scummvm/savegame.h
2006-04-02 14:20:45 +00:00

49 lines
1.3 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef SAVEGAME_H
#define SAVEGAME_H
#include "debug.h"
#include <zlib.h>
class SaveGame {
public:
SaveGame(char *filename, bool saving);
~SaveGame();
uint32 beginSection(uint32 sectionTag);
void endSection();
void readBlock(void *data, int size);
void writeBlock(void *data, int size);
protected:
bool _saving;
gzFile _fileHandle;
uint32 _currentSection;
uint32 _sectionSize;
uint32 _sectionPtr;
char *_sectionBuffer;
};
#endif