mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 17:33:05 +00:00
d387d1af0e
- Added a class to draw balloons in BRA (still without text and with wrong placement) svn-id: r32902
457 lines
13 KiB
C++
457 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/graphics.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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#define BALLOON_TRANSPARENT_COLOR_NS 2
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#define BALLOON_TRANSPARENT_COLOR_BR 0
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#define BALLOON_TAIL_WIDTH 12
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#define BALLOON_TAIL_HEIGHT 10
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byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
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{
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0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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},
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{
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0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
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}
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};
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class BalloonManager_ns : public BalloonManager {
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static int16 _dialogueBalloonX[5];
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struct Balloon {
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Common::Rect outerBox;
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Common::Rect innerBox;
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Graphics::Surface *surface;
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GfxObj *obj;
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} _intBalloons[5];
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uint _numBalloons;
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void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
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int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
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Balloon *getBalloon(uint id);
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Gfx *_gfx;
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public:
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BalloonManager_ns(Gfx *gfx);
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~BalloonManager_ns();
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void freeBalloons();
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int setLocationBalloon(char *text, bool endGame);
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int setDialogueBalloon(char *text, uint16 winding, byte textColor);
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int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
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void setBalloonText(uint id, char *text, byte textColor);
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int hitTestDialogueBalloon(int x, int y);
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};
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int16 BalloonManager_ns::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 };
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BalloonManager_ns::BalloonManager_ns(Gfx *gfx) : _numBalloons(0), _gfx(gfx) {
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}
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BalloonManager_ns::~BalloonManager_ns() {
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}
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BalloonManager_ns::Balloon* BalloonManager_ns::getBalloon(uint id) {
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assert(id < _numBalloons);
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return &_intBalloons[id];
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}
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int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) {
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assert(_numBalloons < 5);
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int id = _numBalloons;
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Balloon *balloon = &_intBalloons[id];
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int16 real_h = (winding == -1) ? h : h + 9;
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balloon->surface = new Graphics::Surface;
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balloon->surface->create(w, real_h, 1);
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balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR_NS);
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Common::Rect r(w, h);
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balloon->surface->fillRect(r, 0);
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balloon->outerBox = r;
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r.grow(-borderThickness);
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balloon->surface->fillRect(r, 1);
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balloon->innerBox = r;
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if (winding != -1) {
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// draws tail
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// TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
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winding = (winding == 0 ? 1 : 0);
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Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
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s.moveTo(r.width()/2 - 5, r.bottom - 1);
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_gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR_NS);
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}
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_numBalloons++;
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return id;
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}
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int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
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int16 w, h;
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_gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
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int id = createBalloon(w+5, h, winding, 1);
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Balloon *balloon = &_intBalloons[id];
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_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
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// TODO: extract some text to make a name for obj
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balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
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balloon->obj->x = x;
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balloon->obj->y = y;
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balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
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return id;
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}
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int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
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int16 w, h;
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_gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
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int id = createBalloon(w+5, h, winding, 1);
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Balloon *balloon = &_intBalloons[id];
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_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
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// TODO: extract some text to make a name for obj
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balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
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balloon->obj->x = _dialogueBalloonX[id];
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balloon->obj->y = 10;
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balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
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if (id > 0) {
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balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].outerBox.height();
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}
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return id;
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}
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void BalloonManager_ns::setBalloonText(uint id, char *text, byte textColor) {
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Balloon *balloon = getBalloon(id);
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balloon->surface->fillRect(balloon->innerBox, 1);
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_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
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}
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int BalloonManager_ns::setLocationBalloon(char *text, bool endGame) {
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int16 w, h;
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_gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
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int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR_NS);
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Balloon *balloon = &_intBalloons[id];
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_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
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// TODO: extract some text to make a name for obj
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balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
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balloon->obj->x = 5;
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balloon->obj->y = 5;
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balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
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return id;
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}
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int BalloonManager_ns::hitTestDialogueBalloon(int x, int y) {
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Common::Point p;
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for (uint i = 0; i < _numBalloons; i++) {
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p.x = x - _intBalloons[i].obj->x;
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p.y = y - _intBalloons[i].obj->y;
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if (_intBalloons[i].innerBox.contains(p))
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return i;
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}
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return -1;
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}
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void BalloonManager_ns::freeBalloons() {
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_gfx->destroyBalloons();
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for (uint i = 0; i < _numBalloons; i++) {
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_intBalloons[i].obj = 0;
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_intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
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}
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_numBalloons = 0;
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}
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class BalloonManager_br : public BalloonManager {
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struct Balloon {
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Common::Rect box;
