mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
60793c0e64
got rid of antialiasing artifacts svn-id: r21270
596 lines
17 KiB
C++
596 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*! \mainpage %ScummVM Source Reference
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*
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* These pages contains a cross referenced documentation for the %ScummVM source code,
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* generated with Doxygen (http://www.doxygen.org) directly from the source.
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* Currently not much is actually properly documented, but at least you can get an overview
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* of almost all the classes, methods and variables, and how they interact.
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*/
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#include "common/stdafx.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "base/internal_version.h"
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "gui/newgui.h"
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#include "gui/launcher.h"
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#include "gui/message.h"
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#include "sound/mididrv.h"
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#ifdef _WIN32_WCE
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#include "backends/wince/CELauncherDialog.h"
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#endif
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#ifdef __DC__
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#include "backends/dc/DCLauncherDialog.h"
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#endif
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#ifdef PALMOS_68K
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#include "args.h"
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#endif
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/*
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* Version string and build date string. These can be used by anything that
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* wants to display this information to the user (e.g. about dialog).
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*
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* Note: it would be very nice if we could instead of (or in addition to) the
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* build date present a date which corresponds to the date our source files
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* were last changed. To understand the difference, imagine that a user
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* makes a checkout of CVS on January 1, then after a week compiles it
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* (e.g. after doing a 'make clean'). The build date then will say January 8
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* even though the files were last changed on January 1.
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*
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* Another problem is that __DATE__/__TIME__ depend on the local time zone.
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*
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* It's clear that such a "last changed" date would be much more useful to us
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* for feedback purposes. After all, when somebody files a bug report, we
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* don't care about the build date, we want to know which date their checkout
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* was made. This is even more important now since anon CVS lags a few
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* days behind developer CVS.
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*
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* So, how could we implement this? At least on unix systems, a special script
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* could do it. Basically, that script would run over all .cpp/.h files and
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* parse the CVS 'Header' keyword we have in our file headers.
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* That line contains a date/time in GMT. Now, the script just has to collect
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* all these times and find the latest. This time then would be inserted into
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* a header file or so (common/date.h ?) which engine.cpp then could
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* include and put into a global variable analog to gScummVMBuildDate.
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*
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* Drawback: scanning all source/header files will be rather slow. Also, this
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* only works on systems which can run powerful enough scripts (so I guess
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* Visual C++ would be out of the game here? don't know VC enough to be sure).
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*
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* Another approach would be to somehow get CVS to update a global file
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* (e.g. LAST_CHANGED) whenever any checkins are made. That would be
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* faster and work w/o much "logic" on the client side, in particular no
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* scripts have to be run. The problem with this is that I am not even
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* sure it's actually possible! Modifying files during commit time is trivial
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* to setup, but I have no idea if/how one can also change files which are not
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* currently being commit'ed.
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*/
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const char *gScummVMVersion = SCUMMVM_VERSION;
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const char *gScummVMBuildDate = __DATE__ " " __TIME__;
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const char *gScummVMVersionDate = SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
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const char *gScummVMFullVersion = "ScummVM " SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
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const char *gScummVMFeatures = ""
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#ifdef USE_TREMOR
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"Tremor "
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#else
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#ifdef USE_VORBIS
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"Vorbis "
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#endif
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#endif
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#ifdef USE_FLAC
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"FLAC "
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#endif
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#ifdef USE_MAD
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"MP3 "
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#endif
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#ifdef USE_ALSA
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"ALSA "
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#endif
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#ifdef USE_ZLIB
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"zLib "
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#endif
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#ifdef USE_MPEG2
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"MPEG2 "
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#endif
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#ifdef USE_FLUIDSYNTH
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"FluidSynth "
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#endif
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#ifdef __SYMBIAN32__
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// we want a list of compiled in engines visible in the program,
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// because we also release special builds with only one engine
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#include "backends/symbian/src/main_features.inl"
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#endif
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;
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#if defined(__amigaos4__)
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// Set the stack cookie, 640 KB should be enough for everyone
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const char* stackCookie = "$STACK: 655360\0";
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#endif
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#if defined(WIN32) && defined(NO_CONSOLE)
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#include <cstdio>
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#define STDOUT_FILE TEXT("stdout.txt")
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#define STDERR_FILE TEXT("stderr.txt")
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#endif
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#if defined(QTOPIA)
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// FIXME - why exactly is this needed?
