mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
23b7c2aec5
svn-id: r26079
689 lines
17 KiB
C++
689 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/disk.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/graphics.h"
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#include "parallaction/music.h"
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#include "parallaction/parser.h"
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#include "parallaction/zone.h"
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namespace Parallaction {
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#define INST_ON 1
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#define INST_OFF 2
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#define INST_X 3
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#define INST_Y 4
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#define INST_Z 5
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#define INST_F 6
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#define INST_LOOP 7
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#define INST_ENDLOOP 8
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#define INST_SHOW 9
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#define INST_INC 10
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#define INST_DEC 11
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#define INST_SET 12
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#define INST_PUT 13
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#define INST_CALL 14
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#define INST_WAIT 15
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#define INST_START 16
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#define INST_SOUND 17
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#define INST_MOVE 18
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#define INST_END 1000
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void wrapLocalVar(LocalVariable *local);
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void sortAnimations();
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LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a);
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uint16 _numLocals = 0;
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char _localNames[10][10];
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Animation *findAnimation(const char *name) {
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Animation *v4 = (Animation*)_animations._next;
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while (v4) {
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if (!scumm_stricmp(name, v4->_zone._label._text)) return v4;
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v4 = (Animation*)v4->_zone._node._next;
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}
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return NULL;
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}
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Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name) {
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// printf("parseAnimation(%s)\n", name);
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Animation *vD0 = (Animation*)malloc(sizeof(Animation));
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memset(vD0, 0, sizeof(Animation));
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vD0->_zone._label._text = (char*)malloc(strlen(name)+1);
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strcpy(vD0->_zone._label._text, name);
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addNode(list, &vD0->_zone._node);
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fillBuffers(script, true);
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while (scumm_stricmp(_tokens[0], "endanimation")) {
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// printf("token[0] = %s\n", _tokens[0]);
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if (!scumm_stricmp(_tokens[0], "script")) {
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loadProgram(vD0, _tokens[1]);
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}
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if (!scumm_stricmp(_tokens[0], "commands")) {
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vD0->_zone._commands = parseCommands(script);
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}
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if (!scumm_stricmp(_tokens[0], "type")) {
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if (_tokens[2][0] != '\0') {
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vD0->_zone._type = ((4 + searchTable(_tokens[2], const_cast<const char **>(_objectsNames))) << 16) & 0xFFFF0000;
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}
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int16 _si = searchTable(_tokens[1], _zoneTypeNames);
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if (_si != -1) {
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vD0->_zone._type |= 1 << (_si-1);
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if (((vD0->_zone._type & 0xFFFF) != kZoneNone) && ((vD0->_zone._type & 0xFFFF) != kZoneCommand)) {
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parseZoneTypeBlock(script, &vD0->_zone);
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}
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}
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}
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if (!scumm_stricmp(_tokens[0], "label")) {
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_vm->_graphics->makeCnvFromString(&vD0->_zone._label._cnv, _tokens[1]);
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}
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if (!scumm_stricmp(_tokens[0], "flags")) {
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uint16 _si = 1;
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do {
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byte _al = searchTable(_tokens[_si], _zoneFlagNames);
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_si++;
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vD0->_zone._flags |= 1 << (_al - 1);
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} while (!scumm_stricmp(_tokens[_si++], "|"));
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}
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if (!scumm_stricmp(_tokens[0], "file")) {
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char vC8[200];
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strcpy(vC8, _tokens[1]);
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if (_engineFlags & kEngineTransformedDonna) {
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if (!scumm_stricmp(_tokens[1], "donnap") || !scumm_stricmp(_tokens[1], "donnapa")) {
