mirror of
https://github.com/libretro/scummvm.git
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154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/npcs/parrot_succubus.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/carry/hose.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CParrotSuccUBus, CSuccUBus)
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ON_MESSAGE(HoseConnectedMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(LeaveNodeMsg)
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END_MESSAGE_MAP()
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CParrotSuccUBus::CParrotSuccUBus() : CSuccUBus(), _hoseConnected(false),
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_pumpingSound(0), _hoseRemovalStartFrame(376), _hoseRemovalEndFrame(393) {
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}
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void CParrotSuccUBus::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_hoseConnected, indent);
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file->writeQuotedLine(_pumpingTarget, indent);
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file->writeNumberLine(_pumpingSound, indent);
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CSuccUBus::save(file, indent);
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}
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void CParrotSuccUBus::load(SimpleFile *file) {
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file->readNumber();
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_hoseConnected = file->readNumber();
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_pumpingTarget = file->readString();
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_pumpingSound = file->readNumber();
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CSuccUBus::load(file);
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}
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bool CParrotSuccUBus::HoseConnectedMsg(CHoseConnectedMsg *msg) {
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CPetControl *pet = getPetControl();
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if (msg->_connected == _hoseConnected)
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return true;
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if (mailExists(pet->getRoomFlags()))
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return false;
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_hoseConnected = msg->_connected;
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if (_hoseConnected) {
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CGameObject *item = msg->_object;
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_pumpingTarget = item->getName();
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CHoseConnectedMsg hoseMsg(1, this);
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hoseMsg.execute(msg->_object);
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item->petMoveToHiddenRoom();
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CPumpingMsg pumpingMsg(1, this);
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pumpingMsg.execute(_pumpingTarget);
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_hoseConnected = true;
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if (_isOn) {
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_isOn = false;
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} else {
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playMovie(_onStartFrame, _onEndFrame, 0);
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playSound(TRANSLATE("z#26.wav", "z#557.wav"));
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}
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playMovie(_hoseStartFrame, _hoseEndFrame, MOVIE_NOTIFY_OBJECT);
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} else {
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stopMovie();
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stopSound(_pumpingSound);
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playMovie(_hoseRemovalStartFrame, _hoseRemovalEndFrame, MOVIE_NOTIFY_OBJECT);
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CPumpingMsg pumpingMsg(0, this);
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pumpingMsg.execute(_pumpingTarget);
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CGameObject *obj = getHiddenObject(_pumpingTarget);
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if (obj) {
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obj->petAddToInventory();
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obj->setVisible(true);
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}
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_isOn = true;
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CTurnOff offMsg;
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offMsg.execute(this);
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}
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return true;
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}
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bool CParrotSuccUBus::EnterViewMsg(CEnterViewMsg *msg) {
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if (_hoseConnected) {
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playMovie(_pumpingStartFrame, _pumpingEndFrame, MOVIE_REPEAT);
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return true;
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} else {
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return CSuccUBus::EnterViewMsg(msg);
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}
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}
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bool CParrotSuccUBus::MovieEndMsg(CMovieEndMsg *msg) {
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if (msg->_endFrame == _hoseEndFrame) {
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playMovie(_pumpingStartFrame, _pumpingEndFrame, MOVIE_REPEAT);
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_pumpingSound = playSound(TRANSLATE("z#472.wav", "z#209.wav"));
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return true;
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} else {
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return CSuccUBus::MovieEndMsg(msg);
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}
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}
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bool CParrotSuccUBus::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_hoseConnected) {
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CHoseConnectedMsg hoseMsg;
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hoseMsg._connected = false;
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hoseMsg.execute(this);
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return true;
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} else {
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return CSuccUBus::MouseButtonDownMsg(msg);
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}
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}
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bool CParrotSuccUBus::LeaveNodeMsg(CLeaveNodeMsg *msg) {
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if (_hoseConnected) {
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getHiddenObject(_pumpingTarget);
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if (CHose::_statics->_actionTarget.empty()) {
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playSound(TRANSLATE("z#51.wav", "z#582.wav"));
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CHoseConnectedMsg hoseMsg;
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hoseMsg._connected = false;
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hoseMsg.execute(this);
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}
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}
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return true;
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}
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} // End of namespace Titanic
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