mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
1536 lines
36 KiB
C++
1536 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "common/stream.h"
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#include "common/savefile.h"
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#include "common/random.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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#include "graphics/thumbnail.h"
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#include "adl/adl.h"
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#include "adl/display_a2.h"
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#include "adl/detection.h"
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#include "adl/graphics.h"
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#include "adl/sound.h"
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namespace Adl {
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class ScriptEnv_6502 : public ScriptEnv {
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public:
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ScriptEnv_6502(const Command &cmd, byte room, byte verb, byte noun) :
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ScriptEnv(cmd, room, verb, noun),
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_remCond(cmd.numCond),
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_remAct(cmd.numAct) { }
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private:
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kOpType getOpType() const override {
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if (_remCond > 0)
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return kOpTypeCond;
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if (_remAct > 0)
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return kOpTypeAct;
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return kOpTypeDone;
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}
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void next(uint numArgs) override {
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_ip += numArgs + 1;
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if (_remCond > 0)
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--_remCond;
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else if (_remAct > 0)
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--_remAct;
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}
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byte _remCond, _remAct;
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};
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AdlEngine::~AdlEngine() {
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delete _display;
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delete _graphics;
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delete _console;
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delete _dumpFile;
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delete _inputScript;
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delete _random;
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}
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AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) :
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Engine(syst),
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_dumpFile(nullptr),
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_display(nullptr),
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_graphics(nullptr),
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_textMode(false),
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_linesPrinted(0),
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_isRestarting(false),
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_isRestoring(false),
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_isQuitting(false),
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_abortScript(false),
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_gameDescription(gd),
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_inputScript(nullptr),
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_scriptDelay(1000),
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_scriptPaused(false),
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_console(nullptr),
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_messageIds(),
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_saveVerb(0),
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_saveNoun(0),
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_restoreVerb(0),
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_restoreNoun(0),
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_canSaveNow(false),
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_canRestoreNow(false) {
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_random = new Common::RandomSource("adl");
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DebugMan.addDebugChannel(kDebugChannelScript, "Script", "Trace script execution");
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}
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bool AdlEngine::pollEvent(Common::Event &event) const {
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_console->onFrame();
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if (g_system->getEventManager()->pollEvent(event)) {
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if (event.type != Common::EVENT_KEYDOWN)
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return false;
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if (event.kbd.flags & Common::KBD_CTRL) {
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if (event.kbd.keycode == Common::KEYCODE_q) {
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quitGame();
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return false;
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}
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if (event.kbd.keycode == Common::KEYCODE_d) {
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_console->attach();
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return false;
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}
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}
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return true;
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}
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return false;
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}
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Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const {
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Common::String str;
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while (1) {
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byte b = stream.readByte();
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if (stream.eos() || stream.err())
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error("Error reading string");
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if (b == until)
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break;
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str += b;
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};
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return str;
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}
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Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const {
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stream.seek(offset);
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return readString(stream, until);
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}
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void AdlEngine::openFile(Common::File &file, const Common::String &name) const {
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if (!file.open(name))
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error("Error opening '%s'", name.c_str());
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}
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void AdlEngine::printMessage(uint idx) {
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printString(loadMessage(idx));
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}
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Common::String AdlEngine::getItemDescription(const Item &item) const {
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if (item.description > 0)
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return loadMessage(item.description);
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else
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return Common::String();
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}
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void AdlEngine::delay(uint32 ms) const {
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if (_inputScript && !_scriptPaused)
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return;
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uint32 now = g_system->getMillis();
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const uint32 end = now + ms;
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while (!shouldQuit() && now < end) {
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Common::Event event;
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pollEvent(event);
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g_system->delayMillis(end - now < 16 ? end - now : 16);
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now = g_system->getMillis();
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}
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}
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Common::String AdlEngine::inputString(byte prompt) const {
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Common::String s;
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if (prompt > 0)
