mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
1382 lines
37 KiB
C++
1382 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_mr.h"
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#include "kyra/text_mr.h"
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#include "kyra/resource.h"
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#include "common/system.h"
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namespace Kyra {
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int KyraEngine_MR::o3_getMalcolmShapes(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMaloclmShapes(%p) ()", (const void *)script);
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return _characterShapeFile;
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}
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int KyraEngine_MR::o3_setCharacterPos(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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int x = stackPos(0);
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int y = stackPos(1);
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if (x != -1 && y != -1) {
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x &= ~3;
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y &= ~1;
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}
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_mainCharacter.x1 = _mainCharacter.x2 = x;
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_mainCharacter.y1 = _mainCharacter.y2 = y;
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return 0;
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}
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int KyraEngine_MR::o3_defineObject(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
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TalkObject &obj = _talkObjectList[stackPos(0)];
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strcpy(obj.filename, stackPosString(1));
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obj.sceneAnim = stackPos(2);
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obj.sceneScript = stackPos(3);
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obj.x = stackPos(4);
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obj.y = stackPos(5);
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obj.color = stackPos(6);
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obj.sceneId = stackPos(7);
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return 0;
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}
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int KyraEngine_MR::o3_refreshCharacter(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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const int frame = stackPos(0);
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const int facing = stackPos(1);
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const bool updateNeed = stackPos(2) != 0;
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if (facing >= 0)
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_mainCharacter.facing = facing;
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if (frame >= 0 && frame != 87)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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else
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_mainCharacter.animFrame = 87;
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updateCharacterAnim(0);
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if (updateNeed)
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refreshAnimObjectsIfNeed();
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return 0;
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}
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int KyraEngine_MR::o3_getMalcolmsMood(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMalcolmsMood(%p) ()", (const void *)script);
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return _malcolmsMood;
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}
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int KyraEngine_MR::o3_getCharacterFrameFromFacing(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getCharacterFrameFromFacing(%p) ()", (const void *)script);
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return _characterFrameTable[_mainCharacter.facing];
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}
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int KyraEngine_MR::o3_setCharacterFacing(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0));
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_mainCharacter.facing = stackPos(0);
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return 0;
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}
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int KyraEngine_MR::o3_showSceneFileMessage(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0));
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showMessage((const char *)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0);
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return 0;
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}
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int KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(%p) ()", (const void *)script);
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updateCharPal(0);
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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return 0;
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}
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int KyraEngine_MR::o3_showBadConscience(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showBadConscience(%p) ()", (const void *)script);
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showBadConscience();
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return 0;
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}
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int KyraEngine_MR::o3_hideBadConscience(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideBadConscience(%p) ()", (const void *)script);
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hideBadConscience();
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return 0;
