mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
03d2293929
svn-id: r5179
489 lines
11 KiB
C++
489 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Dreamcast port
|
|
* Copyright (C) 2002 Marcus Comstedt
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include <common/scummsys.h>
|
|
#include <common/stdafx.h>
|
|
#include <common/engine.h>
|
|
#include <common/gameDetector.h>
|
|
#include "dc.h"
|
|
#include "icon.h"
|
|
#include "label.h"
|
|
|
|
#include <ronin/gddrive.h>
|
|
|
|
|
|
#define MAX_GAMES 100
|
|
#define MAX_DIR 100
|
|
|
|
|
|
void draw_solid_quad(float x1, float y1, float x2, float y2,
|
|
int c0, int c1, int c2, int c3)
|
|
{
|
|
struct polygon_list mypoly;
|
|
struct packed_colour_vertex_list myvertex;
|
|
|
|
mypoly.cmd =
|
|
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
|
|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
|
|
TA_CMD_POLYGON_GOURAUD_SHADING;
|
|
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
|
|
mypoly.mode2 =
|
|
TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED;
|
|
mypoly.texture = 0;
|
|
|
|
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
|
|
|
|
ta_commit_list(&mypoly);
|
|
|
|
myvertex.cmd = TA_CMD_VERTEX;
|
|
myvertex.ocolour = 0;
|
|
myvertex.z = 0.5;
|
|
myvertex.u = 0.0;
|
|
myvertex.v = 0.0;
|
|
|
|
myvertex.colour = c0;
|
|
myvertex.x = x1;
|
|
myvertex.y = y1;
|
|
ta_commit_list(&myvertex);
|
|
|
|
myvertex.colour = c1;
|
|
myvertex.x = x2;
|
|
ta_commit_list(&myvertex);
|
|
|
|
myvertex.colour = c2;
|
|
myvertex.x = x1;
|
|
myvertex.y = y2;
|
|
ta_commit_list(&myvertex);
|
|
|
|
myvertex.colour = c3;
|
|
myvertex.x = x2;
|
|
myvertex.cmd |= TA_CMD_VERTEX_EOS;
|
|
ta_commit_list(&myvertex);
|
|
}
|
|
|
|
void draw_trans_quad(float x1, float y1, float x2, float y2,
|
|
int c0, int c1, int c2, int c3)
|
|
{
|
|
struct polygon_list mypoly;
|
|
struct packed_colour_vertex_list myvertex;
|
|
|
|
mypoly.cmd =
|
|
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
|
|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
|
|
TA_CMD_POLYGON_GOURAUD_SHADING;
|
|
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
|
|
mypoly.mode2 =
|
|
TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
|
|
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
|
|
mypoly.texture = 0;
|
|
|
|
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
|
|
|
|
ta_commit_list(&mypoly);
|
|
|
|
myvertex.cmd = TA_CMD_VERTEX;
|
|
myvertex.ocolour = 0;
|
|
myvertex.z = 0.5;
|
|
myvertex.u = 0.0;
|
|
myvertex.v = 0.0;
|
|
|
|
myvertex.colour = c0;
|
|
myvertex.x = x1;
|
|
myvertex.y = y1;
|
|
ta_commit_list(&myvertex);
|
|
|
|
myvertex.colour = c1;
|
|
myvertex.x = x2;
|
|
ta_commit_list(&myvertex);
|
|
|
|
myvertex.colour = c2;
|
|
myvertex.x = x1;
|
|
myvertex.y = y2;
|
|
ta_commit_list(&myvertex);
|
|
|
|
myvertex.colour = c3;
|
|
myvertex.x = x2;
|
|
myvertex.cmd |= TA_CMD_VERTEX_EOS;
|
|
ta_commit_list(&myvertex);
|
|
}
|
|
|
|
|
|
struct Game
|
|
{
|
|
char dir[256];
|
|
char filename_base[256];
|
|
char text[256];
|
|
Icon icon;
|
|
Label label;
|
|
};
|
|
|
|
struct Dir
|
|
{
|
|
char name[256];
|
|
char deficon[256];
|
|
};
|
|
|
|
static Game the_game;
|
|
|
|
static bool isGame(const char *fn, char *base)
|
|
{
|
|
int l = strlen(fn);
|
|
if(l>4 && (!strcasecmp(fn+l-4, ".000") ||
|
|
!strcasecmp(fn+l-4, ".SM0"))) {
|
|
strcpy(base, fn);
|
|
base[l-4]='\0';
|
|
return true;
|
|
}
|
|
if(!strcasecmp(fn, "00.LFL") ||
|
|
!strcasecmp(fn, "000.LFL")) {
|
|
*base = '\0';
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void checkName(Game &game)
|
|
{
|
|
const VersionSettings *gnl = version_settings;
|
|
|
|
do {
|
|
if (!scumm_stricmp(game.filename_base, gnl->filename)) {
