scummvm/engines/dm/loadsave.cpp
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

453 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "common/system.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
#include "dm/dm.h"
#include "dm/dungeonman.h"
#include "dm/timeline.h"
#include "dm/group.h"
#include "dm/champion.h"
#include "dm/menus.h"
#include "dm/eventman.h"
#include "dm/projexpl.h"
#include "dm/dialog.h"
namespace DM {
LoadgameResult DMEngine::loadgame(int16 slot) {
if (slot == -1 && _gameMode == kDMModeLoadSavedGame)
return kDMLoadgameFailure;
bool fadePalette = true;
Common::String fileName;
Common::SaveFileManager *saveFileManager = nullptr;
Common::InSaveFile *file = nullptr;
struct {
SaveTarget _saveTarget;
int32 _saveVersion;
OriginalSaveFormat _saveFormat;
OriginalSavePlatform _savePlatform;
uint16 _dungeonId;
} dmSaveHeader;
if (_gameMode != kDMModeLoadSavedGame) {
//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
_restartGameAllowed = false;
_championMan->_partyChampionCount = 0;
_championMan->_leaderHandObject = _thingNone;
} else {
fileName = getSavefileName(slot);
saveFileManager = _system->getSavefileManager();
file = saveFileManager->openForLoading(fileName);
SaveGameHeader header;
if (!readSaveGameHeader(file, &header)) {
delete file;
return kDMLoadgameFailure;
}
warning("MISSING CODE: missing check for matching format and platform in save in f435_loadgame");
dmSaveHeader._saveTarget = (SaveTarget)file->readSint32BE();
dmSaveHeader._saveVersion = file->readSint32BE();
dmSaveHeader._saveFormat = (OriginalSaveFormat)file->readSint32BE();
dmSaveHeader._savePlatform = (OriginalSavePlatform)file->readSint32BE();
// Skip _gameId, which was useless
file->readSint32BE();
dmSaveHeader._dungeonId = file->readUint16BE();
_gameTime = file->readSint32BE();
// G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber;
_championMan->_partyChampionCount = file->readUint16BE();
_dungeonMan->_partyMapX = file->readSint16BE();
_dungeonMan->_partyMapY = file->readSint16BE();
_dungeonMan->_partyDir = (Direction)file->readUint16BE();
_dungeonMan->_partyMapIndex = file->readByte();
_championMan->_leaderIndex = (ChampionIndex)file->readSint16BE();
_championMan->_magicCasterChampionIndex = (ChampionIndex)file->readSint16BE();
_timeline->_eventCount = file->readUint16BE();
_timeline->_firstUnusedEventIndex = file->readUint16BE();
_timeline->_eventMaxCount = file->readUint16BE();
_groupMan->_currActiveGroupCount = file->readUint16BE();
_projexpl->_lastCreatureAttackTime = file->readSint32BE();
_projexpl->_lastPartyMovementTime = file->readSint32BE();
_disabledMovementTicks = file->readSint16BE();
_projectileDisableMovementTicks = file->readSint16BE();
_lastProjectileDisabledMovementDirection = file->readSint16BE();
_championMan->_leaderHandObject = Thing(file->readUint16BE());
_groupMan->_maxActiveGroupCount = file->readUint16BE();
if (!_restartGameRequest) {
_timeline->initTimeline();
_groupMan->initActiveGroups();
}
_groupMan->loadActiveGroupPart(file);
_championMan->loadPartyPart2(file);
_timeline->loadEventsPart(file);
_timeline->loadTimelinePart(file);
// read sentinel
uint32 sentinel = file->readUint32BE();
assert(sentinel == 0x6f85e3d3);
_dungeonId = dmSaveHeader._dungeonId;
}
_dungeonMan->loadDungeonFile(file);
delete file;
if (_gameMode != kDMModeLoadSavedGame) {
_timeline->initTimeline();
_groupMan->initActiveGroups();
if (fadePalette) {
_displayMan->startEndFadeToPalette(_displayMan->_blankBuffer);
delay(1);
_displayMan->fillScreen(kDMColorBlack);
_displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen);
}
} else {
_restartGameAllowed = true;
switch (getGameLanguage()) { // localized
case Common::DE_DEU:
_dialog->dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
case Common::FR_FRA:
_dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
default:
_dialog->dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
}
}
