scummvm/scumm/sound.h
James Brown 628eea3de4 Patch 625904: CD Looping
svn-id: r5199
2002-10-20 13:17:43 +00:00

158 lines
4.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SOUND_H
#define SOUND_H
#include "scummsys.h"
#include "sound/mixer.h"
#include "common/timer.h"
class Scumm;
class File;
class Sound {
private:
enum {
SOUND_HEADER_SIZE = 26,
SOUND_HEADER_BIG_SIZE = 26 + 8,
};
int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos, _soundQue2[10];
bool _soundsPaused2;
bool _soundVolumePreset;
char * _nameBundleMusic;
char * _newNameBundleMusic;
int32 _currentSampleBundleMusic;
int32 _numberSamplesBundleMusic;
int32 _offsetSampleBundleMusic;
int32 _offsetBufBundleMusic;
byte * _musicBundleBufFinal;
byte * _musicBundleBufOutput;
bool _pauseBundleMusic;
int32 _bundleMusicTrack;
bool _musicBundleToBeChanged;
bool _musicBundleToBeRemoved;
File *_sfxFile;
uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
byte _talk_sound_mode;
int _talk_sound_frame;
bool _mouthSyncMode;
bool _endOfMouthSync;
uint16 _mouthSyncTimes[52];
uint _curSoundPos;
MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
int num_sound_effects; // SO3 MP3 compressed audio
#ifdef COMPRESSED_SOUND_FILE
#define CACHE_TRACKS 10
/* used for mp3 CD music */
int _cached_tracks[CACHE_TRACKS];
struct mad_header _mad_header[CACHE_TRACKS];
long _mp3_size[CACHE_TRACKS];
File *_mp3_tracks[CACHE_TRACKS];
int _mp3_index;
int _mp3_cd_track;
int _mp3_cd_start;
int _mp3_cd_delay;
int _mp3_cd_num_loops;
bool _mp3_cd_playing;
#endif
Scumm * _scumm;
public:
#ifdef COMPRESSED_SOUND_FILE
int _current_cache;
#endif
int _talkChannel; /* Mixer channel actor is talking on */
int _cd_timer_value;
bool _soundsPaused;
int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
byte _sfxMode;
Sound(Scumm *parent);
~Sound();
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
void processSoundQues();
void playSound(int sound);
void processSfxQueues();
int startTalkSound(uint32 offset, uint32 b, int mode);
void stopTalkSound();
bool isMouthSyncOff(uint pos);
int isSoundRunning(int sound);
bool isSoundInQueue(int sound);
void stopSound(int a);
void stopAllSounds();
void clearSoundQue();
void soundKludge(int16 * list);
void talkSound(uint32 a, uint32 b, int mode, int frame);
void setupSound();
void pauseSounds(bool pause);
int startSfxSound(File *file, int file_size);
File * openSfxFile();
void stopSfxSound();
bool isSfxFinished();
uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size, bool stereo);
void playBundleMusic(char * song);
void pauseBundleMusic(bool state);
void bundleMusicHandler(Scumm * scumm);
void stopBundleMusic();
int playBundleSound(char *sound);
byte * readCreativeVocFile(byte * ptr, uint32 & size, uint32 & rate, uint32 & loops);
int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned);
int playSfxSound_MP3(void *sound, uint32 size);
int readCDTimer();
void startCDTimer();
void stopCDTimer();
void playCDTrack(int track, int num_loops, int start, int delay);
void stopCD();
int pollCD();
void updateCD();
protected:
#ifdef COMPRESSED_SOUND_FILE
int getCachedTrack(int track);
int playMP3CDTrack(int track, int num_loops, int start, int delay);
int stopMP3CD();
int pollMP3CD();
int updateMP3CD();
#endif
};
#endif