|
|
strcpy(game.text, gnl->gamename);
|
|
return;
|
|
}
|
|
} while ((++gnl)->filename);
|
|
strcpy(game.text, game.filename_base);
|
|
}
|
|
|
|
static bool checkExe(const char *dir, const char *f)
|
|
{
|
|
char fn[520];
|
|
int fd;
|
|
sprintf(fn, "%s%s.EXE", dir, f);
|
|
if((fd = open(fn, O_RDONLY))<0)
|
|
return false;
|
|
close(fd);
|
|
return true;
|
|
}
|
|
|
|
static bool isIcon(const char *fn)
|
|
{
|
|
int l = strlen(fn);
|
|
if(l>4 && !strcasecmp(fn+l-4, ".ICO"))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
|
|
{
|
|
char icofn[520];
|
|
sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base);
|
|
if(game.icon.load(icofn))
|
|
return true;
|
|
for(int i=0; i<num_dirs; i++)
|
|
if(!strcmp(dirs[i].name, game.dir) &&
|
|
dirs[i].deficon[0]) {
|
|
sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
|
|
if(game.icon.load(icofn))
|
|
return true;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void makeDefIcon(Icon &icon)
|
|
{
|
|
icon.load(NULL, 0);
|
|
}
|
|
|
|
static int findGames(Game *games, int max)
|
|
{
|
|
Dir *dirs = new Dir[MAX_DIR];
|
|
int curr_game = 0, curr_dir = 0, num_dirs = 1;
|
|
strcpy(dirs[0].name, "/");
|
|
while(curr_game < max && curr_dir < num_dirs) {
|
|
dirs[curr_dir].deficon[0] = '\0';
|
|
DIR *dirp = opendir(dirs[curr_dir++].name);
|
|
if(dirp) {
|
|
struct dirent *entry;
|
|
while((entry = readdir(dirp)))
|
|
if(entry->d_size < 0) {
|
|
if(num_dirs < MAX_DIR) {
|
|
strcpy(dirs[num_dirs].name, dirs[curr_dir-1].name);
|
|
if(strlen(dirs[num_dirs].name)+strlen(entry->d_name)<255) {
|
|
strcat(dirs[num_dirs].name, entry->d_name);
|
|
strcat(dirs[num_dirs].name, "/");
|
|
num_dirs++;
|
|
}
|
|
}
|
|
} else
|
|
if(isIcon(entry->d_name))
|
|
strcpy(dirs[curr_dir-1].deficon, entry->d_name);
|
|
else if(curr_game < max &&
|
|
isGame(entry->d_name, games[curr_game].filename_base)) {
|
|
strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
|
|
if(!*games[curr_game].filename_base) {
|
|
int i;
|
|
for(i=strlen(games[curr_game].dir)-1; --i>=0; )
|
|
if(games[curr_game].dir[i]=='/')
|
|
break;
|
|
if(i>=0) {
|
|
strcpy(games[curr_game].filename_base,
|
|
games[curr_game].dir+i+1);
|
|
games[curr_game].filename_base[strlen(games[curr_game].
|
|
filename_base)-1]='\0';
|
|
#if 0
|
|
games[curr_game].dir[i+1]='\0';
|
|
#endif
|
|
}
|
|
if(checkExe(games[curr_game].dir, "loom"))
|
|
strcpy(games[curr_game].filename_base, "loomcd");
|
|
}
|
|
checkName(games[curr_game]);
|
|
#if 0
|
|
printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n",
|
|
games[curr_game].text, games[curr_game].dir,
|
|
games[curr_game].filename_base,
|
|
dirs[curr_dir-1].name, entry->d_name);
|
|
#endif
|
|
curr_game++;
|
|
}
|
|
closedir(dirp);
|
|
}
|
|
}
|
|
for(int i=0; i<curr_game; i++)
|
|
if(!loadIcon(games[i], dirs, num_dirs))
|
|
makeDefIcon(games[i].icon);
|
|
delete dirs;
|
|
return curr_game;
|
|
}
|
|
|
|
int getCdState()
|
|
{
|
|
unsigned int param[4];
|
|
gdGdcGetDrvStat(param);
|
|
return param[0];
|
|
}
|
|
|
|
static void drawBackground()
|
|
{
|
|
draw_solid_quad(20.0, 20.0, 620.0, 460.0,
|
|
0xff0000, 0x00ff00, 0x0000ff, 0xffffff);
|
|
}
|
|
|
|
void waitForDisk()
|
|
{
|
|
Label lab;
|
|
int wasopen = 0;
|
|
ta_sync();
|
|
void *mark = ta_txmark();
|
|
lab.create_texture("Please insert game CD.");
|
|
//printf("waitForDisk, cdstate = %d\n", getCdState());
|
|
for(;;) {
|
|
int s = getCdState();
|
|
if(s >= 6)
|
|
wasopen = 1;
|
|
if(s > 0 && s < 6 && wasopen) {
|
|
cdfs_reinit();
|
|
chdir("/");
|
|
chdir("/");
|
|
ta_sync();
|
|
ta_txrelease(mark);
|
|
return;
|
|
}
|
|
|
|
ta_begin_frame();
|
|
|
|
drawBackground();
|
|
|
|
ta_commit_end();
|
|
|
|
