scummvm/sword2/debug.h
Torbjörn Andersson 8ad28e3a7e More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own.

We still need to go through them and assign sensible debug levels to them.

svn-id: r10422
2003-09-27 11:02:58 +00:00

73 lines
1.8 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef D_DEBUG
#define D_DEBUG
// this whole file only included on debug versions
#ifdef _SWORD2_DEBUG
#include "driver.h"
#include "object.h"
#define MAX_DEBUG_TEXT_BLOCKS 50
extern uint8 displayDebugText; // 0=off; 1=on
extern uint8 displayWalkGrid;
extern uint8 displayMouseMarker;
extern uint8 displayPlayerMarker;
extern uint8 displayTime;
extern uint8 displayTextNumbers;
extern uint8 definingRectangles;
extern uint8 draggingRectangle;
extern uint8 displayTime;
extern int32 startTime;
extern int32 gameCycle;
extern uint8 renderSkip;
extern int16 rect_x1;
extern int16 rect_y1;
extern int16 rect_x2;
extern int16 rect_y2;
extern uint8 testingSnR;
extern int32 textNumber;
extern Object_graphic playerGraphic;
extern uint32 player_graphic_no_frames;
#define MAX_SHOWVARS 15
extern int32 showVar[MAX_SHOWVARS];
void Build_debug_text(void);
void Draw_debug_graphics(void);
void Print_current_info(void);
#else // ie. not _SWORD2_DEBUG
void Build_debug_text(void);
void Draw_debug_graphics(void);
#endif
#endif