scummvm/engines/agos/charset.cpp
Torbjörn Andersson 23e6fff0bf Make it possible to quit or return to launcher while the Feeble Files list of
savegames is scrolling by. (Agonizingly slowly.)

svn-id: r35697
2009-01-03 13:11:42 +00:00

653 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "agos/agos.h"
#include "agos/intern.h"
#include "graphics/surface.h"
namespace AGOS {
void AGOSEngine_Feeble::doOutput(const byte *src, uint len) {
if (_textWindow == NULL)
return;
while (len-- != 0 && !shouldQuit()) {
if (getBitFlag(93)) {
if (_curWindow == 3) {
if ((_newLines >= _textWindow->scrollY) && (_newLines < (_textWindow->scrollY + 3)))
sendWindow(*src);
if (*src == '\n') // Do two top lines of text only
_newLines++;
src++;
}
} else {
if (getBitFlag(94)) {
if (_curWindow == 3) {
if (_newLines == (_textWindow->scrollY + 7))
sendWindow(*src);
if (*src == '\n') // Do two top lines of text only
_newLines++;
src++;
}
} else {
if (getBitFlag(92))
delay(50);
sendWindow(*src++);
}
}
}
}
void AGOSEngine::doOutput(const byte *src, uint len) {
uint idx;
if (_textWindow == NULL)
return;
while (len-- != 0) {
if (*src != 12 && _textWindow->iconPtr != NULL &&
_fcsData1[idx = getWindowNum(_textWindow)] != 2) {
_fcsData1[idx] = 2;
_fcsData2[idx] = 1;
}
sendWindow(*src++);
}
}
void AGOSEngine::clsCheck(WindowBlock *window) {
uint index = getWindowNum(window);
tidyIconArray(index);
_fcsData1[index] = 0;
}
void AGOSEngine::tidyIconArray(uint i) {
WindowBlock *window;
if (_fcsData2[i]) {
mouseOff();
window = _windowArray[i];
drawIconArray(i, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
_fcsData2[i] = 0;
mouseOn();
}
}
static const byte simon_agaFont[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x04,0x38,0x40,0x82,0x08,0x40,0x00,0xB4,0x00,0x10,0x00,0x6C,0x04,0x20,0x00,0x5A,0x3C,0x00,0x40,0x82,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x07
};
void AGOSEngine::renderStringAmiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt) {
VgaPointersEntry *vpe = &_vgaBufferPointers[2];
byte *p, *dst, *dst_org, chr;
uint count;
if (vga_sprite_id >= 100) {
vga_sprite_id -= 100;
vpe++;
}
dst = vpe->vgaFile2;
count = 2000;
if (vga_sprite_id == 1)
count *= 2;
p = dst + vga_sprite_id * 8;
WRITE_BE_UINT16(p + 4, height);
WRITE_BE_UINT16(p + 6, width);
dst += READ_BE_UINT32(p);
width /= 8; // convert width from pixels to bytes
uint charsize = width * height;
memset(dst, 0, count);
dst_org = dst;
int delta = 0;
while ((chr = *txt++) != 0) {
int img_width = 1;
if (chr == 10) {
dst += width * 10;
dst_org = dst;
delta = 0;
} else if ((signed char)(chr -= '!') < 0) {
img_width = 7;
} else {
const byte *img = simon_agaFont + chr * 41;
img_width = img[40];
byte *cur_dst = dst_org;
for (int row = 0; row < 10; row++) {
int col = color;
for (int plane = 0; plane < 3; plane++) {
chr = img[plane] >> delta;
if (chr) {
if (col & 1) cur_dst[charsize * 0] |= chr;
if (col & 2) cur_dst[charsize * 1] |= chr;
if (col & 4) cur_dst[charsize * 2] |= chr;
if (col & 8) cur_dst[charsize * 3] |= chr;
}
chr = img[plane] << (8 - delta);
if (((8 - delta) < img_width) && (chr)) {
if (col & 1) cur_dst[charsize * 0 + 1] |= chr;
if (col & 2) cur_dst[charsize * 1 + 1] |= chr;
if (col & 4) cur_dst[charsize * 2 + 1] |= chr;
if (col & 8) cur_dst[charsize * 3 + 1] |= chr;
}
col++;
}
chr = img[3] >> delta;
if (chr) {
cur_dst[charsize * 0] |= chr;
cur_dst[charsize * 1] |= chr;
cur_dst[charsize * 2] |= chr;
cur_dst[charsize * 3] |= chr;
}
chr = img[3] << (8 - delta);
if (((8 - delta) < img_width) && (chr)) {
cur_dst[charsize * 0 + 1] |= chr;
cur_dst[charsize * 1 + 1] |= chr;
cur_dst[charsize * 2 + 1] |= chr;
cur_dst[charsize * 3 + 1] |= chr;
}
cur_dst += width;
img += 4;
}
}
delta += img_width - 1;
if (delta >= 8) {
delta -= 8;
dst_org++;
}
}
}
void AGOSEngine::renderString(uint vga_sprite_id, uint color, uint width, uint height, const char *txt) {
VgaPointersEntry *vpe = &_vgaBufferPointers[2];
byte *src, *dst, *p, *dst_org, chr;
const int textHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? 15: 10;
uint count = 0;
if (vga_sprite_id >= 100) {
vga_sprite_id -= 100;
vpe++;
}
src = dst = vpe->vgaFile2;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vga_sprite_id == 1)
count = 45000;
} else {
count = 4000;
if (vga_sprite_id == 1)
count *= 2;
}
p = dst + vga_sprite_id * 8;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
WRITE_LE_UINT16(p + 4, height);
WRITE_LE_UINT16(p + 6, width);
// We need to adjust the offset to the next buffer to be right
// after this one. By default, each buffer is only 9000 bytes
// long. A two-line string can very well be more than twice
// that size!
