scummvm/engines/agos/game.cpp
Eugene Sandulenko bb3cc79bc6 Reduce #include dependencies
svn-id: r25178
2007-01-25 01:05:25 +00:00

148 lines
4.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "agos/agos.h"
namespace AGOS {
struct AGOSGameDescription {
Common::ADGameDescription desc;
int gameType;
int gameId;
uint32 features;
};
static GameList GAME_detectGames(const FSList &fslist);
}
/**
* Conversion table mapping old obsolete target names to the
* corresponding new target and platform combination.
*
*/
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"simon1acorn", "simon1", Common::kPlatformAcorn},
{"simon1amiga", "simon1", Common::kPlatformAmiga},
{"simon1cd32", "simon1", Common::kPlatformAmiga},
{"simon1demo", "simon1", Common::kPlatformPC},
{"simon1dos", "simon1", Common::kPlatformPC},
{"simon1talkie", "simon1", Common::kPlatformPC},
{"simon1win", "simon1", Common::kPlatformWindows},
{"simon2dos", "simon2", Common::kPlatformPC},
{"simon2talkie", "simon2", Common::kPlatformPC},
{"simon2mac", "simon2", Common::kPlatformMacintosh},
{"simon2win", "simon2", Common::kPlatformWindows},
{0, 0, Common::kPlatformUnknown}
};
static const PlainGameDescriptor simonGames[] = {
{"elvira1", "Elvira - Mistress of the Dark"},
{"elvira2", "Elvira II - The Jaws of Cerberus"},
{"waxworks", "Waxworks"},
{"simon1", "Simon the Sorcerer 1"},
{"simon2", "Simon the Sorcerer 2"},
{"feeble", "The Feeble Files"},
{"dimp", "Demon in my Pocket"},
{"jumble", "Jumble"},
{"puzzle", "NoPatience"},
{"swampy", "Swampy Adventures"},
{0, 0}
};
namespace AGOS {
#include "agosgame.cpp"
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)AGOS::gameDescriptions,
// Size of that superset structure
sizeof(AGOS::AGOSGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
simonGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, AGOS::AGOSEngine, AGOS::GAME_detectGames, detectionParams);
REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
namespace AGOS {
bool AGOSEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams);
_gameDescription = &gameDescriptions[i];
return true;
}
GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams);
}
int AGOSEngine::getGameId() const {
return _gameDescription->gameId;
}
int AGOSEngine::getGameType() const {
return _gameDescription->gameType;
}
uint32 AGOSEngine::getFeatures() const {
return _gameDescription->features;
}
const char *AGOSEngine::getExtra() const {
return _gameDescription->desc.extra;
}
Common::Language AGOSEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform AGOSEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
const char *AGOSEngine::getFileName(int type) const {
for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
if (_gameDescription->desc.filesDescriptions[i].fileType == type)
return _gameDescription->desc.filesDescriptions[i].fileName;
}
return NULL;
}
} // End of namespace AGOS