}
uint32 currentTicks;
while (!shouldQuit()) {
if (_render->getFlags() & RF_RENDERPAUSE) {
// Freeze time while paused
_previousTicks = _system->getMillis();
} else {
currentTicks = _system->getMillis();
// Timer has rolled over after 49 days
if (currentTicks < _previousTicks)
msec = 0;
else {
msec = currentTicks - _previousTicks;
_previousTicks = currentTicks;
}
if (msec > MAX_TIME_DELTA) {
msec = MAX_TIME_DELTA;
}
// Since Puzzle and forced text are actorless, we do them here
if ((getGameId() == GID_ITE && _puzzle->isActive()) || _actor->isForcedTextShown()) {
_actor->handleSpeech(msec);
} else if (!_scene->isInIntro()) {
if (_interface->getMode() == kPanelMain ||
_interface->getMode() == kPanelConverse ||
_interface->getMode() == kPanelCutaway ||
_interface->getMode() == kPanelNull ||
_interface->getMode() == kPanelChapterSelection)
_actor->direct(msec);
}
_events->handleEvents(msec);
_script->executeThreads(msec);
}
// Per frame processing
_render->drawScene();
_system->delayMillis(10);
}
_music->close();
return Common::kNoError;
}
const GameResourceDescription *SagaEngine::getResourceDescription() const {
GameResourceList index = getResourceList();
assert(index < RESOURCELIST_MAX && index > RESOURCELIST_NONE);
return ResourceLists[index];
}
void SagaEngine::loadStrings(StringsTable &stringsTable, const ByteArray &stringsData, bool isBigEndian) {
uint16 stringsCount;
size_t offset;
size_t prevOffset = 0;
Common::Array<size_t> tempOffsets;
uint ui;
if (stringsData.empty()) {
error("SagaEngine::loadStrings() Error loading strings list resource");
}
ByteArrayReadStreamEndian scriptS(stringsData, isBigEndian);
offset = scriptS.readUint16();
stringsCount = offset / 2;
ui = 0;
scriptS.seek(0);
tempOffsets.resize(stringsCount);
while (ui < stringsCount) {
offset = scriptS.readUint16();
// In some rooms in IHNM, string offsets can be greater than the maximum value than a 16-bit integer can hold
// We detect this by checking the previous offset, and if it was bigger than the current one, an overflow
// occurred (since the string offsets are sequential), so we're adding the missing part of the number
// Fixes bug #3629 - "IHNM: end game text/caption error"
if (prevOffset > offset)
offset += 65536;
prevOffset = offset;
if (offset == stringsData.size()) {
stringsCount = ui;
tempOffsets.resize(stringsCount);
break;
}
if (offset > stringsData.size()) {
// This case should never occur, but apparently it does in the Italian fan
// translation of IHNM
warning("SagaEngine::loadStrings wrong strings table");
stringsCount = ui;
tempOffsets.resize(stringsCount);
break;
}
tempOffsets[ui] = offset;
ui++;
}
prevOffset = scriptS.pos();
int32 left = scriptS.size() - prevOffset;
if (left < 0) {
error("SagaEngine::loadStrings() Error loading strings buffer");
}
stringsTable.buffer.resize(left);
if (left > 0) {
scriptS.read(&stringsTable.buffer.front(), left);
}
stringsTable.strings.resize(tempOffsets.size());
for (ui = 0; ui < tempOffsets.size(); ui++) {
offset = tempOffsets[ui] - prevOffset;
if (offset >= stringsTable.buffer.size()) {
error("SagaEngine::loadStrings() Wrong offset");
}
stringsTable.strings[ui] = &stringsTable.buffer[offset];
debug(9, "string[%i]=%s", ui, stringsTable.strings[ui]);
}
}
const char *SagaEngine::getObjectName(uint16 objectId) const {
ActorData *actor;
ObjectData *obj;
const HitZone *hitZone;
// Disable the object names in IHNM when the chapter is 8
if (getGameId() == GID_IHNM && _scene->currentChapterNumber() == 8)
return "";
switch (objectTypeId(objectId)) {
case kGameObjectObject:
obj = _actor->getObj(objectId);
if (getGameId() == GID_ITE)
return _script->_mainStrings.getString(obj->_nameIndex);
return _actor->_objectsStrings.getString(obj->_nameIndex);
case kGameObjectActor:
actor = _actor->getActor(objectId);
return _actor->_actorsStrings.getString(actor->_nameIndex);
case kGameObjectHitZone:
hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
if (hitZone == NULL)
return "";
return _scene->_sceneStrings.getString(hitZone->getNameIndex());
default:
break;
}
warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
return NULL;
}
int SagaEngine::getLanguageIndex() {
switch (getLanguage()) {
case Common::EN_ANY:
return 0;
case Common::DE_DEU:
return 1;
case Common::IT_ITA:
return 2;
case Common::ES_ESP:
return 3;
case Common::FR_FRA:
return 4;
case Common::JA_JPN:
return 5;
case Common::RU_RUS:
return 6;
case Common::HE_ISR:
return 7;
case Common::ZH_TWN:
return 8;
default:
return 0;
}
}
const char *SagaEngine::getTextString(int textStringId) {
const char *string;
int lang = getLanguageIndex();
if (getLanguage() == Common::RU_RUS && textStringId == 43) {
if (getGameId() == GID_ITE)
return "\xCF\xF0\xE8\xEC\xE5\xED\xE8\xF2\xFC -> %s -> %s"; // "Применить -> %s -> %s"
else
