scummvm/engines/lastexpress/game/object.h
2011-05-12 01:16:22 +02:00

90 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_OBJECT_H
#define LASTEXPRESS_OBJECT_H
#include "lastexpress/shared.h"
#include "common/serializer.h"
#include "common/system.h"
namespace LastExpress {
class LastExpressEngine;
class Objects : Common::Serializable {
public:
struct Object : Common::Serializable { // All fields should be saved as bytes
EntityIndex entity;
ObjectLocation location;
CursorStyle cursor;
CursorStyle cursor2;
ObjectLocation location2;
Object() {
entity = kEntityPlayer;
location = kObjectLocationNone;
cursor = kCursorHandKnock;
cursor2 = kCursorHandKnock;
location2 = kObjectLocationNone;
}
Common::String toString();
// Serializable
void saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsByte(entity);
s.syncAsByte(location);
s.syncAsByte(cursor);
s.syncAsByte(cursor2);
s.syncAsByte(location2);
}
};
Objects(LastExpressEngine *engine);
const Object get(ObjectIndex index) const;
void update(ObjectIndex index, EntityIndex entity, ObjectLocation location, CursorStyle cursor, CursorStyle cursor2);
void updateLocation2(ObjectIndex index, ObjectLocation location2);
// Serializable
void saveLoadWithSerializer(Common::Serializer &s);
/**
* Convert this object into a string representation.
*
* @return A string representation of this object.
*/
Common::String toString();
private:
LastExpressEngine *_engine;
Object _objects[kObjectMax];
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_OBJECT_H