Bastien Bouclet 3007bbe178 MOHAWK: Riven: Load only the data files for the current game version
The Steam version is a DVD version, but also has files from the CD
version in the data folder. We need to load only the files from the DVD
version to prevent data inconsistencies.

Also check on startup that all the required datafiles are present.

Possibly fixes #10052.
2017-08-06 13:13:28 +02:00

168 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_RIVEN_H
#define MOHAWK_RIVEN_H
#include "mohawk/installer_archive.h"
#include "mohawk/mohawk.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "common/rect.h"
namespace Mohawk {
struct MohawkGameDescription;
class MohawkArchive;
class RivenGraphics;
class RivenConsole;
class RivenSaveLoad;
class RivenOptionsDialog;
class RivenStack;
class RivenCard;
class RivenHotspot;
class RivenScriptManager;
class RivenSoundManager;
class RivenInventory;
class RivenVideoManager;
// Riven Stack Types
enum {
kStackUnknown = 0, // Default value for ReturnStackID
kStackOspit = 1, // 233rd Age (Gehn's Office)
kStackPspit = 2, // Prison Island
kStackRspit = 3, // Temple Island
kStackTspit = 4, // Rebel Age (Tay)
kStackBspit = 5, // Book-Making Island
kStackGspit = 6, // Garden Island
kStackJspit = 7, // Jungle Island
kStackAspit = 8, // Main Menu, Books, Setup
kStackFirst = kStackOspit,
kStackLast = kStackAspit
};
// Engine Debug Flags
enum {
kRivenDebugScript = (1 << 0),
kRivenDebugPatches = (1 << 1)
};
struct ZipMode {
Common::String name;
uint16 id;
bool operator== (const ZipMode& z) const;
};
typedef Common::HashMap<Common::String, uint32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> RivenVariableMap;
class MohawkEngine_Riven : public MohawkEngine {
protected:
Common::Error run();
public:
MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
virtual ~MohawkEngine_Riven();
RivenVideoManager *_video;
RivenSoundManager *_sound;
RivenGraphics *_gfx;
Common::RandomSource *_rnd;
RivenScriptManager *_scriptMan;
RivenInventory *_inventory;
// Display debug rectangles around the hotspots
bool _showHotspots;
GUI::Debugger *getDebugger();
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
void loadGameStateAndDisplayError(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
bool hasFeature(EngineFeature f) const;
void doFrame();
private:
// Datafiles
MohawkArchive *_extrasFile; // We need a separate handle for the extra data
const char **listExpectedDatafiles() const;
bool checkDatafiles();
RivenConsole *_console;
RivenSaveLoad *_saveLoad;
RivenOptionsDialog *_optionsDialog;
InstallerArchive _installerArchive;
// Stack/Card-related functions and variables
RivenCard *_card;
RivenStack *_stack;
bool _gameEnded;
// Variables
void initVars();
void pauseEngineIntern(bool) override;
public:
// Stack/card/script funtions
RivenStack *constructStackById(uint16 id);
void changeToCard(uint16 dest);
void changeToStack(uint16 stackId);
RivenCard *getCard() const { return _card; }
RivenStack *getStack() const { return _stack; }
// Hotspot functions/variables
Common::Array<ZipMode> _zipModeData;
void addZipVisitedCard(uint16 cardId, uint16 cardNameId);
bool isZipVisitedCard(const Common::String &hotspotName) const;
// Variables
RivenVariableMap _vars;
uint32 &getStackVar(uint32 index);
// Miscellaneous
Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
bool _activatedPLST;
bool _activatedSLST;
void runLoadDialog();
void delay(uint32 ms);
/**
* Has the game ended, or has the user requested to quit?
*/
bool hasGameEnded() const;
/**
* End the game gracefully
*/
void setGameEnded();
};
} // End of namespace Mohawk
#endif