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extern "C" int main(int argc, char *argv[]);
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#endif
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#if defined(MACOSX) || defined(QTOPIA) || defined(__SYMBIAN32__)
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#include <SDL.h>
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#elif !defined(__MORPHOS__) && !defined(__DC__) && !defined(__GP32__)
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#undef main
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#endif
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#if defined (ALLEGRO_BACKEND)
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#include "allegro.h"
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#endif
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#ifdef __SYMBIAN32__
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#include "gui/Actions.h"
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#endif
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#if defined(UNIX)
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#include <signal.h>
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#ifndef SCUMM_NEED_ALIGNMENT
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static void handle_errors(int sig_num) {
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error("Your system does not support unaligned memory accesses. Please rebuild with SCUMM_NEED_ALIGNMENT (signal %d)", sig_num);
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}
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#endif
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/* This function is here to test if the endianness / alignement compiled it is matching
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with the one at run-time. */
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static void do_memory_test(void) {
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unsigned char test[8] = { 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88 };
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unsigned int value;
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/* First test endianness */
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#ifdef SCUMM_LITTLE_ENDIAN
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if (*((int *) test) != 0x44332211) {
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error("Compiled as LITTLE_ENDIAN on a big endian system. Please rebuild ");
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}
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value = 0x55443322;
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#else
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if (*((int *) test) != 0x11223344) {
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error("Compiled as BIG_ENDIAN on a little endian system. Please rebuild ");
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}
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value = 0x22334455;
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#endif
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/* Then check if one really supports unaligned memory accesses */
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#ifndef SCUMM_NEED_ALIGNMENT
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signal(SIGBUS, handle_errors);
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signal(SIGABRT, handle_errors);
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signal(SIGSEGV, handle_errors);
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if (*((unsigned int *) ((char *) test + 1)) != value) {
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error("Your system does not support unaligned memory accesses. Please rebuild with SCUMM_NEED_ALIGNMENT ");
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}
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signal(SIGBUS, SIG_DFL);
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signal(SIGABRT, SIG_DFL);
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signal(SIGSEGV, SIG_DFL);
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#endif
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}
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#endif
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply an increasing number of
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* debug output shall be generated, the higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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int gDebugLevel = -1;
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static void setupDummyPalette(OSystem &system) {
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// FIXME - mouse cursors are currently always set via 8 bit data.
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// Thus for now we need to setup a dummy palette. On the long run, we might
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// want to add a setMouseCursor_overlay() method to OSystem, which would serve
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// two purposes:
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// 1) allow for 16 bit mouse cursors in overlay mode
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// 2) no need to backup & restore the mouse cursor before/after the overlay is shown
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const byte dummy_palette[] = {
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0, 0, 0, 0,
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0, 0, 171, 0,
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0, 171, 0, 0,
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0, 171, 171, 0,
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171, 0, 0, 0,
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171, 0, 171, 0,
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171, 87, 0, 0,
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171, 171, 171, 0,
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87, 87, 87, 0,
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87, 87, 255, 0,
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87, 255, 87, 0,
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87, 255, 255, 0,
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255, 87, 87, 0,
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255, 87, 255, 0,
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255, 255, 87, 0,
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255, 255, 255, 0,
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};
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system.setPalette(dummy_palette, 0, 16);
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}
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static bool launcherDialog(GameDetector &detector, OSystem &system) {
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system.beginGFXTransaction();
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// Set the user specified graphics mode (if any).
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system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
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// Make GUI 640 x 400
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system.initSize(320, 200, (detector._force1xOverlay ? 1 : 2));
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system.endGFXTransaction();
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// Clear the main screen
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system.clearScreen();
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// Setup a dummy palette, for the mouse cursor
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setupDummyPalette(system);
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#if defined(_WIN32_WCE)
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CELauncherDialog dlg(detector);
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#elif defined(__DC__)
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DCLauncherDialog dlg(detector);
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#else
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GUI::LauncherDialog dlg(detector);
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#endif
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return (dlg.runModal() != -1);
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}
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static int runGame(GameDetector &detector, OSystem &system, const Common::String &edebuglevels) {
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// Create the game engine
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Engine *engine = detector.createEngine(&system);
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if (!engine) {
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// TODO: Show an error dialog or so?