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_display->printString(Common::String(prompt));
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while (1) {
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byte b = inputKey();
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if (_inputScript) {
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// If debug script is active, read input line from file
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Common::String line(getScriptLine());
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// Debug script terminated, go back to keyboard input
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if (line.empty())
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continue;
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line += '\r';
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Common::String native;
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for (uint i = 0; i < line.size(); ++i)
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native += _display->asciiToNative(line[i]);
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_display->printString(native);
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// Set pause flag to activate regular behaviour of delay and inputKey
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_scriptPaused = true;
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if (_scriptDelay > 0)
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delay(_scriptDelay);
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else
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inputKey();
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_scriptPaused = false;
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return native;
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}
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if (shouldQuit() || _isRestoring)
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return Common::String();
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if (b == 0)
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continue;
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if (b == ('\r' | 0x80)) {
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s += b;
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_display->printString(Common::String(b));
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return s;
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}
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if (b < 0xa0) {
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switch (b) {
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case Common::KEYCODE_BACKSPACE | 0x80:
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if (!s.empty()) {
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_display->moveCursorBackward();
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_display->setCharAtCursor(_display->asciiToNative(' '));
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s.deleteLastChar();
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}
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break;
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default:
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break;
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};
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} else {
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if (s.size() < 255) {
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s += b;
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_display->printString(Common::String(b));
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}
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}
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}
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}
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byte AdlEngine::inputKey(bool showCursor) const {
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byte key = 0;
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// If debug script is active, we fake a return press for the text overflow handling
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if (_inputScript && !_scriptPaused)
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return _display->asciiToNative('\r');
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if (showCursor)
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_display->showCursor(true);
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while (!shouldQuit() && !_isRestoring && key == 0) {
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Common::Event event;
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if (pollEvent(event)) {
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if (event.type != Common::EVENT_KEYDOWN)
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continue;
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switch (event.kbd.keycode) {
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case Common::KEYCODE_BACKSPACE:
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case Common::KEYCODE_RETURN:
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key = convertKey(event.kbd.keycode);
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break;
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default:
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if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80)
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key = convertKey(event.kbd.ascii);
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};
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}
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// If debug script was activated in the meantime, abort input
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if (_inputScript && !_scriptPaused)
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return _display->asciiToNative('\r');
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_display->renderText();
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g_system->delayMillis(16);
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}
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_display->showCursor(false);
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return key;
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}
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void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map, Common::StringArray &pri) const {
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uint index = 0;
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map.clear();
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pri.clear();
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while (1) {
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++index;
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byte buf[IDI_WORD_SIZE];
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if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
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error("Error reading word list");
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Common::String word((char *)buf, IDI_WORD_SIZE);
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if (!map.contains(word))
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map[word] = index;
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pri.push_back(Console::toAscii(word));
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byte synonyms = stream.readByte();
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if (stream.err() || stream.eos())
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error("Error reading word list");
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if (synonyms == 0xff)
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break;
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// WORKAROUND: Missing verb list terminator in hires3
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if (getGameType() == GAME_TYPE_HIRES3 && index == 72 && synonyms == 0)
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return;
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// WORKAROUND: Missing noun list terminator in hires3
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if (getGameType() == GAME_TYPE_HIRES3 && index == 113)
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return;
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// WORKAROUND: Missing noun list terminator in hires5 region 15
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if (getGameType() == GAME_TYPE_HIRES5 && _state.region == 15 && index == 81)
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return;
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for (uint i = 0; i < synonyms; ++i) {
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if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
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error("Error reading word list");
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word = Common::String((char *)buf, IDI_WORD_SIZE);
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if (!map.contains(word))
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map[word] = index;
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}
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}
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}
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void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) {
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commands.clear();
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while (1) {
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Command command;
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command.room = stream.readByte();
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if (command.room == 0xff)
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return;
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command.verb = stream.readByte();
