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106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/font.h"
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#include "sci/graphics/fontsjis.h"
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#include "sci/graphics/view.h"
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namespace Sci {
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GfxCache::GfxCache(ResourceManager *resMan, GfxScreen *screen, GfxPalette *palette)
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: _resMan(resMan), _screen(screen), _palette(palette) {
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}
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GfxCache::~GfxCache() {
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purgeFontCache();
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purgeViewCache();
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}
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void GfxCache::purgeFontCache() {
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for (FontCache::iterator iter = _cachedFonts.begin(); iter != _cachedFonts.end(); ++iter) {
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delete iter->_value;
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iter->_value = 0;
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}
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_cachedFonts.clear();
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}
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void GfxCache::purgeViewCache() {
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for (ViewCache::iterator iter = _cachedViews.begin(); iter != _cachedViews.end(); ++iter) {
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delete iter->_value;
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iter->_value = 0;
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}
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_cachedViews.clear();
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}
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GfxFont *GfxCache::getFont(GuiResourceId fontId) {
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if (_cachedFonts.size() >= MAX_CACHED_FONTS)
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purgeFontCache();
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if (!_cachedFonts.contains(fontId)) {
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// Create special SJIS font in japanese games, when font 900 is selected
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if ((fontId == 900) && (g_sci->getLanguage() == Common::JA_JPN))
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_cachedFonts[fontId] = new GfxFontSjis(_screen, fontId);
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else
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_cachedFonts[fontId] = new GfxFontFromResource(_resMan, _screen, fontId);
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}
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return _cachedFonts[fontId];
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}
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GfxView *GfxCache::getView(GuiResourceId viewId) {
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if (_cachedViews.size() >= MAX_CACHED_VIEWS)
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purgeViewCache();
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if (!_cachedViews.contains(viewId))
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_cachedViews[viewId] = new GfxView(_resMan, _screen, _palette, viewId);
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return _cachedViews[viewId];
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}
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int16 GfxCache::kernelViewGetCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo) {
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return getView(viewId)->getCelInfo(loopNo, celNo)->scriptWidth;
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}
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int16 GfxCache::kernelViewGetCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo) {
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return getView(viewId)->getCelInfo(loopNo, celNo)->scriptHeight;
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}
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int16 GfxCache::kernelViewGetLoopCount(GuiResourceId viewId) {
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return getView(viewId)->getLoopCount();
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}
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int16 GfxCache::kernelViewGetCelCount(GuiResourceId viewId, int16 loopNo) {
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return getView(viewId)->getCelCount(loopNo);
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}
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} // End of namespace Sci
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