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strcat(vC8, "tras");
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}
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}
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_disk->loadFrames(vC8, &vD0->_cnv);
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// int16 _ax = _vm->_graphics->loadCnv(vC8, &vD0->_cnv);
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// if (_ax == -1) exit(-1);
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}
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if (!scumm_stricmp(_tokens[0], "position")) {
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vD0->_zone.pos._position._x = atoi(_tokens[1]);
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vD0->_zone.pos._position._y = atoi(_tokens[2]);
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vD0->_z = atoi(_tokens[3]);
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}
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if (!scumm_stricmp(_tokens[0], "moveto")) {
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vD0->_zone._moveTo._x = atoi(_tokens[1]);
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vD0->_zone._moveTo._y = atoi(_tokens[2]);
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}
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fillBuffers(script, true);
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}
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vD0->_zone.pos._oldposition._x = -1000;
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vD0->_zone.pos._oldposition._y = -1000;
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vD0->_zone._flags |= 0x1000000;
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return vD0;
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}
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void freeScript(Program *program) {
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if (!program) return;
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free(program->_locals);
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freeNodeList(&program->_node);
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return;
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}
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void freeAnimations() {
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Animation *v4 = (Animation*)_animations._next;
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while (v4) {
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freeScript(v4->_program);
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_vm->_graphics->freeCnv(&v4->_cnv);
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v4 = (Animation*)v4->_zone._node._next;
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}
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return;
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}
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void jobDisplayAnimations(void *parm, Job *j) {
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// printf("jobDisplayAnimations()...\n");
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Animation *v18 = (Animation*)_animations._next;
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StaticCnv v14;
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uint16 _si = 0;
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for ( ; v18; v18 = (Animation*)v18->_zone._node._next) {
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if ((v18->_zone._flags & kFlagsActive) && ((v18->_zone._flags & kFlagsRemove) == 0)) {
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v14._width = v18->_cnv._width;
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v14._height = v18->_cnv._height;
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v14._data0 = v18->_cnv._array[v18->_frame];
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// v14._data1 = v18->_cnv.field_8[v18->_frame];
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if (v18->_zone._flags & kFlagsNoMasked)
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_si = 3;
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else
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_si = _vm->_graphics->queryMask(v18->_zone.pos._position._y + v18->_cnv._height);
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// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone.pos._position._x, v18->_zone.pos._position._y, v14._width, v14._height);
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_vm->_graphics->blitCnv(&v14, v18->_zone.pos._position._x, v18->_zone.pos._position._y, _si, Graphics::kBitBack, Graphics::kMask0);
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}
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if (((v18->_zone._flags & kFlagsActive) == 0) && (v18->_zone._flags & kFlagsRemove)) {
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v18->_zone._flags &= ~kFlagsRemove;
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v18->_zone.pos._oldposition._x = -1000;
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}
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if ((v18->_zone._flags & kFlagsActive) && (v18->_zone._flags & kFlagsRemove)) {
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v18->_zone._flags &= ~kFlagsActive;
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v18->_zone._flags |= kFlagsRemove;
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}
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}
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// printf("done\n");
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return;
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}
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void jobEraseAnimations(void *arg_0, Job *j) {
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debugC(3, kDebugJobs, "jobEraseAnimations");
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Animation *a = (Animation*)_animations._next;
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for (; a; a=(Animation*)a->_zone._node._next) {
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if (((a->_zone._flags & kFlagsActive) == 0) && ((a->_zone._flags & kFlagsRemove) == 0)) continue;
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// printf("jobEraseAnimations %s, x: %i, y: %i, w: %i, h: %i\n", a->_zone._name, a->_zone.pos._oldposition._x, a->_zone.pos._oldposition._y, a->_cnv._width, a->_cnv._height);
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_vm->_graphics->restoreBackground(a->_zone.pos._oldposition._x, a->_zone.pos._oldposition._y, a->_cnv._width, a->_cnv._height);
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if (arg_0) {
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a->_zone.pos._oldposition._x = a->_zone.pos._position._x;
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a->_zone.pos._oldposition._y = a->_zone.pos._position._y;