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}
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int KyraEngine_MR::o3_showAlbum(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showAlbum(%p) ()", (const void *)script);
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showAlbum();
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return 0;
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}
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int KyraEngine_MR::o3_setInventorySlot(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setInventorySlot(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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const int slot = MAX<int16>(0, MIN<int16>(10, stackPos(0)));
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return (_mainCharacter.inventory[slot] = stackPos(1));
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}
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int KyraEngine_MR::o3_getInventorySlot(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getInventorySlot(%p) (%d)", (const void *)script, stackPos(0));
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return _mainCharacter.inventory[stackPos(0)];
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}
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int KyraEngine_MR::o3_addItemToInventory(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToInventory(%p) (%d)", (const void *)script, stackPos(0));
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int slot = findFreeInventorySlot();
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if (slot >= 0) {
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_mainCharacter.inventory[slot] = stackPos(0);
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if (_inventoryState) {
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_screen->hideMouse();
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redrawInventory(0);
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_screen->showMouse();
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}
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}
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return slot;
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}
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int KyraEngine_MR::o3_addItemToCurScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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const uint16 item = stackPos(0);
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int x = stackPos(1);
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int y = stackPos(2);
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int itemSlot = findFreeItem();
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if (x < 20)
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x = 20;
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else if (x > 299)
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x = 299;
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if (y < 18)
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y = 18;
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else if (y > 187)
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y = 187;
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if (itemSlot >= 0) {
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_itemList[itemSlot].x = x;
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_itemList[itemSlot].y = y;
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_itemList[itemSlot].id = item;
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_itemList[itemSlot].sceneId = _mainCharacter.sceneId;
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addItemToAnimList(itemSlot);
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refreshAnimObjectsIfNeed();
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}
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return itemSlot;
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}
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int KyraEngine_MR::o3_objectChat(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0));
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int id = stackPos(0);
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const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
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if (str) {
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objectChat(str, 0, _vocHigh, id);
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playStudioSFX(str);
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}
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return 0;
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}
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int KyraEngine_MR::o3_resetInventory(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_resetInventory(%p) ()", (const void *)script);
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memset(_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
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return 0;
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}
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int KyraEngine_MR::o3_removeInventoryItemInstances(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
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const int item = stackPos(0);
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for (int i = 0; i < 10; ++i) {
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if (_mainCharacter.inventory[i] == item)
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_mainCharacter.inventory[i] = kItemNone;
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}
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return 0;
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}
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int KyraEngine_MR::o3_countInventoryItemInstances(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
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const int item = stackPos(0);
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int count = 0;
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for (int i = 0; i < 10; ++i) {
