mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
fbefbfc160
svn-id: r20731
971 lines
23 KiB
C++
971 lines
23 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/video.h"
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#include "gob/game.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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#include "gob/palanim.h"
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#include "gob/cdrom.h"
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namespace Gob {
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Draw::Draw(GobEngine *vm) : _vm(vm) {
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_fontIndex = 0;
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_spriteLeft = 0;
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_spriteTop = 0;
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_spriteRight = 0;
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_spriteBottom = 0;
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_destSpriteX = 0;
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_destSpriteY = 0;
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_backColor = 0;
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_frontColor = 0;
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_letterToPrint = 0;
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_destSurface = 0;
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_sourceSurface = 0;
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_renderFlags = 0;
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_backDeltaX = 0;
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_backDeltaY = 0;
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int i;
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for (i = 0; i < 4; i++)
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_fonts[i] = 0;
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_textToPrint = 0;
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_transparency = 0;
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for (i = 0; i < 50; i++) {
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_spritesArray[i] = 0;
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_sprites1[i] = 0;
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_sprites2[i] = 0;
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_sprites3[i] = 0;
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_spritesWidths[i] = 0;
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}
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_invalidatedCount = 0;
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for (i = 0; i < 30; i++) {
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_invalidatedTops[i] = 0;
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_invalidatedLefts[i] = 0;
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_invalidatedRights[i] = 0;
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_invalidatedBottoms[i] = 0;
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}
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_noInvalidated = 0;
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_applyPal = 0;
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_paletteCleared = 0;
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_backSurface = 0;
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_frontSurface = 0;
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for (i = 0; i < 18; i++)
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_unusedPalette1[i] = 0;
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for (i = 0; i < 16; i++)
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_unusedPalette2[i] = 0;
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for (i = 0; i < 256; i++) {
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_vgaPalette[i].red = 0;
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_vgaPalette[i].blue = 0;
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_vgaPalette[i].green = 0;
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}
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for (i = 0; i < 16; i++) {
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_vgaSmallPalette[i].red = 0;
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_vgaSmallPalette[i].blue = 0;
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_vgaSmallPalette[i].green = 0;
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}
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_cursorX = 0;
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_cursorY = 0;
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_cursorWidth = 0;
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_cursorHeight = 0;
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_cursorXDeltaVar = -1;
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_cursorYDeltaVar = -1;
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for (i = 0; i < 40; i++) {
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_cursorAnimLow[i] = 0;
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_cursorAnimHigh[i] = 0;
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_cursorAnimDelays[i] = 0;
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}
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_cursorIndex = 0;
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_transparentCursor = 0;
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_cursorSprites = 0;
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_cursorBack = 0;
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_cursorAnim = 0;
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_palLoadData1[0] = 0;
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_palLoadData1[1] = 17;
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_palLoadData1[2] = 34;
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_palLoadData1[3] = 51;
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_palLoadData2[0] = 0;
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_palLoadData2[1] = 68;
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_palLoadData2[2] = 136;
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_palLoadData2[3] = 204;
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_cursorTimeKey = 0;
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}
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void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
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int16 temp;
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int16 rect;
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int16 i;
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if (_renderFlags & RENDERFLAG_NOINVALIDATE)
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return;
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if (left > right) {
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temp = left;
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left = right;
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right = temp;
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}
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if (top > bottom) {
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temp = top;
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top = bottom;
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bottom = temp;
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}
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if (left > 319 || right < 0 || top > 199 || bottom < 0)
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return;
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_noInvalidated = 0;
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if (_invalidatedCount >= 30) {
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_invalidatedLefts[0] = 0;
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_invalidatedTops[0] = 0;
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_invalidatedRights[0] = 319;
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_invalidatedBottoms[0] = 199;
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_invalidatedCount = 1;
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return;
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}
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if (left < 0)
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left = 0;
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if (right > 319)
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right = 319;
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if (top < 0)
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top = 0;
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if (bottom > 199)
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bottom = 199;
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left &= 0xfff0;
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right |= 0x000f;
