mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 11:15:00 +00:00
239 lines
6.2 KiB
C++
239 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GUI_EVENTRECORDER_H
|
|
#define GUI_EVENTRECORDER_H
|
|
|
|
#include "common/system.h"
|
|
|
|
#include "common/events.h"
|
|
#include "common/savefile.h"
|
|
#include "common/singleton.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
|
|
#include "common/mutex.h"
|
|
#include "common/array.h"
|
|
#include "common/memstream.h"
|
|
#include "backends/keymapper/keymapper.h"
|
|
#include "backends/mixer/sdl/sdl-mixer.h"
|
|
#include "common/hashmap.h"
|
|
#include "common/hash-str.h"
|
|
#include "backends/timer/sdl/sdl-timer.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/recorderfile.h"
|
|
#include "backends/saves/recorder/recorder-saves.h"
|
|
#include "backends/mixer/nullmixer/nullsdl-mixer.h"
|
|
#include "backends/saves/default/default-saves.h"
|
|
|
|
|
|
#define g_eventRec (GUI::EventRecorder::instance())
|
|
|
|
namespace GUI {
|
|
class OnScreenDialog;
|
|
}
|
|
|
|
namespace GUI {
|
|
class RandomSource;
|
|
class SeekableReadStream;
|
|
class WriteStream;
|
|
|
|
|
|
/**
|
|
* Our generic event recorder.
|
|
*
|
|
* TODO: Add more documentation.
|
|
*/
|
|
class EventRecorder : private Common::EventSource, public Common::Singleton<EventRecorder>, private Common::DefaultEventMapper {
|
|
friend class Common::Singleton<SingletonBaseType>;
|
|
EventRecorder();
|
|
~EventRecorder();
|
|
public:
|
|
/** Specify operation mode of Event Recorder */
|
|
enum RecordMode {
|
|
kPassthrough = 0, /**< kPassthrough, do nothing */
|
|
kRecorderRecord = 1, /**< kRecorderRecord, do the recording */
|
|
kRecorderPlayback = 2, /**< kRecorderPlayback, playback existing recording */
|
|
kRecorderPlaybackPause = 3 /**< kRecordetPlaybackPause, interal state when user pauses the playback */
|
|
};
|
|
|
|
void init(Common::String recordFileName, RecordMode mode);
|
|
void deinit();
|
|
bool processDelayMillis();
|
|
uint32 getRandomSeed(const Common::String &name);
|
|
void processMillis(uint32 &millis, bool skipRecord);
|
|
bool processAudio(uint32 &samples, bool paused);
|
|
void processGameDescription(const ADGameDescription *desc);
|
|
Common::SeekableReadStream *processSaveStream(const Common::String & fileName);
|
|
|
|
/** Hooks for intercepting into GUI processing, so required events could be shoot
|
|
* or filtered out */
|
|
void preDrawOverlayGui();
|
|
void postDrawOverlayGui();
|
|
|
|
/** Set recording author
|
|
*
|
|
* @see getAuthor
|
|
*/
|
|
void setAuthor(const Common::String &author) {
|
|
_author = author;
|
|
}
|
|
|
|
/** Set recording notes
|
|
*
|
|
* @see getNotes
|
|
*/
|
|
void setNotes(const Common::String &desc){
|
|
_desc = desc;
|
|
}
|
|
|
|
/** Set descriptive name of the recording
|
|
*
|
|
* @see getName
|
|
*/
|
|
void setName(const Common::String &name) {
|
|
_name = name;
|
|
}
|
|
|
|
/** Get recording author
|
|
*
|
|
* @see getAuthor
|
|
*/
|
|
const Common::String getAuthor() {
|
|
return _author;
|
|
}
|
|
|
|
/** Get recording notes
|
|
*
|
|