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if (_mainCharacter.inventory[i] == item)
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++count;
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}
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if (_itemInHand == item)
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++count;
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return count;
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}
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int KyraEngine_MR::o3_npcChatSequence(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_npcChatSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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const int id = stackPos(0);
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const char *str = (const char *)getTableEntry(_sceneStrings, id);
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if (str)
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npcChatSequence(str, stackPos(1), _vocHigh, id);
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return 0;
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}
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int KyraEngine_MR::o3_badConscienceChat(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
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int id = stackPos(0);
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const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
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badConscienceChat(str, _vocHigh, id);
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return 0;
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}
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int KyraEngine_MR::o3_wipeDownMouseItem(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
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_screen->hideMouse();
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const int x = stackPos(1) - 12;
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const int y = stackPos(2) - 19;
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if (_itemInHand >= 0) {
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backUpGfxRect32x32(x, y);
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uint8 *shape = getShapePtr(_itemInHand+248);
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for (int curY = y, height = 20; height > 0; height -= 2, curY += 2) {
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restoreGfxRect32x32(x, y);
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_screen->setNewShapeHeight(shape, height);
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const uint32 waitTime = _system->getMillis() + _tickLength;
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_screen->drawShape(0, shape, x, curY, 0, 0);
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_screen->updateScreen();
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delayUntil(waitTime);
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}
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restoreGfxRect32x32(x, y);
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_screen->resetShapeHeight(shape);
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}
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_screen->showMouse();
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removeHandItem();
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return 0;
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}
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int KyraEngine_MR::o3_setMalcolmsMood(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmsMood(%p) (%d)", (const void *)script, stackPos(0));
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return (_malcolmsMood = stackPos(0));
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}
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int KyraEngine_MR::o3_updateScore(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateScore(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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return updateScore(stackPos(0), stackPos(1)) ? 1 : 0;
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}
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int KyraEngine_MR::o3_makeSecondChanceSave(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_makeSecondChanceSave(%p) ()", (const void *)script);
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saveGameStateIntern(999, "Autosave", 0);
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return 0;
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}
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int KyraEngine_MR::o3_setSceneFilename(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1));
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strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1));
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_sceneList[stackPos(0)].filename1[9] = 0;
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return 0;
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}
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int KyraEngine_MR::o3_removeItemsFromScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemsFromScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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const uint16 itemId = stackPos(0);
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const uint16 sceneId = stackPos(1);
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const bool allItems = (stackPos(2) != 0);
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int retValue = 0;
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for (int i = 0; i < 50; ++i) {
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if (_itemList[i].sceneId == sceneId && _itemList[i].id == itemId) {
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resetItem(i);
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retValue = 1;
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if (!allItems)
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return 1;
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}
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}
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return retValue;
