scummvm/colormap.h
2006-04-02 14:20:45 +00:00

46 lines
1.4 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef COLORMAP_H
#define COLORMAP_H
#include "debug.h"
#include "resource.h"
#include <cstring>
class CMap : public Resource {
public:
// Load a colormap from the given data.
CMap(const char *filename, const char *data, int len) :
Resource(filename) {
if (len < 4 || std::memcmp(data, "CMP ", 4) != 0)
error("Invalid magic loading colormap\n");
std::memcpy(_colors, data + 64, sizeof(_colors));
}
// The color data, in RGB format
char _colors[256 * 3];
};
#endif