scummvm/engines/startrek/sprite.cpp
Matthew Stewart 6117a89194 STARTREK: Inventory menu and hotspots
Action buttons now react when hovering over hotspots.
2018-08-09 08:37:30 +02:00

65 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/sprite.h"
namespace StarTrek {
Sprite::Sprite() :
pos(),
drawPriority(),
drawPriority2(),
field8(),
bitmap(),
drawMode(),
textColor(),
bitmapChanged(),
rect2Valid(),
isOnScreen(),
field16(),
lastDrawRect(),
drawRect(),
rectangle2(),
drawX(),
drawY()
{}
void Sprite::setBitmap(SharedPtr<Bitmap> b) {
bitmap = b;
bitmapChanged = true;
}
void Sprite::dontDrawNextFrame() {
field16 = true;
bitmapChanged = true;
}
/**
* Returns a rect containing the sprite's bitmap on the screen.
*/
Common::Rect Sprite::getRect() {
Common::Rect rect(bitmap->width, bitmap->height);
rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset);
return rect;
}
}