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Graphics::Surface *surface;
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GfxObj *obj;
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} _intBalloons[3];
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uint _numBalloons;
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Frames *_leftBalloon;
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Frames *_rightBalloon;
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Disk *_disk;
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Gfx *_gfx;
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void cacheAnims();
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void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
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int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
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Balloon *getBalloon(uint id);
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Graphics::Surface *expandBalloon(Frames *data, int frameNum);
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public:
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BalloonManager_br(Disk *disk, Gfx *gfx);
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~BalloonManager_br();
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void freeBalloons();
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int setLocationBalloon(char *text, bool endGame);
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int setDialogueBalloon(char *text, uint16 winding, byte textColor);
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int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
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void setBalloonText(uint id, char *text, byte textColor);
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int hitTestDialogueBalloon(int x, int y);
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};
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BalloonManager_br::Balloon* BalloonManager_br::getBalloon(uint id) {
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assert(id < _numBalloons);
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return &_intBalloons[id];
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}
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Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) {
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Common::Rect rect;
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data->getRect(frameNum, rect);
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rect.translate(-rect.left, -rect.top);
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Graphics::Surface *surf = new Graphics::Surface;
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surf->create(rect.width(), rect.height(), 1);
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_gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, 0, BALLOON_TRANSPARENT_COLOR_BR);
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return surf;
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}
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int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
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cacheAnims();
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int id = _numBalloons;
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Frames *src = 0;
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int srcFrame = 0;
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Balloon *balloon = &_intBalloons[id];
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if (winding == 0) {
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src = _leftBalloon;
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srcFrame = 0;
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} else
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if (winding == 1) {
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src = _rightBalloon;
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srcFrame = 0;
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}
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assert(src);
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balloon->surface = expandBalloon(src, srcFrame);
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src->getRect(srcFrame, balloon->box);
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// drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
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// TODO: extract some text to make a name for obj
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balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
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balloon->obj->x = x;
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balloon->obj->y = y;
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balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
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_numBalloons++;
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return id;
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}
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int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
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cacheAnims();
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int id = _numBalloons;
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Frames *src = 0;
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int srcFrame = 0;
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Balloon *balloon = &_intBalloons[id];
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if (winding == 0) {
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src = _leftBalloon;
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srcFrame = id;
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} else
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if (winding == 1) {
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src = _rightBalloon;
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srcFrame = 0;
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}
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assert(src);
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balloon->surface = expandBalloon(src, srcFrame);
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src->getRect(srcFrame, balloon->box);
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// drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
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// TODO: extract some text to make a name for obj
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balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
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balloon->obj->x = 0;
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balloon->obj->y = 10;
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balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
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if (id > 0) {
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balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].box.height();
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}
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_numBalloons++;
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return id;
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}
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void BalloonManager_br::setBalloonText(uint id, char *text, byte textColor) { }
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int BalloonManager_br::setLocationBalloon(char *text, bool endGame) {
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/*
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int16 w, h;
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getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
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int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR);
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Balloon *balloon = &_intBalloons[id];
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drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
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// TODO: extract some text to make a name for obj
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balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
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balloon->obj->x = 5;
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balloon->obj->y = 5;
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*/
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return 0;
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}
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int BalloonManager_br::hitTestDialogueBalloon(int x, int y) {
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Common::Point p;
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for (uint i = 0; i < _numBalloons; i++) {
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p.x = x - _intBalloons[i].obj->x;
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p.y = y - _intBalloons[i].obj->y;
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if (_intBalloons[i].box.contains(p))
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return i;
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}
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return -1;
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}
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void BalloonManager_br::freeBalloons() {
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_gfx->destroyBalloons();
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for (uint i = 0; i < _numBalloons; i++) {
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_intBalloons[i].obj = 0;
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_intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
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}
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_numBalloons = 0;
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}
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void BalloonManager_br::cacheAnims() {
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if (!_leftBalloon) {
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_leftBalloon = _disk->loadFrames("fumetto.ani");
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_rightBalloon = _disk->loadFrames("fumdx.ani");
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}
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}
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BalloonManager_br::BalloonManager_br(Disk *disk, Gfx *gfx) : _numBalloons(0), _disk(disk), _gfx(gfx), _leftBalloon(0), _rightBalloon(0) {
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}
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BalloonManager_br::~BalloonManager_br() {
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delete _leftBalloon;
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delete _rightBalloon;
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}
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void Parallaction::setupBalloonManager() {
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if (_vm->getGameType() == GType_Nippon) {
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_balloonMan = new BalloonManager_ns(_vm->_gfx);
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} else
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if (_vm->getGameType() == GType_BRA) {
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_balloonMan = new BalloonManager_br(_vm->_disk, _vm->_gfx);
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} else {
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error("Unknown game type");
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}
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}
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} // namespace Parallaction
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