mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Sfinx source code
|
|
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
|
|
*/
|
|
|
|
#include "cge2/spare.h"
|
|
|
|
namespace CGE2 {
|
|
|
|
void Spare::synchronize() {
|
|
warning("STUB: Spare::Load");
|
|
}
|
|
|
|
void Spare::clear() {
|
|
_container.clear();
|
|
}
|
|
|
|
Sprite *Spare::locate(int ref) {
|
|
for (int i = 0; i < _container.size(); i++) {
|
|
if (_container[i]->_ref == ref) {
|
|
return _container[i];
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Spare::takeCave(int cav) {
|
|
int bakRef = cav << 8;
|
|
Common::Array<Sprite*> tempCont = _container;
|
|
for (int i = 0; i < tempCont.size(); i++) {
|
|
Sprite *spr = tempCont[i];
|
|
int c = spr->_scene;
|
|
if ((c == _vm->_now || c == 0) && spr->_ref != bakRef) {
|
|
_vm->_vga->_showQ->insert(spr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spare::store(Sprite *spr) {
|
|
_container.insert_at(_container.size(), spr);
|
|
}
|
|
|
|
void Spare::update(Sprite *spr) {
|
|
Sprite *sp = locate(spr->_ref);
|
|
if (sp == nullptr)
|
|
store(spr);
|
|
}
|
|
|
|
void Spare::dispose(Sprite *spr) {
|
|
if (spr) {
|
|
_vm->_vga->_showQ->remove(spr);
|
|
update(spr->contract());
|
|
if (!_vm->isHero(spr)) {
|
|
for (int i = 0; i < _container.size(); i++) {
|
|
if (spr == _container[i]) {
|
|
_container.remove_at(i);
|
|
delete spr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spare::dispose(int ref) {
|
|
dispose(_vm->_vga->_showQ->locate(ref));
|
|
}
|
|
|
|
void Spare::dispose() {
|
|
for (int i = 0; i < _container.size(); i++) {
|
|
if (_container[i]->_ref > 255) {
|
|
dispose(_container[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace CGE2
|