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command.noun = stream.readByte();
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byte scriptSize = stream.readByte() - 6;
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command.numCond = stream.readByte();
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command.numAct = stream.readByte();
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for (uint i = 0; i < scriptSize; ++i)
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command.script.push_back(stream.readByte());
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if (stream.eos() || stream.err())
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error("Failed to read commands");
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if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) {
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_saveVerb = command.verb;
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_saveNoun = command.noun;
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}
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if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) {
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_restoreVerb = command.verb;
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_restoreNoun = command.noun;
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}
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commands.push_back(command);
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}
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}
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void AdlEngine::removeCommand(Commands &commands, uint idx) {
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Commands::iterator cmds;
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uint i = 0;
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for (cmds = commands.begin(); cmds != commands.end(); ++cmds) {
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if (i++ == idx) {
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commands.erase(cmds);
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return;
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}
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}
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error("Command %d not found", idx);
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}
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Command &AdlEngine::getCommand(Commands &commands, uint idx) {
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Commands::iterator cmds;
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uint i = 0;
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for (cmds = commands.begin(); cmds != commands.end(); ++cmds) {
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if (i++ == idx)
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return *cmds;
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}
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error("Command %d not found", idx);
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}
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void AdlEngine::checkInput(byte verb, byte noun) {
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// Try room-local command list first
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if (doOneCommand(_roomData.commands, verb, noun))
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return;
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// If no match was found, try the global list
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if (!doOneCommand(_roomCommands, verb, noun))
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printMessage(_messageIds.dontUnderstand);
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}
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bool AdlEngine::isInputValid(byte verb, byte noun, bool &is_any) {
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if (isInputValid(_roomData.commands, verb, noun, is_any))
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return true;
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return isInputValid(_roomCommands, verb, noun, is_any);
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}
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bool AdlEngine::isInputValid(const Commands &commands, byte verb, byte noun, bool &is_any) {
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Commands::const_iterator cmd;
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is_any = false;
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for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
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Common::ScopedPtr<ScriptEnv> env(createScriptEnv(*cmd, _state.room, verb, noun));
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if (matchCommand(*env)) {
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if (cmd->verb == IDI_ANY || cmd->noun == IDI_ANY)
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is_any = true;
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return true;
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}
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}
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return false;
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}
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void AdlEngine::setupOpcodeTables() {
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_condOpcodes.resize(0x0b);
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_condOpcodes[0x03] = opcode(&AdlEngine::o_isItemInRoom);
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_condOpcodes[0x05] = opcode(&AdlEngine::o_isMovesGT);
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_condOpcodes[0x06] = opcode(&AdlEngine::o_isVarEQ);
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_condOpcodes[0x09] = opcode(&AdlEngine::o_isCurPicEQ);
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_condOpcodes[0x0a] = opcode(&AdlEngine::o_isItemPicEQ);
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_actOpcodes.resize(0x1e);
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_actOpcodes[0x01] = opcode(&AdlEngine::o_varAdd);
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_actOpcodes[0x02] = opcode(&AdlEngine::o_varSub);
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_actOpcodes[0x03] = opcode(&AdlEngine::o_varSet);
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_actOpcodes[0x04] = opcode(&AdlEngine::o_listInv);
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_actOpcodes[0x05] = opcode(&AdlEngine::o_moveItem);
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_actOpcodes[0x06] = opcode(&AdlEngine::o_setRoom);
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_actOpcodes[0x07] = opcode(&AdlEngine::o_setCurPic);
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_actOpcodes[0x08] = opcode(&AdlEngine::o_setPic);
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_actOpcodes[0x09] = opcode(&AdlEngine::o_printMsg);
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_actOpcodes[0x0a] = opcode(&AdlEngine::o_setLight);
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_actOpcodes[0x0b] = opcode(&AdlEngine::o_setDark);
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_actOpcodes[0x0d] = opcode(&AdlEngine::o_quit);
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_actOpcodes[0x0f] = opcode(&AdlEngine::o_save);
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_actOpcodes[0x10] = opcode(&AdlEngine::o_restore);
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_actOpcodes[0x11] = opcode(&AdlEngine::o_restart);
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_actOpcodes[0x12] = opcode(&AdlEngine::o_placeItem);
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_actOpcodes[0x13] = opcode(&AdlEngine::o_setItemPic);
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_actOpcodes[0x14] = opcode(&AdlEngine::o_resetPic);
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_actOpcodes[0x15] = opcode(&AdlEngine::o_goNorth);
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_actOpcodes[0x16] = opcode(&AdlEngine::o_goSouth);
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_actOpcodes[0x17] = opcode(&AdlEngine::o_goEast);
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_actOpcodes[0x18] = opcode(&AdlEngine::o_goWest);
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_actOpcodes[0x19] = opcode(&AdlEngine::o_goUp);
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_actOpcodes[0x1a] = opcode(&AdlEngine::o_goDown);
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_actOpcodes[0x1b] = opcode(&AdlEngine::o_takeItem);
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_actOpcodes[0x1c] = opcode(&AdlEngine::o_dropItem);
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_actOpcodes[0x1d] = opcode(&AdlEngine::o_setRoomPic);
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}
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void AdlEngine::initState() {
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_state = State();
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initGameState();
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}
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void AdlEngine::switchRoom(byte roomNr) {
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getCurRoom().curPicture = getCurRoom().picture;
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_state.room = roomNr;
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}
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byte AdlEngine::roomArg(byte room) const {
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return room;
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}
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void AdlEngine::loadDroppedItemOffsets(Common::ReadStream &stream, byte count) {
