scummvm/po/nl_NL.po
ScummVM-Translations efa7227eb3 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2024-03-16 22:06:51 +00:00

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380 KiB
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# Dutch translation for ScummVM.
# Copyright (C) 2014-2017 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# FIRST AUTHOR scummvm@bencastricum.nl, 2014.
#
#: engines/twp/dialogs.cpp:48 engines/twp/dialogs.cpp:50
#: engines/twp/dialogs.cpp:52 engines/twp/dialogs.cpp:54
#: engines/twp/dialogs.cpp:57
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-03-16 23:02+0100\n"
"PO-Revision-Date: 2024-03-14 20:07+0000\n"
"Last-Translator: Ben Castricum <github@bencastricum.nl>\n"
"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
"scummvm/nl/>\n"
"Language: nl_NL\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.4\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"X-Language-name: Nederlands\n"
#. I18N: built on <build date> with <compiler>
#: gui/about.cpp:103
#, c-format
msgid "(built on %s with %s)"
msgstr "(gebouwd op %s met %s)"
#: gui/about.cpp:110
msgid "Features compiled in:"
msgstr "Features meegecompileerd:"
#: gui/about.cpp:118
msgid "not supported"
msgstr "niet ondersteund"
#: gui/about.cpp:118
msgid "disabled"
msgstr "uitgeschakeld"
#: gui/about.cpp:118
msgid "enabled"
msgstr "ingeschakeld"
#. I18N: CPU extensions are sets of extra processor instructions used to speed up operations. See Intel AVX2, ARM NEON, etc.
#: gui/about.cpp:142
msgid "CPU extensions support:"
msgstr "CPU extentie ondersteuning:"
#: gui/about.cpp:155
msgid "Available engines:"
msgstr "Beschikbare engines:"
#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
msgid "Show hidden files"
msgstr "Toon verborgen bestanden"
#: gui/browser.cpp:74
msgid "Show files marked with the hidden attribute"
msgstr "Toon bestanden die als verborgen staan gemarkeerd"
#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr "Ga omhoog"
#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr "Ga naar bovenliggende map"
#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr "Ga omhoog"
#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/cloudconnectionwizard.cpp:64
#: gui/downloaddlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:271
#: gui/downloadpacksdialog.cpp:464 gui/editgamedialog.cpp:362
#: gui/editrecorddialog.cpp:66 gui/filebrowser-dialog.cpp:68
#: gui/fluidsynth-dialog.cpp:152 gui/massadd.cpp:93 gui/options.cpp:2352
#: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73
#: gui/recorderdialog.cpp:212 gui/remotebrowser.cpp:59
#: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:455
#: gui/saveload-dialog.cpp:526 gui/saveload-dialog.cpp:828
#: gui/saveload-dialog.cpp:1224 gui/shaderbrowser-dialog.cpp:80
#: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:604
#: dists/android.strings.xml.cpp:43 engines/engine.cpp:747
#: backends/dialogs/gtk/gtk-dialogs.cpp:65
#: backends/events/default/default-events.cpp:193
#: backends/events/default/default-events.cpp:217
#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:201
#: engines/buried/saveload.cpp:83 engines/cine/saveload.cpp:863
#: engines/director/lingo/xlibs/jitdraw3.cpp:123
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/mohawk/riven_stacks/aspit.cpp:371
#: engines/mohawk/riven_stacks/aspit.cpp:455
#: engines/parallaction/saveload.cpp:270
#: engines/scumm/dialog-createsession.cpp:47
#: engines/scumm/dialog-sessionselector.cpp:67 engines/sword1/control.cpp:2796
#: engines/wintermute/wintermute.cpp:182
msgid "Cancel"
msgstr "Annuleren"
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
#: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:81
#: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64
#: backends/dialogs/macosx/macosx-dialogs.mm:144
#: backends/dialogs/win32/win32-dialogs.cpp:136
msgid "Choose"
msgstr "Selecteren"
#: gui/cloudconnectionwizard.cpp:180
msgid "Cloud Connection Wizard"
msgstr "Cloud Verbinding Wizard"
#: gui/cloudconnectionwizard.cpp:183
msgid "Quick mode"
msgstr "Snelle modus"
