scummvm/engines
2006-07-11 16:51:10 +00:00
..
agi Patch #1512689: "Fixing AGI Game Detection" 2006-06-26 13:29:40 +00:00
cine * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
gob Instead of drawing the mouse cursor as a sprite, let the backend handle it 2006-07-09 18:54:12 +00:00
kyra Changes init error handling of kyra engine (engine fails at Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm 2006-07-08 14:51:26 +00:00
lure Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC 2006-07-09 13:01:15 +00:00
queen Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC 2006-07-09 13:01:15 +00:00
saga Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC 2006-07-09 13:01:15 +00:00
scumm Remove out dated comment 2006-07-11 04:43:14 +00:00
simon This should fix bug #1520629 ("No Music in Simon1"). 2006-07-11 16:51:10 +00:00
sky Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC 2006-07-09 13:01:15 +00:00
sword1 Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC 2006-07-09 13:01:15 +00:00
sword2 Moved the initial screen clearing from play() to load(), so that it will be 2006-07-10 18:57:40 +00:00
module.mk update make subsystem 2006-05-23 23:51:59 +00:00