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for (uint i = 0; i < count; ++i) {
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Common::Point p;
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p.x = stream.readByte();
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p.y = stream.readByte();
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_itemOffsets.push_back(p);
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}
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}
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void AdlEngine::drawPic(byte pic, Common::Point pos) const {
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if (_roomData.pictures.contains(pic))
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_graphics->drawPic(*_roomData.pictures[pic]->createReadStream(), pos);
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else if (_pictures.contains(pic))
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_graphics->drawPic(*_pictures[pic]->createReadStream(), pos);
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else
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error("Picture %d not found", pic);
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}
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void AdlEngine::bell(uint count) const {
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Tones tones;
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for (uint i = 0; i < count - 1; ++i) {
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tones.push_back(Tone(940.0, 100.0));
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tones.push_back(Tone(0.0, 12.0));
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}
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tones.push_back(Tone(940.0, 100.0));
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playTones(tones, false);
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}
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bool AdlEngine::playTones(const Tones &tones, bool isMusic, bool allowSkip) const {
|
|
if (_inputScript && !_scriptPaused)
|
|
return false;
|
|
|
|
Audio::SoundHandle handle;
|
|
Audio::AudioStream *stream = new Sound(tones);
|
|
|
|
g_system->getMixer()->playStream((isMusic ? Audio::Mixer::kMusicSoundType : Audio::Mixer::kSFXSoundType), &handle, stream, -1, 25);
|
|
|
|
while (!g_engine->shouldQuit() && g_system->getMixer()->isSoundHandleActive(handle)) {
|
|
Common::Event event;
|
|
pollEvent(event);
|
|
|
|
if (allowSkip && event.type == Common::EVENT_KEYDOWN) {
|
|
// FIXME: Preserve this event
|
|
g_system->getMixer()->stopHandle(handle);
|
|
return true;
|
|
}
|
|
|
|
g_system->delayMillis(16);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const Region &AdlEngine::getRegion(uint i) const {
|
|
if (i < 1 || i > _state.regions.size())
|
|
error("Region %i out of range [1, %i]", i, _state.regions.size());
|
|
|
|
return _state.regions[i - 1];
|
|
}
|
|
|
|
Region &AdlEngine::getRegion(uint i) {
|
|
if (i < 1 || i > _state.regions.size())
|
|
error("Region %i out of range [1, %i]", i, _state.regions.size());
|
|
|
|
return _state.regions[i - 1];
|
|
}
|
|
|
|
const Room &AdlEngine::getRoom(uint i) const {
|
|
if (i < 1 || i > _state.rooms.size())
|
|
error("Room %i out of range [1, %i]", i, _state.rooms.size());
|
|
|
|
return _state.rooms[i - 1];
|
|
}
|
|
|
|
Room &AdlEngine::getRoom(uint i) {
|
|
if (i < 1 || i > _state.rooms.size())
|
|
error("Room %i out of range [1, %i]", i, _state.rooms.size());
|
|
|
|
return _state.rooms[i - 1];
|
|
}
|
|
|
|
const Region &AdlEngine::getCurRegion() const {
|
|
return getRegion(_state.region);
|
|
}
|
|
|
|
Region &AdlEngine::getCurRegion() {
|
|
return getRegion(_state.region);
|
|
}
|
|
|
|
const Room &AdlEngine::getCurRoom() const {
|
|
return getRoom(_state.room);
|
|
}
|
|
|
|
Room &AdlEngine::getCurRoom() {
|
|
return getRoom(_state.room);
|
|
}
|
|
|
|
const Item &AdlEngine::getItem(uint i) const {
|
|
Common::List<Item>::const_iterator item;
|
|
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item)
|
|
if (item->id == i)
|
|
return *item;
|
|
|
|
error("Item %i not found", i);
|
|
}
|
|
|
|
Item &AdlEngine::getItem(uint i) {
|
|
Common::List<Item>::iterator item;
|
|
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item)
|
|
if (item->id == i)
|
|
return *item;
|
|
|
|
error("Item %i not found", i);
|
|
}
|
|
|
|
byte AdlEngine::getVar(uint i) const {
|
|
if (i >= _state.vars.size())
|
|
error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
|
|
|
|
return _state.vars[i];
|
|
}
|
|
|
|
void AdlEngine::setVar(uint i, byte value) {
|
|
if (i >= _state.vars.size())
|
|
error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
|
|
|
|
_state.vars[i] = value;
|
|
}
|
|
|
|
void AdlEngine::takeItem(byte noun) {
|
|
Common::List<Item>::iterator item;
|
|
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
|
|
if (item->noun == noun && item->room == _state.room && item->region == _state.region) {
|
|
if (item->state == IDI_ITEM_DOESNT_MOVE) {
|
|
printMessage(_messageIds.itemDoesntMove);
|
|
return;
|
|
}
|
|
|
|
if (item->state == IDI_ITEM_DROPPED) {
|
|
item->room = IDI_ANY;
|
|
return;
|
|
}
|
|
|
|
Common::Array<byte>::const_iterator pic;
|
|
for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
|
|
if (*pic == getCurRoom().curPicture) {
|
|
item->room = IDI_ANY;
|
|
item->state = IDI_ITEM_DROPPED;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
printMessage(_messageIds.itemNotHere);
|
|
}
|
|
|
|
void AdlEngine::dropItem(byte noun) {
|
|
Common::List<Item>::iterator item;
|
|
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
|
|
if (item->noun == noun && item->room == IDI_ANY) {
|
|
item->room = _state.room;
|
|
item->region = _state.region;
|
|
item->state = IDI_ITEM_DROPPED;
|
|
return;
|
|
}
|
|
}
|
|
|
|
printMessage(_messageIds.dontUnderstand);
|
|
}
|
|
|
|
void AdlEngine::gameLoop() {
|
|
uint verb = 0, noun = 0;
|
|
_isRestarting = false;
|
|
|
|
// When restoring from the launcher, we don't read
|
|
// input on the first iteration. This is needed to
|
|
// ensure that restoring from the launcher and
|
|
// restoring in-game brings us to the same game state.
|
|
// (Also see comment below.)
|
|
if (!_isRestoring) {
|
|
showRoom();
|
|
|
|
if (_isRestarting)
|
|
return;
|
|
|
|
_canSaveNow = _canRestoreNow = true;
|
|
getInput(verb, noun);
|
|
_canSaveNow = _canRestoreNow = false;
|
|
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
_linesPrinted = 0;
|
|
|
|
// If we just restored from the GMM, we skip this command
|
|
// set, as no command has been input by the user
|
|
if (!_isRestoring)
|
|
checkInput(verb, noun);
|
|
}
|
|
|
|
if (_isRestoring) {
|
|
// We restored from the GMM or launcher. As restoring
|
|
// with "RESTORE GAME" does not end command processing,
|
|
// we don't break it off here either. This essentially
|
|
// means that restoring a game will always run through
|
|
// the global commands and increase the move counter
|
|
// before the first user input.
|
|
_display->printAsciiString("\r");
|
|
_isRestoring = false;
|
|
verb = _restoreVerb;
|
|
noun = _restoreNoun;
|
|
}
|
|
|
|
// Restarting does end command processing
|
|
if (_isRestarting)
|
|
return;
|
|
|
|
doAllCommands(_globalCommands, verb, noun);
|
|
|
|
if (_isRestarting)
|
|
return;
|
|
|
|
advanceClock();
|
|
_state.moves++;
|
|
}
|
|
|
|
Common::Error AdlEngine::run() {
|
|
_display = Display_A2_create();
|
|
if (!_display)
|
|
return Common::kUnsupportedColorMode;
|
|
|
|
_console = new Console(this);
|
|
_display->init();
|
|
|
|
setupOpcodeTables();
|
|
|
|
init();
|
|
|
|
int saveSlot = ConfMan.getInt("save_slot");
|
|
if (saveSlot >= 0) {
|
|
if (loadGameState(saveSlot).getCode() != Common::kNoError)
|
|
error("Failed to load save game from slot %i", saveSlot);
|
|
_display->moveCursorTo(Common::Point(0, 23));
|
|
_isRestoring = true;
|
|
} else {
|
|
runIntro();
|
|
initState();
|
|
_display->printAsciiString(_strings.lineFeeds);
|
|
}
|
|
|
|
_display->setMode(Display::kModeMixed);
|
|
|
|
while (!(_isQuitting || shouldQuit()))
|
|
gameLoop();
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool AdlEngine::hasFeature(EngineFeature f) const {
|
|
switch (f) {
|
|
case kSupportsLoadingDuringRuntime:
|
|
case kSupportsSavingDuringRuntime:
|
|
case kSupportsRTL:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Common::String AdlEngine::getScriptLine() const {
|
|
Common::String line;
|
|
|
|
do {
|
|
line = _inputScript->readLine();
|
|
|
|
if (_inputScript->eos() || _inputScript->err()) {
|
|
stopScript();
|
|
return Common::String();
|
|
}
|
|
|
|
line.trim();
|
|
} while (line.size() == 0 || line.firstChar() == ';');
|
|
|
|
return line;
|
|
}
|
|
|
|
void AdlEngine::runScript(const char *filename) const {
|
|
// Debug functionality to read input from a text file
|
|
_inputScript = new Common::File;
|
|
if (!_inputScript->open(filename)) {
|
|
stopScript();
|
|
return;
|
|
}
|
|
|
|
Common::String line(getScriptLine());
|
|
|
|
if (!line.empty()) {
|
|
// Read random seed
|
|
_random->setSeed((uint32)line.asUint64());
|
|
}
|
|
}
|
|
|
|
void AdlEngine::stopScript() const {
|
|
delete _inputScript;
|
|
_inputScript = nullptr;
|
|
}
|
|
|
|
void AdlEngine::loadState(Common::ReadStream &stream) {
|
|
_state.room = stream.readByte();
|
|
_state.moves = stream.readByte();
|
|
_state.isDark = stream.readByte();
|
|
_state.time.hours = stream.readByte();
|
|
_state.time.minutes = stream.readByte();
|
|
|
|
uint32 size = stream.readUint32BE();
|
|
if (size != _state.rooms.size())
|
|
error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
|
|
|
|
for (uint i = 0; i < size; ++i) {
|
|
_state.rooms[i].picture = stream.readByte();
|
|
_state.rooms[i].curPicture = stream.readByte();
|
|
_state.rooms[i].isFirstTime = stream.readByte();
|
|
}
|
|
|
|
// NOTE: _state.curPicture is part of the save state in the original engine. We
|
|
// reconstruct it instead. This is believed to be safe for at least hires 0-2, but
|
|
// this may need to be re-evaluated for later games.