#: gui/cloudconnectionwizard.cpp:184
msgid "Manual mode"
msgstr "Handmatige modus"
#: gui/cloudconnectionwizard.cpp:187
msgid "Will ask you to run the Local Webserver"
msgstr "Zal u vragen om de lokale webserver te draaien"
#: gui/cloudconnectionwizard.cpp:189
msgid "Requires the Local Webserver feature"
msgstr "Vereist de lokale webserver functie"
#: gui/cloudconnectionwizard.cpp:205
msgid "Quick Mode: Step 1"
msgstr "Snelle Modus: Stap 1"
#: gui/cloudconnectionwizard.cpp:210
msgid ""
"In this mode, the Local Webserver must be running,\n"
"so your browser can forward data to ScummVM"
msgstr ""
"In deze modus moet de lokale webserver draaien,\n"
"zodat uw browser de data kan doorsturen naar ScummVM"
#: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:3737
msgid "Stop server"
msgstr "Stop server"
#: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:2779
msgid "Run server"
msgstr "Start server"
#: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:3738
msgid "Stop local webserver"
msgstr "Stop lokale webserver"
#: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:2779
msgid "Run local webserver"
msgstr "Draai lokale webserver"
#: gui/cloudconnectionwizard.cpp:248 gui/options.cpp:2780 gui/options.cpp:3745
msgid "Not running"
msgstr "Draait niet"
#: gui/cloudconnectionwizard.cpp:263
msgid "Quick Mode: Step 2"
msgstr "Snelle Modus: Stap 2"
#: gui/cloudconnectionwizard.cpp:267
msgid "Now, open this link in your browser:"
msgstr "Open deze link nu in uw browser:"
#: gui/cloudconnectionwizard.cpp:268 gui/cloudconnectionwizard.cpp:323
#: gui/message.cpp:246 gui/message.cpp:250
msgid "Open URL"
msgstr "Open URL"
#: gui/cloudconnectionwizard.cpp:270
msgid ""
"It will automatically pass the data to ScummVM,\n"
"and warn you should there be any errors."
msgstr ""
"Het zal automatisch data doorsturen naar ScummVM\n"
"en u waarschuwen als er problemen optreden."
#: gui/cloudconnectionwizard.cpp:283
msgid "Local Webserver address: "
msgstr "Lokale Webserver adres: "
#: gui/cloudconnectionwizard.cpp:299
msgid "Quick Mode: Success"
msgstr "Snelle Modus: Succes"
#: gui/cloudconnectionwizard.cpp:303 gui/cloudconnectionwizard.cpp:404
msgid "Your cloud storage has been connected!"
msgstr "Uw cloud opslag is gekoppeld!"
#: gui/cloudconnectionwizard.cpp:304 gui/cloudconnectionwizard.cpp:405
msgid "Finish"
msgstr "Klaar"
#: gui/cloudconnectionwizard.cpp:317
msgid "Manual Mode: Step 1"
msgstr "Handmatige Modus: Stap 1"
#: gui/cloudconnectionwizard.cpp:322
msgid "Open this link in your browser:"
msgstr "Open deze link in uw browser:"
#: gui/cloudconnectionwizard.cpp:325
msgid ""
"When it fails to pass the JSON code to ScummVM,\n"
"find it on the Troubleshooting section of the page,\n"
"and go to the next step here."
msgstr ""
"Wanneer het doorsturen van de JSON code naar ScummVM mislukt\n"
"is het te vinden op de Troubleshooting gedeelte van de pagina,\n"
"en ga daar verder met de volgende stap."
#: gui/cloudconnectionwizard.cpp:354
msgid "Manual Mode: Step 2"
msgstr "Handmatige Modus: Stap 2"
#: gui/cloudconnectionwizard.cpp:359
msgid "Copy the JSON code from the browser here and press Next:"
msgstr "Kopieer de JSON code van de browser hier en druk op Volgende:"
#: gui/cloudconnectionwizard.cpp:361 gui/gui-manager.cpp:258
#: gui/gui-manager.cpp:273
msgid "Paste"
msgstr "Plakken"
#: gui/cloudconnectionwizard.cpp:361
msgid "Paste code from clipboard"
msgstr "Plak vanaf klembord"
#: gui/cloudconnectionwizard.cpp:362 gui/launcher.cpp:316
#: engines/dialogs.cpp:94 engines/engine.cpp:915 engines/mm/xeen/saves.cpp:259
#: engines/parallaction/metaengine.cpp:127
#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:388
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:638
#: engines/wage/saveload.cpp:736
msgid "Load"
msgstr "Laden"
#: gui/cloudconnectionwizard.cpp:362
msgid "Load code from file"
msgstr "Laad code uit bestand"
#: gui/cloudconnectionwizard.cpp:379
msgid "Manual Mode: Something went wrong"
msgstr "Handmatige Modus: Er ging iets mis"
#: gui/cloudconnectionwizard.cpp:383
msgid "Cloud storage was not connected."
