mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
17a68490be
svn-id: r40476
297 lines
7.4 KiB
C++
297 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::playTalkSequence(int sequence) {
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bool seen = false;
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for (int i = 0; i < _talkSequencesSize; i++) {
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if (_talkSequences[i].chapter == currentChapter &&
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_talkSequences[i].sequence == sequence) {
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seen = true;
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doTalkSequenceCommand(_talkSequences[i]);
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} else if (seen) // Stop searching down the list
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break;
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}
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}
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void DrasculaEngine::doTalkSequenceCommand(TalkSequenceCommand cmd) {
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switch (cmd.commandType) {
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case kPause:
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pause(cmd.action);
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break;
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case kSetFlag:
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flags[cmd.action] = 1;
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break;
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case kClearFlag:
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flags[cmd.action] = 0;
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break;
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case kPickObject:
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pickObject(cmd.action);
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break;
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case kAddObject:
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addObject(cmd.action);
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break;
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case kBreakOut:
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breakOut = 1;
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break;
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case kConverse:
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converse(cmd.action);
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break;
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case kPlaceVB:
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placeVonBraun(cmd.action);
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break;
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case kUpdateRoom:
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updateRoom();
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break;
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case kUpdateScreen:
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updateScreen();
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break;
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case kTrackProtagonist:
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trackProtagonist = cmd.action;
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break;
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case kPlaySound:
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playSound(cmd.action);
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break;
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case kFinishSound:
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finishSound();
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break;
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case kTalkerGeneral:
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talk(cmd.action);
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break;
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case kTalkerDrunk:
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talk_drunk(cmd.action);
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break;
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case kTalkerPianist:
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talk_pianist(cmd.action);
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break;
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case kTalkerBJ:
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talk_bj(cmd.action);
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break;
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case kTalkerVBNormal:
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talk_vonBraun(cmd.action, kVonBraunNormal);
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break;
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case kTalkerVBDoor:
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talk_vonBraun(cmd.action, kVonBraunDoor);
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break;
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case kTalkerIgorSeated:
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talk_igor(cmd.action, kIgorSeated);
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break;
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case kTalkerWerewolf:
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talk_werewolf(cmd.action);
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break;
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case kTalkerMus:
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talk_mus(cmd.action);
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break;
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case kTalkerDrascula:
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talk_drascula(cmd.action, 1);
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break;
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case kTalkerBartender0:
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talk_bartender(cmd.action, 0);
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break;
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case kTalkerBartender1:
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talk_bartender(cmd.action, 1);
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break;
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default:
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error("doTalkSequenceCommand: Unknown command: %d", cmd.commandType);
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}
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}
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void DrasculaEngine::cleanupString(char *string) {
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uint len = strlen(string);
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for (uint h = 0; h < len; h++)
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if (string[h] == (char)0xa7)
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string[h] = ' ';
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}
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void DrasculaEngine::converse(int index) {
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char fileName[20];
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sprintf(fileName, "op_%d.cal", index);
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_arj.open(fileName);
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if (!_arj.isOpen())
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error("missing data file %s", fileName);
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int size = _arj.size();
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int game1 = kDialogOptionUnselected,
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game2 = kDialogOptionUnselected,
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game3 = kDialogOptionUnselected;
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char phrase1[78], phrase2[78], phrase3[78], phrase4[78];
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char sound1[13], sound2[13], sound3[13], sound4[13];
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int answer1, answer2, answer3;
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char buffer[256];
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breakOut = 0;
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selectVerb(kVerbNone);
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getStringFromLine(buffer, size, phrase1);
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getStringFromLine(buffer, size, phrase2);
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getStringFromLine(buffer, size, phrase3);
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getStringFromLine(buffer, size, phrase4);
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getStringFromLine(buffer, size, sound1);
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getStringFromLine(buffer, size, sound2);