|
|
_state.curPicture = getCurRoom().curPicture;
|
|
|
|
size = stream.readUint32BE();
|
|
if (size != _state.items.size())
|
|
error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
|
|
|
|
Common::List<Item>::iterator item;
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
|
|
item->room = stream.readByte();
|
|
item->picture = stream.readByte();
|
|
item->position.x = stream.readByte();
|
|
item->position.y = stream.readByte();
|
|
item->state = stream.readByte();
|
|
}
|
|
|
|
size = stream.readUint32BE();
|
|
if (size != _state.vars.size())
|
|
error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
|
|
|
|
for (uint i = 0; i < size; ++i)
|
|
_state.vars[i] = stream.readByte();
|
|
}
|
|
|
|
Common::Error AdlEngine::loadGameState(int slot) {
|
|
Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
|
|
Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
|
|
|
|
if (!inFile) {
|
|
warning("Failed to open file '%s'", fileName.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
|
|
warning("No header found in '%s'", fileName.c_str());
|
|
delete inFile;
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
byte saveVersion = inFile->readByte();
|
|
if (saveVersion != SAVEGAME_VERSION) {
|
|
warning("Save game version %i not supported", saveVersion);
|
|
delete inFile;
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
// Skip description
|
|
inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR);
|
|
// Skip save time
|
|
inFile->seek(6, SEEK_CUR);
|
|
|
|
uint32 playTime = inFile->readUint32BE();
|
|
|
|
Graphics::skipThumbnail(*inFile);
|
|
|
|
initState();
|
|
loadState(*inFile);
|
|
|
|
if (inFile->err() || inFile->eos())
|
|
error("Failed to load game '%s'", fileName.c_str());
|
|
|
|
delete inFile;
|
|
|
|
setTotalPlayTime(playTime);
|
|
|
|
_isRestoring = true;
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool AdlEngine::canLoadGameStateCurrently() {
|
|
return _canRestoreNow;
|
|
}
|
|
|
|
void AdlEngine::saveState(Common::WriteStream &stream) {
|
|
stream.writeByte(_state.room);
|
|
stream.writeByte(_state.moves);
|
|
stream.writeByte(_state.isDark);
|
|
stream.writeByte(_state.time.hours);
|
|
stream.writeByte(_state.time.minutes);
|
|
|
|
stream.writeUint32BE(_state.rooms.size());
|
|
for (uint i = 0; i < _state.rooms.size(); ++i) {
|
|
stream.writeByte(_state.rooms[i].picture);
|
|
stream.writeByte(_state.rooms[i].curPicture);
|
|
stream.writeByte(_state.rooms[i].isFirstTime);
|
|
}
|
|
|
|
stream.writeUint32BE(_state.items.size());
|
|
Common::List<Item>::const_iterator item;
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
|
|
stream.writeByte(item->room);
|
|
stream.writeByte(item->picture);
|
|
stream.writeByte(item->position.x);
|
|
stream.writeByte(item->position.y);
|
|
stream.writeByte(item->state);
|
|
}
|
|
|
|
stream.writeUint32BE(_state.vars.size());
|
|
for (uint i = 0; i < _state.vars.size(); ++i)
|
|
stream.writeByte(_state.vars[i]);
|
|
}
|
|
|
|
Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
|
|
Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
|
|
Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
|
|
|
|
if (!outFile) {
|
|
warning("Failed to open file '%s'", fileName.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':'));
|
|
outFile->writeByte(SAVEGAME_VERSION);
|
|
|
|
char name[SAVEGAME_NAME_LEN] = { };
|
|
|
|
if (!desc.empty())
|
|
strncpy(name, desc.c_str(), sizeof(name) - 1);
|
|
else {
|
|
Common::String defaultName("Save ");
|
|
defaultName += 'A' + slot;
|
|
strncpy(name, defaultName.c_str(), sizeof(name) - 1);
|
|
}
|
|
|
|
outFile->write(name, sizeof(name));
|
|
|
|
TimeDate t;
|
|
g_system->getTimeAndDate(t);
|
|
|
|
outFile->writeUint16BE(t.tm_year);
|
|
outFile->writeByte(t.tm_mon);
|
|
outFile->writeByte(t.tm_mday);
|
|
outFile->writeByte(t.tm_hour);
|
|
outFile->writeByte(t.tm_min);
|
|
|
|
uint32 playTime = getTotalPlayTime();
|
|
outFile->writeUint32BE(playTime);
|
|
|
|
Graphics::saveThumbnail(*outFile);
|
|
saveState(*outFile);
|
|
outFile->finalize();
|
|
|
|
if (outFile->err()) {
|
|
delete outFile;
|
|
warning("Failed to save game '%s'", fileName.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
delete outFile;
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool AdlEngine::canSaveGameStateCurrently() {
|
|
if (!_canSaveNow)
|
|
return false;
|
|
|
|
Commands::const_iterator cmd;
|
|
|
|
// Here we check whether or not the game currently accepts the command
|
|
// "SAVE GAME". This prevents saving via the GMM in situations where
|
|
// it wouldn't otherwise be possible to do so.
