scummvm/engines/gob/draw.cpp
Sven Hesse fbefbfc160 Updating more opcodes for Gob2
svn-id: r20731
2006-02-16 20:25:59 +00:00

971 lines
23 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/video.h"
#include "gob/game.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/palanim.h"
#include "gob/cdrom.h"
namespace Gob {
Draw::Draw(GobEngine *vm) : _vm(vm) {
_fontIndex = 0;
_spriteLeft = 0;
_spriteTop = 0;
_spriteRight = 0;
_spriteBottom = 0;
_destSpriteX = 0;
_destSpriteY = 0;
_backColor = 0;
_frontColor = 0;
_letterToPrint = 0;
_destSurface = 0;
_sourceSurface = 0;
_renderFlags = 0;
_backDeltaX = 0;
_backDeltaY = 0;
int i;
for (i = 0; i < 4; i++)
_fonts[i] = 0;
_textToPrint = 0;
_transparency = 0;
for (i = 0; i < 50; i++) {
_spritesArray[i] = 0;
_sprites1[i] = 0;
_sprites2[i] = 0;
_sprites3[i] = 0;
_spritesWidths[i] = 0;
}
_invalidatedCount = 0;
for (i = 0; i < 30; i++) {
_invalidatedTops[i] = 0;
_invalidatedLefts[i] = 0;
_invalidatedRights[i] = 0;
_invalidatedBottoms[i] = 0;
}
_noInvalidated = 0;
_applyPal = 0;
_paletteCleared = 0;
_backSurface = 0;
_frontSurface = 0;
for (i = 0; i < 18; i++)
_unusedPalette1[i] = 0;
for (i = 0; i < 16; i++)
_unusedPalette2[i] = 0;
for (i = 0; i < 256; i++) {
_vgaPalette[i].red = 0;
_vgaPalette[i].blue = 0;
_vgaPalette[i].green = 0;
}
for (i = 0; i < 16; i++) {
_vgaSmallPalette[i].red = 0;
_vgaSmallPalette[i].blue = 0;
_vgaSmallPalette[i].green = 0;
}
_cursorX = 0;
_cursorY = 0;
_cursorWidth = 0;
_cursorHeight = 0;
_cursorXDeltaVar = -1;
_cursorYDeltaVar = -1;
for (i = 0; i < 40; i++) {
_cursorAnimLow[i] = 0;
_cursorAnimHigh[i] = 0;
_cursorAnimDelays[i] = 0;
}
_cursorIndex = 0;
_transparentCursor = 0;
_cursorSprites = 0;
_cursorBack = 0;
_cursorAnim = 0;
_palLoadData1[0] = 0;
_palLoadData1[1] = 17;
_palLoadData1[2] = 34;
_palLoadData1[3] = 51;
_palLoadData2[0] = 0;
_palLoadData2[1] = 68;
_palLoadData2[2] = 136;
_palLoadData2[3] = 204;
_cursorTimeKey = 0;
}
void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
int16 temp;
int16 rect;
int16 i;
if (_renderFlags & RENDERFLAG_NOINVALIDATE)
return;
if (left > right) {
temp = left;
left = right;
right = temp;
}
if (top > bottom) {
temp = top;
top = bottom;
bottom = temp;
}
if (left > 319 || right < 0 || top > 199 || bottom < 0)
return;
_noInvalidated = 0;
if (_invalidatedCount >= 30) {
_invalidatedLefts[0] = 0;
_invalidatedTops[0] = 0;
_invalidatedRights[0] = 319;
_invalidatedBottoms[0] = 199;
_invalidatedCount = 1;
return;
}
if (left < 0)
left = 0;
if (right > 319)
right = 319;
if (top < 0)
top = 0;
if (bottom > 199)
bottom = 199;
left &= 0xfff0;
right |= 0x000f;
for (rect = 0; rect < _invalidatedCount; rect++) {
if (_invalidatedTops[rect] > top) {
if (_invalidatedTops[rect] > bottom) {
for (i = _invalidatedCount; i > rect; i--) {
_invalidatedLefts[i] =
_invalidatedLefts[i - 1];
_invalidatedTops[i] =
_invalidatedTops[i - 1];
_invalidatedRights[i] =
_invalidatedRights[i - 1];
_invalidatedBottoms[i] =
_invalidatedBottoms[i - 1];
}
_invalidatedLefts[rect] = left;
_invalidatedTops[rect] = top;
_invalidatedRights[rect] = right;
_invalidatedBottoms[rect] = bottom;
_invalidatedCount++;
return;
}
if (_invalidatedBottoms[rect] < bottom)
_invalidatedBottoms[rect] = bottom;
if (_invalidatedLefts[rect] > left)
_invalidatedLefts[rect] = left;
if (_invalidatedRights[rect] < right)
_invalidatedRights[rect] = right;
_invalidatedTops[rect] = top;
return;
}
if (_invalidatedBottoms[rect] < top)
continue;
if (_invalidatedBottoms[rect] < bottom)
_invalidatedBottoms[rect] = bottom;
if (_invalidatedLefts[rect] > left)
_invalidatedLefts[rect] = left;
if (_invalidatedRights[rect] < right)
