mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
696897b058
svn-id: r35648
337 lines
9.5 KiB
C++
337 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/endian.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
|
|
#include "kyra/kyra_mr.h"
|
|
#include "kyra/timer.h"
|
|
|
|
namespace Kyra {
|
|
|
|
Common::Error KyraEngine_MR::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumb) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine_MR::saveGame(%d, '%s', %p)", slot, saveName, (const void *)thumb);
|
|
|
|
const char *fileName = getSavegameFilename(slot);
|
|
|
|
Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumb);
|
|
if (!out)
|
|
return _saveFileMan->getError();
|
|
|
|
_timer->saveDataToFile(*out);
|
|
|
|
out->writeUint32BE(sizeof(_flagsTable));
|
|
out->write(_flagsTable, sizeof(_flagsTable));
|
|
|
|
out->writeSint16BE(_lastMusicCommand);
|
|
out->writeByte(_currentChapter);
|
|
out->writeByte(_characterShapeFile);
|
|
out->writeByte(_album.curPage);
|
|
out->writeSint16BE(_score);
|
|
out->writeSint16BE(_scoreMax);
|
|
out->writeByte(_malcolmsMood);
|
|
for (int i = 0; i < 30; ++i)
|
|
out->write(_conversationState[i], 30);
|
|
out->write(_newSceneDlgState, 40);
|
|
for (int i = 0; i < 100; ++i)
|
|
out->writeUint16BE(_hiddenItems[i]);
|
|
out->write(_scoreFlagTable, 26);
|
|
|
|
out->writeUint16BE(_mainCharacter.sceneId);
|
|
out->writeSint16BE(_mainCharacter.dlgIndex);
|
|
out->writeByte(_mainCharacter.height);
|
|
out->writeByte(_mainCharacter.facing);
|
|
out->writeUint16BE(_mainCharacter.animFrame);
|
|
out->writeByte(_mainCharacter.walkspeed);
|
|
for (int i = 0; i < 10; ++i)
|
|
out->writeUint16BE(_mainCharacter.inventory[i]);
|
|
out->writeSint16BE(_mainCharacter.x1);
|
|
out->writeSint16BE(_mainCharacter.y1);
|
|
out->writeSint16BE(_mainCharacter.x2);
|
|
out->writeSint16BE(_mainCharacter.y2);
|
|
out->writeSint16BE(_mainCharacter.x3);
|
|
out->writeSint16BE(_mainCharacter.y3);
|
|
|
|
for (int i = 0; i < 50; ++i) {
|
|
out->writeUint16BE(_itemList[i].id);
|
|
out->writeUint16BE(_itemList[i].sceneId);
|
|
out->writeSint16BE(_itemList[i].x);
|
|
out->writeSint16BE(_itemList[i].y);
|
|
}
|
|
|
|
for (int i = 0; i < 88; ++i) {
|
|
out->write(_talkObjectList[i].filename, 13);
|
|
out->writeByte(_talkObjectList[i].sceneAnim);
|
|
out->writeByte(_talkObjectList[i].sceneScript);
|
|
out->writeSint16BE(_talkObjectList[i].x);
|
|
out->writeSint16BE(_talkObjectList[i].y);
|
|
out->writeByte(_talkObjectList[i].color);
|
|
out->writeByte(_talkObjectList[i].sceneId);
|
|
}
|
|
|
|
for (int i = 0; i < 98; ++i) {
|
|
out->write(_sceneList[i].filename1, 10);
|
|
out->write(_sceneList[i].filename2, 10);
|
|
out->writeUint16BE(_sceneList[i].exit1);
|
|
out->writeUint16BE(_sceneList[i].exit2);
|
|
out->writeUint16BE(_sceneList[i].exit3);
|
|
out->writeUint16BE(_sceneList[i].exit4);
|
|
out->writeByte(_sceneList[i].flags);
|
|
out->writeByte(_sceneList[i].sound);
|
|
}
|
|
|
|
out->writeSint16BE(_itemInHand);
|
|
out->writeUint16BE(_sceneExit1);
|
|
out->writeUint16BE(_sceneExit2);
|
|
out->writeUint16BE(_sceneExit3);
|
|
out->writeUint16BE(_sceneExit4);
|
|
|
|
out->finalize();
|
|
|
|
// check for errors
|
|