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for (rect = 0; rect < _invalidatedCount; rect++) {
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if (_invalidatedTops[rect] > top) {
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if (_invalidatedTops[rect] > bottom) {
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for (i = _invalidatedCount; i > rect; i--) {
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_invalidatedLefts[i] =
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_invalidatedLefts[i - 1];
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_invalidatedTops[i] =
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_invalidatedTops[i - 1];
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_invalidatedRights[i] =
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_invalidatedRights[i - 1];
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_invalidatedBottoms[i] =
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_invalidatedBottoms[i - 1];
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}
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_invalidatedLefts[rect] = left;
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_invalidatedTops[rect] = top;
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_invalidatedRights[rect] = right;
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_invalidatedBottoms[rect] = bottom;
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_invalidatedCount++;
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return;
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}
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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_invalidatedTops[rect] = top;
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return;
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}
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if (_invalidatedBottoms[rect] < top)
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continue;
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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return;
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}
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_invalidatedLefts[_invalidatedCount] = left;
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_invalidatedTops[_invalidatedCount] = top;
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_invalidatedRights[_invalidatedCount] = right;
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_invalidatedBottoms[_invalidatedCount] = bottom;
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_invalidatedCount++;
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return;
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}
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void Draw::blitInvalidated(void) {
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int16 i;
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if (_cursorIndex == 4)
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blitCursor();
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if (_vm->_inter->_terminate)
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return;
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if (_noInvalidated && _applyPal == 0)
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return;
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if (_noInvalidated) {
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setPalette();
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_applyPal = 0;
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return;
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}
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if (_applyPal) {
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clearPalette();
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_vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, 319,
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199, 0, 0, 0);
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setPalette();
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_invalidatedCount = 0;
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_noInvalidated = 1;
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_applyPal = 0;
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return;
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}
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_vm->_global->_doRangeClamp = 0;
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for (i = 0; i < _invalidatedCount; i++) {
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_vm->_video->drawSprite(_backSurface, _frontSurface,
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_invalidatedLefts[i], _invalidatedTops[i],
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_invalidatedRights[i], _invalidatedBottoms[i],
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_invalidatedLefts[i], _invalidatedTops[i], 0);
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}
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_vm->_global->_doRangeClamp = 1;
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_invalidatedCount = 0;
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_noInvalidated = 1;
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_applyPal = 0;
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}
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void Draw::setPalette(void) {
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if (_vm->_global->_videoMode != 0x13)
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error("setPalette: Video mode 0x%x is not supported!\n",
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_vm->_global->_videoMode);
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_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
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_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
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_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_paletteCleared = 0;
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}
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void Draw::clearPalette(void) {
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if (_paletteCleared == 0) {
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_paletteCleared = 1;
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_vm->_util->clearPalette();
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}
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}
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void Draw::blitCursor(void) {
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if (_cursorIndex == -1)
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return;
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_cursorIndex = -1;
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if (_noInvalidated) {
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_vm->_video->drawSprite(_backSurface, _frontSurface,
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_cursorX, _cursorY,
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_cursorX + _cursorWidth - 1,
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_cursorY + _cursorHeight - 1, _cursorX,
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_cursorY, 0);
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} else {
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invalidateRect(_cursorX, _cursorY,
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_cursorX + _cursorWidth - 1,
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_cursorY + _cursorHeight - 1);
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}
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}
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void Draw::spriteOperation(int16 operation) {
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uint16 id;
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char *dataBuf;
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Game::TotResItem *itemPtr;
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int32 offset;
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int16 len;
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int16 i;
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int16 x;
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int16 y;
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int16 perLine;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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if (_destSurface >= 100)
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_destSurface -= 80;
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if (_renderFlags & RENDERFLAG_USEDELTAS) {
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if (_sourceSurface == 21) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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if (_destSurface == 21) {