_invalidatedRights[rect] = right;
return;
}
_invalidatedLefts[_invalidatedCount] = left;
_invalidatedTops[_invalidatedCount] = top;
_invalidatedRights[_invalidatedCount] = right;
_invalidatedBottoms[_invalidatedCount] = bottom;
_invalidatedCount++;
return;
}
void Draw::blitInvalidated(void) {
int16 i;
if (_cursorIndex == 4)
blitCursor();
if (_vm->_inter->_terminate)
return;
if (_noInvalidated && _applyPal == 0)
return;
if (_noInvalidated) {
setPalette();
_applyPal = 0;
return;
}
if (_applyPal) {
clearPalette();
_vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, 319,
199, 0, 0, 0);
setPalette();
_invalidatedCount = 0;
_noInvalidated = 1;
_applyPal = 0;
return;
}
_vm->_global->_doRangeClamp = 0;
for (i = 0; i < _invalidatedCount; i++) {
_vm->_video->drawSprite(_backSurface, _frontSurface,
_invalidatedLefts[i], _invalidatedTops[i],
_invalidatedRights[i], _invalidatedBottoms[i],
_invalidatedLefts[i], _invalidatedTops[i], 0);
}
_vm->_global->_doRangeClamp = 1;
_invalidatedCount = 0;
_noInvalidated = 1;
_applyPal = 0;
}
void Draw::setPalette(void) {
if (_vm->_global->_videoMode != 0x13)
error("setPalette: Video mode 0x%x is not supported!\n",
_vm->_global->_videoMode);
_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_paletteCleared = 0;
}
void Draw::clearPalette(void) {
if (_paletteCleared == 0) {
_paletteCleared = 1;
_vm->_util->clearPalette();
}
}
void Draw::blitCursor(void) {
if (_cursorIndex == -1)
return;
_cursorIndex = -1;
if (_noInvalidated) {
_vm->_video->drawSprite(_backSurface, _frontSurface,
_cursorX, _cursorY,
_cursorX + _cursorWidth - 1,
_cursorY + _cursorHeight - 1, _cursorX,
_cursorY, 0);
} else {
invalidateRect(_cursorX, _cursorY,
_cursorX + _cursorWidth - 1,
_cursorY + _cursorHeight - 1);
}
}
void Draw::spriteOperation(int16 operation) {
uint16 id;
char *dataBuf;
Game::TotResItem *itemPtr;
int32 offset;
int16 len;
int16 i;
int16 x;
int16 y;
int16 perLine;
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
_destSurface -= 80;
if (_renderFlags & RENDERFLAG_USEDELTAS) {
if (_sourceSurface == 21) {
_spriteLeft += _backDeltaX;
_spriteTop += _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX += _backDeltaX;
_destSpriteY += _backDeltaY;
if (operation == DRAW_DRAWLINE ||
(operation >= DRAW_DRAWBAR
&& operation <= DRAW_FILLRECTABS)) {
_spriteRight += _backDeltaX;
_spriteBottom += _backDeltaY;
}
}
}
switch (operation) {
case DRAW_BLITSURF:
_vm->_video->drawSprite(_spritesArray[_sourceSurface],
_spritesArray[_destSurface],
_spriteLeft, _spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, _transparency);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PUTPIXEL:
_vm->_video->putPixel(_destSpriteX, _destSpriteY,
_frontColor, _spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX, _destSpriteY);
}
break;
case DRAW_FILLRECT:
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_DRAWLINE:
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_INVALIDATE:
if (_destSurface == 21) {
invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
_destSpriteX + _spriteRight,
_destSpriteY + _spriteBottom);
}
break;
case DRAW_LOADSPRITE:
id = _spriteLeft;
if (id >= 30000) {
dataBuf =
_vm->_game->loadExtData(id, &_spriteRight,
&_spriteBottom);
_vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
_spriteBottom, _destSpriteX,
_destSpriteY, _transparency,
_spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX,
_destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
delete[] dataBuf;
break;
}
// Load from .TOT resources
itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
((char *)_vm->_game->_totResourceTable) +
szGame_TotResTable + szGame_TotResItem *