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}
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int KyraEngine_MR::o3_disguiseMalcolm(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_disguiseMalcolm(%p) (%d)", (const void *)script, stackPos(0));
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loadCharacterShapes(stackPos(0));
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updateDlgIndex();
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return 0;
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}
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int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_drawSceneShape(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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int shape = stackPos(0);
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int flag = (stackPos(1) != 0) ? 1 : 0;
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_screen->hideMouse();
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restorePage3();
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const int x = _sceneShapeDescs[shape].drawX;
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const int y = _sceneShapeDescs[shape].drawY;
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_screen->drawShape(2, _sceneShapes[shape], x, y, 2, flag);
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_screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
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_screen->drawShape(0, _sceneShapes[shape], x, y, 2, flag);
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flagAnimObjsForRefresh();
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refreshAnimObjectsIfNeed();
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_MR::o3_drawSceneShapeOnPage(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_drawSceneShapeOnPage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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const int shape = stackPos(0);
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int x = _sceneShapeDescs[shape].drawX;
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int y = _sceneShapeDescs[shape].drawY;
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_screen->drawShape(stackPos(2), _sceneShapes[shape], x, y, 2, (stackPos(1) != 0) ? 1 : 0);
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return 0;
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}
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int KyraEngine_MR::o3_checkInRect(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
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const int x1 = stackPos(0);
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const int y1 = stackPos(1);
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const int x2 = stackPos(2);
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const int y2 = stackPos(3);
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int x = stackPos(4), y = stackPos(5);
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if (_itemInHand >= 0) {
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const int8 *desc = &_itemBuffer2[_itemInHand*2];
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x -= 12;
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x += desc[0];
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y -= 19;
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y += desc[1];
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}
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if (x >= x1 && x <= x2 && y >= y1 && y <= y2)
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return 1;
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else
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return 0;
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}
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int KyraEngine_MR::o3_updateConversations(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateConversations(%p) (%d)", (const void *)script, stackPos(0));
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int dlgIndex = stackPos(0);
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switch (_currentChapter-2) {
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case 0:
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dlgIndex -= 34;
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break;
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case 1:
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dlgIndex -= 54;
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break;
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case 2:
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dlgIndex -= 55;
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break;
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case 3:
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dlgIndex -= 70;
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break;
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default:
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break;
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}
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int convs[4];
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Common::set_to(convs, convs+4, -1);
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if (_currentChapter == 1) {
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switch (_mainCharacter.dlgIndex) {
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case 0:
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convs[0] = 6;
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convs[1] = 12;
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break;
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case 2:
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convs[0] = 8;
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convs[1] = 14;
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break;
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case 3:
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convs[0] = 9;
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convs[1] = 15;
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break;
