scummvm/backends
D G Turner c5e7aa8e93 SDL: Add warning if "waveout" driver is being used for audio.
This will help avoid bug reports like #6510 - "SDL: Audio delay
in daily builds" in future.
2014-02-14 15:34:22 +00:00
..
audiocd ALL: Fix typo (succesful -> successful) 2013-06-06 16:45:59 +02:00
events MAEMO: Get rid of superfluous cast. 2014-01-24 03:28:45 +01:00
fs WII: Add missing dvd interface header for Gamecube build. 2014-01-26 11:19:53 +00:00
graphics OPENGL/SDL: Default to RGBA8888 (memory layout). 2014-02-12 18:06:29 +01:00
keymapper ALL: Fix typo (succesful -> successful) 2013-06-06 16:45:59 +02:00
log JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
midi BACKENDS: fix FTBFS on GNU Hurd by replacing MAXHOSTNAMELEN with NI_MAXHOST 2013-06-18 02:52:35 +10:00
mixer SDL: Add warning if "waveout" driver is being used for audio. 2014-02-14 15:34:22 +00:00
mutex RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
platform SDL: Add debugging code to output SDL video driver name being used. 2014-02-12 12:11:53 +00:00
plugins JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
saves RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
taskbar BUILD: Rename libunity support variable to "USE_UNITY" instead of "USE_TASKBAR_UNITY". 2014-01-21 19:01:28 +01:00
timer Merge pull request #350 from chrisws/tizen_port_1_6_0a 2013-07-04 23:33:02 +02:00
updates/macosx OSX: Fix Sparkle compilation on older systems 2012-11-18 01:29:09 +00:00
vkeybd VKEYBD: Make code agnostic of OverlayColor. 2013-08-16 05:34:38 +02:00
base-backend.cpp BACKENDS: Take advantage of Surface::getPixels. 2013-08-03 04:02:54 +02:00
base-backend.h BACKENDS: Shuffle backends class hierarchy and module initialization 2011-06-08 14:29:22 +02:00
modular-backend.cpp ALL: Don't use EventRecorder at all when not compiled in 2013-07-06 23:54:45 -04:00
modular-backend.h ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values. 2012-06-16 04:17:14 +02:00
module.mk SDL: Add a OpenGL SDL backend and hook it into the SDL backend. 2013-10-19 22:14:24 +02:00