mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
587ba8a90e
svn-id: r50644
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_MADS_PLAYER_H
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#define M4_MADS_PLAYER_H
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#include "common/scummsys.h"
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namespace M4 {
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#define PLAYER_SEQ_INDEX -2
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class MadsPlayer {
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private:
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int getScale(int yp);
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int getSpriteSlot();
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void setTicksAmount();
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void resetActionList();
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int queueAction(int v0, int v1);
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public:
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char _spritesPrefix[16];
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int _spriteSetCount;
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int _spriteSetIndexes[8];
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Common::Point _playerPos;
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Common::Point _destPos;
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int16 _direction, _direction2;
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bool _visible, _priorVisible;
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bool _visible3;
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bool _forceRefresh;
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int16 _currentScale;
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int16 _yScale;
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int16 _currentDepth;
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int16 _spriteListIdx, _spriteListIdx2;
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bool _spritesChanged;
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uint16 _frameOffset, _frameNum;
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bool _moving;
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int _unk1;
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int _newFrame;
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int _frameListIndex;
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int _actionIndex;
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int _actionList[12];
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int _actionList2[12];
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int _unk2;
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int _unk3;
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static const int _directionListIndexes[32];
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public:
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MadsPlayer();
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bool loadSprites(const char *prefix);
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void update();
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void idle();
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void setupFrame();
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void step();
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};
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} // End of namespace M4
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#endif
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