//
// The original seems to make an exception for sprite id 1, but
// even the first conversation option can be a long line. For
// some reason, I cannot reproduce the text corruption with the
// original interpreter, though, so maybe we're missing some
// detail here. Let's hope it's safe to always adjust the
// buffer size anyway.
WRITE_LE_UINT16(p + 8, READ_LE_UINT32(p) + width * height);
} else {
WRITE_BE_UINT16(p + 4, height);
WRITE_BE_UINT16(p + 6, width);
}
dst += readUint32Wrapper(p);
if (count != 0)
memset(dst, 0, count);
if (_language == Common::HB_ISR)
dst += width - 1; // For Hebrew, start at the right edge, not the left.
dst_org = dst;
while ((chr = *txt++) != 0) {
if (chr == 10) {
dst_org += width * textHeight;
dst = dst_org;
} else if ((chr -= ' ') == 0) {
dst += (_language == Common::HB_ISR ? -6 : 6); // Hebrew moves to the left, all others to the right
} else {
byte *img_hdr, *img;
uint i, img_width, img_height;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
img_hdr = src + 96 + chr * 8;
img_height = READ_LE_UINT16(img_hdr + 4);
img_width = READ_LE_UINT16(img_hdr + 6);
img = src + READ_LE_UINT32(img_hdr);
} else {
img_hdr = src + 48 + chr * 4;
img_height = img_hdr[2];
img_width = img_hdr[3];
img = src + READ_LE_UINT16(img_hdr);
}
if (_language == Common::HB_ISR)
dst -= img_width - 1; // For Hebrew, move from right edge to left edge of image.
byte *cur_dst = dst;
// Occurs in Amiga and Macintosh ports of The Feeble Files, when
// special characters are used by French/German/Spanish versions.
// Due to the English image data, been used by all languages.
if (img_width == 0 || img_height == 0)
continue;
assert(img_width < 50 && img_height < 50);
do {
for (i = 0; i != img_width; i++) {
chr = *img++;
if (chr) {
if (chr == 0xF)
chr = 207;
else
chr += color;
cur_dst[i] = chr;
}
}
cur_dst += width;
} while (--img_height);
if (_language != Common::HB_ISR) // Hebrew character movement is done higher up
dst += img_width - 1;
}
}
}
void AGOSEngine::showMessageFormat(const char *s, ...) {
char buf[STRINGBUFLEN];
char *str;
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
if (!_fcsData1[_curWindow]) {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (_showMessageFlag) {
if (_windowArray[_curWindow]->flags & 128) {
haltAnimation();
}
}
}
openTextWindow();
if (!_showMessageFlag) {
_windowArray[0] = _textWindow;
justifyStart();
}
_showMessageFlag = true;
_fcsData1[_curWindow] = 1;
}
for (str = buf; *str; str++)
justifyOutPut(*str);
}
void AGOSEngine::justifyStart() {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_printCharCurPos = _textWindow->textColumn;
_printCharMaxPos = _textWindow->width;
} else {
_printCharCurPos = _textWindow->textLength;
_printCharMaxPos = _textWindow->textMaxLength;
}
_printCharPixelCount = 0;
_numLettersToPrint = 0;
_newLines = 0;
}
void AGOSEngine::justifyOutPut(byte chr) {
if (chr == 12) {
_numLettersToPrint = 0;
_printCharCurPos = 0;
_printCharPixelCount = 0;
doOutput(&chr, 1);
clsCheck(_textWindow);
} else if (chr == 0 || chr == ' ' || chr == 10) {
bool fit;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
fit = _printCharMaxPos - _printCharCurPos > _printCharPixelCount;
} else {
fit = _printCharMaxPos - _printCharCurPos >= _printCharPixelCount;
}
if (fit) {
_printCharCurPos += _printCharPixelCount;
doOutput(_lettersToPrintBuf, _numLettersToPrint);
if (_printCharCurPos == _printCharMaxPos) {
_printCharCurPos = 0;
} else {
if (chr)
doOutput(&chr, 1);
if (chr == 10)
_printCharCurPos = 0;
else if (chr != 0)
_printCharCurPos += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
}
} else {
const byte newline_character = 10;
_printCharCurPos = _printCharPixelCount;
doOutput(&newline_character, 1);
doOutput(_lettersToPrintBuf, _numLettersToPrint);
if (chr == ' ') {
doOutput(&chr, 1);
_printCharCurPos += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
} else {
doOutput(&chr, 1);
_printCharCurPos = 0;
}
}
_numLettersToPrint = 0;
