scummvm/engines/hugo/parser_v1d.cpp
2011-05-12 01:16:22 +02:00

436 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// parser.c - handles all keyboard/command input
#include "common/debug.h"
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/util.h"
#include "hugo/sound.h"
#include "hugo/object.h"
#include "hugo/text.h"
namespace Hugo {
Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) {
}
Parser_v1d::~Parser_v1d() {
}
/**
* Locate word in list of nouns and return ptr to string in noun list
* If n is NULL, start at beginning of list, else with n
*/
const char *Parser_v1d::findNextNoun(const char *noun) const {
debugC(1, kDebugParser, "findNextNoun(%s)", noun);
int currNounIndex = -1;
if (noun) { // If noun not NULL, find index
for (currNounIndex = 0; _vm->_text->getNounArray(currNounIndex); currNounIndex++) {
if (noun == _vm->_text->getNoun(currNounIndex, 0))
break;
}
}
for (int i = currNounIndex + 1; _vm->_text->getNounArray(i); i++) {
for (int j = 0; strlen(_vm->_text->getNoun(i, j)); j++) {
if (strstr(_vm->_line, _vm->_text->getNoun(i, j)))
return _vm->_text->getNoun(i, 0);
}
}
return 0;
}
/**
* Test whether hero is close to object. Return TRUE or FALSE
* If no noun specified, check context flag in object before other tests.
* If object not near, return suitable string; may be similar object closer
* If radius is -1, treat radius as infinity
*/
bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const {
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
return false;
} else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object
return false;
} else if (obj->carriedFl) { // Object is being carried
return true;
} else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
if (obj->objValue)
strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
return false;
}
if (obj->cycling == kCycleInvisible) {
if (obj->seqNumb) { // There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny5));
return false;
} else { // No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
}
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
}
return false;
}
return true;
}
/**
* Test whether supplied verb is one of the common variety for this object
* say_ok needed for special case of take/drop which may be handled not only
* here but also in a cmd_list with a donestr string simultaneously
*/
bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (word == _vm->_text->getVerb(_vm->_look, 0)) {
if ((LOOK & obj->genericCmd) == LOOK)
Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
else
Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d));
} else if (word == _vm->_text->getVerb(_vm->_take, 0)) {
if (obj->carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (!obj->verbOnlyFl) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (word == _vm->_text->getVerb(_vm->_drop, 0)) {
if (!obj->carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
else if ((DROP & obj->genericCmd) == DROP)
dropObject(obj);
else
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
} else { // It was not a generic cmd
return false;
}
return true;
}
/**
* Test whether supplied verb is included in the list of allowed verbs for
* this object. If it is, then perform the tests on it from the cmd list
* and if it passes, perform the actions in the action list. If the verb
* is catered for, return TRUE
*/
bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (!cmdIndex) // No commands for this obj
return false;
int i;
for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
break;
}
if (_cmdList[cmdIndex][i].verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){
Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
_vm->_scheduler->insertActionList(cmnd->actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0)))
isGenericVerb_v1(word, obj);
return true;
}
/**
* Print text for possible background object. Return TRUE if match found
* Only match if both verb and noun found. Test_ca will match verb-only
*/
bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const {
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
if (!noun)
return false;
for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) {
Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
return true;
}
}
return false;
}
/**
* Do all things necessary to carry an object
*/
void Parser_v1d::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = kCycleAlmostInvisible;
_vm->adjustScore(obj->objValue);
Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
void Parser_v1d::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm->_screen_p;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = kCycleNotCycling;
obj->x = _vm->_hero->x - 1;
obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
_vm->adjustScore(-obj->objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
/**
* Print text for possible background object. Return TRUE if match found
* If test_noun TRUE, must have a noun given
*/
bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const {
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
if (_vm->_maze.enabledFl)
return false;
if (testNounFl && !noun)
return false;
for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) {
Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
return true;
}
}
return false;
}
/**
* Parse the user's line of text input. Generate events as necessary
*/
void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
status_t &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
gameStatus.godModeFl = !gameStatus.godModeFl;
return;
}
Utils::strlwr(_vm->_line); // Convert to lower case
// God Mode cheat commands:
// goto <screen> Takes hero to named screen
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
if (!scumm_stricmp(&_vm->_line[strlen("goto") + 1], _vm->_text->getScreenNames(i))) {
_vm->_scheduler->newScreen(i);
return;
}
}
}
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (_vm->_object->_objects[i].genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
}
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
}
}
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
return;
}
}
}
}
if (!strcmp("exit", _vm->_line) || strstr(_vm->_line, "quit")) {
if (Utils::yesNoBox(_vm->_text->getTextParser(kTBExit_1d)))
_vm->endGame();
return;
}
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
if (gameStatus.gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
return;
}
if (!strcmp("restore", _vm->_line)) {
_vm->_file->restoreGame(-1);
return;
}
if (*_vm->_line == '\0') // Empty line
return;
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
}
// Find the first verb in the line
const char *verb = findVerb();
const char *noun = 0; // Noun not found yet
char farComment[kCompLineSize * 5] = ""; // hold 5 line comment if object not nearby
if (verb) { // OK, verb found. Try to match with object
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
object_t *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
if (*farComment != '\0') // An object matched but not near enough
Utils::notifyBox(farComment);
else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
!isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) &&
!isCatchallVerb_v1(false, noun, verb, _catchallList))
Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d));
}
void Parser_v1d::showInventory() const {
status_t &gameStatus = _vm->getGameStatus();
if (gameStatus.viewState == kViewPlay) {
if (gameStatus.gameOverFl)
_vm->gameOverMsg();
else
showDosInventory();
}
}
} // End of namespace Hugo