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_destSpriteX += _backDeltaX;
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_destSpriteY += _backDeltaY;
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if (operation == DRAW_DRAWLINE ||
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(operation >= DRAW_DRAWBAR
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&& operation <= DRAW_FILLRECTABS)) {
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_spriteRight += _backDeltaX;
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_spriteBottom += _backDeltaY;
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}
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}
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}
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switch (operation) {
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case DRAW_BLITSURF:
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_vm->_video->drawSprite(_spritesArray[_sourceSurface],
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_spritesArray[_destSurface],
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_spriteLeft, _spriteTop,
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_spriteLeft + _spriteRight - 1,
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_spriteTop + _spriteBottom - 1,
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_destSpriteX, _destSpriteY, _transparency);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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break;
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case DRAW_PUTPIXEL:
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_vm->_video->putPixel(_destSpriteX, _destSpriteY,
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_frontColor, _spritesArray[_destSurface]);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX, _destSpriteY);
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}
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break;
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case DRAW_FILLRECT:
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1, _backColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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break;
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case DRAW_DRAWLINE:
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_INVALIDATE:
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
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_destSpriteX + _spriteRight,
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_destSpriteY + _spriteBottom);
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}
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break;
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case DRAW_LOADSPRITE:
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id = _spriteLeft;
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if (id >= 30000) {
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dataBuf =
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_vm->_game->loadExtData(id, &_spriteRight,
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&_spriteBottom);
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_vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
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_spriteBottom, _destSpriteX,
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_destSpriteY, _transparency,
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_spritesArray[_destSurface]);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX,
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_destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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delete[] dataBuf;
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break;
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}
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// Load from .TOT resources
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itemPtr = &_vm->_game->_totResourceTable->items[id];
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offset = itemPtr->offset;
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if (offset >= 0) {
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dataBuf =
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((char *)_vm->_game->_totResourceTable) +
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szGame_TotResTable + szGame_TotResItem *
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_vm->_game->_totResourceTable->itemsCount + offset;
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} else {
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dataBuf =
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_vm->_game->_imFileData +
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(int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
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}
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_spriteRight = itemPtr->width;
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_spriteBottom = itemPtr->height;
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_vm->_video->drawPackedSprite((byte *)dataBuf,
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_spriteRight, _spriteBottom,
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_destSpriteX, _destSpriteY,
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_transparency, _spritesArray[_destSurface]);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1);
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}
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break;
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case DRAW_PRINTTEXT:
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len = strlen(_textToPrint);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_destSpriteX +
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len * _fonts[_fontIndex]->itemWidth - 1,
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_destSpriteY +
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_fonts[_fontIndex]->itemHeight - 1);
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}
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for (i = 0; i < len; i++) {
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_vm->_video->drawLetter(_textToPrint[i],
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_destSpriteX, _destSpriteY,
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_fonts[_fontIndex],
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_transparency,
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_frontColor, _backColor,
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_spritesArray[_destSurface]);
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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}
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break;
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case DRAW_DRAWBAR:
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _spriteBottom,
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_spriteRight, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_destSpriteX, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_spriteRight, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY, _frontColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_CLEARRECT:
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if (_backColor < 16) {
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom,
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_backColor);
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}
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_FILLRECTABS:
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _backColor);
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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}
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break;
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case DRAW_DRAWLETTER:
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if (_fontToSprite[_fontIndex].sprite == -1) {
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if (_destSurface == 21) {
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invalidateRect(_destSpriteX,
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_destSpriteY,
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_destSpriteX +
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_fonts[_fontIndex]->itemWidth - 1,
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_destSpriteY +
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_fonts[_fontIndex]->itemHeight -
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1);
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}
|
|
_vm->_video->drawLetter(_letterToPrint,
|
|
_destSpriteX, _destSpriteY,
|
|
_fonts[_fontIndex],
|
|
_transparency,
|
|
_frontColor, _backColor,
|
|
_spritesArray[_destSurface]);
|
|
break;
|
|
}
|
|
|
|
perLine =
|
|
_spritesArray[(int16)_fontToSprite[_fontIndex].