msgstr "Cloud opslag was niet gekoppeld."
#: gui/cloudconnectionwizard.cpp:384
msgid "Make sure the JSON code was copied correctly and retry."
msgstr ""
"Controleer of de JSON code goed gekopieerd was en probeer het nog eens."
#: gui/cloudconnectionwizard.cpp:385
msgid "If that doesn't work, try again from the beginning."
msgstr "Als dat niet werkt, begin dan helemaal opnieuw."
#: gui/cloudconnectionwizard.cpp:386
msgid "Error message: "
msgstr "Foutmelding: "
#: gui/cloudconnectionwizard.cpp:400
msgid "Manual Mode: Success"
msgstr "Handmatige Modus: Succes"
#: gui/cloudconnectionwizard.cpp:428 gui/dlcsdialog.cpp:59
#: gui/downloaddlcsdialog.cpp:60 engines/crab/input/input.cpp:175
msgid "Back"
msgstr "Terug"
#: gui/cloudconnectionwizard.cpp:436 gui/imagealbum-dialog.cpp:104
#: gui/saveload-dialog.cpp:829 engines/crab/input/input.cpp:181
msgid "Next"
msgstr "Volgende"
#: gui/cloudconnectionwizard.cpp:499
msgid "Another Storage is working right now. Do you want to interrupt it?"
msgstr "Een andere opslag is actief. Wilt u die onderbreken?"
#: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118
#: gui/downloaddialog.cpp:152 gui/filebrowser-dialog.cpp:135
#: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:420 gui/launcher.cpp:449
#: gui/launcher.cpp:492 gui/options.cpp:3440 gui/options.cpp:3821
#: base/main.cpp:604 backends/events/default/default-events.cpp:193
#: engines/buried/buried.cpp:590 engines/director/events.cpp:89
#: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366
#: engines/kyra/gui/saveload_eob.cpp:598 engines/kyra/gui/saveload_eob.cpp:631
#: engines/parallaction/metaengine.cpp:145
#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:3899
#: engines/toon/toon.cpp:1531
msgid "Yes"
msgstr "Ja"
#: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118
#: gui/downloaddialog.cpp:153 gui/filebrowser-dialog.cpp:135
#: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:420 gui/launcher.cpp:449
#: gui/launcher.cpp:492 gui/options.cpp:3440 gui/options.cpp:3821
#: engines/buried/buried.cpp:590 engines/director/events.cpp:89
#: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366
#: engines/kyra/gui/saveload_eob.cpp:598 engines/kyra/gui/saveload_eob.cpp:631
#: engines/parallaction/metaengine.cpp:151
#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:3899
#: engines/toon/toon.cpp:1531
msgid "No"
msgstr "Nee"
#: gui/cloudconnectionwizard.cpp:508
msgid "Wait until current Storage finishes and try again."
msgstr "Wacht totdat de huidige opslag klaar is en probeer het opnieuw."
#. I18N: JSON is name of the format, this message is displayed if user entered something incorrect to the text field
#: gui/cloudconnectionwizard.cpp:536
msgid "JSON code contents are malformed."
msgstr "JSON code heeft niet het juiste formaat."
