scummvm/common/file.cpp
2006-04-30 23:08:37 +00:00

428 lines
10 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "common/hashmap.h"
#include "common/util.h"
#include "backends/fs/fs.h"
#ifdef MACOSX
#include "CoreFoundation/CoreFoundation.h"
#endif
namespace Common {
typedef HashMap<String, String> FilesMap;
typedef HashMap<String, int> StringIntMap;
// The following two objects could be turned into static members of class
// File. However, then we would be forced to #include hashmap in file.h
// which seems to be a high price just for a simple beautification...
static StringIntMap *_defaultDirectories;
static FilesMap *_filesMap;
static FILE *fopenNoCase(const String &filename, const String &directory, const char *mode) {
FILE *file;
String buf(directory);
uint i;
#if !defined(__GP32__) && !defined(PALMOS_MODE)
// Add a trailing slash, if necessary.
if (!buf.empty()) {
const char c = buf.lastChar();
if (c != ':' && c != '/' && c != '\\')
buf += '/';
}
#endif
// Append the filename to the path string
const int offsetToFileName = buf.size();
buf += filename;
//
// Try to open the file normally
//
file = fopen(buf.c_str(), mode);
//
// Try again, with file name converted to upper case
//
if (!file) {
for (i = offsetToFileName; i < buf.size(); ++i) {
buf[i] = toupper(buf[i]);
}
file = fopen(buf.c_str(), mode);
}
//
// Try again, with file name converted to lower case
//
if (!file) {
for (i = offsetToFileName; i < buf.size(); ++i) {
buf[i] = tolower(buf[i]);
}
file = fopen(buf.c_str(), mode);
}
//
// Try again, with file name capitalized
//
if (!file) {
i = offsetToFileName;
buf[i] = toupper(buf[i]);
file = fopen(buf.c_str(), mode);
}
#ifdef __amigaos4__
//
// Work around for possibility that someone uses AmigaOS "newlib" build with SmartFileSystem (blocksize 512 bytes), leading
// to buffer size being only 512 bytes. "Clib2" sets the buffer size to 8KB, resulting smooth movie playback. This forces the buffer
// to be enough also when using "newlib" compile on SFS.
//
if (file) {
setvbuf(file, NULL, _IOFBF, 8192);
}
#endif
return file;
}
void File::addDefaultDirectory(const String &directory) {
addDefaultDirectoryRecursive(directory, 1);
}
void File::addDefaultDirectoryRecursive(const String &directory, int level) {
if (level <= 0)
return;
if (!_defaultDirectories)
_defaultDirectories = new StringIntMap;
// Do not add directories multiple times, unless this time they are added
// with a bigger depth.
if (_defaultDirectories->contains(directory) && (*_defaultDirectories)[directory] >= level)
return;
FilesystemNode dir(directory.c_str());
// ... and abort if this isn't a directory!
if (!dir.isDirectory())
return;
(*_defaultDirectories)[directory] = level;
if (!_filesMap)
_filesMap = new FilesMap;
const FSList fslist(dir.listDir(FilesystemNode::kListAll));
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
addDefaultDirectoryRecursive(file->path(), level - 1);
} else {
String lfn = file->displayName();
lfn.toLowercase();
if (!_filesMap->contains(lfn))
(*_filesMap)[lfn] = file->path();
}
}
}
void File::resetDefaultDirectories() {
delete _defaultDirectories;
delete _filesMap;
_defaultDirectories = 0;
_filesMap = 0;
}
File::File()
: _handle(0), _ioFailed(false), _refcount(1) {
}
//#define DEBUG_FILE_REFCOUNT
File::~File() {
#ifdef DEBUG_FILE_REFCOUNT
warning("File::~File on file '%s'", _name.c_str());
#endif
close();
}
void File::incRef() {
#ifdef DEBUG_FILE_REFCOUNT
warning("File::incRef on file '%s'", _name.c_str());
#endif
_refcount++;
}
void File::decRef() {
#ifdef DEBUG_FILE_REFCOUNT
warning("File::decRef on file '%s'", _name.c_str());
#endif
if (--_refcount == 0) {
delete this;
}
}
bool File::open(const String &filename, AccessMode mode) {
assert(mode == kFileReadMode || mode == kFileWriteMode);
if (filename.empty()) {
error("File::open: No filename was specified");
}
if (_handle) {
error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str());
}
_name.clear();
clearIOFailed();
String fname(filename);
fname.toLowercase();
const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb";
if (mode == kFileWriteMode) {
_handle = fopenNoCase(filename, "", modeStr);
} else if (_filesMap && _filesMap->contains(fname)) {
fname = (*_filesMap)[fname];
debug(3, "Opening hashed: %s", fname.c_str());
_handle = fopen(fname.c_str(), modeStr);
} else if (_filesMap && _filesMap->contains(fname + ".")) {
// WORKAROUND: Bug #1458388: "SIMON1: Game Detection fails"
// sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot)
fname = (*_filesMap)[fname + "."];
debug(3, "Opening hashed: %s", fname.c_str());
_handle = fopen(fname.c_str(), modeStr);
} else {
if (_defaultDirectories) {
// Try all default directories
StringIntMap::const_iterator x(_defaultDirectories->begin());
for (; _handle == NULL && x != _defaultDirectories->end(); ++x) {
_handle = fopenNoCase(filename, x->_key, modeStr);
}
}
// Last resort: try the current directory
if (_handle == NULL)
_handle = fopenNoCase(filename, "", modeStr);
// Last last (really) resort: try looking inside the application bundle on Mac OS X for the lowercase file.
