mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
166 lines
4.3 KiB
C++
166 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/random.h"
|
|
#include "common/error.h"
|
|
|
|
#include "adl/adl_v5.h"
|
|
#include "adl/display.h"
|
|
#include "adl/graphics.h"
|
|
|
|
namespace Adl {
|
|
|
|
AdlEngine_v5::AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd) :
|
|
AdlEngine_v4(syst, gd) {
|
|
}
|
|
|
|
void AdlEngine_v5::initRoomState(RoomState &roomState) const {
|
|
roomState.picture = 0xff;
|
|
roomState.isFirstTime = 0xff;
|
|
}
|
|
|
|
byte AdlEngine_v5::restoreRoomState(byte room) {
|
|
const RoomState &backup = getCurRegion().rooms[room - 1];
|
|
|
|
if (backup.isFirstTime != 0xff) {
|
|
getRoom(room).curPicture = getRoom(room).picture = backup.picture;
|
|
|
|
// CHECKME: Why doesn't this just copy the flag unconditionally?
|
|
if (backup.isFirstTime != 1) {
|
|
getRoom(room).isFirstTime = false;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return backup.isFirstTime;
|
|
}
|
|
|
|
AdlEngine_v5::RegionChunkType AdlEngine_v5::getRegionChunkType(const uint16 addr) const {
|
|
switch (addr) {
|
|
case 0x7b00:
|
|
return kRegionChunkGlobalCmds;
|
|
case 0x9500:
|
|
return kRegionChunkRoomCmds;
|
|
default:
|
|
return AdlEngine_v4::getRegionChunkType(addr);
|
|
}
|
|
}
|
|
|
|
void AdlEngine_v5::setupOpcodeTables() {
|
|
AdlEngine_v4::setupOpcodeTables();
|
|
|
|
_condOpcodes[0x0a] = opcode(&AdlEngine_v5::o_abortScript);
|
|
|
|
_actOpcodes[0x0a] = opcode(&AdlEngine_v5::o_dummy);
|
|
_actOpcodes[0x0b] = opcode(&AdlEngine_v5::o_setTextMode);
|
|
_actOpcodes[0x0e] = opcode(&AdlEngine_v5::o_dummy);
|
|
_actOpcodes[0x13] = opcode(&AdlEngine_v5::o_dummy);
|
|
}
|
|
|
|
int AdlEngine_v5::o_isNounNotInRoom(ScriptEnv &e) {
|
|
OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str());
|
|
|
|
Common::List<Item>::const_iterator item;
|
|
|
|
setVar(24, 0);
|
|
|
|
for (item = _state.items.begin(); item != _state.items.end(); ++item)
|
|
if (item->noun == e.getNoun()) {
|
|
setVar(24, 1);
|
|
|
|
if (item->room == roomArg(e.arg(1)))
|
|
return -1;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int AdlEngine_v5::o_abortScript(ScriptEnv &e) {
|
|
OP_DEBUG_0("\t&& ABORT_SCRIPT()");
|
|
|
|
_abortScript = true;
|
|
setVar(2, 0);
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine_v5::o_dummy(ScriptEnv &e) {
|
|
OP_DEBUG_0("\tDUMMY()");
|
|
|
|
return 0;
|
|
}
|
|
|
|
int AdlEngine_v5::o_setTextMode(ScriptEnv &e) {
|
|
OP_DEBUG_1("\tSET_TEXT_MODE(%d)", e.arg(1));
|
|
|
|
switch (e.arg(1)) {
|
|
case 1:
|
|
if (_linesPrinted != 0) {
|
|
_display->printChar(_display->asciiToNative(' '));
|
|
handleTextOverflow();
|
|
_display->moveCursorTo(Common::Point(0, 23));
|
|
_maxLines = 4;
|
|
}
|
|
return 1;
|
|
case 2:
|
|
_textMode = true;
|
|
_display->setMode(Display::kModeText);
|
|
_display->home();
|
|
_maxLines = 24;
|
|
_linesPrinted = 0;
|
|
return 1;
|
|
case 3:
|
|
// We re-use the restarting flag here, to simulate a long jump
|
|
_isRestarting = true;
|
|
return -1;
|
|
default:
|
|
error("Invalid text mode %d", e.arg(1));
|
|
}
|
|
}
|
|
|
|
int AdlEngine_v5::o_setRegionRoom(ScriptEnv &e) {
|
|
OP_DEBUG_2("\tSET_REGION_ROOM(%d, %d)", e.arg(1), e.arg(2));
|
|
|
|
getCurRoom().curPicture = getCurRoom().picture;
|
|
getCurRoom().isFirstTime = false;
|
|
switchRegion(e.arg(1));
|
|
_state.room = e.arg(2);
|
|
restoreRoomState(_state.room);
|
|
return -1;
|
|
}
|
|
|
|
int AdlEngine_v5::o_setRoomPic(ScriptEnv &e) {
|
|
const byte isFirstTime = restoreRoomState(e.arg(1));
|
|
|
|
// CHECKME: More peculiar isFirstTime handling (see also restoreRoomState).
|
|
// Is this here to prevent changing the backed up flag from 1 to 0? Since
|
|
// that could only happen if the room isFirstTime is 0 while the backed up flag
|
|
// is 1, is this scenario even possible?
|
|
if (isFirstTime != 0xff)
|
|
getRoom(e.arg(1)).isFirstTime = isFirstTime;
|
|
|
|
AdlEngine_v4::o_setRoomPic(e);
|
|
return 2;
|
|
}
|
|
|
|
} // End of namespace Adl
|