scummvm/engines/titanic/npcs/parrot_succubus.cpp
2017-09-20 22:33:18 -04:00

154 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/npcs/parrot_succubus.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/carry/hose.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotSuccUBus, CSuccUBus)
ON_MESSAGE(HoseConnectedMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(LeaveNodeMsg)
END_MESSAGE_MAP()
CParrotSuccUBus::CParrotSuccUBus() : CSuccUBus(), _hoseConnected(false),
_pumpingSound(0), _hoseRemovalStartFrame(376), _hoseRemovalEndFrame(393) {
}
void CParrotSuccUBus::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_hoseConnected, indent);
file->writeQuotedLine(_pumpingTarget, indent);
file->writeNumberLine(_pumpingSound, indent);
CSuccUBus::save(file, indent);
}
void CParrotSuccUBus::load(SimpleFile *file) {
file->readNumber();
_hoseConnected = file->readNumber();
_pumpingTarget = file->readString();
_pumpingSound = file->readNumber();
CSuccUBus::load(file);
}
bool CParrotSuccUBus::HoseConnectedMsg(CHoseConnectedMsg *msg) {
CPetControl *pet = getPetControl();
if (msg->_connected == _hoseConnected)
return true;
if (mailExists(pet->getRoomFlags()))
return false;
_hoseConnected = msg->_connected;
if (_hoseConnected) {
CGameObject *item = msg->_object;
_pumpingTarget = item->getName();
CHoseConnectedMsg hoseMsg(1, this);
hoseMsg.execute(msg->_object);
item->petMoveToHiddenRoom();
CPumpingMsg pumpingMsg(1, this);
pumpingMsg.execute(_pumpingTarget);
_hoseConnected = true;
if (_isOn) {
_isOn = false;
} else {
playMovie(_onStartFrame, _onEndFrame, 0);
playSound(TRANSLATE("z#26.wav", "z#557.wav"));
}
playMovie(_hoseStartFrame, _hoseEndFrame, MOVIE_NOTIFY_OBJECT);
} else {
stopMovie();
stopSound(_pumpingSound);
playMovie(_hoseRemovalStartFrame, _hoseRemovalEndFrame, MOVIE_NOTIFY_OBJECT);
CPumpingMsg pumpingMsg(0, this);
pumpingMsg.execute(_pumpingTarget);
CGameObject *obj = getHiddenObject(_pumpingTarget);
if (obj) {
obj->petAddToInventory();
obj->setVisible(true);
}
_isOn = true;
CTurnOff offMsg;
offMsg.execute(this);
}
return true;
}
bool CParrotSuccUBus::EnterViewMsg(CEnterViewMsg *msg) {
if (_hoseConnected) {
playMovie(_pumpingStartFrame, _pumpingEndFrame, MOVIE_REPEAT);
return true;
} else {
return CSuccUBus::EnterViewMsg(msg);
}
}
bool CParrotSuccUBus::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == _hoseEndFrame) {
playMovie(_pumpingStartFrame, _pumpingEndFrame, MOVIE_REPEAT);
_pumpingSound = playSound(TRANSLATE("z#472.wav", "z#209.wav"));
return true;
} else {
return CSuccUBus::MovieEndMsg(msg);
}
}
bool CParrotSuccUBus::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_hoseConnected) {
CHoseConnectedMsg hoseMsg;
hoseMsg._connected = false;
hoseMsg.execute(this);
return true;
} else {
return CSuccUBus::MouseButtonDownMsg(msg);
}
}
bool CParrotSuccUBus::LeaveNodeMsg(CLeaveNodeMsg *msg) {
if (_hoseConnected) {
getHiddenObject(_pumpingTarget);
if (CHose::_statics->_actionTarget.empty()) {
playSound(TRANSLATE("z#51.wav", "z#582.wav"));
CHoseConnectedMsg hoseMsg;
hoseMsg._connected = false;
hoseMsg.execute(this);
}
}
return true;
}
} // End of namespace Titanic