#: gui/cloudconnectionwizard.cpp:557 gui/downloaddialog.cpp:146
#: gui/editgamedialog.cpp:363 gui/editrecorddialog.cpp:67
#: gui/fluidsynth-dialog.cpp:153 gui/launcher.cpp:548 gui/launcher.cpp:552
#: gui/massadd.cpp:90 gui/options.cpp:2354 gui/predictivedialog.cpp:69
#: gui/saveload-dialog.cpp:1225 dists/android.strings.xml.cpp:32
#: engines/engine.cpp:550 engines/engine.cpp:573
#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:577
#: engines/agos/midi.cpp:320 engines/agos/midi.cpp:378
#: engines/agos/midi.cpp:457 engines/buried/saveload.cpp:83
#: engines/director/lingo/lingo-builtins.cpp:1906
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83
#: engines/groovie/script.cpp:660 engines/mtropolis/mtropolis.cpp:114
#: engines/mtropolis/mtropolis.cpp:124 engines/parallaction/saveload.cpp:270
#: engines/saga/music.cpp:102 engines/sci/engine/kgraphics.cpp:75
#: engines/sci/graphics/controls32.cpp:926 engines/scumm/scumm.cpp:1226
#: engines/scumm/scumm.cpp:1604 engines/scumm/scumm.cpp:2080
#: engines/scumm/scumm.cpp:2096 engines/sky/compact.cpp:140
#: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:563
#: engines/sword1/animation.cpp:571 engines/sword1/control.cpp:2796
#: engines/sword1/logic.cpp:1732 engines/sword2/animation.cpp:426
#: engines/sword2/animation.cpp:456 engines/sword2/animation.cpp:466
#: engines/vcruise/vcruise.cpp:92 engines/vcruise/vcruise.cpp:102
#: engines/zvision/file/save_manager.cpp:225
msgid "OK"
msgstr "OK"
#: gui/cloudconnectionwizard.cpp:558
msgid "Incorrect JSON."
msgstr "Ongeldig JSON bestand."
#. I18N: error message displayed on 'Manual Mode: Failure' step of 'Cloud Connection Wizard', describing that storage connection process was interrupted
#: gui/cloudconnectionwizard.cpp:565
msgid "Interrupted."
msgstr "Onderbroken."
#: gui/cloudconnectionwizard.cpp:615 gui/options.cpp:3431
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
"URL openen mislukt!\n"
"Navigeer a.u.b. handmatig naar deze pagina."
#. I18N: JSON is a file format name
#: gui/cloudconnectionwizard.cpp:631
msgid "Select JSON file copied from scummvm.org site"
msgstr "Selecteer JSON bestand van scummvm.org website"
#. I18N: JSON is a file format name
#: gui/cloudconnectionwizard.cpp:637
msgid "Failed to load JSON file"
msgstr "JSON bestand inladen mislukt"
#: gui/dlcsdialog.cpp:41
msgid "Download Freeware Games and Demos"
msgstr "Download Freeware Spellen en Demos"
#: gui/dlcsdialog.cpp:52
msgid "Fetching DLCs..."
msgstr "DLCs downloaden..."
#: gui/dlcsdialog.cpp:60
msgid "All Downloads"
msgstr "Alle Downloads"
#: gui/dlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:267
msgid "Download"
msgstr "Download"
#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr "Selecteer map voor de te downloaden speldata"
#: gui/downloaddialog.cpp:49 gui/dump-all-dialogs.cpp:99
#: gui/dump-all-dialogs.cpp:122 gui/editgamedialog.cpp:543 gui/launcher.cpp:313
msgid "Select directory with game data"
msgstr "Selecteer map met speldata"
#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:209
msgid "From: "
msgstr "Van: "
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:210
msgid "To: "
msgstr "Naar: "
#: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:201
#: gui/downloadpacksdialog.cpp:246 gui/downloadpacksdialog.cpp:256
#: gui/downloadpacksdialog.cpp:278 gui/downloadpacksdialog.cpp:293
msgid "Cancel download"
msgstr "Download annuleren"
#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr "Download annuleren"
#: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:202
#: gui/downloadpacksdialog.cpp:282
msgid "Hide"
msgstr "Verberg"
#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr "Uw verbinding lijkt beperkt. Wilt u echt bestanden ermee downloaden?"
#: gui/downloaddialog.cpp:136 gui/launcher.cpp:650
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM kon de opgegeven map niet openen!"
#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"Kan geen download map creëren - de gespecificeerde map bevat een bestand met "
"dezelfde naam."
#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"De \"%s\" bestaat al in de gespecificeerde map.\n"
"Wilt u echt bestanden in die map downloaden?"