_vm->_game->_totResourceTable->itemsCount + offset;
} else {
dataBuf =
_vm->_game->_imFileData +
(int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
}
_spriteRight = itemPtr->width;
_spriteBottom = itemPtr->height;
_vm->_video->drawPackedSprite((byte *)dataBuf,
_spriteRight, _spriteBottom,
_destSpriteX, _destSpriteY,
_transparency, _spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PRINTTEXT:
len = strlen(_textToPrint);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX +
len * _fonts[_fontIndex]->itemWidth - 1,
_destSpriteY +
_fonts[_fontIndex]->itemHeight - 1);
}
for (i = 0; i < len; i++) {
_vm->_video->drawLetter(_textToPrint[i],
_destSpriteX, _destSpriteY,
_fonts[_fontIndex],
_transparency,
_frontColor, _backColor,
_spritesArray[_destSurface]);
_destSpriteX += _fonts[_fontIndex]->itemWidth;
}
break;
case DRAW_DRAWBAR:
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _spriteBottom,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_spriteRight, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY, _frontColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_CLEARRECT:
if (_backColor < 16) {
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom,
_backColor);
}
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_FILLRECTABS:
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _backColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_DRAWLETTER:
if (_fontToSprite[_fontIndex].sprite == -1) {
if (_destSurface == 21) {
invalidateRect(_destSpriteX,
_destSpriteY,
_destSpriteX +
_fonts[_fontIndex]->itemWidth - 1,
_destSpriteY +
_fonts[_fontIndex]->itemHeight -
1);
}
_vm->_video->drawLetter(_letterToPrint,
_destSpriteX, _destSpriteY,
_fonts[_fontIndex],
_transparency,
_frontColor, _backColor,
_spritesArray[_destSurface]);
break;
}
perLine =
_spritesArray[(int16)_fontToSprite[_fontIndex].
sprite]->width / _fontToSprite[_fontIndex].width;
y = (_letterToPrint -
_fontToSprite[_fontIndex].base) / perLine *
_fontToSprite[_fontIndex].height;
x = (_letterToPrint -
_fontToSprite[_fontIndex].base) % perLine *
_fontToSprite[_fontIndex].width;
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX +
_fontToSprite[_fontIndex].width,
_destSpriteY +
_fontToSprite[_fontIndex].height);
}
_vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite
[_fontIndex].sprite],
_spritesArray[_destSurface], x, y,
x + _fontToSprite[_fontIndex].width,
y + _fontToSprite[_fontIndex].height,
_destSpriteX, _destSpriteY, _transparency);
break;
}
if (_renderFlags & RENDERFLAG_USEDELTAS) {
if (_sourceSurface == 21) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
}
void Draw::animateCursor(int16 cursor) {
int16 newX = 0;
int16 newY = 0;
Game::Collision *ptr;
int16 minX;
int16 minY;
int16 maxX;
int16 maxY;
int16 cursorIndex;
cursorIndex = cursor;
if (cursorIndex == -1) {
cursorIndex = 0;
for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
if (ptr->flags & 0xfff0)
continue;
if (ptr->left > _vm->_global->_inter_mouseX)
continue;
if (ptr->right < _vm->_global->_inter_mouseX)
continue;
if (ptr->top > _vm->_global->_inter_mouseY)
continue;
if (ptr->bottom < _vm->_global->_inter_mouseY)
continue;
if ((ptr->flags & 0xf) < 3)
cursorIndex = 1;
else
cursorIndex = 3;
break;
}
if (_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
if (_cursorAnimLow[cursorIndex] != -1) {
if (cursorIndex == _cursorIndex) {
if (_cursorAnimDelays[_cursorIndex] != 0 &&
_cursorAnimDelays[_cursorIndex] * 10 +
_cursorTimeKey <= _vm->_util->getTimeKey()) {
_cursorAnim++;
_cursorTimeKey = _vm->_util->getTimeKey();
} else {
/* if (_noInvalidated &&
inter_mouseX == _cursorX && inter_mouseY == _cursorY)
return;*/