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}
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}
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// printf("done\n");
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return;
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}
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void Parallaction::loadProgram(Animation *a, char *filename) {
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// printf("loadProgram(%s)\n", filename);
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Script *script = _disk->loadScript(filename);
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_numLocals = 0;
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fillBuffers(*script);
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a->_program = (Program*)malloc(sizeof(Program));
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memset(a->_program, 0, sizeof(Program));
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a->_program->_locals = (LocalVariable*)malloc(sizeof(LocalVariable)*10);
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Node *vD0 = &a->_program->_node;
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Instruction *vCC = (Instruction*)malloc(sizeof(Instruction));
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memset(vCC, 0, sizeof(Instruction));
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while (scumm_stricmp(_tokens[0], "endscript")) {
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parseScriptLine(vCC, a, a->_program->_locals);
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addNode(vD0, &vCC->_node);
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vD0 = &vCC->_node;
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vCC = (Instruction*)malloc(sizeof(Instruction));
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memset(vCC, 0, sizeof(Instruction));
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fillBuffers(*script);
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}
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vCC->_index = INST_END;
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addNode(vD0, &vCC->_node);
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delete script;
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a->_program->_ip = (Instruction*)a->_program->_node._next;
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return;
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}
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void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariable *locals) {
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// printf("parseScriptLine()\n");
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if (_tokens[0][1] == '.') {
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_tokens[0][1] = '\0';
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a = findAnimation(&_tokens[0][2]);
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}
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if (_tokens[1][1] == '.') {
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_tokens[1][1] = '\0';
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a = findAnimation(&_tokens[1][2]);
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}
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int16 _si = searchTable(_tokens[0], _instructionNames);
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inst->_index = _si;
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// printf("token[0] = %s (%i)\n", _tokens[0], inst->_index);
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switch (inst->_index) {
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case INST_ON: // on
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case INST_OFF: // off
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case INST_START: // start
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if (!scumm_stricmp(_tokens[1], a->_zone._label._text)) {
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inst->_opBase._a = a;
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} else {
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inst->_opBase._a = findAnimation(_tokens[1]);
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}
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break;
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case INST_LOOP: // loop
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inst->_opBase._loopCounter = getLValue(inst, _tokens[1], locals, a);
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break;
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case INST_X: // x
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inst->_opA._pvalue = &a->_zone.pos._position._x;
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inst->_opB = getLValue(inst, _tokens[1], locals, a);
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break;
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case INST_Y: // y
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inst->_opA._pvalue = &a->_zone.pos._position._y;
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inst->_opB = getLValue(inst, _tokens[1], locals, a);
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break;
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case INST_Z: // z
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inst->_opA._pvalue = &a->_z;
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inst->_opB = getLValue(inst, _tokens[1], locals, a);
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break;
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case INST_F: // f
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inst->_opA._pvalue = &a->_frame;
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inst->_opB = getLValue(inst, _tokens[1], locals, a);
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break;
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case INST_INC: // inc
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case INST_DEC: // dec
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if (!scumm_stricmp(_tokens[1], "X")) {
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inst->_opA._pvalue = &a->_zone.pos._position._x;
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} else
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if (!scumm_stricmp(_tokens[1], "Y")) {
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inst->_opA._pvalue = &a->_zone.pos._position._y;
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} else
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if (!scumm_stricmp(_tokens[1], "Z")) {
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inst->_opA._pvalue = &a->_z;
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} else
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if (!scumm_stricmp(_tokens[1], "F")) {
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inst->_opA._pvalue = &a->_frame;