_championMan->_partyDead = false;
return kDMLoadgameSuccess;
}
void DMEngine::saveGame() {
_menuMan->drawDisabledMenu();
_eventMan->showMouse();
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_dialog->dialogDraw(nullptr, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", "LOAD", false, false, false);
break;
case Common::DE_DEU:
_dialog->dialogDraw(nullptr, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", "LOAD", false, false, false);
break;
case Common::FR_FRA:
_dialog->dialogDraw(nullptr, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", "LOAD", false, false, false);
break;
}
enum SaveAndPlayChoice {
kSaveAndPlay = 1,
kSaveAndQuit = 2,
kCancel = 3,
kLoad = 4
};
SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->getChoice(4, kDMDialogCommandSetViewport, 0, kDMDialogChoiceNone);
if (saveAndPlayChoice == kLoad) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
int loadSlot = dialog->runModalWithCurrentTarget();
delete dialog;
if (loadSlot >= 0) {
_loadSaveSlotAtRuntime = loadSlot;
return;
}
saveAndPlayChoice = kCancel;
}
if (saveAndPlayChoice == kSaveAndQuit || saveAndPlayChoice == kSaveAndPlay) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
int16 saveSlot = dialog->runModalWithCurrentTarget();
Common::String saveDescription = dialog->getResultString();
if (saveDescription.empty())
saveDescription = "Nice save ^^";
delete dialog;
if (saveSlot >= 0) {
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_dialog->dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);
break;
case Common::DE_DEU:
_dialog->dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);
break;
case Common::FR_FRA:
_dialog->dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false);
break;
}
uint16 champHandObjWeight = 0;
if (!_championMan->_leaderEmptyHanded) {
champHandObjWeight = _dungeonMan->getObjectWeight(_championMan->_leaderHandObject);
_championMan->_champions[_championMan->_leaderIndex]._load -= champHandObjWeight;
}
if (!writeCompleteSaveFile(saveSlot, saveDescription, saveAndPlayChoice)) {
_dialog->dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false);
_dialog->getChoice(1, kDMDialogCommandSetViewport, 0, kDMDialogChoiceNone);
}
if (!_championMan->_leaderEmptyHanded) {
_championMan->_champions[_championMan->_leaderIndex]._load += champHandObjWeight;
}
} else
saveAndPlayChoice = kCancel;
}
if (saveAndPlayChoice == kSaveAndQuit) {
_eventMan->hideMouse();
endGame(false);
}
_restartGameAllowed = true;
_menuMan->drawEnabledMenus();
_eventMan->hideMouse();
}
Common::String DMEngine::getSavefileName(uint16 slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
#define SAVEGAME_ID MKTAG('D', 'M', '2', '1')
#define SAVEGAME_VERSION 1
void DMEngine::writeSaveGameHeader(Common::OutSaveFile *out, const Common::String& saveName) {
out->writeUint32BE(SAVEGAME_ID);
// Write version
out->writeByte(SAVEGAME_VERSION);
// Write savegame name
out->writeString(saveName);
out->writeByte(0);
// Save the game thumbnail
if (_saveThumbnail)
out->write(_saveThumbnail->getData(), _saveThumbnail->size());
else
Graphics::saveThumbnail(*out);
// Creation date/time
TimeDate curTime;
_system->getTimeAndDate(curTime);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
uint32 playTime = getTotalPlayTime() / 1000;
out->writeUint32BE(saveDate);
out->writeUint16BE(saveTime);
out->writeUint32BE(playTime);
}
bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescription, int16 saveAndPlayChoice) {
Common::String savefileName = getSavefileName(saveSlot);
Common::SaveFileManager *saveFileManager = _system->getSavefileManager();
Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName);
if (!file)
return false;
writeSaveGameHeader(file, saveDescription);
file->writeSint32BE(_gameVersion->_saveTargetToWrite);
file->writeSint32BE(1); // save version
file->writeSint32BE(_gameVersion->_origSaveFormatToWrite);
file->writeSint32BE(_gameVersion->_origPlatformToWrite);
// Was _gameID, useless.