|
|
sprite]->width / _fontToSprite[_fontIndex].width;
|
|
|
|
y = (_letterToPrint -
|
|
_fontToSprite[_fontIndex].base) / perLine *
|
|
_fontToSprite[_fontIndex].height;
|
|
|
|
x = (_letterToPrint -
|
|
_fontToSprite[_fontIndex].base) % perLine *
|
|
_fontToSprite[_fontIndex].width;
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX +
|
|
_fontToSprite[_fontIndex].width,
|
|
_destSpriteY +
|
|
_fontToSprite[_fontIndex].height);
|
|
}
|
|
|
|
_vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite
|
|
[_fontIndex].sprite],
|
|
_spritesArray[_destSurface], x, y,
|
|
x + _fontToSprite[_fontIndex].width,
|
|
y + _fontToSprite[_fontIndex].height,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
|
|
break;
|
|
}
|
|
|
|
if (_renderFlags & RENDERFLAG_USEDELTAS) {
|
|
if (_sourceSurface == 21) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == 21) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Draw::animateCursor(int16 cursor) {
|
|
int16 newX = 0;
|
|
int16 newY = 0;
|
|
Game::Collision *ptr;
|
|
int16 minX;
|
|
int16 minY;
|
|
int16 maxX;
|
|
int16 maxY;
|
|
int16 cursorIndex;
|
|
|
|
cursorIndex = cursor;
|
|
|
|
if (cursorIndex == -1) {
|
|
cursorIndex = 0;
|
|
for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
|
|
if (ptr->flags & 0xfff0)
|
|
continue;
|
|
|
|
if (ptr->left > _vm->_global->_inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->right < _vm->_global->_inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->top > _vm->_global->_inter_mouseY)
|
|
continue;
|
|
|
|
if (ptr->bottom < _vm->_global->_inter_mouseY)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xf) < 3)
|
|
cursorIndex = 1;
|
|
else
|
|
cursorIndex = 3;
|
|
break;
|
|
}
|
|
if (_cursorAnimLow[cursorIndex] == -1)
|
|
cursorIndex = 1;
|
|
}
|
|
|
|
if (_cursorAnimLow[cursorIndex] != -1) {
|
|
if (cursorIndex == _cursorIndex) {
|
|
if (_cursorAnimDelays[_cursorIndex] != 0 &&
|
|
_cursorAnimDelays[_cursorIndex] * 10 +
|
|
_cursorTimeKey <= _vm->_util->getTimeKey()) {
|
|
_cursorAnim++;
|
|
_cursorTimeKey = _vm->_util->getTimeKey();
|
|
} else {
|
|
/* if (_noInvalidated &&
|
|
inter_mouseX == _cursorX && inter_mouseY == _cursorY)
|
|
return;*/
|
|
}
|
|
} else {
|
|
_cursorIndex = cursorIndex;
|
|
if (_cursorAnimDelays[_cursorIndex] != 0) {
|
|
_cursorAnim =
|
|
_cursorAnimLow[_cursorIndex];
|
|
_cursorTimeKey = _vm->_util->getTimeKey();
|
|
} else {
|
|
_cursorAnim = _cursorIndex;
|
|
}
|
|
}
|
|
|
|
if (_cursorAnimDelays[_cursorIndex] != 0 &&
|
|
(_cursorAnimHigh[_cursorIndex] < _cursorAnim ||
|
|
_cursorAnimLow[_cursorIndex] >
|
|
_cursorAnim)) {
|
|
_cursorAnim = _cursorAnimLow[_cursorIndex];
|
|
}
|
|
|
|
newX = _vm->_global->_inter_mouseX;
|
|
newY = _vm->_global->_inter_mouseY;
|
|
if (_cursorXDeltaVar != -1) {