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case 4:
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convs[0] = 10;
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convs[1] = 16;
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break;
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case 5:
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convs[0] = 11;
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convs[1] = 17;
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break;
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case 6:
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convs[0] = 0;
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convs[1] = 12;
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break;
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case 8:
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convs[0] = 2;
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convs[1] = 14;
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break;
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case 9:
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convs[0] = 3;
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convs[1] = 15;
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break;
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case 10:
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convs[0] = 4;
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|
convs[1] = 16;
|
|
break;
|
|
|
|
case 11:
|
|
convs[0] = 5;
|
|
convs[1] = 17;
|
|
break;
|
|
|
|
case 12:
|
|
convs[0] = 0;
|
|
convs[1] = 6;
|
|
break;
|
|
|
|
case 14:
|
|
convs[0] = 2;
|
|
convs[1] = 8;
|
|
break;
|
|
|
|
case 15:
|
|
convs[0] = 3;
|
|
convs[1] = 9;
|
|
break;
|
|
|
|
case 16:
|
|
convs[0] = 4;
|
|
convs[1] = 10;
|
|
break;
|
|
|
|
case 17:
|
|
convs[0] = 5;
|
|
convs[1] = 11;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else if (_currentChapter == 2) {
|
|
switch (_mainCharacter.dlgIndex) {
|
|
case 0:
|
|
convs[0] = 4;
|
|
convs[1] = 8;
|
|
convs[2] = 5;
|
|
convs[3] = 9;
|
|
break;
|
|
|
|
case 1:
|
|
convs[0] = 4;
|
|
convs[1] = 8;
|
|
convs[2] = 0;
|
|
convs[3] = 5;
|
|
break;
|
|
|
|
case 2:
|
|
convs[0] = 6;
|
|
convs[2] = 11;
|
|
break;
|
|
|
|
case 3:
|
|
convs[0] = 7;
|
|
convs[2] = 12;
|
|
break;
|
|
|
|
case 4:
|
|
convs[0] = 0;
|
|
convs[1] = 8;
|
|
convs[2] = 1;
|
|
convs[3] = 9;
|
|
break;
|
|
|
|
case 5:
|
|
convs[0] = 0;
|
|
convs[1] = 8;
|
|
convs[2] = 4;
|
|
convs[3] = 1;
|
|
break;
|
|
|
|
case 6:
|
|
convs[0] = 2;
|
|
convs[1] = 10;
|
|
break;
|
|
|
|
case 7:
|
|
convs[0] = 3;
|
|
convs[1] = 11;
|
|
break;
|
|
|
|
case 8:
|
|
convs[0] = 0;
|
|
convs[1] = 4;
|
|
convs[2] = 1;
|
|
break;
|
|
|
|
case 9:
|
|
convs[0] = 0;
|
|
convs[1] = 4;
|
|
convs[2] = 0;
|
|
convs[3] = 1;
|
|
break;
|
|
|
|
case 10:
|
|
convs[0] = 2;
|
|
convs[1] = 6;
|
|
break;
|
|
|
|
case 11:
|
|
convs[0] = 3;
|
|
convs[1] = 7;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else if (_currentChapter == 4) {
|
|
if (_malcolmsMood == 0) {
|
|
convs[0] = _mainCharacter.dlgIndex - 10;
|
|
convs[1] = _mainCharacter.dlgIndex - 5;
|
|
} else if (_malcolmsMood == 1) {
|
|
convs[0] = _mainCharacter.dlgIndex + 5;
|
|
convs[1] = _mainCharacter.dlgIndex + 10;
|
|
} else if (_malcolmsMood == 2) {
|
|
convs[0] = _mainCharacter.dlgIndex - 5;
|
|
convs[1] = _mainCharacter.dlgIndex + 5;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
if (convs[i] != -1)
|
|
_conversationState[dlgIndex][convs[i]] = 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_removeItemSlot(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemSlot(%p) (%d)", (const void *)script, stackPos(0));
|
|
deleteItemAnimEntry(stackPos(0));
|
|
_itemList[stackPos(0)].id = kItemNone;
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_setSceneDim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneDim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_sceneMinX = stackPos(0);
|
|
_sceneMaxX = stackPos(1);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_setSceneAnimPosAndFrame(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneAnimPosAndFrame(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
|
|
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
|
|
SceneAnim &anim = _sceneAnims[stackPos(0)];
|
|
const int newX2 = stackPos(1);
|
|
const int newY2 = stackPos(2);
|
|
const int newX = stackPos(3);
|
|
const int newY = stackPos(4);
|
|
|
|
if (newX2 >= 0)
|
|
anim.x2 = newX2;
|
|
if (newY2 >= 0)
|
|
anim.y2 = newY2;
|
|
|
|
if (newX >= 0)
|
|
anim.x = newX;
|
|
else
|
|
anim.x = anim.x2 + (anim.width >> 1);
|
|
|
|
if (newY >= 0)
|
|
anim.y = newY;
|
|
else
|
|
anim.y = anim.y2 + anim.height - 1;
|
|
|
|
updateSceneAnim(stackPos(0), stackPos(5));
|
|
_specialSceneScriptRunFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_removeItemInstances(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemInstances(%p) (%d)", (const void *)script, stackPos(0));
|
|
const int16 item = stackPos(0);
|
|
|
|
int deleted = 0;
|
|
|
|
for (int i = 0; i < 10; ++i) {
|
|
if (_mainCharacter.inventory[i] == item) {
|
|
_mainCharacter.inventory[i] = kItemNone;
|
|
++deleted;
|
|
}
|
|
}
|
|
|
|
if (_itemInHand == item) {
|
|
removeHandItem();
|
|
++deleted;
|
|
}
|
|
|
|
for (int i = 0; i < 50; ++i) {
|
|
if (_itemList[i].id == item) {
|
|
_itemList[i].id = kItemNone;
|
|
++deleted;
|
|
}
|
|
}
|
|
|
|
return deleted;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_disableInventory(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_disableInventory(%p) ()", (const void *)script);
|
|
_enableInventory = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_enableInventory(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enableInventory(%p) ()", (const void *)script);
|
|
_enableInventory = true;
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_enterNewScene(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
|
|
stackPos(1), stackPos(2), stackPos(3), stackPos(4));
|
|
|
|
_screen->hideMouse();
|
|
enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
|
|
|
|
_unk5 = 1;
|
|
|
|
if (_mainCharX == -1 || _mainCharY == -1) {
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
updateCharacterAnim(0);
|
|
}
|
|