file->writeSint32BE(0);
file->writeUint16BE(_dungeonId);
// write C0_SAVE_PART_GLOBAL_DATA part
file->writeSint32BE(_gameTime);
//L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber;
file->writeUint16BE(_championMan->_partyChampionCount);
file->writeSint16BE(_dungeonMan->_partyMapX);
file->writeSint16BE(_dungeonMan->_partyMapY);
file->writeUint16BE(_dungeonMan->_partyDir);
file->writeByte(_dungeonMan->_partyMapIndex);
file->writeSint16BE(_championMan->_leaderIndex);
file->writeSint16BE(_championMan->_magicCasterChampionIndex);
file->writeUint16BE(_timeline->_eventCount);
file->writeUint16BE(_timeline->_firstUnusedEventIndex);
file->writeUint16BE(_timeline->_eventMaxCount);
file->writeUint16BE(_groupMan->_currActiveGroupCount);
file->writeSint32BE(_projexpl->_lastCreatureAttackTime);
file->writeSint32BE(_projexpl->_lastPartyMovementTime);
file->writeSint16BE(_disabledMovementTicks);
file->writeSint16BE(_projectileDisableMovementTicks);
file->writeSint16BE(_lastProjectileDisabledMovementDirection);
file->writeUint16BE(_championMan->_leaderHandObject.toUint16());
file->writeUint16BE(_groupMan->_maxActiveGroupCount);
// write C1_SAVE_PART_ACTIVE_GROUP part
_groupMan->saveActiveGroupPart(file);
// write C2_SAVE_PART_PARTY part
_championMan->savePartyPart2(file);
// write C3_SAVE_PART_EVENTS part
_timeline->saveEventsPart(file);
// write C4_SAVE_PART_TIMELINE part
_timeline->saveTimelinePart(file);
// write sentinel
file->writeUint32BE(0x6f85e3d3);
// save _g278_dungeonFileHeader
DungeonFileHeader &header = _dungeonMan->_dungeonFileHeader;
file->writeUint16BE(header._ornamentRandomSeed);
file->writeUint16BE(header._rawMapDataSize);
file->writeByte(header._mapCount);
file->writeByte(0); // to match the structure of dungeon.dat, will be discarded
file->writeUint16BE(header._textDataWordCount);
file->writeUint16BE(header._partyStartLocation);
file->writeUint16BE(header._squareFirstThingCount);
for (uint16 i = 0; i < 16; ++i)
file->writeUint16BE(header._thingCounts[i]);
// save _g277_dungeonMaps
for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._mapCount; ++i) {
Map &map = _dungeonMan->_dungeonMaps[i];
file->writeUint16BE(map._rawDunDataOffset);
file->writeUint32BE(0); // to match the structure of dungeon.dat, will be discarded
file->writeByte(map._offsetMapX);
file->writeByte(map._offsetMapY);
uint16 tmp;
tmp = ((map._height & 0x1F) << 11) | ((map._width & 0x1F) << 6) | (map._level & 0x3F);
file->writeUint16BE(tmp);
tmp = ((map._randFloorOrnCount & 0xF) << 12) | ((map._floorOrnCount & 0xF) << 8)
| ((map._randWallOrnCount & 0xF) << 4) | (map._wallOrnCount & 0xF);
file->writeUint16BE(tmp);
tmp = ((map._difficulty & 0xF) << 12) | ((map._creatureTypeCount & 0xF) << 4) | (map._doorOrnCount & 0xF);
file->writeUint16BE(tmp);
tmp = ((map._doorSet1 & 0xF) << 12) | ((map._doorSet0 & 0xF) << 8)
| ((map._wallSet & 0xF) << 4) | (map._floorSet & 0xF);
file->writeUint16BE(tmp);
}
// save _g280_dungeonColumnsCumulativeSquareThingCount
for (uint16 i = 0; i < _dungeonMan->_dungeonColumCount; ++i)
file->writeUint16BE(_dungeonMan->_dungeonColumnsCumulativeSquareThingCount[i]);
// save _g283_squareFirstThings
for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._squareFirstThingCount; ++i)
file->writeUint16BE(_dungeonMan->_squareFirstThings[i].toUint16());
// save _g260_dungeonTextData
for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._textDataWordCount; ++i)
file->writeUint16BE(_dungeonMan->_dungeonTextData[i]);
// save _g284_thingData
for (uint16 thingIndex = 0; thingIndex < 16; ++thingIndex)
for (uint16 i = 0; i < _dungeonMan->_thingDataWordCount[thingIndex] * _dungeonMan->_dungeonFileHeader._thingCounts[thingIndex]; ++i)
file->writeUint16BE(_dungeonMan->_thingData[thingIndex][i]);
// save _g276_dungeonRawMapData
for (uint32 i = 0; i < _dungeonMan->_dungeonFileHeader._rawMapDataSize; ++i)
file->writeByte(_dungeonMan->_dungeonRawMapData[i]);
file->flush();
file->finalize();
delete file;
return true;
}
WARN_UNUSED_RESULT bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader *header, bool skipThumbnail) {
uint32 id = in->readUint32BE();
// Check if it's a valid ScummVM savegame
if (id != SAVEGAME_ID)
return false;
// Read in the version
header->_version = in->readByte();
// Check that the save version isn't newer than this binary
if (header->_version > SAVEGAME_VERSION)
return false;
// Read in the save name
Common::String saveName;
char ch;
while ((ch = (char)in->readByte()) != '\0')
saveName += ch;
header->_descr.setDescription(saveName);
// Get the thumbnail
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail, skipThumbnail)) {
return false;
}
header->_descr.setThumbnail(thumbnail);
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
uint32 playTime = in->readUint32BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
header->_descr.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
header->_descr.setSaveTime(hour, minutes);
header->_descr.setPlayTime(playTime * 1000);
if (g_engine)
g_engine->setTotalPlayTime(playTime * 1000);
return true;
}
}