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getStringFromLine(buffer, size, sound3);
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getStringFromLine(buffer, size, sound4);
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getIntFromLine(buffer, size, &answer1);
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getIntFromLine(buffer, size, &answer2);
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getIntFromLine(buffer, size, &answer3);
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_arj.close();
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if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
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strcpy(phrase3, _text[405]);
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strcpy(sound3, "405.als");
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answer3 = 31;
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}
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if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
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strcpy(phrase3, _text[273]);
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strcpy(sound3, "273.als");
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answer3 = 14;
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}
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if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
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strcpy(phrase3, _text[274]);
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strcpy(sound3, "274.als");
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answer3 = 15;
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}
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cleanupString(phrase1);
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cleanupString(phrase2);
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cleanupString(phrase3);
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cleanupString(phrase4);
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loadPic("car.alg", backSurface);
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// TODO code here should limit y position for mouse in dialog menu,
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// but we can't implement this as there is lack in backend functionality
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// from 1(top) to 31
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color_abc(kColorLightGreen);
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while (breakOut == 0) {
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updateRoom();
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if (musicStatus() == 0 && roomMusic != 0) {
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if (currentChapter == 3 || currentChapter == 5) {
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playMusic(roomMusic);
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} else { // chapters 1, 2, 4, 6
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if (flags[11] == 0)
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playMusic(roomMusic);
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}
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}
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updateEvents();
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print_abc_opc(phrase1, 2, game1);
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print_abc_opc(phrase2, 10, game2);
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print_abc_opc(phrase3, 18, game3);
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print_abc_opc(phrase4, 26, kDialogOptionUnselected);
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if (mouseY > 0 && mouseY < 9) {
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if (game1 == kDialogOptionClicked && _color != kColorWhite)
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color_abc(kColorWhite);
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else if (game1 != kDialogOptionClicked && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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print_abc_opc(phrase1, 2, kDialogOptionSelected);
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if (leftMouseButton == 1) {
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delay(100);
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game1 = kDialogOptionClicked;
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talk(phrase1, sound1);
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response(answer1);
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}
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} else if (mouseY > 8 && mouseY < 17) {
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if (game2 == kDialogOptionClicked && _color != kColorWhite)
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color_abc(kColorWhite);
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else if (game2 != kDialogOptionClicked && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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print_abc_opc(phrase2, 10, kDialogOptionSelected);
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if (leftMouseButton == 1) {
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delay(100);
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game2 = kDialogOptionClicked;
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talk(phrase2, sound2);
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response(answer2);
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}
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} else if (mouseY > 16 && mouseY < 25) {
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if (game3 == kDialogOptionClicked && _color != kColorWhite)
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color_abc(kColorWhite);
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else if (game3 != kDialogOptionClicked && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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print_abc_opc(phrase3, 18, kDialogOptionSelected);
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if (leftMouseButton == 1) {
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delay(100);
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game3 = kDialogOptionClicked;
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talk(phrase3, sound3);
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response(answer3);
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}
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} else if (mouseY > 24 && mouseY < 33) {
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print_abc_opc(phrase4, 26, kDialogOptionSelected);
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if (leftMouseButton == 1) {
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delay(100);
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talk(phrase4, sound4);
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breakOut = 1;
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}
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} else if (_color != kColorLightGreen)
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color_abc(kColorLightGreen);
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updateScreen();
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} // while (breakOut == 0)
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if (currentChapter == 2)
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loadPic(menuBackground, backSurface);
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else
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loadPic(99, backSurface);
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}
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void DrasculaEngine::response(int function) {
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playTalkSequence(function);
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if (currentChapter == 2) {
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if (function == 16)
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animation_16_2();
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else if (function == 20)
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animation_20_2();
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else if (function == 23)
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animation_23_2();
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else if (function == 29)
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animation_29_2();
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else if (function == 31)
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animation_31_2();
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} else if (currentChapter == 3) {
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grr();
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}
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}
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} // End of namespace Drascula
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