mirror of
https://github.com/libretro/scummvm.git
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114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "director/director.h"
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#include "director/cast.h"
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#include "director/score.h"
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#include "director/sprite.h"
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namespace Director {
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Sprite::Sprite() {
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_enabled = false;
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_trails = 0;
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_width = 0;
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_ink = kInkTypeCopy;
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_flags = 0;
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_height = 0;
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_castId = 0;
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_constraint = 0;
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_moveable = 0;
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_castId = 0;
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_backColor = 255;
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_foreColor = 0;
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_left = 0;
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_right = 0;
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_top = 0;
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_bottom = 0;
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_visible = false;
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_movieRate = 0;
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_movieTime = 0;
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_startTime = 0;
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_stopTime = 0;
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_volume = 0;
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_stretch = 0;
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_type = kInactiveSprite;
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_cast = nullptr;
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_blend = 0;
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_lineSize = 1;
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_x1 = 0;
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_x2 = 0;
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_scriptId = 0;
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_flags2 = 0;
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_unk2 = 0;
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_unk3 = 0;
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_spriteType = 0;
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}
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Sprite::Sprite(const Sprite &sprite) {
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_enabled = sprite._enabled;
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_castId = sprite._castId;
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_flags = sprite._flags;
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_trails = sprite._trails;
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_ink = sprite._ink;
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_width = sprite._width;
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_height = sprite._height;
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_startPoint.x = sprite._startPoint.x;
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_startPoint.y = sprite._startPoint.y;
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_backColor = sprite._backColor;
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_foreColor = sprite._foreColor;
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_left = sprite._left;
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_right = sprite._right;
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_top = sprite._top;
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_bottom = sprite._bottom;
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_visible = sprite._visible;
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_movieRate = sprite._movieRate;
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_movieTime = sprite._movieTime;
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_stopTime = sprite._stopTime;
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_volume = sprite._volume;
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_stretch = sprite._stretch;
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_type = sprite._type;
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_cast = sprite._cast;
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_constraint = sprite._constraint;
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_moveable = sprite._moveable;
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_blend = sprite._blend;
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_startTime = sprite._startTime;
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_lineSize = sprite._lineSize;
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_x1 = sprite._x1;
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_x2 = sprite._x2;
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_scriptId = sprite._scriptId;
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_flags2 = sprite._flags2;
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_unk2 = sprite._unk2;
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_unk3 = sprite._unk3;
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_spriteType = sprite._spriteType;
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}
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Sprite::~Sprite() {
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delete _cast;
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}
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} // End of namespace Director
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