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} else {
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inst->_flags |= kInstUsesLocal;
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inst->_opA = getLValue(inst, _tokens[1], locals, a);
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}
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inst->_opB = getLValue(inst, _tokens[2], locals, a);
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if (!scumm_stricmp(_tokens[3], "mod")) {
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inst->_flags |= kInstMod;
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}
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break;
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case INST_SET: // set
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inst->_opA = getLValue(inst, _tokens[1], locals, a);
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inst->_flags |= kInstUsesLocal;
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inst->_opB = getLValue(inst, _tokens[2], locals, a);
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break;
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case INST_MOVE: // move
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inst->_opA = getLValue(inst, _tokens[1], locals, a);
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inst->_opB = getLValue(inst, _tokens[2], locals, a);
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break;
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case INST_PUT: // put
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if (!scumm_stricmp(_tokens[1], a->_zone._label._text)) {
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inst->_opBase._a = a;
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} else {
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inst->_opBase._a = findAnimation(_tokens[1]);
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}
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inst->_opA = getLValue(inst, _tokens[2], locals, a);
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inst->_opB = getLValue(inst, _tokens[3], locals, a);
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if (!scumm_stricmp(_tokens[4], "masked")) {
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inst->_flags |= kInstMaskedPut;
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}
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break;
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case INST_CALL: { // call
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int16 _ax = searchTable(_tokens[1], _callableNames);
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inst->_opBase._index = _ax - 1;
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if (_ax - 1 < 0) exit(0);
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}
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break;
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case INST_SOUND: // sound
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inst->_opBase._z = findZone(_tokens[1]);
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break;
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case INST_ENDLOOP: // endloop
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case INST_SHOW: // show
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case INST_WAIT: // wait
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break;
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default: // local definition
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strcpy(_localNames[_numLocals], _tokens[0]);
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locals[_numLocals]._value = atoi(_tokens[2]);
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if (_tokens[3][0] != '\0') {
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locals[_numLocals]._min = atoi(_tokens[3]);
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locals[_numLocals]._max = atoi(_tokens[4]);
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} else {
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locals[_numLocals]._min = -10000;
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locals[_numLocals]._max = 10000;
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}
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inst->_opA._local = &locals[_numLocals];
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inst->_opB._value = locals[_numLocals]._value;
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inst->_flags = kInstUsesLiteral | kInstUsesLocal;
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inst->_index = INST_SET;
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_numLocals++;
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break;
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}
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return;
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}
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LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a) {
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LValue v;
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v._pvalue = 0; // should stop compiler from complaining
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if (isdigit(str[0]) || str[0] == '-') {
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inst->_flags |= kInstUsesLiteral;
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v._value = atoi(str);
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return v;
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}
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for (uint16 _si = 0; _si < 10; _si++) {
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if (!scumm_stricmp(str, _localNames[_si])) {
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v._local = &locals[_si];
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return v;
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}
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}
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if (str[1] == '.') {
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a = findAnimation(&str[2]);
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}
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if (str[0] == 'X') {
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v._pvalue = &a->_zone.pos._position._x;
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} else
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if (str[0] == 'Y') {
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v._pvalue = &a->_zone.pos._position._y;
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} else
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if (str[0] == 'Z') {
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v._pvalue = &a->_z;
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} else
