Nicola Mettifogo d387d1af0e - Moved dialogue balloon management code from Gfx to its own class
- Added a class to draw balloons in BRA (still without text and with wrong placement)

svn-id: r32902
2008-07-04 00:29:21 +00:00

457 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/graphics.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
#define BALLOON_TRANSPARENT_COLOR_NS 2
#define BALLOON_TRANSPARENT_COLOR_BR 0
#define BALLOON_TAIL_WIDTH 12
#define BALLOON_TAIL_HEIGHT 10
byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
{
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
},
{
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
}
};
class BalloonManager_ns : public BalloonManager {
static int16 _dialogueBalloonX[5];
struct Balloon {
Common::Rect outerBox;
Common::Rect innerBox;
Graphics::Surface *surface;
GfxObj *obj;
} _intBalloons[5];
uint _numBalloons;
void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
Balloon *getBalloon(uint id);
Gfx *_gfx;
public:
BalloonManager_ns(Gfx *gfx);
~BalloonManager_ns();
void freeBalloons();
int setLocationBalloon(char *text, bool endGame);
int setDialogueBalloon(char *text, uint16 winding, byte textColor);
int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
void setBalloonText(uint id, char *text, byte textColor);
int hitTestDialogueBalloon(int x, int y);
};
int16 BalloonManager_ns::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 };
BalloonManager_ns::BalloonManager_ns(Gfx *gfx) : _numBalloons(0), _gfx(gfx) {
}
BalloonManager_ns::~BalloonManager_ns() {
}
BalloonManager_ns::Balloon* BalloonManager_ns::getBalloon(uint id) {
assert(id < _numBalloons);
return &_intBalloons[id];
}
int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) {
assert(_numBalloons < 5);
int id = _numBalloons;
Balloon *balloon = &_intBalloons[id];
int16 real_h = (winding == -1) ? h : h + 9;
balloon->surface = new Graphics::Surface;
balloon->surface->create(w, real_h, 1);
balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR_NS);
Common::Rect r(w, h);
balloon->surface->fillRect(r, 0);
balloon->outerBox = r;
r.grow(-borderThickness);
balloon->surface->fillRect(r, 1);
balloon->innerBox = r;
if (winding != -1) {
// draws tail
// TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
winding = (winding == 0 ? 1 : 0);
Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
s.moveTo(r.width()/2 - 5, r.bottom - 1);
_gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR_NS);
}
_numBalloons++;
return id;
}
int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
int16 w, h;
_gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+5, h, winding, 1);
Balloon *balloon = &_intBalloons[id];
_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = x;
balloon->obj->y = y;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
return id;
}
int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
int16 w, h;
_gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+5, h, winding, 1);
Balloon *balloon = &_intBalloons[id];
_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = _dialogueBalloonX[id];
balloon->obj->y = 10;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
if (id > 0) {
balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].outerBox.height();
}
return id;
}
void BalloonManager_ns::setBalloonText(uint id, char *text, byte textColor) {
Balloon *balloon = getBalloon(id);
balloon->surface->fillRect(balloon->innerBox, 1);
_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
}
int BalloonManager_ns::setLocationBalloon(char *text, bool endGame) {
int16 w, h;
_gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR_NS);
Balloon *balloon = &_intBalloons[id];
_gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = 5;
balloon->obj->y = 5;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
return id;
}
int BalloonManager_ns::hitTestDialogueBalloon(int x, int y) {
Common::Point p;
for (uint i = 0; i < _numBalloons; i++) {
p.x = x - _intBalloons[i].obj->x;
p.y = y - _intBalloons[i].obj->y;
if (_intBalloons[i].innerBox.contains(p))
return i;
}
return -1;
}
void BalloonManager_ns::freeBalloons() {
_gfx->destroyBalloons();
for (uint i = 0; i < _numBalloons; i++) {