|
|
for (cmd = _roomData.commands.begin(); cmd != _roomData.commands.end(); ++cmd) {
|
|
Common::ScopedPtr<ScriptEnv> env(createScriptEnv(*cmd, _state.room, _saveVerb, _saveNoun));
|
|
if (matchCommand(*env))
|
|
return env->op() == IDO_ACT_SAVE;
|
|
}
|
|
|
|
for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) {
|
|
Common::ScopedPtr<ScriptEnv> env(createScriptEnv(*cmd, _state.room, _saveVerb, _saveNoun));
|
|
if (matchCommand(*env))
|
|
return env->op() == IDO_ACT_SAVE;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
byte AdlEngine::convertKey(uint16 ascii) const {
|
|
ascii = toupper(ascii);
|
|
|
|
if (ascii >= 0x80)
|
|
return 0;
|
|
|
|
ascii |= 0x80;
|
|
|
|
if (ascii >= 0x80 && ascii <= 0xe0)
|
|
return ascii;
|
|
|
|
return 0;
|
|
}
|
|
|
|
Common::String AdlEngine::getLine() {
|
|
while (1) {
|
|
Common::String line = inputString(_display->asciiToNative('?'));
|
|
|
|
if (shouldQuit() || _isRestoring)
|
|
return Common::String();
|
|
|
|
if ((byte)line[0] == ('\r' | 0x80)) {
|
|
_textMode = !_textMode;
|
|
_display->setMode(_textMode ? Display::kModeText : Display::kModeMixed);
|
|
continue;
|
|
}
|
|
|
|
// Remove the return
|
|
line.deleteLastChar();
|
|
return line;
|
|
}
|
|
}
|
|
|
|
Common::String AdlEngine::getWord(const Common::String &line, uint &index) const {
|
|
Common::String str;
|
|
const char spaceChar = _display->asciiToNative(' ');
|
|
|
|
for (uint i = 0; i < 8; ++i)
|
|
str += spaceChar;
|
|
|
|
int copied = 0;
|
|
|
|
// Skip initial whitespace
|
|
while (1) {
|
|
if (index == line.size())
|
|
return str;
|
|
if (line[index] != spaceChar)
|
|
break;
|
|
++index;
|
|
}
|
|
|
|
// Copy up to 8 characters
|
|
while (1) {
|
|
if (copied < 8)
|
|
str.setChar(line[index], copied++);
|
|
|
|
index++;
|
|
|
|
if (index == line.size() || line[index] == spaceChar)
|
|
return str;
|
|
}
|
|
}
|
|
|
|
Common::String AdlEngine::formatVerbError(const Common::String &verb) const {
|
|
Common::String err = _strings.verbError;
|
|
for (uint i = 0; i < verb.size(); ++i)
|
|
err.setChar(verb[i], i + 19);
|
|
return err;
|
|
}
|
|
|
|
Common::String AdlEngine::formatNounError(const Common::String &verb, const Common::String &noun) const {
|
|
Common::String err = _strings.nounError;
|
|
for (uint i = 0; i < verb.size(); ++i)
|
|
err.setChar(verb[i], i + 19);
|
|
for (uint i = 0; i < noun.size(); ++i)
|
|
err.setChar(noun[i], i + 30);
|
|
return err;
|
|
}
|
|
|
|
void AdlEngine::getInput(uint &verb, uint &noun) {
|
|
while (1) {
|
|
_display->printString(_strings.enterCommand);
|
|
Common::String line = getLine();
|
|
|
|
if (shouldQuit() || _isRestoring)
|
|
return;
|
|
|
|
uint index = 0;
|
|
Common::String verbString = getWord(line, index);
|
|
|
|
if (!_verbs.contains(verbString)) {
|
|
_display->printString(formatVerbError(verbString));
|
|
continue;
|
|
}
|
|
|
|
verb = _verbs[verbString];
|
|
|
|
Common::String nounString = getWord(line, index);
|
|
|
|
if (!_nouns.contains(nounString)) {
|
|
_display->printString(formatNounError(verbString, nounString));
|
|
continue;
|
|
}
|
|
|
|
noun = _nouns[nounString];
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool AdlEngine::op_debug(const char *fmt, ...) const {
|
|
if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) {
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
Common::String output = Common::String::vformat(fmt, va);
|
|
va_end(va);
|
|
|
|
output += '\n';
|
|
if (_dumpFile) {
|
|
_dumpFile->write(output.c_str(), output.size());
|
|
return true;
|
|
} else
|
|
debugN("%s", output.c_str());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int AdlEngine::o_isItemInRoom(ScriptEnv &e) {
|
|
OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
|
|
|
|
if (getItem(e.arg(1)).room == roomArg(e.arg(2)))
|
|
return 2;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_isMovesGT(ScriptEnv &e) {
|
|
OP_DEBUG_1("\t&& MOVES > %d", e.arg(1));
|
|
|
|
if (_state.moves > e.arg(1))
|
|
return 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_isVarEQ(ScriptEnv &e) {
|
|
OP_DEBUG_2("\t&& VARS[%d] == %d", e.arg(1), e.arg(2));
|
|
|
|
if (getVar(e.arg(1)) == e.arg(2))
|
|
return 2;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_isCurPicEQ(ScriptEnv &e) {
|
|
OP_DEBUG_1("\t&& GET_CURPIC() == %d", e.arg(1));
|
|
|
|
if (_state.curPicture == e.arg(1))
|
|
return 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_isItemPicEQ(ScriptEnv &e) {
|
|
OP_DEBUG_2("\t&& GET_ITEM_PIC(%s) == %d", itemStr(e.arg(1)).c_str(), e.arg(2));
|
|
|
|
if (getItem(e.arg(1)).picture == e.arg(2))
|
|
return 2;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_varAdd(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tVARS[%d] += %d", e.arg(2), e.arg(1));