#ifdef MACOSX
if (!_handle) {
CFStringRef cfFileName = CFStringCreateWithBytes(NULL, (const UInt8 *)filename.c_str(), filename.size(), kCFStringEncodingASCII, false);
CFURLRef fileUrl = CFBundleCopyResourceURL(CFBundleGetMainBundle(), cfFileName, NULL, NULL);
if (fileUrl) {
UInt8 buf[256];
if (CFURLGetFileSystemRepresentation(fileUrl, false, (UInt8 *)buf, 256)) {
_handle = fopen((char *)buf, modeStr);
}
}
}
#endif
}
if (_handle == NULL) {
if (mode == kFileReadMode)
debug(2, "File %s not found", filename.c_str());
else
debug(2, "File %s not opened", filename.c_str());
return false;
}
_name = filename;
#ifdef DEBUG_FILE_REFCOUNT
warning("File::open on file '%s'", _name.c_str());
#endif
return true;
}
bool File::open(const FilesystemNode &node, AccessMode mode) {
assert(mode == kFileReadMode || mode == kFileWriteMode);
String filename(node.displayName());
if (_handle) {
error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str());
}
clearIOFailed();
_name.clear();
const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb";
_handle = fopen(node.path().c_str(), modeStr);
if (_handle == NULL) {
if (mode == kFileReadMode)
debug(2, "File %s not found", filename.c_str());
else
debug(2, "File %s not opened", filename.c_str());
return false;
}
_name = filename;
#ifdef DEBUG_FILE_REFCOUNT
warning("File::open on file '%s'", _name.c_str());
#endif
return true;
}
bool File::exists(const String &filename) {
// First try to find the file it via a FilesystemNode (in case an absolute
// path was passed). But we only use this to filter out directories.
FilesystemNode file(filename);
if (file.isValid() && file.isDirectory())
return false;
// Next, try to locate the file by *opening* it in read mode. This has
// multiple effects:
// 1) It takes _filesMap and _defaultDirectories into consideration -> good
// 2) It returns true if and only if File::open is possible on the file -> good
// 3) If this method is misused, it could lead to an fopen call on a directory
// -> bad!
// 4) It also checks whether we can read the file. This is not 100%
// desirable; after all, even when we can't read it, the file is present.
// Since this method is often used to check whether a file should be
// re-created, that's not nice.
//
// TODO/FIXME: We should clarify the semantics of this method, and then
// maybe should introduce several new methods:
// fileExistsAndReadable
// fileExists
// fileExistsAtPath
// dirExists
// dirExistsAtPath
// or maybe only 1-2 methods which take some params :-).
File tmp;
return tmp.open(filename, kFileReadMode);
}
void File::close() {
if (_handle)
fclose(_handle);
_handle = NULL;
_name.clear();
}
bool File::isOpen() const {
return _handle != NULL;
}
bool File::ioFailed() const {
return _ioFailed != 0;
}
void File::clearIOFailed() {
_ioFailed = false;
}
bool File::eof() const {
if (_handle == NULL) {
error("File::eof: File is not open!");
return false;
}
return feof(_handle) != 0;
}
uint32 File::pos() const {
if (_handle == NULL) {
error("File::pos: File is not open!");
return 0;
}
return ftell(_handle);
}
uint32 File::size() const {
if (_handle == NULL) {
error("File::size: File is not open!");
return 0;
}
uint32 oldPos = ftell(_handle);
fseek(_handle, 0, SEEK_END);
uint32 length = ftell(_handle);
fseek(_handle, oldPos, SEEK_SET);
return length;
}
void File::seek(int32 offs, int whence) {
if (_handle == NULL) {
error("File::seek: File is not open!");
return;
}
if (fseek(_handle, offs, whence) != 0)
clearerr(_handle);
}
uint32 File::read(void *ptr, uint32 len) {
byte *ptr2 = (byte *)ptr;
uint32 real_len;
if (_handle == NULL) {
error("File::read: File is not open!");
return 0;
}
if (len == 0)
return 0;
real_len = fread(ptr2, 1, len, _handle);
if (real_len < len) {
_ioFailed = true;
}
return real_len;
}
uint32 File::write(const void *ptr, uint32 len) {
if (_handle == NULL) {
error("File::write: File is not open!");
return 0;
}
if (len == 0)
return 0;
if ((uint32)fwrite(ptr, 1, len, _handle) != len) {
_ioFailed = true;
}
return len;
}
} // End of namespace Common