}
} else {
_cursorIndex = cursorIndex;
if (_cursorAnimDelays[_cursorIndex] != 0) {
_cursorAnim =
_cursorAnimLow[_cursorIndex];
_cursorTimeKey = _vm->_util->getTimeKey();
} else {
_cursorAnim = _cursorIndex;
}
}
if (_cursorAnimDelays[_cursorIndex] != 0 &&
(_cursorAnimHigh[_cursorIndex] < _cursorAnim ||
_cursorAnimLow[_cursorIndex] >
_cursorAnim)) {
_cursorAnim = _cursorAnimLow[_cursorIndex];
}
newX = _vm->_global->_inter_mouseX;
newY = _vm->_global->_inter_mouseY;
if (_cursorXDeltaVar != -1) {
newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4);
newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4);
}
minX = MIN(newX, _cursorX);
minY = MIN(newY, _cursorY);
maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
_vm->_video->drawSprite(_backSurface, _cursorBack,
newX, newY, newX + _cursorWidth - 1,
newY + _cursorHeight - 1, 0, 0, 0);
_vm->_video->drawSprite(_cursorSprites, _backSurface,
_cursorWidth * _cursorAnim, 0,
_cursorWidth * (_cursorAnim + 1) - 1,
_cursorHeight - 1, newX, newY, _transparentCursor);
if (_noInvalidated == 0) {
cursorIndex = _cursorIndex;
_cursorIndex = -1;
blitInvalidated();
_cursorIndex = cursorIndex;
} else {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
}
_vm->_video->drawSprite(_backSurface, _frontSurface,
minX, minY, maxX, maxY, minX, minY, 0);
_vm->_video->drawSprite(_cursorBack, _backSurface,
0, 0, _cursorWidth - 1, _cursorHeight - 1,
newX, newY, 0);
} else {
blitCursor();
}
_cursorX = newX;
_cursorY = newY;
}
void Draw::printText(void) {
int16 savedFlags;
int16 ldestSpriteX;
char *dataPtr;
char *ptr;
char *ptr2;
int16 index;
int16 destX;
int16 destY;
char cmd;
int16 val;
char buf[20];
index = _vm->_inter->load16();
_vm->_cdrom->playMultMusic();
dataPtr = (char *)_vm->_game->_totTextData + _vm->_game->_totTextData->items[index].offset;
ptr = dataPtr;
if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
_destSpriteX = READ_LE_UINT16(ptr);
_destSpriteY = READ_LE_UINT16(ptr + 2);
_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
_vm->_game->capturePush(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
(*_vm->_scenery->_pCaptureCounter)++;
}
_destSpriteX = READ_LE_UINT16(ptr);
destX = _destSpriteX;
_destSpriteY = READ_LE_UINT16(ptr + 2);
destY = _destSpriteY;
_spriteRight = READ_LE_UINT16(ptr + 4);
_spriteBottom = READ_LE_UINT16(ptr + 6);
_destSurface = 21;
ptr += 8;
_backColor = *ptr++;
_transparency = 1;
spriteOperation(DRAW_CLEARRECT);
_backColor = 0;
savedFlags = _renderFlags;
_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
_destSpriteX += destX;
_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
ptr += 8;
cmd = (*ptr & 0xf0) >> 4;
if (cmd == 0) {
_frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWLINE);
} else if (cmd == 1) {
_frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWBAR);
} else if (cmd == 2) {
_backColor = *ptr & 0xf;
spriteOperation(DRAW_FILLRECTABS);
}
}
ptr += 2;
for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
if (*ptr2 == 3)
ptr2++;
if (*ptr2 == 2)
ptr2 += 4;
}
ptr2++;
while (*ptr != 1) {
cmd = *ptr;
if (cmd == 3) {
ptr++;
_fontIndex = (*ptr & 0xf0) >> 4;
_frontColor = *ptr & 0xf;
ptr++;
continue;
} else if (cmd == 2) {
ptr++;
_destSpriteX = destX + READ_LE_UINT16(ptr);
_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
ptr += 4;
continue;
}
if ((byte)*ptr != 0xba) {
_letterToPrint = *ptr;
spriteOperation(DRAW_DRAWLETTER);
_destSpriteX +=
_fonts[_fontIndex]->itemWidth;
ptr++;
} else {
cmd = ptr2[17] & 0x7f;
if (cmd == 0) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", VAR_OFFSET(val));
} else if (cmd == 1) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
