scummvm/engines/lure/intro.h
2021-12-26 18:48:43 +01:00

45 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LURE_INTRO_H
#define LURE_INTRO_H
#include "lure/screen.h"
namespace Lure {
class Introduction {
public:
Introduction() : _currentSound(0xFF) { }
bool show();
private:
uint8 _currentSound;
bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize, bool fadeOut = true);
bool interruptableDelay(uint32 milliseconds);
bool playMusic(uint8 soundNumber, bool fadeOut);
};
} // End of namespace Lure
#endif