return "\xC8\xF1\xEF\xEE\xEB\xFC\xE7\xEE\xE2\xE0\xF2\xFC %s >> %s"; // "Использовать %s >> %s"
}
string = ITEinterfaceTextStrings[lang][textStringId];
if (!string)
string = ITEinterfaceTextStrings[0][textStringId];
return string;
}
void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) {
textString = NULL;
if (verb == _script->getVerbType(kVerbOpen)) {
textString = getTextString(kTextNoPlaceToOpen);
soundResourceId = 239; // Boar voice 0
}
if (verb == _script->getVerbType(kVerbClose)) {
textString = getTextString(kTextNoOpening);
soundResourceId = 241; // Boar voice 2
}
if (verb == _script->getVerbType(kVerbUse)) {
textString = getTextString(kTextDontKnow);
soundResourceId = 244; // Boar voice 5
}
if (verb == _script->getVerbType(kVerbLookAt)) {
textString = getTextString(kTextNothingSpecial);
soundResourceId = 245; // Boar voice 6
}
if (verb == _script->getVerbType(kVerbPickUp)) {
textString = getTextString(kTextICantPickup);
soundResourceId = 246; // Boar voice 7
}
}
void SagaEngine::enableKeyMap(int mode) {
PanelModes newPanelMode = (PanelModes)mode;
if (_currentPanelMode == newPanelMode) {
return;
}
Common::String id;
switch (newPanelMode) {
case kPanelMain:
id = gameKeyMapId;
break;
case kPanelOption:
id = optionKeyMapId;
break;
case kPanelSave:
id = saveKeyMapId;
break;
case kPanelLoad:
id = loadKeyMapId;
break;
case kPanelQuit:
id = quitKeyMapId;
break;
case kPanelConverse:
id = converseKeyMapId;
break;
default:
id = ""; // disable all keymaps if it is not any of above Panels
break;
}
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
const Common::KeymapArray &keymaps = keymapper->getKeymaps();
for (Common::Keymap *keymap : keymaps) {
const Common::String &keymapId = keymap->getId();
if (keymap->getType() == Common::Keymap::kKeymapTypeGame && keymapId != engineKeyMapId) {
keymap->setEnabled(keymapId == id);
}
}
_currentPanelMode = newPanelMode;
}
ColorId SagaEngine::KnownColor2ColorId(KnownColor knownColor) {
ColorId colorId = kITEDOSColorTransBlack;
if (getGameId() == GID_ITE) {
switch (knownColor) {
case(kKnownColorTransparent):
colorId = iteColorTransBlack();
break;
case (kKnownColorBrightWhite):
colorId = iteColorBrightWhite();
break;
case (kKnownColorWhite):
colorId = iteColorWhite();
break;
case (kKnownColorBlack):
colorId = iteColorBlack();
break;
case (kKnownColorSubtitleTextColor):
colorId = isECS() ? kITEECSColorWhite : (ColorId)255;
break;
case (kKnownColorSubtitleEffectColorPC98):
colorId = (ColorId)210;
break;
case (kKnownColorVerbText):
colorId = isECS() ? kITEECSBottomColorBlue : kITEDOSColorBlue;
break;
case (kKnownColorVerbTextShadow):
colorId = isECS() ? kITEECSColorBlack : kITEDOSColorBlack;
break;
case (kKnownColorVerbTextActive):
colorId = isECS() ? kITEECSBottomColorYellow60 : kITEDOSColorYellow60;
break;
default:
error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
}
#ifdef ENABLE_IHNM
} else if (getGameId() == GID_IHNM) {
// The default colors in the Spanish, version of IHNM are shifted by one
// Fixes bug #3498 - "IHNM: Wrong Subtitles Color (Spanish)". This
// also applies to the German and French versions (bug #7064 - "IHNM:
// text mistake in german version").
int offset = (getFeatures() & GF_IHNM_COLOR_FIX) ? 1 : 0;
switch (knownColor) {
case(kKnownColorTransparent):
colorId = (ColorId)(249 - offset);
break;
case (kKnownColorBrightWhite):
colorId = (ColorId)(251 - offset);
break;
case (kKnownColorWhite):
colorId = (ColorId)(251 - offset);
break;
case (kKnownColorBlack):
colorId = (ColorId)(249 - offset);
break;
case (kKnownColorVerbText):
colorId = (ColorId)(253 - offset);
break;
case (kKnownColorVerbTextShadow):
colorId = (ColorId)(15 - offset);
break;
case (kKnownColorVerbTextActive):
colorId = (ColorId)(252 - offset);
break;
default:
error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
}
#endif
}
return colorId;
}
void SagaEngine::setTalkspeed(int talkspeed) {
ConfMan.setInt("talkspeed", (talkspeed * 255 + 3 / 2) / 3);
}
int SagaEngine::getTalkspeed() const {
return (ConfMan.getInt("talkspeed") * 3 + 255 / 2) / 255;
}
void SagaEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_subtitlesEnabled = ConfMan.getBool("subtitles");
_readingSpeed = getTalkspeed();
if (_readingSpeed > 3)
_readingSpeed = 0;
_music->syncSoundSettings();
}
void SagaEngine::pauseEngineIntern(bool pause) {
if (!_render || !_music)
return;
bool engineIsPaused = (_render->getFlags() & RF_RENDERPAUSE);
if (engineIsPaused == pause)
return;
if (pause) {
_render->setFlag(RF_RENDERPAUSE);
if (_music->isPlaying() && !_music->hasDigitalMusic()) {
_music->pause();
_musicWasPlaying = true;
} else {
_musicWasPlaying = false;
}
} else {
_render->clearFlag(RF_RENDERPAUSE);
if (_musicWasPlaying) {
_music->resume();
}
}
_mixer->pauseAll(pause);
}
} // End of namespace Saga