|
|
newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4);
|
|
newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4);
|
|
}
|
|
|
|
minX = MIN(newX, _cursorX);
|
|
minY = MIN(newY, _cursorY);
|
|
maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
|
|
maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
|
|
_vm->_video->drawSprite(_backSurface, _cursorBack,
|
|
newX, newY, newX + _cursorWidth - 1,
|
|
newY + _cursorHeight - 1, 0, 0, 0);
|
|
|
|
_vm->_video->drawSprite(_cursorSprites, _backSurface,
|
|
_cursorWidth * _cursorAnim, 0,
|
|
_cursorWidth * (_cursorAnim + 1) - 1,
|
|
_cursorHeight - 1, newX, newY, _transparentCursor);
|
|
|
|
if (_noInvalidated == 0) {
|
|
cursorIndex = _cursorIndex;
|
|
_cursorIndex = -1;
|
|
blitInvalidated();
|
|
_cursorIndex = cursorIndex;
|
|
} else {
|
|
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
|
}
|
|
|
|
_vm->_video->drawSprite(_backSurface, _frontSurface,
|
|
minX, minY, maxX, maxY, minX, minY, 0);
|
|
|
|
_vm->_video->drawSprite(_cursorBack, _backSurface,
|
|
0, 0, _cursorWidth - 1, _cursorHeight - 1,
|
|
newX, newY, 0);
|
|
} else {
|
|
blitCursor();
|
|
}
|
|
|
|
_cursorX = newX;
|
|
_cursorY = newY;
|
|
}
|
|
|
|
void Draw::printText(void) {
|
|
int16 savedFlags;
|
|
int16 ldestSpriteX;
|
|
char *dataPtr;
|
|
char *ptr;
|
|
char *ptr2;
|
|
int16 index;
|
|
int16 destX;
|
|
int16 destY;
|
|
char cmd;
|
|
int16 val;
|
|
char buf[20];
|
|
|
|
index = _vm->_inter->load16();
|
|
|
|
_vm->_cdrom->playMultMusic();
|
|
|
|
dataPtr = (char *)_vm->_game->_totTextData + _vm->_game->_totTextData->items[index].offset;
|
|
ptr = dataPtr;
|
|
|
|
if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
|
|
_destSpriteX = READ_LE_UINT16(ptr);
|
|
_destSpriteY = READ_LE_UINT16(ptr + 2);
|
|
_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
|
|
_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
|
|
_vm->_game->capturePush(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom);
|
|
(*_vm->_scenery->_pCaptureCounter)++;
|
|
}
|
|
_destSpriteX = READ_LE_UINT16(ptr);
|
|
destX = _destSpriteX;
|
|
|
|
_destSpriteY = READ_LE_UINT16(ptr + 2);
|
|
destY = _destSpriteY;
|
|
|
|
_spriteRight = READ_LE_UINT16(ptr + 4);
|
|
_spriteBottom = READ_LE_UINT16(ptr + 6);
|
|
_destSurface = 21;
|
|
|
|
ptr += 8;
|
|
|
|
_backColor = *ptr++;
|
|
_transparency = 1;
|
|
spriteOperation(DRAW_CLEARRECT);
|
|
|
|
_backColor = 0;
|
|
savedFlags = _renderFlags;
|
|
|
|
_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
|
|
for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
|
|
_destSpriteX += destX;
|
|
_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
|
|
_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
|
|
_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
