mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
aed02365ec
svn-id: r47541
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef TEENAGENT_SURFACE_LIST_H__
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#define TEENAGENT_SURFACE_LIST_H__
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#include "common/stream.h"
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namespace TeenAgent {
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class Surface;
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class SurfaceList {
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public:
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enum Type { kTypeOn };
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SurfaceList();
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void load(Common::SeekableReadStream *stream, Type type, int sub_hack = 0);
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void free();
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void render(Graphics::Surface *surface, const Common::Rect & clip) const;
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protected:
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Surface * surfaces;
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uint surfaces_n;
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};
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}
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#endif
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