strcpy(buf, _vm->_global->_inter_variables + val);
} else {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", VAR_OFFSET(val));
if (buf[0] == '-') {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
_vm->_util->insertStr("0", buf, 1);
}
} else {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
_vm->_util->insertStr("0", buf, 0);
}
}
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
}
_textToPrint = buf;
ldestSpriteX = _destSpriteX;
spriteOperation(DRAW_PRINTTEXT);
if (ptr2[17] & 0x80) {
if (ptr[1] == ' ') {
_destSpriteX += _fonts[_fontIndex]->itemWidth;
while (ptr[1] == ' ')
ptr++;
if (ptr[1] == 2) {
if (READ_LE_UINT16(ptr + 4) == _destSpriteY)
ptr += 5;
}
} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) {
ptr += 5;
_destSpriteX += _fonts[_fontIndex]->itemWidth;
}
} else {
_destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth;
}
ptr2 += 23;
ptr++;
}
}
_renderFlags = savedFlags;
if (_renderFlags & 4) {
warning("printText: Input not supported!");
// xor ax, ax
// loc_436_1391:
// xor dx, dx
// push ax
// push dx
// push ax
// push dx
// push ax
// mov al, 0
// push ax
// call sub_9FF_1E71
// add sp, 0Ch
}
if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
(*_vm->_scenery->_pCaptureCounter)--;
_vm->_game->capturePop(1);
}
}
void Draw::freeSprite(int16 index) {
// .-- sub_CD84 ---
if (_spritesArray[index] == 0)
return;
_vm->_video->freeSurfDesc(_spritesArray[index]);
// warning("GOB2 Stub! freeSprite: dword_2EFB4, dword_2EFB8, dword_2EFBC");
if (_sprites1[index] != 0)
_vm->_video->freeSurfDesc(_sprites1[index]);
if (_sprites2[index] != 0)
_vm->_video->freeSurfDesc(_sprites2[index]);
if (_sprites3[index] != 0)
_vm->_video->freeSurfDesc(_sprites3[index]);
// '------
_spritesArray[index] = 0;
}
void Draw::adjustCoords(int16 *coord1, int16 *coord2, char adjust) {
warning("GOB2 Stub! if (word_2E8E2 == 2) return;");
if (adjust == 0) {
if (coord2 != 0)
*coord2 *= 2;
if (coord1 != 0)
*coord2 *= 2;
}
else if (adjust == 1) {
if (coord2 != 0)
*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
if (coord1 != 0)
*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
}
else if (adjust == 2) {
if (coord2 != 0)
*coord2 = *coord2 * 2 + 1;
if (coord1 != 0)
*coord1 = *coord1 * 2 + 1;
}
}
// sub_EDFC(0x16, _anim_animAreaWidth, _anim_animAreaHeight, 0);
void Draw::initBigSprite(int16 index, int16 height, int16 width, int16 flags) {
int16 realwidth;
int16 widthdiff;
Gob::Video::SurfaceDesc **fragment;
if (flags != 0)
flags = 2;
// .-- sub_CBD0 ---
_sprites1[index] = 0;
_sprites2[index] = 0;
_sprites3[index] = 0;
_spritesWidths[index] = width;
if (_vm->_video->getRectSize(width, height, flags, _vm->_global->_videoMode) > 6500) {
_spritesWidths[index] = width & 0xFFFE;
while (_vm->_video->getRectSize(_spritesWidths[index],
height, flags, _vm->_global->_videoMode) > 6500)
_spritesWidths[index] -= 2;
realwidth = _spritesWidths[index];
_spritesArray[index] =
_vm->_video->initSurfDesc(realwidth, height, flags, _vm->_global->_videoMode);
fragment = _sprites1 + index;
while (realwidth < width) {
widthdiff = width - realwidth;
if (_spritesWidths[index] >= widthdiff) {
*fragment = _vm->_video->initSurfDesc(widthdiff, height, flags, _vm->_global->_videoMode);
realwidth = width;
}
else {
*fragment = _vm->_video->initSurfDesc(_spritesWidths[index], height,
flags, _vm->_global->_videoMode);
realwidth += _spritesWidths[index];
}
_vm->_video->clearSurf(*fragment++);
}
} else
_spritesArray[index] =
_vm->_video->initSurfDesc(width, height, flags, _vm->_global->_videoMode);
_vm->_video->clearSurf(_spritesArray[index]);
// '------
}
} // End of namespace Gob