_intBalloons[i].obj = 0;
_intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
}
_numBalloons = 0;
}
class BalloonManager_br : public BalloonManager {
struct Balloon {
Common::Rect box;
Graphics::Surface *surface;
GfxObj *obj;
} _intBalloons[3];
uint _numBalloons;
Frames *_leftBalloon;
Frames *_rightBalloon;
Disk *_disk;
Gfx *_gfx;
void cacheAnims();
void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
Balloon *getBalloon(uint id);
Graphics::Surface *expandBalloon(Frames *data, int frameNum);
public:
BalloonManager_br(Disk *disk, Gfx *gfx);
~BalloonManager_br();
void freeBalloons();
int setLocationBalloon(char *text, bool endGame);
int setDialogueBalloon(char *text, uint16 winding, byte textColor);
int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
void setBalloonText(uint id, char *text, byte textColor);
int hitTestDialogueBalloon(int x, int y);
};
BalloonManager_br::Balloon* BalloonManager_br::getBalloon(uint id) {
assert(id < _numBalloons);
return &_intBalloons[id];
}
Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) {
Common::Rect rect;
data->getRect(frameNum, rect);
rect.translate(-rect.left, -rect.top);
Graphics::Surface *surf = new Graphics::Surface;
surf->create(rect.width(), rect.height(), 1);
_gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, 0, BALLOON_TRANSPARENT_COLOR_BR);
return surf;
}
int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
cacheAnims();
int id = _numBalloons;
Frames *src = 0;
int srcFrame = 0;
Balloon *balloon = &_intBalloons[id];
if (winding == 0) {
src = _leftBalloon;
srcFrame = 0;
} else
if (winding == 1) {
src = _rightBalloon;
srcFrame = 0;
}
assert(src);
balloon->surface = expandBalloon(src, srcFrame);
src->getRect(srcFrame, balloon->box);
// drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = x;
balloon->obj->y = y;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
_numBalloons++;
return id;
}
int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
cacheAnims();
int id = _numBalloons;
Frames *src = 0;
int srcFrame = 0;
Balloon *balloon = &_intBalloons[id];
if (winding == 0) {
src = _leftBalloon;
srcFrame = id;
} else
if (winding == 1) {
src = _rightBalloon;
srcFrame = 0;
}
assert(src);
balloon->surface = expandBalloon(src, srcFrame);
src->getRect(srcFrame, balloon->box);
// drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = 0;
balloon->obj->y = 10;
balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
if (id > 0) {
balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].box.height();
}
_numBalloons++;
return id;
}
void BalloonManager_br::setBalloonText(uint id, char *text, byte textColor) { }
int BalloonManager_br::setLocationBalloon(char *text, bool endGame) {
/*
int16 w, h;
getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR);
Balloon *balloon = &_intBalloons[id];
drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
// TODO: extract some text to make a name for obj
balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
balloon->obj->x = 5;
balloon->obj->y = 5;
*/
return 0;
}
int BalloonManager_br::hitTestDialogueBalloon(int x, int y) {
Common::Point p;
for (uint i = 0; i < _numBalloons; i++) {
p.x = x - _intBalloons[i].obj->x;
p.y = y - _intBalloons[i].obj->y;
if (_intBalloons[i].box.contains(p))
return i;
}
return -1;
}
void BalloonManager_br::freeBalloons() {
_gfx->destroyBalloons();
for (uint i = 0; i < _numBalloons; i++) {
_intBalloons[i].obj = 0;
_intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
}
_numBalloons = 0;
}
void BalloonManager_br::cacheAnims() {
if (!_leftBalloon) {
_leftBalloon = _disk->loadFrames("fumetto.ani");
_rightBalloon = _disk->loadFrames("fumdx.ani");
}
}
BalloonManager_br::BalloonManager_br(Disk *disk, Gfx *gfx) : _numBalloons(0), _disk(disk), _gfx(gfx), _leftBalloon(0), _rightBalloon(0) {
}
BalloonManager_br::~BalloonManager_br() {
delete _leftBalloon;
delete _rightBalloon;
}
void Parallaction::setupBalloonManager() {
if (_vm->getGameType() == GType_Nippon) {
_balloonMan = new BalloonManager_ns(_vm->_gfx);
} else
if (_vm->getGameType() == GType_BRA) {
_balloonMan = new BalloonManager_br(_vm->_disk, _vm->_gfx);
} else {
error("Unknown game type");
}
}
} // namespace Parallaction