|
|
ptr += 8;
|
|
|
|
cmd = (*ptr & 0xf0) >> 4;
|
|
if (cmd == 0) {
|
|
_frontColor = *ptr & 0xf;
|
|
spriteOperation(DRAW_DRAWLINE);
|
|
} else if (cmd == 1) {
|
|
_frontColor = *ptr & 0xf;
|
|
spriteOperation(DRAW_DRAWBAR);
|
|
} else if (cmd == 2) {
|
|
_backColor = *ptr & 0xf;
|
|
spriteOperation(DRAW_FILLRECTABS);
|
|
}
|
|
}
|
|
ptr += 2;
|
|
|
|
for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
|
|
if (*ptr2 == 3)
|
|
ptr2++;
|
|
|
|
if (*ptr2 == 2)
|
|
ptr2 += 4;
|
|
}
|
|
|
|
ptr2++;
|
|
|
|
while (*ptr != 1) {
|
|
cmd = *ptr;
|
|
if (cmd == 3) {
|
|
ptr++;
|
|
_fontIndex = (*ptr & 0xf0) >> 4;
|
|
_frontColor = *ptr & 0xf;
|
|
ptr++;
|
|
continue;
|
|
} else if (cmd == 2) {
|
|
ptr++;
|
|
_destSpriteX = destX + READ_LE_UINT16(ptr);
|
|
_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
|
|
ptr += 4;
|
|
continue;
|
|
}
|
|
|
|
if ((byte)*ptr != 0xba) {
|
|
_letterToPrint = *ptr;
|
|
spriteOperation(DRAW_DRAWLETTER);
|
|
_destSpriteX +=
|
|
_fonts[_fontIndex]->itemWidth;
|
|
ptr++;
|
|
} else {
|
|
cmd = ptr2[17] & 0x7f;
|
|
if (cmd == 0) {
|
|
val = READ_LE_UINT16(ptr2 + 18) * 4;
|
|
sprintf(buf, "%d", VAR_OFFSET(val));
|
|
} else if (cmd == 1) {
|
|
val = READ_LE_UINT16(ptr2 + 18) * 4;
|
|
|
|
strcpy(buf, _vm->_global->_inter_variables + val);
|
|
} else {
|
|
val = READ_LE_UINT16(ptr2 + 18) * 4;
|
|
|
|
sprintf(buf, "%d", VAR_OFFSET(val));
|
|
if (buf[0] == '-') {
|
|
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
|
|
_vm->_util->insertStr("0", buf, 1);
|
|
}
|
|
} else {
|
|
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
|
|
_vm->_util->insertStr("0", buf, 0);
|
|
}
|
|
}
|
|
|
|
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
|
|
}
|
|
|
|
_textToPrint = buf;
|
|
ldestSpriteX = _destSpriteX;
|
|
spriteOperation(DRAW_PRINTTEXT);
|
|
if (ptr2[17] & 0x80) {
|
|
if (ptr[1] == ' ') {
|
|
_destSpriteX += _fonts[_fontIndex]->itemWidth;
|
|
while (ptr[1] == ' ')
|
|
ptr++;
|
|
if (ptr[1] == 2) {
|
|
if (READ_LE_UINT16(ptr + 4) == _destSpriteY)
|
|
ptr += 5;
|
|
}
|
|
} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) {
|
|
ptr += 5;
|
|
_destSpriteX += _fonts[_fontIndex]->itemWidth;
|
|
}
|
|
} else {
|
|
_destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth;
|
|
}
|
|
ptr2 += 23;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
_renderFlags = savedFlags;
|
|
if (_renderFlags & 4) {
|
|
warning("printText: Input not supported!");
|
|
// xor ax, ax
|
|
// loc_436_1391:
|
|
// xor dx, dx
|
|
// push ax
|
|
// push dx
|
|
// push ax
|
|
// push dx
|
|
// push ax
|
|
// mov al, 0
|
|
// push ax
|
|
// call sub_9FF_1E71
|
|
// add sp, 0Ch
|
|
}
|
|
|
|
if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
|
|
(*_vm->_scenery->_pCaptureCounter)--;