* @see setNotes
|
|
*/
|
|
const Common::String getNotes() {
|
|
return _desc;
|
|
}
|
|
|
|
/** Get recording name
|
|
*
|
|
* @see setName
|
|
*/
|
|
const Common::String getName() {
|
|
return _name;
|
|
}
|
|
void setRedraw(bool redraw) {
|
|
_needRedraw = redraw;
|
|
}
|
|
|
|
void registerMixerManager(SdlMixerManager *mixerManager);
|
|
void registerTimerManager(DefaultTimerManager *timerManager);
|
|
|
|
SdlMixerManager *getMixerManager();
|
|
DefaultTimerManager *getTimerManager();
|
|
|
|
void deleteRecord(const Common::String& fileName);
|
|
bool checkForContinueGame();
|
|
|
|
void suspendRecording() {
|
|
_savedState = _initialized;
|
|
_initialized = false;
|
|
}
|
|
|
|
void resumeRecording() {
|
|
_initialized = _savedState;
|
|
}
|
|
|
|
Common::StringArray listSaveFiles(const Common::String &pattern);
|
|
Common::String generateRecordFileName(const Common::String &target);
|
|
|
|
Common::SaveFileManager *getSaveManager(Common::SaveFileManager *realSaveManager);
|
|
SDL_Surface *getSurface(int width, int height);
|
|
void RegisterEventSource();
|
|
|
|
/** Retrieve game screenshot and compute its checksum for comparison */
|
|
bool grabScreenAndComputeMD5(Graphics::Surface &screen, uint8 md5[16]);
|
|
|
|
void updateSubsystems();
|
|
bool switchMode();
|
|
void switchFastMode();
|
|
|
|
private:
|
|
virtual Common::List<Common::Event> mapEvent(const Common::Event &ev, Common::EventSource *source);
|
|
bool notifyPoll();
|
|
bool pollEvent(Common::Event &ev);
|
|
bool _initialized;
|
|
volatile uint32 _fakeTimer;
|
|
bool _savedState;
|
|
bool _needcontinueGame;
|
|
int _temporarySlot;
|
|
Common::String _author;
|
|
Common::String _desc;
|
|
Common::String _name;
|
|
|
|
Common::SaveFileManager *_realSaveManager;
|
|
SdlMixerManager *_realMixerManager;
|
|
DefaultTimerManager *_timerManager;
|
|
RecorderSaveFileManager _fakeSaveManager;
|
|
NullSdlMixerManager *_fakeMixerManager;
|
|
GUI::OnScreenDialog *_controlPanel;
|
|
Common::RecorderEvent _nextEvent;
|
|
|
|
void setFileHeader();
|
|
void setGameMd5(const ADGameDescription *gameDesc);
|
|
void getConfig();
|
|
void getConfigFromDomain(const Common::ConfigManager::Domain *domain);
|
|
void removeDifferentEntriesInDomain(Common::ConfigManager::Domain *domain);
|
|
void applyPlaybackSettings();
|
|
|
|
void switchMixer();
|
|
void switchTimerManagers();
|
|
|
|
void togglePause();
|
|
|
|
void takeScreenshot();
|
|
|
|
bool openRecordFile(const Common::String &fileName);
|
|
|
|
bool checkGameHash(const ADGameDescription *desc);
|
|
|
|
void checkForKeyCode(const Common::Event &event);
|
|
bool allowMapping() const { return false; }
|
|
|
|
volatile uint32 _lastMillis;
|
|
uint32 _lastScreenshotTime;
|
|
uint32 _screenshotPeriod;
|
|
Common::PlaybackFile *_playbackFile;
|
|
|
|
void saveScreenShot();
|
|
void checkRecordedMD5();
|
|
void deleteTemporarySave();
|
|
volatile RecordMode _recordMode;
|
|
Common::String _recordFileName;
|
|
bool _fastPlayback;
|
|
bool _needRedraw;
|
|
};
|
|
|
|
} // End of namespace GUI
|
|
|
|
#endif // ENABLE_EVENTRECORDER
|
|
|
|
#endif
|