scummvm/engines/ags/engine/script/executing_script.cpp
Paul Gilbert 480be2134b AGS: Added script instance thread stack, replacing current_instance
From upstream f3443cb7a4ae5858e5d2d28131aaf6cf138bc0ec
2022-05-05 22:41:06 -07:00

98 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/script/executing_script.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/debugging/debugger.h"
#include "ags/engine/script/script.h"
namespace AGS3 {
QueuedScript::QueuedScript()
: Instance(kScInstGame)
, ParamCount(0) {
}
int ExecutingScript::queue_action(PostScriptAction act, int data, const char *aname) {
if (numPostScriptActions >= MAX_QUEUED_ACTIONS)
quitprintf("!%s: Cannot queue action, post-script queue full", aname);
if (numPostScriptActions > 0) {
// if something that will terminate the room has already
// been queued, don't allow a second thing to be queued
switch (postScriptActions[numPostScriptActions - 1]) {
case ePSANewRoom:
case ePSARestoreGame:
case ePSARestoreGameDialog:
case ePSARunAGSGame:
case ePSARestartGame:
quitprintf("!%s: Cannot run this command, since there was a %s command already queued to run in \"%s\", line %d",
aname, postScriptActionNames[numPostScriptActions - 1],
postScriptActionPositions[numPostScriptActions - 1].Section.GetCStr(), postScriptActionPositions[numPostScriptActions - 1].Line);
break;
default:
break;
}
}
postScriptActions[numPostScriptActions] = act;
postScriptActionData[numPostScriptActions] = data;
postScriptActionNames[numPostScriptActions] = aname;
get_script_position(postScriptActionPositions[numPostScriptActions]);
numPostScriptActions++;
return numPostScriptActions - 1;
}
void ExecutingScript::run_another(const char *namm, ScriptInstType scinst, size_t param_count, const RuntimeScriptValue *params) {
if (numanother < MAX_QUEUED_SCRIPTS)
numanother++;
else {
/*debug_script_warn("Warning: too many scripts to run, ignored %s(%d,%d)",
script_run_another[numanother - 1], run_another_p1[numanother - 1],
run_another_p2[numanother - 1]);*/
}
int thisslot = numanother - 1;
QueuedScript &script = ScFnQueue[thisslot];
script.FnName.SetString(namm, MAX_FUNCTION_NAME_LEN);
script.Instance = scinst;
script.ParamCount = param_count;
for (size_t p = 0; p < MAX_QUEUED_PARAMS && p < param_count; ++p)
script.Params[p] = params[p];
}
void ExecutingScript::init() {
inst = nullptr;
forked = 0;
numanother = 0;
numPostScriptActions = 0;
memset(postScriptActions, 0, sizeof(postScriptActions));
memset(postScriptActionNames, 0, sizeof(postScriptActionNames));
memset(postScriptSaveSlotDescription, 0, sizeof(postScriptSaveSlotDescription));
memset(postScriptActionData, 0, sizeof(postScriptActionData));
}
ExecutingScript::ExecutingScript() {
init();
}
} // namespace AGS3