scummvm/backends/platform/sdl/sdl-window.cpp
2015-02-16 01:03:29 +01:00

156 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/sdl/sdl-window.h"
SdlWindow::SdlWindow()
#if SDL_VERSION_ATLEAST(2, 0, 0)
: _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"), _windowIcon(nullptr)
#endif
{
}
SdlWindow::~SdlWindow() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_FreeSurface(_windowIcon);
destroyWindow();
#endif
}
void SdlWindow::setWindowCaption(const Common::String &caption) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
_windowCaption = caption;
if (_window) {
SDL_SetWindowTitle(_window, caption.c_str());
}
#else
SDL_WM_SetCaption(caption.c_str(), caption.c_str());
#endif
}
void SdlWindow::setWindowIcon(SDL_Surface *icon) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_FreeSurface(_windowIcon);
_windowIcon = icon;
if (_window) {
SDL_SetWindowIcon(_window, icon);
}
#else
SDL_WM_SetIcon(icon, NULL);
SDL_FreeSurface(icon);
#endif
}
void SdlWindow::toggleMouseGrab() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
_inputGrabState = !(SDL_GetWindowGrab(_window) == SDL_TRUE);
SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE);
}
#else
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
SDL_WM_GrabInput(SDL_GRAB_ON);
} else {
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
#endif
}
bool SdlWindow::hasMouseFocus() const {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS);
} else {
return false;
}
#else
return (SDL_GetAppState() & SDL_APPMOUSEFOCUS);
#endif
}
void SdlWindow::warpMouseInWindow(uint x, uint y) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_WarpMouseInWindow(_window, x, y);
}
#else
SDL_WarpMouse(x, y);
#endif
}
void SdlWindow::iconifyWindow() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_MinimizeWindow(_window);
}
#else
SDL_WM_IconifyWindow();
#endif
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface *copySDLSurface(SDL_Surface *src) {
const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE;
if (locked) {
if (SDL_LockSurface(src) != 0) {
return nullptr;
}
}
SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels,
src->w, src->h, src->format->BitsPerPixel,
src->pitch, src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
if (locked) {
SDL_UnlockSurface(src);
}
return res;
}
bool SdlWindow::createWindow(int width, int height, uint32 flags) {
destroyWindow();
if (_inputGrabState) {
flags |= SDL_WINDOW_INPUT_GRABBED;
}
_window = SDL_CreateWindow(_windowCaption.c_str(), SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, width, height, flags);
if (!_window) {
return false;
}
SDL_SetWindowIcon(_window, _windowIcon);
return true;
}
void SdlWindow::destroyWindow() {
SDL_DestroyWindow(_window);
_window = nullptr;
}
#endif