_printCharPixelCount = 0;
} else {
_lettersToPrintBuf[_numLettersToPrint++] = chr;
_printCharPixelCount += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
}
}
void AGOSEngine::openTextWindow() {
if (_textWindow) {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (_textWindow->flags & 0x80)
clearWindow(_textWindow);
}
return;
}
if (getGameType() == GType_FF || getGameType() == GType_PP)
_textWindow = openWindow(64, 96, 384, 172, 1, 0, 15);
else
_textWindow = openWindow(8, 144, 24, 6, 1, 0, 15);
}
void AGOSEngine::windowPutChar(WindowBlock *window, byte c, byte b) {
byte width = 6;
if (c == 12) {
clearWindow(window);
} else if (c == 13 || c == 10) {
windowNewLine(window);
} else if ((c == 1 && _language != Common::HB_ISR) || (c == 8)) {
if (_language == Common::HB_ISR) {
if (b >= 64 && b < 91)
width = _hebrewCharWidths [b - 64];
if (window->textLength != 0) {
window->textLength--;
window->textColumnOffset += width;
if (window->textColumnOffset >= 8) {
window->textColumnOffset -= 8;
window->textColumn--;
}
}
} else {
int8 val = (c == 8) ? 6 : 4;
if (window->textLength != 0) {
window->textLength--;
window->textColumnOffset -= val;
if ((int8)window->textColumnOffset < val) {
window->textColumnOffset += 8;
window->textColumn--;
}
}
}
} else if (c >= 32) {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
// Ignore invalid characters
if (c - 32 > 195)
return;
windowDrawChar(window, window->textColumn + window->x, window->textRow + window->y, c);
window->textColumn += getFeebleFontSize(c);
return;
}
// Ignore invalid characters
if (c - 32 > 98)
return;
if (window->textLength == window->textMaxLength) {
windowNewLine(window);
} else if (window->textRow == window->height) {
windowNewLine(window);
window->textRow--;
}
if (_language == Common::HB_ISR) {
if (c >= 64 && c < 91)
width = _hebrewCharWidths [c - 64];
window->textColumnOffset -= width;
if (window->textColumnOffset >= width) {
window->textColumnOffset += 8;
window->textColumn++;
}
windowDrawChar(window, (window->width + window->x - window->textColumn) * 8, window->textRow * 8 + window->y, c);
window->textLength++;
} else {
windowDrawChar(window, (window->textColumn + window->x) * 8, window->textRow * 8 + window->y, c);
window->textLength++;
window->textColumnOffset += 6;
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
if (c == 'i' || c == 'l')
window->textColumnOffset -= 2;
}
if (window->textColumnOffset >= 8) {
window->textColumnOffset -= 8;
window->textColumn++;
}
}
}
}
void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) {
if (_noOracleScroll == 0) {
if (window->height < window->textRow + 30) {
if (!getBitFlag(94)) {
_noOracleScroll = 1;
if (getBitFlag(92)) {
_noOracleScroll = 0;
checkLinkBox();
scrollOracle();
linksUp();
window->scrollY++;
_oracleMaxScrollY++;
} else {
_oracleMaxScrollY++;
checkLinkBox();
}
}
} else {
window->textRow += 15;
checkLinkBox();
}
} else {
_oracleMaxScrollY++;
checkLinkBox();
}
window->textColumn = 0;
window->textColumnOffset = 0;
window->textLength = 0;
}
void AGOSEngine::windowNewLine(WindowBlock *window) {
window->textColumn = 0;
window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
window->textLength = 0;
if (window->textRow == window->height) {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
getGameType() == GType_WW) {
windowScroll(window);
}
} else {
window->textRow++;
}
}
void AGOSEngine::windowScroll(WindowBlock *window) {
_lockWord |= 0x8000;
if (window->height != 1) {
Graphics::Surface *screen = _system->lockScreen();
byte *src, *dst;
uint16 w, h;
w = window->width * 8;
h = (window->height -1) * 8;
dst = (byte *)screen->pixels + window->y * _screenWidth + window->x * 8;
src = dst + 8 * _screenWidth;
do {
memcpy(dst, src, w);
src += _screenWidth;
dst += _screenWidth;
} while (--h);
_system->unlockScreen();
}
colorBlock(window, window->x * 8, (window->height - 1) * 8 + window->y, window->width * 8, 8);
_lockWord &= ~0x8000;
}
} // End of namespace AGOS