if (out->err()) {
|
|
warning("Can't write file '%s'. (Disk full?)", fileName);
|
|
return Common::kUnknownError;
|
|
} else {
|
|
debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName);
|
|
}
|
|
|
|
delete out;
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error KyraEngine_MR::loadGameState(int slot) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine_MR::loadGame(%d)", slot);
|
|
|
|
const char *fileName = getSavegameFilename(slot);
|
|
|
|
SaveHeader header;
|
|
Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
|
|
if (!saveFile) {
|
|
showMessageFromCCode(17, 0xB3, 0);
|
|
snd_playSoundEffect(0x0D, 0xC8);
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
if (header.originalSave)
|
|
warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");
|
|
|
|
if (_inventoryState) {
|
|
updateCharacterAnim(0);
|
|
restorePage3();
|
|
drawAnimObjects();
|
|
_inventoryState = true;
|
|
refreshAnimObjects(0);
|
|
hideInventory();
|
|
}
|
|
|
|
_deathHandler = -1;
|
|
if (!_unkSceneScreenFlag1)
|
|
_lastMusicCommand = -1;
|
|
|
|
int curShapes = _characterShapeFile;
|
|
|
|
Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, true);
|
|
|
|
_screen->hideMouse();
|
|
|
|
if (!header.originalSave) {
|
|
_timer->loadDataFromFile(in, header.version);
|
|
|
|
uint32 flagsSize = in.readUint32BE();
|
|
assert(flagsSize <= sizeof(_flagsTable));
|
|
in.read(_flagsTable, flagsSize);
|
|
}
|
|
|
|
_lastMusicCommand = in.readSint16();
|
|
_currentChapter = in.readByte();
|
|
_characterShapeFile = in.readByte();
|
|
|
|
if (header.version >= 12 || header.originalSave)
|
|
_album.curPage = in.readByte();
|
|
if (header.originalSave)
|
|
in.readByte();
|
|
|
|
_score = in.readSint16();
|
|
_scoreMax = in.readSint16();
|
|
_malcolmsMood = in.readByte();
|
|
|
|
if (header.originalSave)
|
|
in.seek(8, SEEK_CUR);
|
|
|
|
for (int i = 0; i < 30; ++i)
|
|
in.read(_conversationState[i], 30);
|
|
|
|
if (!header.originalSave) {
|
|
in.read(_newSceneDlgState, 40);
|
|
} else {
|
|
for (int i = 0; i < 40; ++i)
|
|
_newSceneDlgState[i] = in.readUint16();
|
|
}
|
|
|
|
for (int i = 0; i < 100; ++i)
|
|
_hiddenItems[i] = in.readUint16();
|
|
|
|
if (header.originalSave)
|
|
in.read(_flagsTable, 69);
|
|
in.read(_scoreFlagTable, 26);
|
|
|
|
_mainCharacter.sceneId = in.readUint16();
|
|
_mainCharacter.dlgIndex = in.readSint16();
|
|
_mainCharacter.height = in.readByte();
|
|
_mainCharacter.facing = in.readByte();
|
|
_mainCharacter.animFrame = in.readUint16();
|
|
if (!header.originalSave) {
|
|
_mainCharacter.walkspeed = in.readByte();
|
|
} else {
|
|
in.seek(2, SEEK_CUR);
|
|
_mainCharacter.walkspeed = in.readUint32();
|
|
}
|
|
for (int i = 0; i < 10; ++i)
|
|
_mainCharacter.inventory[i] = in.readUint16();
|
|
_mainCharacter.x1 = in.readSint16();
|
|
_mainCharacter.y1 = in.readSint16();
|
|
_mainCharacter.x2 = in.readSint16();
|
|
_mainCharacter.y2 = in.readSint16();
|
|
_mainCharacter.x3 = in.readSint16();
|
|
_mainCharacter.y3 = in.readSint16();
|
|
|
|
for (int i = 0; i < 50; ++i) {
|
|
_itemList[i].id = in.readUint16();
|
|
_itemList[i].sceneId = in.readUint16();
|
|
_itemList[i].x = in.readSint16();
|
|
_itemList[i].y = in.readSint16();
|
|