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//GUI::MessageDialog alert("ScummVM could not find any game in the specified directory!");
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//alert.runModal();
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warning("Failed to instantiate engine for target %s", detector._targetName.c_str());
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return 0;
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}
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// Now the engine should've set up all debug levels so we can use the command line arugments here
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Common::enableSpecialDebugLevelList(edebuglevels);
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// Set the window caption to the game name
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Common::String caption(ConfMan.get("description", detector._targetName));
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Common::String desc = GameDetector::findGame(detector._gameid).description;
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if (caption.isEmpty() && !desc.isEmpty())
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caption = desc;
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if (caption.isEmpty())
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caption = detector._targetName;
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if (!caption.isEmpty()) {
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system.setWindowCaption(caption.c_str());
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}
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// Add extrapath (if any) to the directory search list
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if (ConfMan.hasKey("extrapath"))
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Common::File::addDefaultDirectory(ConfMan.get("extrapath"));
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if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain))
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Common::File::addDefaultDirectory(ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain));
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int result;
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// Init the engine (this might change the screen parameters
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result = engine->init(detector);
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// Run the game engine if the initialization was successful.
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if (result == 0) {
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result = engine->go();
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}
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// We clear all debug levels again even though the engine should do it
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Common::clearAllSpecialDebugLevels();
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// Free up memory
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delete engine;
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// Stop all sound processing now (this prevents some race conditions later on)
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system.clearSoundCallback();
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return result;
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}
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#ifdef _WIN32_WCE
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extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
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#elif defined(__PLAYSTATION2__) || defined(__PSP__) || defined(__GP32__) || defined(__MAEMO__)
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extern "C" int scummvm_main(int argc, char *argv[]) {
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#else
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extern "C" int main(int argc, char *argv[]) {
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#endif
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char *cfgFilename = NULL;
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Common::String specialDebug = "";
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char *s=NULL;//argv[1]; SumthinWicked says: cannot assume that argv!=NULL here! eg. Symbian's CEBasicAppUI::SDLStartL() calls as main(0,NULL), if you want to change plz #ifdef __SYMBIAN32__
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bool running = true;
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#if defined(UNIX)
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/* On Unix, do a quick endian / alignement check before starting */
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do_memory_test();
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#endif
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// Code copied from SDL_main
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#if (defined(WIN32) && defined(NO_CONSOLE)) || defined(__SYMBIAN32__)
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// Symbian does not like any output to the console through any *print* function
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#if defined(__SYMBIAN32__)
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char STDOUT_FILE[255], STDERR_FILE[255]; // shhh, don't tell anybody :)
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strcpy(STDOUT_FILE, Symbian::GetExecutablePath());
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strcpy(STDERR_FILE, Symbian::GetExecutablePath());
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strcat(STDOUT_FILE, "scummvm.stdout.txt");
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strcat(STDERR_FILE, "scummvm.stderr.txt");
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#endif
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/* Flush the output in case anything is queued */
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fclose(stdout);
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fclose(stderr);
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/* Redirect standard input and standard output */
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FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
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if (newfp == NULL) { /* This happens on NT */
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#if !defined(stdout)
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stdout = fopen(STDOUT_FILE, "w");
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#else
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newfp = fopen(STDOUT_FILE, "w");
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if (newfp) {
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*stdout = *newfp;
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}
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#endif
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}
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newfp = freopen(STDERR_FILE, "w", stderr);
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if (newfp == NULL) { /* This happens on NT */
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#if !defined(stderr)
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stderr = fopen(STDERR_FILE, "w");
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#else
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newfp = fopen(STDERR_FILE, "w");
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if (newfp) {
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*stderr = *newfp;
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}
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#endif
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}
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#ifndef __SYMBIAN32__ // fcn not supported on Symbian
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setlinebuf(stdout); /* Line buffered */
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#endif
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setbuf(stderr, NULL); /* No buffering */
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#endif // (defined(WIN32) && defined(NO_CONSOLE)) || defined(__SYMBIAN32__)
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// Quick preparse of command-line, looking for alt configfile path
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for (int i = argc - 1; i >= 1; i--) {
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s = argv[i];
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bool shortOpt = !scumm_strnicmp(s, "-c", 2);
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bool longOpt = !strncmp(s, "--config", 8);
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if (shortOpt || longOpt) {
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if (longOpt) {
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if (strlen(s) < 9)
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continue;
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s+=9;
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}
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if (shortOpt) {
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if (strlen(s) < 2)
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continue;
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s+=2;
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}
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if (*s == '\0')
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break;
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cfgFilename = s;
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break;
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}
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}
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if (cfgFilename != NULL)
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ConfMan.loadConfigFile(cfgFilename);
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else
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ConfMan.loadDefaultConfigFile();
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if (ConfMan.hasKey("debuglevel"))
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gDebugLevel = ConfMan.getInt("debuglevel");
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// Update the config file
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ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
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if (!ConfMan.hasKey("autosave_period")) {
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// By default, trigger autosave every 5 minutes
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ConfMan.set("autosave_period", 5 * 60, Common::ConfigManager::kApplicationDomain);
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}
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// Quick preparse of command-line, looking for special debug flags
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for (int ii = argc - 1; ii >= 1; ii--) {
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s = argv[ii];
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bool found = !strncmp(s, "--debugflags", 12);
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if (found) {
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if (strlen(s) < 13)
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continue;
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s+=13;
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if (*s == '\0')
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break;
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specialDebug = s;
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break;
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}
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}
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// Load the plugins
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PluginManager::instance().loadPlugins();
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// Parse the command line information
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#ifndef _WIN32_WCE
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GameDetector detector;
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#endif
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#ifdef __SYMBIAN32__
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// init keymap support here: we wanna move this somewhere else?
