mirror of
https://github.com/libretro/scummvm.git
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236 lines
7.6 KiB
C++
236 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/archive.h"
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/portrait.h"
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#include "sci/sound/audio.h"
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namespace Sci {
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Portrait::Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, Common::String resourceName)
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: _resMan(resMan), _event(event), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
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init();
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}
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Portrait::~Portrait() {
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delete[] _bitmaps;
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delete[] _fileData;
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}
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void Portrait::init() {
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// .BIN files are loaded from actors directory and from .\ directory
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// header:
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// 3 bytes "WIN"
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// 2 bytes main width (should be the same as first bitmap header width)
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// 2 bytes main height (should be the same as first bitmap header height)
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// 2 bytes animation count
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// 2 bytes unknown
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// 2 bytes unknown
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// 4 bytes paletteSize (base 1)
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// -> 17 bytes
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// paletteSize bytes paletteData
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// 14 bytes bitmap header
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// -> 4 bytes unknown
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// -> 2 bytes height
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// -> 2 bytes width
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// -> 6 bytes unknown
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// height * width bitmap data
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// another animation count times bitmap header and data
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int32 fileSize = 0;
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Common::SeekableReadStream *file =
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SearchMan.createReadStreamForMember("actors/" + _resourceName + ".bin");
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if (!file) {
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file = SearchMan.createReadStreamForMember(_resourceName + ".bin");
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if (!file)
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error("portrait %s.bin not found", _resourceName.c_str());
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}
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fileSize = file->size();
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_fileData = new byte[fileSize];
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file->read(_fileData, fileSize);
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delete file;
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if (strncmp((char *)_fileData, "WIN", 3)) {
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error("portrait %s doesn't have valid header", _resourceName.c_str());
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}
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_width = READ_LE_UINT16(_fileData + 3);
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_height = READ_LE_UINT16(_fileData + 5);
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_bitmapCount = READ_LE_UINT16(_fileData + 7);
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_bitmaps = new PortraitBitmap[_bitmapCount];
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uint16 portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
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byte *data = _fileData + 17;
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// Read palette
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memset(&_portraitPalette, 0, sizeof(Palette));
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uint16 palSize = 0, palNr = 0;
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while (palSize < portraitPaletteSize) {
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_portraitPalette.colors[palNr].b = *data++;
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_portraitPalette.colors[palNr].g = *data++;
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_portraitPalette.colors[palNr].r = *data++;
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_portraitPalette.colors[palNr].used = 1;
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_portraitPalette.intensity[palNr] = 100;
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palNr++; palSize += 3;
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}
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// Read all bitmaps
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PortraitBitmap *curBitmap = _bitmaps;
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uint16 bitmapNr;
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uint16 bytesPerLine;
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for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) {
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curBitmap->width = READ_LE_UINT16(data + 2);
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curBitmap->height = READ_LE_UINT16(data + 4);
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bytesPerLine = READ_LE_UINT16(data + 6);
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if (bytesPerLine < curBitmap->width)
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error("kPortrait: bytesPerLine larger than actual width");
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curBitmap->extraBytesPerLine = bytesPerLine - curBitmap->width;
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curBitmap->rawBitmap = data + 14;
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data += 14 + (curBitmap->height * bytesPerLine);
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curBitmap++;
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}
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// Offset table follows
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curBitmap = _bitmaps;
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int32 offsetTableSize = READ_LE_UINT32(data);
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assert((bitmapNr + 1) * 14 <= offsetTableSize);
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data += 4;
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byte *dataOffsetTable = data + 14; // we skip first bitmap offsets
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for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) {
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curBitmap->displaceX = READ_LE_UINT16(dataOffsetTable);
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curBitmap->displaceY = READ_LE_UINT16(dataOffsetTable + 2);
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dataOffsetTable += 14;
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curBitmap++;
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}
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data += offsetTableSize;
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// raw lip-sync data follows
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}
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void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
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_position = position;
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// Now init audio and sync resource
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uint32 audioNumber = ((noun & 0xff) << 24) | ((verb & 0xff) << 16) | ((cond & 0xff) << 8) | (seq & 0xff);
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ResourceId syncResourceId = ResourceId(kResourceTypeSync36, resourceId, noun, verb, cond, seq);
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Resource *syncResource = _resMan->findResource(syncResourceId, true);
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uint syncOffset = 0;
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// Set the portrait palette
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_palette->set(&_portraitPalette, false, true);
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// Draw base bitmap
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drawBitmap(0);
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bitsShow();
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// Start playing audio...
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_audio->stopAudio();
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_audio->startAudio(resourceId, audioNumber);
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if (!syncResource) {
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// Getting the book in the book shop calls kPortrait where no sync exists
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// TODO: find out what to do then
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warning("kPortrait: no sync resource %d %X", resourceId, audioNumber);
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return;
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}
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// Do animation depending on sync resource till audio is done playing
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uint16 syncCue;
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int timerPosition, curPosition;
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SciEvent curEvent;
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bool userAbort = false;
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while ((syncOffset < syncResource->size - 2) && (!userAbort)) {
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timerPosition = (int16)READ_LE_UINT16(syncResource->data + syncOffset);
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syncOffset += 2;
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if (syncOffset < syncResource->size - 2) {
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syncCue = READ_LE_UINT16(syncResource->data + syncOffset);
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syncOffset += 2;
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} else {
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syncCue = 0xFFFF;
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}
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// Wait till syncTime passed, then show specific animation bitmap
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do {
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g_sci->getEngineState()->wait(1);
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curEvent = _event->getSciEvent(SCI_EVENT_ANY);
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if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
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(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) ||
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g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
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userAbort = true;
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curPosition = _audio->getAudioPosition();
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} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
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if (syncCue != 0xFFFF) {
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// Display animation bitmap
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if (syncCue < _bitmapCount) {
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if (syncCue)
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drawBitmap(0); // Draw base bitmap first to get valid animation frame
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drawBitmap(syncCue);
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bitsShow();
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} else {
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warning("kPortrait: sync information tried to draw non-existant %d", syncCue);
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}
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}
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}
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if (userAbort) {
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// Reset the portrait bitmap to "closed mouth" state, when skipping dialogs
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drawBitmap(0);
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bitsShow();
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_audio->stopAudio();
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}
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_resMan->unlockResource(syncResource);
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}
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void Portrait::drawBitmap(uint16 bitmapNr) {
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byte *data = _bitmaps[bitmapNr].rawBitmap;
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uint16 bitmapHeight = _bitmaps[bitmapNr].height;
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uint16 bitmapWidth = _bitmaps[bitmapNr].width;
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Common::Point bitmapPosition = _position;
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bitmapPosition.x += _bitmaps[bitmapNr].displaceX;
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bitmapPosition.y += _bitmaps[bitmapNr].displaceY;
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for (int y = 0; y < bitmapHeight; y++) {
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for (int x = 0; x < bitmapWidth; x++) {
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_screen->putPixelOnDisplay(bitmapPosition.x + x, bitmapPosition.y + y, _portraitPalette.mapping[*data++]);
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}
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data += _bitmaps[bitmapNr].extraBytesPerLine;
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}
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}
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void Portrait::bitsShow() {
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Common::Rect bitmapRect = Common::Rect(_width, _height);
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bitmapRect.moveTo(_position.x, _position.y);
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_screen->copyDisplayRectToScreen(bitmapRect);
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g_system->updateScreen();
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}
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} // End of namespace Sci
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