_screen->showMouse();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_switchScene(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_switchScene(%p) (%d)", (const void *)script, stackPos(0));
|
|
setGameFlag(1);
|
|
_mainCharX = _mainCharacter.x1;
|
|
_mainCharY = _mainCharacter.y1;
|
|
_noScriptEnter = false;
|
|
enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
|
|
_noScriptEnter = true;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_setMalcolmPos(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_mainCharX = stackPos(0);
|
|
_mainCharY = stackPos(1);
|
|
|
|
if (_mainCharX == -1 && _mainCharY == -1)
|
|
_mainCharacter.animFrame = 87;
|
|
else
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_stopMusic(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_stopMusic(%p) ()", (const void *)script);
|
|
stopMusicTrack();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_playSoundEffect(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
snd_playSoundEffect(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_getScore(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getScore(%p) ()", (const void *)script);
|
|
return _score;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_daggerWarning(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_daggerWarning(%p) ()", (const void *)script);
|
|
int selection = 1;
|
|
|
|
_screen->hideMouse();
|
|
_screen->copyRegionToBuffer(1, 0, 0, 320, 200, _screenBuffer);
|
|
int curPageBackUp = _screen->_curPage;
|
|
_screen->_curPage = 2;
|
|
|
|
_screen->drawFilledBox(0, 0, 0x13F, 0xC7, 0xB4, 0xB3, 0xB6);
|
|
_screen->drawFilledBox(0xF, 0xAA, 0x68, 0xBA, 0xB4, 0xB3, 0xB6);
|
|
_screen->drawFilledBox(0x73, 0xAA, 0xCC, 0xBA, 0xB4, 0xB3, 0xB6);
|
|
_screen->drawFilledBox(0xD6, 0xAA, 0x12F, 0xBA, 0xB4, 0xB3, 0xB6);
|
|
|
|
int y = 15;
|
|
for (int i = 100; i <= 107; ++i) {
|
|
const char *str = (const char *)getTableEntry(_cCodeFile, i);
|
|
int x = _text->getCenterStringX(str, 0, 0x13F);
|
|
_text->printText(str, x, y, 0xFF, 0xF0, 0x00);
|
|
y += 10;
|
|
}
|
|
y += 15;
|
|
for (int i = 110; i <= 113; ++i) {
|
|
const char *str = (const char *)getTableEntry(_cCodeFile, i);
|
|
int x = _text->getCenterStringX(str, 0, 0x13F);
|
|
_text->printText(str, x, y, 0xFF, 0xF0, 0x00);
|
|
y += 10;
|
|
}
|
|
|
|
const char *str = 0;
|
|
int x = 0;
|
|
|
|
str = (const char *)getTableEntry(_cCodeFile, 120);
|
|
x = _text->getCenterStringX(str, 0xF, 0x68);
|
|
_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
|
|
|
|
str = (const char *)getTableEntry(_cCodeFile, 121);
|
|
x = _text->getCenterStringX(str, 0x73, 0xCC);
|
|
_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
|
|
|
|
str = (const char *)getTableEntry(_cCodeFile, 122);
|
|
x = _text->getCenterStringX(str, 0xD6, 0x12F);
|
|
_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
|
|
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
|
|
_screen->updateScreen();
|
|
|
|
_screen->_curPage = curPageBackUp;
|
|
_screen->showMouse();
|
|
|
|
while (!shouldQuit()) {
|
|
int keys = checkInput(0);
|
|
removeInputTop();
|
|
|
|
if (keys == 198 || keys == 199) {
|
|
if (_mouseX >= 15 && _mouseX <= 104 && _mouseY >= 170 && _mouseY <= 186) {
|
|
selection = 1;
|
|
break;
|
|
} else if (_mouseX >= 115 && _mouseX <= 204 && _mouseY >= 170 && _mouseY <= 186) {
|
|
selection = 2;
|
|
break;
|
|
} else if (_mouseX >= 214 && _mouseX <= 303 && _mouseY >= 170 && _mouseY <= 186) {
|
|
selection = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
delay(10);
|
|
}
|
|
|
|
restorePage3();
|
|
_screen->copyBlockToPage(1, 0, 0, 320, 200, _screenBuffer);
|
|
return selection;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_blockOutWalkableRegion(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
|
|
const int x1 = stackPos(0);
|
|
int y1 = stackPos(1);
|
|
const int x2 = stackPos(2);
|
|
int y2 = stackPos(3);
|
|
|
|
if (y1 < _maskPageMinY)
|
|
y1 = _maskPageMinY;
|
|
if (y2 > _maskPageMaxY)
|
|
y2 = _maskPageMaxY;
|
|
|
|
_screen->blockOutRegion(x1, y1, x2-x1+1, y2-y1+1);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_showSceneStringsMessage(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneStringsMessage(%p) (%d)", (const void *)script, stackPos(0));
|
|
showMessage((const char *)getTableEntry(_sceneStrings, stackPos(0)), 0xFF, 0xF0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_showGoodConscience(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showGoodConscience(%p) ()", (const void *)script);
|
|
showGoodConscience();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_goodConscienceChat(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_goodConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
|
|
int id = stackPos(0);
|
|
const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
|
|
goodConscienceChat(str, _vocHigh, id);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_hideGoodConscience(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideGoodConscience(%p) ()", (const void *)script);
|
|
hideGoodConscience();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_defineSceneAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')",
|
|
(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7),
|
|
stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
|
|
const int animId = stackPos(0);
|
|
SceneAnim &anim = _sceneAnims[animId];
|
|
|
|
uint16 flags = anim.flags = stackPos(1);
|
|
int x = anim.x = stackPos(2);
|
|
int y = anim.y = stackPos(3);
|
|
int x2 = anim.x2 = stackPos(4);
|
|
int y2 = anim.y2 = stackPos(5);
|
|
int w = anim.width = stackPos(6);
|
|
int h = anim.height = stackPos(7);
|
|
anim.specialSize = stackPos(9);
|
|
anim.shapeIndex = stackPos(11);
|
|
const char *filename = stackPosString(12);
|
|
|
|
if (filename)
|
|
strcpy(anim.filename, filename);
|
|
|
|
if (flags & 8) {
|
|
_sceneAnimMovie[animId]->open(filename, 1, 0);
|
|
if (_sceneAnimMovie[animId]->opened()) {
|
|
anim.wsaFlag = 1;
|
|
if (x2 == -1)
|
|
x2 = _sceneAnimMovie[animId]->xAdd();
|
|
if (y2 == -1)
|
|
y2 = _sceneAnimMovie[animId]->yAdd();
|
|
if (w == -1)
|
|
w = _sceneAnimMovie[animId]->width();
|
|
if (h == -1)
|
|
h = _sceneAnimMovie[animId]->height();
|
|
if (x == -1)
|
|
x = (w >> 1) + x2;
|
|
if (y == -1)
|
|
y = y2 + h - 1;
|
|
|
|
anim.x = x;
|
|
anim.y = y;
|
|
anim.x2 = x2;
|
|
anim.y2 = y2;
|