if (header.version <= 9 || header.originalSave)
|
|
in.readUint16();
|
|
}
|
|
|
|
for (int i = 0; i < 88; ++i) {
|
|
in.read(_talkObjectList[i].filename, 13);
|
|
_talkObjectList[i].sceneAnim = in.readByte();
|
|
_talkObjectList[i].sceneScript = in.readByte();
|
|
_talkObjectList[i].x = in.readSint16();
|
|
_talkObjectList[i].y = in.readSint16();
|
|
_talkObjectList[i].color = in.readByte();
|
|
if (header.version >= 13 || header.originalSave)
|
|
_talkObjectList[i].sceneId = in.readByte();
|
|
}
|
|
|
|
for (int i = 0; i < 98; ++i) {
|
|
if (!header.originalSave) {
|
|
in.read(_sceneList[i].filename1, 10);
|
|
} else {
|
|
in.read(_sceneList[i].filename1, 9);
|
|
_sceneList[i].filename1[9] = 0;
|
|
}
|
|
|
|
if (!header.originalSave) {
|
|
in.read(_sceneList[i].filename2, 10);
|
|
} else {
|
|
in.read(_sceneList[i].filename2, 9);
|
|
_sceneList[i].filename2[9] = 0;
|
|
}
|
|
|
|
_sceneList[i].exit1 = in.readUint16();
|
|
_sceneList[i].exit2 = in.readUint16();
|
|
_sceneList[i].exit3 = in.readUint16();
|
|
_sceneList[i].exit4 = in.readUint16();
|
|
_sceneList[i].flags = in.readByte();
|
|
_sceneList[i].sound = in.readByte();
|
|
}
|
|
|
|
_itemInHand = in.readSint16();
|
|
|
|
if (header.originalSave) {
|
|
uint32 currentTime = _system->getMillis();
|
|
|
|
for (int i = 0; i < 6; ++i)
|
|
_timer->setDelay(i, in.readSint32LE());
|
|
|
|
for (int i = 0; i < 6; ++i) {
|
|
if (in.readUint16LE())
|
|
_timer->enable(i);
|
|
else
|
|
_timer->disable(i);
|
|
}
|
|
|
|
for (int i = 0; i < 6; ++i)
|
|
_timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength));
|
|
|
|
_timer->resetNextRun();
|
|
}
|
|
|
|
_sceneExit1 = in.readUint16();
|
|
_sceneExit2 = in.readUint16();
|
|
_sceneExit3 = in.readUint16();
|
|
_sceneExit4 = in.readUint16();
|
|
|
|
if (saveFile->err() || saveFile->eos()) {
|
|
warning("Load failed ('%s', '%s').", fileName, header.description.c_str());
|
|
return Common::kUnknownError;
|
|
} else {
|
|
debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str());
|
|
}
|
|
|
|
_loadingState = true;
|
|
updateCharacterAnim(0);
|
|
_loadingState = false;
|
|
|
|
if (curShapes != _characterShapeFile)
|
|
loadCharacterShapes(_characterShapeFile);
|
|
|
|
_mainCharX = _mainCharacter.x2 = _mainCharacter.x1;
|
|
_mainCharY = _mainCharacter.y2 = _mainCharacter.y1;
|
|
_mainCharacter.facing = 4;
|
|
_badConscienceShown = false;
|
|
_badConsciencePosition = false;
|
|
_goodConscienceShown = false;
|
|
_goodConsciencePosition = false;
|
|
|
|
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
|
|
setHandItem(_itemInHand);
|
|
|
|
if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
|
|
snd_playWanderScoreViaMap(_lastMusicCommand, 1);
|
|
else if (_lastMusicCommand == -1)
|
|
snd_playWanderScoreViaMap(28, 1);
|
|
|
|
while (!_screen->isMouseVisible())
|
|
_screen->showMouse();
|
|
|
|
setCommandLineRestoreTimer(7);
|
|
_shownMessage = " ";
|
|
_restoreCommandLine = false;
|
|
|
|
// We didn't explicitly set the walk speed, but it's saved as part of
|
|
// the _timers array, so we need to re-sync it with _configWalkspeed.
|
|
setWalkspeed(_configWalkspeed);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // end of namespace Kyra
|
|
|