mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 03:40:25 +00:00
130 lines
3.3 KiB
C++
130 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1995 Presto Studios, Inc.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "graphics/font.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#include "buried/buried.h"
|
|
#include "buried/gameui.h"
|
|
#include "buried/graphics.h"
|
|
#include "buried/livetext.h"
|
|
#include "buried/resources.h"
|
|
|
|
namespace Buried {
|
|
|
|
LiveTextWindow::LiveTextWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent) {
|
|
// Initialize member variables to empty
|
|
_textTranslation = false;
|
|
|
|
// Create font
|
|
_fontHeight = (_vm->getLanguage() == Common::JA_JPN) ? 12 : 14;
|
|
_font = _vm->_gfx->createFont(_fontHeight);
|
|
|
|
// Create window
|
|
_rect = Common::Rect(137, 21, 447, 87);
|
|
|
|
// Update the text in the window
|
|
updateLiveText(_vm->getString(IDS_SAVE_GAME_MESSAGE), false);
|
|
}
|
|
|
|
LiveTextWindow::~LiveTextWindow() {
|
|
delete _font;
|
|
}
|
|
|
|
bool LiveTextWindow::updateLiveText(const Common::String &text, bool notifyUser) {
|
|
// Set translated text flag
|
|
_textTranslation = false;
|
|
|
|
if (text.empty()) {
|
|
_text.clear();
|
|
|
|
invalidateWindow(false);
|
|
|
|
((GameUIWindow *)_parent)->setWarningState(false);
|
|
return true;
|
|
}
|
|
|
|
_text = text;
|
|
|
|
// Redraw the window
|
|
invalidateWindow(false);
|
|
|
|
if (notifyUser)
|
|
((GameUIWindow *)_parent)->flashWarningLight();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LiveTextWindow::updateTranslationText(const Common::String &text, bool notifyUser) {
|
|
if (text.empty()) {
|
|
_text.clear();
|
|
|
|
invalidateWindow(false);
|
|
|
|
((GameUIWindow *)_parent)->setWarningState(false);
|
|
return true;
|
|
}
|
|
|
|
_text = text;
|
|
|
|
// Set translated text flag
|
|
_textTranslation = true;
|
|
|
|
// Redraw the window
|
|
invalidateWindow(false);
|
|
|
|
((GameUIWindow *)_parent)->setWarningState(false);
|
|
|
|
return true;
|
|
}
|
|
|
|
void LiveTextWindow::translateBiochipClosing() {
|
|
// If the current text is translated text, then kill it now
|
|
if (_textTranslation)
|
|
updateLiveText();
|
|
}
|
|
|
|
void LiveTextWindow::onPaint() {
|
|
// Draw the background bitmap
|
|
Graphics::Surface *surface = _vm->_gfx->getBitmap(IDB_LIVE_TEXT_BACKGROUND);
|
|
|
|
// Draw the text on top of that
|
|
if (!_text.empty())
|
|
_vm->_gfx->renderText(surface, _font, _text, 30, 4, 270, 50, _vm->_gfx->getColor(212, 109, 0), _fontHeight);
|
|
|
|
Common::Rect absoluteRect = getAbsoluteRect();
|
|
_vm->_gfx->blit(surface, absoluteRect.left, absoluteRect.top);
|
|
|
|
surface->free();
|
|
delete surface;
|
|
}
|
|
|
|
void LiveTextWindow::onEnable(bool enable) {
|
|
if (enable)
|
|
_vm->removeMouseMessages(this);
|
|
}
|
|
|
|
} // End of namespace Buried
|