|
anim.width = w;
|
|
anim.height = h;
|
|
}
|
|
}
|
|
|
|
return 9;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_updateSceneAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
updateSceneAnim(stackPos(0), stackPos(1));
|
|
_specialSceneScriptRunFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_runActorScript(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runActorScript(%p) ()", (const void *)script);
|
|
EMCData data;
|
|
EMCState state;
|
|
memset(&data, 0, sizeof(data));
|
|
memset(&state, 0, sizeof(state));
|
|
|
|
_res->exists("_ACTOR.EMC", true);
|
|
_emc->load("_ACTOR.EMC", &data, &_opcodes);
|
|
_emc->init(&state, &data);
|
|
_emc->start(&state, 0);
|
|
|
|
state.regs[4] = _itemInHand;
|
|
state.regs[0] = _mainCharacter.sceneId;
|
|
|
|
int vocHigh = _vocHigh;
|
|
_vocHigh = 200;
|
|
_useActorBuffer = true;
|
|
|
|
while (_emc->isValid(&state))
|
|
_emc->run(&state);
|
|
|
|
_useActorBuffer = false;
|
|
_vocHigh = vocHigh;
|
|
_emc->unload(&data);
|
|
|
|
if (queryGameFlag(0x218)) {
|
|
resetGameFlag(0x218);
|
|
enterNewScene(78, -1, 0, 0, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_doDialog(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_doDialog(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
doDialog(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_setConversationState(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setConversationState(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
|
|
int id = stackPos(0);
|
|
const int dlgIndex = stackPos(1);
|
|
const int value = stackPos(2);
|
|
|
|
switch (_currentChapter-2) {
|
|
case 0:
|
|
id -= 34;
|
|
break;
|
|
|
|
case 1:
|
|
id -= 54;
|
|
break;
|
|
|
|
case 2:
|
|
id -= 55;
|
|
break;
|
|
|
|
case 3:
|
|
id -= 70;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return (_conversationState[id][dlgIndex] = value);
|
|
}
|
|
|
|
int KyraEngine_MR::o3_getConversationState(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getConversationState(%p) (%d)", (const void *)script, stackPos(0));
|
|
int id = stackPos(0);
|
|
const int dlgIndex = _mainCharacter.dlgIndex;
|
|
|
|
switch (_currentChapter-2) {
|
|
case 0:
|
|
id -= 34;
|
|
break;
|
|
|
|
case 1:
|
|
id -= 54;
|
|
break;
|
|
|
|
case 2:
|
|
id -= 55;
|
|
break;
|
|
|
|
case 3:
|
|
id -= 70;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return _conversationState[id][dlgIndex];
|
|
}
|
|
|
|
int KyraEngine_MR::o3_changeChapter(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_changeChapter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
|
|
changeChapter(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_countItemInstances(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
|
|
int count = 0;
|
|
const int16 item = stackPos(0);
|
|
|
|
for (int i = 0; i < 10; ++i) {
|
|
if (_mainCharacter.inventory[i] == item)
|
|
++count;
|
|
}
|
|
|
|
if (_itemInHand == item)
|
|
++count;
|
|
|
|
for (int i = 0; i < 50; ++i) {
|
|
if (_itemList[i].id == item)
|
|
++count;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_dialogStartScript(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogStartScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
dialogStartScript(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_dialogEndScript(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogEndScript(%p) (%d)", (const void *)script, stackPos(0));
|
|
dialogEndScript(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_customChat(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
const int id = stackPos(0);
|
|
const int object = stackPos(1);
|
|
const char *str = (const char *)getTableEntry(_sceneStrings, id);
|
|
|
|
if (!str)
|
|
return 0;
|
|
|
|
strcpy(_stringBuffer, str);
|
|
_chatText = _stringBuffer;
|
|
_chatObject = object;
|
|
_chatVocHigh = _chatVocLow = -1;
|
|
objectChatInit(_stringBuffer, object, _vocHigh, id);
|
|
playVoice(_vocHigh, id);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_customChatFinish(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChatFinish(%p) ()", (const void *)script);
|
|
_text->restoreScreen();
|
|
_chatText = 0;
|
|
_chatObject = -1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_setupSceneAnimObject(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %s)", (const void *)script,
|
|
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9),
|
|
stackPos(10), stackPos(11), stackPosString(12));
|
|
setupSceneAnimObject(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
|
|
stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_removeSceneAnimObject(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
removeSceneAnimObject(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3_dummy(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dummy(%p) ()", (const void *)script);
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int KyraEngine_MR::o3a_setCharacterFrame(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
static const uint8 frameTable[] = {
|
|
0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8
|
|
};
|
|
|
|
_animNewFrame = stackPos(0);
|
|
if (_useFrameTable)
|
|
_animNewFrame += frameTable[_mainCharacter.facing];
|
|
|
|
_animDelayTime = stackPos(1);
|
|
_animNeedUpdate = true;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3a_playSoundEffect(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
|
|
snd_playSoundEffect(stackPos(0), 200);
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int KyraEngine_MR::o3d_updateAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_updateAnim(%p) (%d)", (const void *)script, stackPos(0));
|
|
if (_dialogSceneAnim >= 0)
|
|
updateSceneAnim(_dialogSceneAnim, stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_MR::o3d_delay(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_delay(%p) (%d)", (const void *)script, stackPos(0));
|
|
delayUntil(_system->getMillis() + stackPos(0) * _tickLength, false, true);
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
typedef Common::Functor1Mem<EMCState *, int, KyraEngine_MR> OpcodeV3;
|
|
#define SetOpcodeTable(x) table = &x;
|
|
#define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_MR::x))
|
|
#define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0))
|
|
void KyraEngine_MR::setupOpcodeTable() {
|
|