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if (str[0] == 'F') {
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v._pvalue = &a->_frame;
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}
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return v;
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}
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void jobRunScripts(void *parm, Job *j) {
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debugC(3, kDebugJobs, "jobRunScripts");
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static uint16 modCounter = 0;
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Animation *a = (Animation*)_animations._next;
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StaticCnv v18;
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WalkNode *v4 = NULL;
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if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone.pos._position._y + a->_cnv._height;
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for ( ; a; a = (Animation*)a->_zone._node._next) {
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if ((a->_zone._flags & kFlagsActing) == 0) continue;
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Instruction *inst = a->_program->_ip;
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// printf("Animation: %s, flags: %x\n", a->_zone._name, a->_zone._flags);
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while ((inst->_index != INST_SHOW) && (a->_zone._flags & kFlagsActing)) {
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debugC(1, kDebugJobs, "Animation: %s, instruction: %s", a->_zone._label._text, inst->_index == INST_END ? "end" : _instructionNames[inst->_index - 1]);
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switch (inst->_index) {
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case INST_ENDLOOP: // endloop
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if (--a->_program->_loopCounter > 0) {
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inst = a->_program->_loopStart;
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}
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break;
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case INST_OFF: {// off
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inst->_opBase._a->_zone._flags |= kFlagsRemove;
|
|
// v1C = inst->_opBase;
|
|
}
|
|
break;
|
|
|
|
case INST_ON: // on
|
|
inst->_opBase._a->_zone._flags |= kFlagsActive;
|
|
inst->_opBase._a->_zone._flags &= ~kFlagsRemove;
|
|
break;
|
|
|
|
case INST_START: // start
|
|
// v1C = inst->_opBase;
|
|
inst->_opBase._a->_zone._flags |= (kFlagsActing | kFlagsActive);
|
|
break;
|
|
|
|
case INST_LOOP: // loop
|
|
if (inst->_flags & kInstUsesLiteral) {
|
|
a->_program->_loopCounter = inst->_opBase._loopCounter._value;
|
|
} else {
|
|
a->_program->_loopCounter = *inst->_opBase._loopCounter._pvalue;
|
|
}
|
|
a->_program->_loopStart = inst;
|
|
break;
|
|
|
|
case INST_INC: // inc
|
|
case INST_DEC: { // dec
|
|
int16 _si = 0;
|
|
int16 _ax = 0, _bx = 0;
|
|
if (inst->_flags & kInstUsesLiteral) {
|
|
_si = inst->_opB._value;
|
|
} else {
|
|
_si = *inst->_opB._pvalue;
|
|
}
|
|
if (inst->_flags & kInstMod) { // mod
|
|
_bx = (_si > 0 ? _si : -_si);
|
|
if (modCounter % _bx != 0) break;
|
|
|
|
_si = (_si > 0 ? 1 : -1);
|
|
}
|
|
if (inst->_flags & kInstUsesLocal) { // local
|
|
if (inst->_index == INST_INC) _ax = _si;
|
|
else _ax = -_si;
|
|
|
|
inst->_opA._local->_value += _ax;
|
|
wrapLocalVar(inst->_opA._local);
|
|
break;
|
|
}
|
|
|
|
// built-in variable (x, y, z, f)
|
|
if (inst->_index == INST_INC) _ax = _si;
|
|
else _ax = -_si;
|
|
*inst->_opA._pvalue += _ax;
|
|
}
|
|
break;
|
|
|
|
case INST_MOVE: // move
|
|
v4 = buildWalkPath(*inst->_opA._pvalue, *inst->_opB._pvalue);
|
|
addJob(jobWalk, v4, kPriority19 );
|
|
_engineFlags |= kEngineWalking;
|
|
break;
|
|
|
|
case INST_PUT: // put
|
|
v18._width = inst->_opBase._a->_cnv._width;
|
|
v18._height = inst->_opBase._a->_cnv._height;
|
|
v18._data0 = inst->_opBase._a->_cnv._array[inst->_opBase._a->_frame];
|
|
v18._data1 = NULL; // inst->_opBase._a->_cnv.field_8[inst->_opBase._a->_frame];
|
|
|
|
if (inst->_flags & kInstMaskedPut) {
|
|
uint16 _si = _vm->_graphics->queryMask(inst->_opB._value);
|
|
_vm->_graphics->blitCnv(&v18, inst->_opA._value, inst->_opB._value, _si, Graphics::kBitBack, Graphics::kMask0 );
|
|
_vm->_graphics->blitCnv(&v18, inst->_opA._value, inst->_opB._value, _si, Graphics::kBit2, Graphics::kMask0 );
|
|
} else {
|
|
_vm->_graphics->flatBlitCnv(&v18, inst->_opA._value, inst->_opB._value, Graphics::kBitBack, v18._data1);
|
|
_vm->_graphics->flatBlitCnv(&v18, inst->_opA._value, inst->_opB._value, Graphics::kBit2, v18._data1);
|
|
}
|
|
break;
|
|
|
|
case INST_END: // exit
|
|
if ((a->_zone._flags & kFlagsLooping) == 0) {
|
|
a->_zone._flags &= ~kFlagsActing;
|
|
runCommands(a->_zone._commands, (Zone*)&a->_zone);
|
|
}
|
|
a->_program->_ip = (Instruction*)a->_program->_node._next;
|
|
goto label1;
|
|
|
|
|
|
case INST_CALL: // call
|
|
_callables[inst->_opBase._index](0);
|
|
break;
|
|
|
|
case INST_WAIT: // wait
|
|
if (_engineFlags & kEngineWalking) goto label1;
|
|
break;
|
|
|
|
case INST_SOUND: // sound
|
|
_activeZone = inst->_opBase._z;
|
|
break;
|
|
|
|
default: { // INST_SET, INST_X, INST_Y, INST_Z, INST_F
|
|
int16 _si;
|
|
if (inst->_flags & kInstUsesLiteral) {
|
|
_si = inst->_opB._value;
|
|
} else {
|
|
_si = *inst->_opB._pvalue;
|
|
}
|
|
|
|
if (inst->_flags & kInstUsesLocal) {
|
|
inst->_opA._local->_value = _si;
|
|
} else {
|
|
*inst->_opA._pvalue = _si;
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
inst = (Instruction*)inst->_node._next;
|
|
}
|
|
|
|
a->_program->_ip = (Instruction*)inst->_node._next;
|
|
|
|
label1:
|
|
if (a->_zone._flags & kFlagsCharacter)
|
|
a->_z = a->_zone.pos._position._y + a->_cnv._height;
|
|
}
|
|
|
|
sortAnimations();
|
|
modCounter++;
|
|
|
|
return;
|
|
}
|
|
|
|
void wrapLocalVar(LocalVariable *local) {
|
|
// printf("wrapLocalVar(v: %i, min: %i, max: %i)\n", local->_value, local->_min, local->_max);
|
|
|
|
if (local->_value >= local->_max)
|
|
local->_value = local->_min;
|
|
if (local->_value < local->_min)
|
|
local->_value = local->_max - 1;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void sortAnimations() {
|
|
Node v14;
|
|
memset(&v14, 0, sizeof(Node));
|
|
|
|
_yourself._z = _yourself._cnv._height + _yourself._zone._limits._top;
|
|
|
|
Animation *vC = (Animation*)_animations._next;
|
|
Node *v8;
|
|
Animation *v4;
|
|
|
|
while (vC) {
|
|
|
|
v8 = &v14;
|
|
|
|
while ((v8->_next != NULL) && (vC->_z >= ((Animation*)(v8->_next))->_z)) {
|
|
v8 = v8->_next;
|
|
}
|
|
|
|
v4 = (Animation*)vC->_zone._node._next;
|
|
|
|
addNode(v8, &vC->_zone._node);
|
|
|
|
vC = v4;
|
|
}
|
|
|
|
memcpy(&_animations, &v14, sizeof(Node));
|
|
|
|
_animations._next->_prev = &_animations;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
} // namespace Parallaction
|