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https://github.com/libretro/scummvm.git
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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_TT_ACTION_H
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#define TITANIC_TT_ACTION_H
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#include "titanic/true_talk/tt_major_word.h"
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namespace Titanic {
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class TTaction : public TTmajorWord {
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private:
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static bool _staticFlag;
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protected:
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int _field30;
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public:
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TTaction(const TTstring &str, WordClass wordClass, int val2, int val3, int val4);
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TTaction(const TTaction *src);
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/**
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* Load the word
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*/
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int load(SimpleFile *file);
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void setVal(int val) { _field30 = val; }
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int getVal() const { return _field30; }
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/**
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* Creates a copy of the word
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*/
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virtual TTword *copy() const;
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virtual bool proc12(int val) const { return _field30 == val; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TT_ACTION_H */
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