Common::Array<const Opcode *> *table = 0;
|
|
|
|
_opcodes.reserve(176);
|
|
SetOpcodeTable(_opcodes);
|
|
// 0x00
|
|
Opcode(o3_getMalcolmShapes);
|
|
Opcode(o3_setCharacterPos);
|
|
Opcode(o3_defineObject);
|
|
Opcode(o3_refreshCharacter);
|
|
// 0x04
|
|
Opcode(o2_getCharacterX);
|
|
Opcode(o2_getCharacterY);
|
|
Opcode(o2_getCharacterFacing);
|
|
Opcode(o2_getCharacterScene);
|
|
// 0x08
|
|
Opcode(o3_getMalcolmsMood);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_getCharacterFrameFromFacing);
|
|
// 0x0c
|
|
Opcode(o2_setCharacterFacingOverwrite);
|
|
Opcode(o2_trySceneChange);
|
|
Opcode(o2_moveCharacter);
|
|
Opcode(o3_setCharacterFacing);
|
|
// 0x10
|
|
OpcodeUnImpl();
|
|
Opcode(o3_showSceneFileMessage);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
// 0x14
|
|
Opcode(o3_setCharacterAnimFrameFromFacing);
|
|
Opcode(o3_showBadConscience);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_hideBadConscience);
|
|
// 0x18
|
|
OpcodeUnImpl();
|
|
Opcode(o3_showAlbum);
|
|
Opcode(o3_setInventorySlot);
|
|
Opcode(o3_getInventorySlot);
|
|
// 0x1c
|
|
Opcode(o3_addItemToInventory);
|
|
OpcodeUnImpl();
|
|
Opcode(o3_addItemToCurScene);
|
|
Opcode(o3_objectChat);
|
|
// 0x20
|
|
Opcode(o2_checkForItem);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_resetInventory);
|
|
Opcode(o2_defineItem);
|
|
// 0x24
|
|
Opcode(o3_removeInventoryItemInstances);
|
|
Opcode(o3_countInventoryItemInstances);
|
|
Opcode(o3_npcChatSequence);
|
|
Opcode(o1_queryGameFlag);
|
|
// 0x28
|
|
Opcode(o1_resetGameFlag);
|
|
Opcode(o1_setGameFlag);
|
|
Opcode(o1_setHandItem);
|
|
Opcode(o1_removeHandItem);
|
|
// 0x2c
|
|
Opcode(o1_getMouseState);
|
|
Opcode(o1_hideMouse);
|
|
Opcode(o2_addSpecialExit);
|
|
Opcode(o1_setMousePos);
|
|
// 0x30
|
|
Opcode(o1_showMouse);
|
|
Opcode(o3_badConscienceChat);
|
|
Opcode(o3_wipeDownMouseItem);
|
|
Opcode(o3_dummy);
|
|
// 0x34
|
|
Opcode(o3_setMalcolmsMood);
|
|
Opcode(o3_playSoundEffect);
|
|
Opcode(o3_dummy);
|
|
Opcode(o2_delay);
|
|
// 0x38
|
|
Opcode(o3_updateScore);
|
|
Opcode(o3_makeSecondChanceSave);
|
|
Opcode(o3_setSceneFilename);
|
|
OpcodeUnImpl();
|
|
// 0x3c
|
|
Opcode(o3_removeItemsFromScene);
|
|
Opcode(o3_disguiseMalcolm);
|
|
Opcode(o3_drawSceneShape);
|
|
Opcode(o3_drawSceneShapeOnPage);
|
|
// 0x40
|
|
Opcode(o3_checkInRect);
|
|
Opcode(o3_updateConversations);
|
|
Opcode(o3_removeItemSlot);
|
|
Opcode(o3_dummy);
|
|
// 0x44
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_setSceneDim);
|
|
OpcodeUnImpl();
|
|
Opcode(o3_dummy);
|
|
// 0x48
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_setSceneAnimPosAndFrame);
|
|
Opcode(o2_update);
|
|
// 0x4c
|
|
Opcode(o3_removeItemInstances);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_disableInventory);
|
|
Opcode(o3_enableInventory);
|
|
// 0x50
|
|
Opcode(o3_enterNewScene);
|
|
Opcode(o3_switchScene);
|
|
Opcode(o2_getShapeFlag1);
|
|
Opcode(o3_dummy);
|
|
// 0x54
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_setMalcolmPos);
|
|
Opcode(o3_stopMusic);
|
|
// 0x58
|
|
Opcode(o1_playWanderScoreViaMap);
|
|
Opcode(o3_playSoundEffect);
|
|
Opcode(o3_getScore);
|
|
Opcode(o3_daggerWarning);
|
|
// 0x5c
|
|
Opcode(o3_blockOutWalkableRegion);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_showSceneStringsMessage);
|
|
OpcodeUnImpl();
|
|
// 0x60
|
|
Opcode(o1_getRand);
|
|
Opcode(o3_dummy);
|
|
Opcode(o1_setDeathHandler);
|
|
Opcode(o3_showGoodConscience);
|
|
// 0x64
|
|
Opcode(o3_goodConscienceChat);
|
|
Opcode(o3_hideGoodConscience);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
// 0x68
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o2_waitForConfirmationClick);
|
|
// 0x6c
|
|
Opcode(o3_dummy);
|
|
Opcode(o2_defineRoomEntrance);
|
|
Opcode(o2_runAnimationScript);
|
|
Opcode(o2_setSpecialSceneScriptRunTime);
|
|
// 0x70
|
|
Opcode(o3_defineSceneAnim);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_updateSceneAnim);
|
|
Opcode(o3_dummy);
|
|
// 0x74
|
|
Opcode(o3_runActorScript);
|
|
Opcode(o3_doDialog);
|
|
Opcode(o2_randomSceneChat);
|
|
Opcode(o2_setDlgIndex);
|
|
// 0x78
|
|
Opcode(o2_getDlgIndex);
|
|
Opcode(o2_defineScene);
|
|
Opcode(o3_setConversationState);
|
|
OpcodeUnImpl();
|
|
// 0x7c
|
|
OpcodeUnImpl();
|
|
Opcode(o3_getConversationState);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
// 0x80
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_changeChapter);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
// 0x84
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
// 0x88
|
|
Opcode(o3_countItemInstances);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dialogStartScript);
|
|
Opcode(o3_dummy);
|
|
// 0x8c
|
|
Opcode(o3_dialogEndScript);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o2_setSpecialSceneScriptState);
|
|
// 0x90
|
|
Opcode(o2_clearSpecialSceneScriptState);
|
|
Opcode(o2_querySpecialSceneScriptState);
|
|
Opcode(o3_dummy);
|
|
Opcode(o2_setHiddenItemsEntry);
|
|
// 0x94
|
|
Opcode(o2_getHiddenItemsEntry);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
OpcodeUnImpl();
|
|
// 0x98
|
|
Opcode(o3_customChat);
|
|
Opcode(o3_customChatFinish);
|
|
Opcode(o3_setupSceneAnimObject);
|
|
Opcode(o3_removeSceneAnimObject);
|
|
// 0x9c
|
|
Opcode(o2_disableTimer);
|
|
Opcode(o2_enableTimer);
|
|
Opcode(o2_setTimerCountdown);
|
|
OpcodeUnImpl();
|
|
// 0xa0
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
Opcode(o3_dummy);
|
|
// 0xa4
|
|
OpcodeUnImpl();
|
|
OpcodeUnImpl();
|
|
OpcodeUnImpl();
|
|
Opcode(o2_setVocHigh);
|
|
// 0xa8
|
|
Opcode(o2_getVocHigh);
|
|
OpcodeUnImpl();
|
|
OpcodeUnImpl();
|
|
OpcodeUnImpl();
|
|
// 0xac
|
|
OpcodeUnImpl();
|
|
Opcode(o3_dummy);
|
|
OpcodeUnImpl();
|
|
Opcode(o3_dummy);
|
|
|
|
_opcodesAnimation.reserve(8);
|
|
SetOpcodeTable(_opcodesAnimation);
|
|
// 0x00
|
|
Opcode(o2a_setAnimationShapes);
|
|
Opcode(o3a_setCharacterFrame);
|
|
Opcode(o3a_playSoundEffect);
|
|
Opcode(o3_dummy);
|
|
// 0x04
|
|
Opcode(o2a_setResetFrame);
|
|
Opcode(o1_getRand);
|
|
Opcode(o3_getMalcolmShapes);
|
|
Opcode(o3_dummy);
|
|
|
|
_opcodesDialog.reserve(5);
|
|
SetOpcodeTable(_opcodesDialog);
|
|
// 0x00
|
|
Opcode(o3d_updateAnim);
|
|
Opcode(o3d_delay);
|
|
Opcode(o1_getRand);
|
|
Opcode(o1_queryGameFlag);
|
|
// 0x04
|
|
Opcode(o3_dummy);
|
|
}
|
|
|
|
} // End of namespace Kyra
|