|
|
|
|
setVar(e.arg(2), getVar(e.arg(2)) + e.arg(1));
|
|
return 2;
|
|
}
|
|
|
|
int AdlEngine::o_varSub(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tVARS[%d] -= %d", e.arg(2), e.arg(1));
|
|
|
|
setVar(e.arg(2), getVar(e.arg(2)) - e.arg(1));
|
|
return 2;
|
|
}
|
|
|
|
int AdlEngine::o_varSet(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tVARS[%d] = %d", e.arg(1), e.arg(2));
|
|
|
|
setVar(e.arg(1), e.arg(2));
|
|
return 2;
|
|
}
|
|
|
|
int AdlEngine::o_listInv(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tLIST_INVENTORY()");
|
|
|
|
Common::List<Item>::const_iterator item;
|
|
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item)
|
|
if (item->room == IDI_ANY)
|
|
printString(getItemDescription(*item));
|
|
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_moveItem(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tSET_ITEM_ROOM(%s, %s)", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
|
|
|
|
getItem(e.arg(1)).room = e.arg(2);
|
|
return 2;
|
|
}
|
|
|
|
int AdlEngine::o_setRoom(ScriptEnv &e) {
|
|
OP_DEBUG_1("\tROOM = %d", e.arg(1));
|
|
|
|
switchRoom(e.arg(1));
|
|
return 1;
|
|
}
|
|
|
|
int AdlEngine::o_setCurPic(ScriptEnv &e) {
|
|
OP_DEBUG_1("\tSET_CURPIC(%d)", e.arg(1));
|
|
|
|
getCurRoom().curPicture = e.arg(1);
|
|
return 1;
|
|
}
|
|
|
|
int AdlEngine::o_setPic(ScriptEnv &e) {
|
|
OP_DEBUG_1("\tSET_PIC(%d)", e.arg(1));
|
|
|
|
getCurRoom().picture = getCurRoom().curPicture = e.arg(1);
|
|
return 1;
|
|
}
|
|
|
|
int AdlEngine::o_printMsg(ScriptEnv &e) {
|
|
OP_DEBUG_1("\tPRINT(%s)", msgStr(e.arg(1)).c_str());
|
|
|
|
printMessage(e.arg(1));
|
|
return 1;
|
|
}
|
|
|
|
int AdlEngine::o_setLight(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tLIGHT()");
|
|
|
|
_state.isDark = false;
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_setDark(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tDARK()");
|
|
|
|
_state.isDark = true;
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_save(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tSAVE_GAME()");
|
|
|
|
saveGameState(0, "");
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_restore(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tRESTORE_GAME()");
|
|
|
|
loadGameState(0);
|
|
_isRestoring = false;
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_restart(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tRESTART_GAME()");
|
|
|
|
_display->printString(_strings.playAgain);
|
|
Common::String input = inputString();
|
|
|
|
if (input.size() == 0 || input[0] != _display->asciiToNative('N')) {
|
|
_isRestarting = true;
|
|
_graphics->clearScreen();
|
|
_display->renderGraphics();
|
|
_display->printString(_strings.pressReturn);
|
|
initState();
|
|
_display->printAsciiString(_strings.lineFeeds);
|
|
return -1;
|
|
}
|
|
|
|
return o_quit(e);
|
|
}
|
|
|
|
int AdlEngine::o_quit(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tQUIT_GAME()");
|
|
|
|
printMessage(_messageIds.thanksForPlaying);
|
|
// Wait for a key here to ensure that the user gets a chance
|
|
// to read the thank-you message
|
|
_display->printAsciiString("PRESS ANY KEY TO QUIT");
|
|
inputKey();
|
|
|
|
// We use _isRestarting to abort the current game loop iteration
|
|
_isQuitting = _isRestarting = true;
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_placeItem(ScriptEnv &e) {
|
|
OP_DEBUG_4("\tPLACE_ITEM(%s, %s, (%d, %d))", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str(), e.arg(3), e.arg(4));
|
|
|
|
Item &item = getItem(e.arg(1));
|
|
|
|
item.room = roomArg(e.arg(2));
|
|
item.position.x = e.arg(3);
|
|
item.position.y = e.arg(4);
|
|
return 4;
|
|
}
|
|
|
|
int AdlEngine::o_setItemPic(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tSET_ITEM_PIC(%s, %d)", itemStr(e.arg(2)).c_str(), e.arg(1));
|
|
|
|
getItem(e.arg(2)).picture = e.arg(1);
|
|
return 2;
|
|
}
|
|
|
|
int AdlEngine::o_resetPic(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tRESET_PIC()");
|
|
|
|
getCurRoom().curPicture = getCurRoom().picture;
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::goDirection(ScriptEnv &e, Direction dir) {
|
|
OP_DEBUG_0((Common::String("\tGO_") + dirStr(dir) + "()").c_str());
|
|
|
|
byte room = getCurRoom().connections[dir];
|
|
|
|
if (room == 0) {
|
|
printMessage(_messageIds.cantGoThere);
|
|
return -1;
|
|
}
|
|
|
|
switchRoom(room);
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine::o_takeItem(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tTAKE_ITEM()");
|
|
|
|
takeItem(e.getNoun());
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_dropItem(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tDROP_ITEM()");
|
|
|
|
dropItem(e.getNoun());