lab.draw(166.0, 200.0, 0xffff2020);
|
|
|
|
ta_commit_frame();
|
|
|
|
int mousex = 0, mousey = 0;
|
|
byte shiftFlags;
|
|
|
|
int mask = getimask();
|
|
setimask(15);
|
|
handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
|
|
setimask(mask);
|
|
}
|
|
}
|
|
|
|
static void drawGameLabel(Game &game, int pal, float x, float y,
|
|
unsigned int argb, int fade = 0, float scale = 1.0)
|
|
{
|
|
unsigned int fade_alpha = (255-fade)<<24;
|
|
|
|
game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha);
|
|
game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale);
|
|
}
|
|
|
|
int gameMenu(Game *games, int num_games)
|
|
{
|
|
int top_game = 0, selector_pos = 0;
|
|
int mousex = 0, mousey = 0;
|
|
|
|
if(!num_games)
|
|
return -1;
|
|
|
|
for(;;) {
|
|
|
|
if(getCdState()>=6)
|
|
return -1;
|
|
|
|
ta_begin_frame();
|
|
|
|
drawBackground();
|
|
|
|
ta_commit_end();
|
|
|
|
float y = 40.0;
|
|
for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
|
|
int pal = 48+(i&15);
|
|
|
|
if(cnt == selector_pos)
|
|
draw_trans_quad(100.0, y, 590.0, y+32.0,
|
|
0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
|
|
|
|
games[i].icon.set_palette(pal);
|
|
drawGameLabel(games[i], pal, 50.0, y, (cnt == selector_pos?
|
|
0xffff00 : 0xffffff));
|
|
y += 40.0;
|
|
}
|
|
|
|
ta_commit_frame();
|
|
|
|
byte shiftFlags;
|
|
int event;
|
|
|
|
int mask = getimask();
|
|
setimask(15);
|
|
event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
|
|
setimask(mask);
|
|
|
|
if(event==-OSystem::EVENT_LBUTTONDOWN || event==13 || event==319) {
|
|
int selected_game = top_game + selector_pos;
|
|
|
|
for(int fade=0; fade<=256; fade+=4) {
|
|
|
|
unsigned int fade_colour = 0x00ffffff | ((255-fade)<<24);
|
|
|
|
ta_begin_frame();
|
|
|
|
drawBackground();
|
|
|
|
ta_commit_end();
|
|
|
|
float y = 40.0;
|
|
|
|
if(fade < 256)
|
|
for(int i=top_game, cnt=0; cnt<10 && i<num_games;
|
|
i++, cnt++, y += 40.0)
|
|
if(cnt != selector_pos)
|
|
drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade);
|
|
|
|
y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade;
|
|
float x = 50.0/256.0*(256-fade) + 160.0/256.0*fade;
|
|
float scale = 1.0+9.0/256.0*fade;
|
|
|
|
drawGameLabel(games[selector_pos], 48+(selected_game&15), x, y,
|
|
0xffff00, 0, scale);
|
|
|
|
ta_commit_frame();
|
|
}
|
|
return selected_game;
|
|
}
|
|
|
|
if(mousey>=16) {
|
|
if(selector_pos + top_game + 1 < num_games)
|
|
if(++selector_pos >= 10) {
|
|
--selector_pos;
|
|
++top_game;
|
|
}
|
|
mousey -= 16;
|
|
} else if(mousey<=-16) {
|
|
if(selector_pos + top_game > 0)
|
|
if(--selector_pos < 0) {
|
|
++selector_pos;
|
|
--top_game;
|
|
}
|
|
mousey += 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool selectGame(char *&ret, char *&dir_ret, Icon &icon)
|
|
{
|
|
Game *games = new Game[MAX_GAMES];
|
|
int selected, num_games;
|
|
|
|
ta_sync();
|
|
void *mark = ta_txmark();
|
|
|
|
for(;;) {
|
|
num_games = findGames(games, MAX_GAMES);
|
|
|
|
for(int i=0; i<num_games; i++) {
|
|
games[i].icon.create_texture();
|
|
games[i].label.create_texture(games[i].text);
|
|
}
|
|
|
|
selected = gameMenu(games, num_games);
|
|
|
|
ta_sync();
|
|
ta_txrelease(mark);
|
|
|
|
if(selected == -1)
|
|
waitForDisk();
|
|
else
|
|
break;
|
|
|
|
}
|
|
|
|
if(selected >= num_games)
|
|
selected = -1;
|
|
|
|
if(selected >= 0)
|
|
the_game = games[selected];
|
|
|
|
delete games;
|
|
|
|
if(selected>=0) {
|
|
#if 0
|
|
chdir(the_game.dir);
|
|
#else
|
|
chdir("/");
|
|
static char dirarg[258];
|
|
sprintf(dirarg, "-p%s", the_game.dir);
|
|
dir_ret = dirarg;
|
|
#endif
|
|
ret = the_game.filename_base;
|
|
icon = the_game.icon;
|
|
return true;
|
|
} else
|
|
return false;
|
|
}
|