.. |
combat.cpp
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GRIFFON: Added 'nodamage' console command
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2019-11-13 22:07:08 +01:00 |
configure.engine
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GRIFFON: Mark engine as 16bit
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2019-11-13 22:07:08 +01:00 |
console.cpp
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GRIFFON: Added 'nodamage' console command
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2019-11-13 22:07:08 +01:00 |
console.h
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GRIFFON: Added 'nodamage' console command
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2019-11-13 22:07:08 +01:00 |
cutscenes.cpp
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GRIFFON: Some renaming
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2019-11-13 22:07:08 +01:00 |
detection.cpp
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GRIFFON: Fix engine id
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2019-11-13 22:07:08 +01:00 |
dialogs.cpp
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GRIFFON: Render savestates after save
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2019-11-13 22:07:08 +01:00 |
draw.cpp
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GRIFFON: Some renaming
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2019-11-13 22:07:08 +01:00 |
engine.cpp
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GRIFFON: Initial code for game modes
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2019-11-13 22:07:08 +01:00 |
gfx.cpp
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GRIFFON: Introduce some new structures and refactoring, more renaming
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2019-11-13 22:07:08 +01:00 |
griffon.cpp
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GRIFFON: More work on game states
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2019-11-13 22:07:08 +01:00 |
griffon.h
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GRIFFON: Render savestates after save
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2019-11-13 22:07:08 +01:00 |
input.cpp
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GRIFFON: Fix sluggishness in the inventory menu
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2019-11-13 22:07:08 +01:00 |
logic.cpp
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GRIFFON: Use smaller data type for static array
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2019-11-13 22:07:08 +01:00 |
module.mk
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GRIFFON: Get rid of config.h/cpp
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2019-11-13 22:07:08 +01:00 |
resources.cpp
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GRIFFON: Optimized transparent blitting
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2019-11-13 22:07:08 +01:00 |
saveload.cpp
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GRIFFON: Some renaming
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2019-11-13 22:07:08 +01:00 |
sound.cpp
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JANITORIAL: Indentation fixes
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2019-11-13 22:07:08 +01:00 |