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine::o_setRoomPic(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tSET_ROOM_PIC(%d, %d)", e.arg(1), e.arg(2));
|
|
|
|
getRoom(e.arg(1)).picture = getRoom(e.arg(1)).curPicture = e.arg(2);
|
|
return 2;
|
|
}
|
|
|
|
bool AdlEngine::matchCommand(ScriptEnv &env) const {
|
|
if (!env.isMatch() && !_dumpFile)
|
|
return false;
|
|
|
|
if (DebugMan.isDebugChannelEnabled(kDebugChannelScript)) {
|
|
(void)op_debug("IF\n\tROOM == %s", roomStr(env.getCommand().room).c_str());
|
|
(void)op_debug("\t&& SAID(%s, %s)", verbStr(env.getCommand().verb).c_str(), nounStr(env.getCommand().noun).c_str());
|
|
}
|
|
|
|
while (env.getOpType() == ScriptEnv::kOpTypeCond) {
|
|
byte op = env.op();
|
|
|
|
if (op >= _condOpcodes.size() || !_condOpcodes[op] || !_condOpcodes[op]->isValid())
|
|
error("Unimplemented condition opcode %02x", op);
|
|
|
|
int numArgs = (*_condOpcodes[op])(env);
|
|
|
|
if (numArgs < 0) {
|
|
if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
|
|
(void)op_debug("FAIL\n");
|
|
return false;
|
|
}
|
|
|
|
env.next(numArgs);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AdlEngine::doActions(ScriptEnv &env) {
|
|
if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
|
|
(void)op_debug("THEN");
|
|
|
|
while (env.getOpType() == ScriptEnv::kOpTypeAct) {
|
|
byte op = env.op();
|
|
|
|
if (op >= _actOpcodes.size() || !_actOpcodes[op] || !_actOpcodes[op]->isValid())
|
|
error("Unimplemented action opcode %02x", op);
|
|
|
|
int numArgs = (*_actOpcodes[op])(env);
|
|
|
|
if (numArgs < 0) {
|
|
if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
|
|
(void)op_debug("ABORT\n");
|
|
return;
|
|
}
|
|
|
|
env.next(numArgs);
|
|
}
|
|
|
|
if (DebugMan.isDebugChannelEnabled(kDebugChannelScript))
|
|
(void)op_debug("END\n");
|
|
}
|
|
|
|
bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) {
|
|
Commands::const_iterator cmd;
|
|
|
|
for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
|
|
Common::ScopedPtr<ScriptEnv> env(createScriptEnv(*cmd, _state.room, verb, noun));
|
|
if (matchCommand(*env)) {
|
|
doActions(*env);
|
|
return true;
|
|
}
|
|
|
|
if (_abortScript) {
|
|
_abortScript = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) {
|
|
Commands::const_iterator cmd;
|
|
|
|
for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
|
|
Common::ScopedPtr<ScriptEnv> env(createScriptEnv(*cmd, _state.room, verb, noun));
|
|
if (matchCommand(*env)) {
|
|
doActions(*env);
|
|
// The original long jumps on restart, so we need to abort here
|
|
if (_isRestarting)
|
|
return;
|
|
}
|
|
|
|
if (_abortScript) {
|
|
_abortScript = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ScriptEnv *AdlEngine::createScriptEnv(const Command &cmd, byte room, byte verb, byte noun) {
|
|
return new ScriptEnv_6502(cmd, room, verb, noun);
|
|
}
|
|
|
|
Common::String AdlEngine::toAscii(const Common::String &str) {
|
|
Common::String ascii = Console::toAscii(str);
|
|
if (ascii.lastChar() == '\r')
|
|
ascii.deleteLastChar();
|
|
// FIXME: remove '\r's inside string?
|
|
return ascii;
|
|
}
|
|
|
|
Common::String AdlEngine::itemStr(uint i) const {
|
|
const Item &item(getItem(i));
|
|
|
|
Common::String name = Common::String::format("%d", i);
|
|
if (item.noun > 0) {
|
|
name += "/";
|
|
name += _priNouns[item.noun - 1];
|
|
}
|
|
Common::String desc = getItemDescription(item);
|
|
if (!desc.empty()) {
|
|
name += "/";
|
|
name += toAscii(desc);
|
|
}
|
|
return name;
|
|
}
|
|
|
|
Common::String AdlEngine::itemRoomStr(uint i) const {
|
|
switch (i) {
|
|
case IDI_ANY:
|
|
return "CARRYING";
|
|
case IDI_VOID_ROOM:
|
|
return "GONE";
|
|
case IDI_CUR_ROOM:
|
|
return "HERE";
|
|
default:
|
|
return Common::String::format("%d", i);
|
|
}
|
|
}
|
|
|
|
Common::String AdlEngine::roomStr(uint i) const {
|
|
if (i == IDI_ANY)
|
|
return "*";
|
|
else
|
|
return Common::String::format("%d", i);
|
|
}
|
|
|
|
Common::String AdlEngine::verbStr(uint i) const {
|
|
if (i == IDI_ANY)
|
|
return "*";
|
|
else
|
|
return Common::String::format("%d/%s", i, (i - 1 < _priVerbs.size() ? _priVerbs[i - 1].c_str() : "<INVALID>"));
|
|
}
|
|
|
|
Common::String AdlEngine::nounStr(uint i) const {
|
|
if (i == IDI_ANY)
|
|
return "*";
|
|
else
|
|
return Common::String::format("%d/%s", i, (i - 1 < _priNouns.size() ? _priNouns[i - 1].c_str() : "<INVALID>"));
|
|
}
|
|
|
|
Common::String AdlEngine::msgStr(uint i) const {
|
|
return Common::String::format("%d/%s", i, toAscii(loadMessage(i)).c_str());
|
|
}
|
|
|
|
Common::String AdlEngine::dirStr(Direction dir) const {
|
|
static const char *dirs[] = { "NORTH", "SOUTH", "EAST", "WEST", "UP", "DOWN" };
|
|
return dirs[dir];
|
|
}
|
|
|
|
} // End of namespace Adl
|