mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
f3d340fb0c
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
140 lines
2.9 KiB
C++
140 lines
2.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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/*
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Description:
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Background animation management module private header
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Notes:
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*/
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#ifndef SAGA_ANIMATION_H_
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#define SAGA_ANIMATION_H_
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namespace Saga {
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#define R_MAX_ANIMATIONS 7
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#define R_DEFAULT_FRAME_TIME 140
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#define SAGA_FRAME_HEADER_MAGIC 15
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#define SAGA_FRAME_HEADER_LEN 12
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/* All animation resources begin with an ANIMATION_HEADER
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* at 0x00, followed by a RLE code stream
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\*--------------------------------------------------------------------------*/
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typedef struct R_ANIMATION_HEADER_tag {
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uint magic;
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uint screen_w;
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uint screen_h;
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uint unknown06;
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uint unknown07;
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uint nframes;
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uint flags;
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uint unknown10;
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uint unknown11;
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} R_ANIMATION_HEADER;
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/* A byte from the code stream of FRAME_HEADER_MAGIC signifies that a
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* FRAME_HEADER structure follows
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\*--------------------------------------------------------------------------*/
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typedef struct R_FRAME_HEADER_tag {
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int x_start;
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int y_start;
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int x_pos;
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int y_pos;
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int width;
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int height;
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} R_FRAME_HEADER;
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/* Animation info array member */
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typedef struct R_ANIMATION_tag {
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const uchar *resdata;
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size_t resdata_len;
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uint n_frames;
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size_t *frame_offsets;
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uint current_frame;
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uint end_frame;
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uint stop_frame;
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const uchar *cur_frame_p;
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size_t cur_frame_len;
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int frame_time;
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uint play_flag;
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int link_flag;
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uint link_id;
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uint flags;
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} R_ANIMATION;
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typedef struct R_ANIMINFO_tag {
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int initialized;
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uint anim_count;
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uint anim_limit;
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R_ANIMATION *anim_tbl[R_MAX_ANIMATIONS];
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} R_ANIMINFO;
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int ANIM_GetNumFrames(const uchar * anim_resource, uint * n_frames);
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int
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ITE_DecodeFrame(const uchar * anim_resource,
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size_t frame_offset, uchar * buf, size_t buf_len);
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int
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IHNM_DecodeFrame(uchar * decode_buf,
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size_t decode_buf_len,
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const uchar * thisf_p,
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size_t thisf_len, const uchar ** nextf_p, size_t * nextf_len);
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int
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ANIM_GetFrameOffset(const uchar * anim_resource,
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uint find_frame, size_t * frame_offset);
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static void CF_anim_info(int argc, char *argv[]);
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} // End of namespace Saga
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#endif /* R_ANIMATION_H_ */
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/* end "r_animation.h" */
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