|
|
_vm->_game->capturePop(1);
|
|
}
|
|
}
|
|
|
|
void Draw::freeSprite(int16 index) {
|
|
// .-- sub_CD84 ---
|
|
if (_spritesArray[index] == 0)
|
|
return;
|
|
_vm->_video->freeSurfDesc(_spritesArray[index]);
|
|
|
|
// warning("GOB2 Stub! freeSprite: dword_2EFB4, dword_2EFB8, dword_2EFBC");
|
|
|
|
if (_sprites1[index] != 0)
|
|
_vm->_video->freeSurfDesc(_sprites1[index]);
|
|
if (_sprites2[index] != 0)
|
|
_vm->_video->freeSurfDesc(_sprites2[index]);
|
|
if (_sprites3[index] != 0)
|
|
_vm->_video->freeSurfDesc(_sprites3[index]);
|
|
|
|
// '------
|
|
|
|
_spritesArray[index] = 0;
|
|
}
|
|
|
|
void Draw::adjustCoords(int16 *coord1, int16 *coord2, char adjust) {
|
|
warning("GOB2 Stub! if (word_2E8E2 == 2) return;");
|
|
if (adjust == 0) {
|
|
if (coord2 != 0)
|
|
*coord2 *= 2;
|
|
if (coord1 != 0)
|
|
*coord2 *= 2;
|
|
}
|
|
else if (adjust == 1) {
|
|
if (coord2 != 0)
|
|
*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
|
|
if (coord1 != 0)
|
|
*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
|
|
}
|
|
else if (adjust == 2) {
|
|
if (coord2 != 0)
|
|
*coord2 = *coord2 * 2 + 1;
|
|
if (coord1 != 0)
|
|
*coord1 = *coord1 * 2 + 1;
|
|
}
|
|
}
|
|
|
|
// sub_EDFC(0x16, _anim_animAreaWidth, _anim_animAreaHeight, 0);
|
|
void Draw::initBigSprite(int16 index, int16 height, int16 width, int16 flags) {
|
|
int16 realwidth;
|
|
int16 widthdiff;
|
|
Gob::Video::SurfaceDesc **fragment;
|
|
|
|
if (flags != 0)
|
|
flags = 2;
|
|
|
|
// .-- sub_CBD0 ---
|
|
|
|
_sprites1[index] = 0;
|
|
_sprites2[index] = 0;
|
|
_sprites3[index] = 0;
|
|
_spritesWidths[index] = width;
|
|
|
|
if (_vm->_video->getRectSize(width, height, flags, _vm->_global->_videoMode) > 6500) {
|
|
_spritesWidths[index] = width & 0xFFFE;
|
|
while (_vm->_video->getRectSize(_spritesWidths[index],
|
|
height, flags, _vm->_global->_videoMode) > 6500)
|
|
_spritesWidths[index] -= 2;
|
|
|
|
realwidth = _spritesWidths[index];
|
|
_spritesArray[index] =
|
|
_vm->_video->initSurfDesc(realwidth, height, flags, _vm->_global->_videoMode);
|
|
|
|
fragment = _sprites1 + index;
|
|
while (realwidth < width) {
|
|
widthdiff = width - realwidth;
|
|
if (_spritesWidths[index] >= widthdiff) {
|
|
*fragment = _vm->_video->initSurfDesc(widthdiff, height, flags, _vm->_global->_videoMode);
|
|
realwidth = width;
|
|
}
|
|
else {
|
|
*fragment = _vm->_video->initSurfDesc(_spritesWidths[index], height,
|
|
flags, _vm->_global->_videoMode);
|
|
realwidth += _spritesWidths[index];
|
|
}
|
|
_vm->_video->clearSurf(*fragment++);
|
|
}
|
|
} else
|
|
_spritesArray[index] =
|
|
_vm->_video->initSurfDesc(width, height, flags, _vm->_global->_videoMode);
|
|
|
|
_vm->_video->clearSurf(_spritesArray[index]);
|
|
|
|
// '------
|
|
}
|
|
|
|
} // End of namespace Gob
|