scummvm/blocky16.h
2006-04-02 14:20:45 +00:00

62 lines
1.7 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef BLOCKY16_H
#define BLOCKY16_H
#include "bits.h"
class Blocky16 {
private:
int32 _deltaSize;
byte *_deltaBufs[2];
byte *_deltaBuf;
byte *_curBuf;
int32 _prevSeqNb;
int _lastTableWidth;
const byte *_d_src, *_paramPtr, *_param6_7Ptr;
int _d_pitch;
int32 _offset1, _offset2;
byte *_tableBig;
byte *_tableSmall;
int16 _table[256];
int32 _frameSize;
int _width, _height;
void makeTablesInterpolation(int param);
void makeTables47(int width);
void level1(byte *d_dst);
void level2(byte *d_dst);
void level3(byte *d_dst);
void decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr, const byte *param6_7_ptr);
public:
Blocky16();
~Blocky16();
void init(int width, int height);
void deinit();
void decode(byte *dst, const byte *src);
};
#endif