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GUI::Actions::init(detector);
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#endif
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// Ensure the system object exists (it may have already been created
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// at an earlier point, though!)
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OSystem &system = OSystem::instance();
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detector.parseCommandLine(argc, argv);
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#ifdef PALMOS_68K
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ArgsFree(argv);
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#endif
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// Init the backend. Must take place after all config data (including
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// the command line params) was read.
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system.initBackend();
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// Create the timer services
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Common::g_timer = new Common::Timer(&system);
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// Set initial window caption
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system.setWindowCaption(gScummVMFullVersion);
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// Unless a game was specified, show the launcher dialog
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if (detector._targetName.isEmpty())
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running = launcherDialog(detector, system);
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else
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// Setup a dummy palette, for the mouse cursor, in case an error
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// dialog has to be shown. See bug #1097467.
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setupDummyPalette(system);
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// FIXME: We're now looping the launcher. This, of course, doesn't
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// work as well as it should. In theory everything should be destroyed
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// cleanly, so this is now enabled to encourage people to fix bits :)
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while (running) {
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// Verify the given game name is a valid supported game
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if (detector.detectMain()) {
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// Unload all plugins not needed for this game,
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// to save memory
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PluginManager::instance().unloadPluginsExcept(detector._plugin);
|
|
|
|
int result = runGame(detector, system, specialDebug);
|
|
if (result == 0)
|
|
break;
|
|
|
|
// There are some command-line options that it's
|
|
// unlikely that we want to preserve now that we're
|
|
// going to start a different game.
|
|
ConfMan.removeKey("boot_param", ConfMan.kTransientDomain);
|
|
ConfMan.removeKey("save_slot", ConfMan.kTransientDomain);
|
|
|
|
// PluginManager::instance().unloadPlugins();
|
|
PluginManager::instance().loadPlugins();
|
|
}
|
|
|
|
running = launcherDialog(detector, system);
|
|
}
|
|
|
|
// ...and quit (the return 0 should never be reached)
|
|
delete Common::g_timer;
|
|
system.quit();
|
|
|
|
error("If you are seeing this, your OSystem backend is not working properly");
|
|
|
|
return 0;
|
|
}
|
|
// allegro needs this for some reason...
|
|
#if defined(ALLEGRO_BACKEND)
|
|
END_OF_MAIN();
|
|
#endif
|
|
|
|
static void debugHelper(char *buf, bool caret = true) {
|
|
#ifndef _WIN32_WCE
|
|
if (caret)
|
|
printf("%s\n", buf);
|
|
else
|
|
printf("%s", buf);
|
|
#endif
|
|
|
|
#if defined( USE_WINDBG )
|
|
if (caret)
|
|
strcat(buf, "\n");
|
|
#if defined( _WIN32_WCE )
|
|
TCHAR buf_unicode[1024];
|
|
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
|
|
OutputDebugString(buf_unicode);
|
|
#else
|
|
OutputDebugString(buf);
|
|
#endif
|
|
#endif
|
|
|
|
fflush(stdout);
|
|
}
|
|
|
|
void CDECL debug(int level, const char *s, ...) {
|
|
char buf[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
if (level > gDebugLevel)
|
|
return;
|
|
|
|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
debugHelper(buf);
|
|
}
|
|
|
|
void CDECL debugN(int level, const char *s, ...) {
|
|
char buf[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
if (level > gDebugLevel)
|
|
return;
|
|
|
|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
debugHelper(buf, false);
|
|
}
|
|
|
|
void CDECL debug(const char *s, ...) {
|
|
char buf[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
debugHelper(buf);
|
|
}
|