#: gui/downloaddialog.cpp:198 gui/downloaddlcsdialog.cpp:70
#: gui/downloadpacksdialog.cpp:368
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "%s %S / %s %S gedownload"
#: gui/downloaddialog.cpp:204 gui/downloadpacksdialog.cpp:374
#, c-format
msgid "Download speed: %s %S/s"
msgstr "Download snelheid: %s %S/s"
#: gui/downloaddlcsdialog.cpp:41
msgid "Currently Downloading Games"
msgstr "Spellen Downloaden"
#: gui/downloaddlcsdialog.cpp:55
msgid "Pending Downloads"
msgstr "Downloads in behandeling"
#: gui/downloadpacksdialog.cpp:160
#, c-format
msgid "ERROR %d: %s"
msgstr "FOUT %d:%s"
#. I18N: String like "Downloading icon packs list..."
#: gui/downloadpacksdialog.cpp:189 gui/downloadpacksdialog.cpp:245
#, c-format
msgid "Downloading %S list..."
msgstr "Lijst van %S downloaden..."
#: gui/downloadpacksdialog.cpp:203
msgid "Clear Cache"
msgstr "Cache leegmaken"
#: gui/downloadpacksdialog.cpp:255
#, c-format
msgid "Downloading %S list... %d entries"
msgstr "Lijst van %S downloaden... %d stuks"
#: gui/downloadpacksdialog.cpp:265
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr "%d nieuwe pakketten gevonden, %s %S"
#: gui/downloadpacksdialog.cpp:291
#, c-format
msgid "Download complete, downloaded %d packs, %s %S"
msgstr "Download klaar, %d packs gedownload, %s-%S"
#. I18N: Close dialog button
#: gui/downloadpacksdialog.cpp:297 gui/downloadpacksdialog.cpp:388
#: gui/gui-manager.cpp:170 gui/imagealbum-dialog.cpp:133 gui/textviewer.cpp:53
#: gui/unknown-game-dialog.cpp:53 backends/platform/android/options.cpp:492
#: engines/scumm/help.cpp:127 engines/scumm/help.cpp:142
#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:195
#: engines/scumm/help.cpp:213
msgid "Close"
msgstr "Sluiten"
#: gui/downloadpacksdialog.cpp:395 gui/downloadpacksdialog.cpp:440
msgid "ERROR: No icons path set"
msgstr "ERROR: Geen iconen pad geconfigureerd"
#. I18N: String like "No new icon packs available"
#: gui/downloadpacksdialog.cpp:428
#, c-format
msgid "No new %S available"
msgstr "Geen nieuwe %S beschikbaar"
#: gui/downloadpacksdialog.cpp:464
#, c-format
msgid ""
"You are about to remove %s %S of data, deleting all previously downloaded "
"%S. Do you want to proceed?"
msgstr "Wilt u echt %s-%S aan %S verwijderen die u eerder gedowload heeft?"
#: gui/downloadpacksdialog.cpp:464 gui/updates-dialog.cpp:115
msgid "Proceed"
msgstr "Ga verder"
#: gui/dump-all-dialogs.cpp:103 gui/options.cpp:3275
msgid "icon packs"
msgstr "icon packs"
#: gui/dump-all-dialogs.cpp:107 gui/options.cpp:3286
msgid "shader packs"
msgstr "shader packs"
#: gui/dump-all-dialogs.cpp:126 gui/launcher.cpp:701
msgid "Pick the game:"
msgstr "Kies het spel:"
#: gui/editgamedialog.cpp:137 engines/dialogs.cpp:301
msgid "Game"
msgstr "Spel"
#: gui/editgamedialog.cpp:141
msgid "ID:"
msgstr "ID:"
#: gui/editgamedialog.cpp:141 gui/editgamedialog.cpp:143
#: gui/editgamedialog.cpp:144
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"Korte identifier die gebruikt wordt voor opgeslagen spellen en voor het "
"starten van een spel vanaf de opdrachtprompt"
#: gui/editgamedialog.cpp:143
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
#: gui/editgamedialog.cpp:148 gui/editrecorddialog.cpp:58
msgid "Name:"
msgstr "Naam:"
#: gui/editgamedialog.cpp:148 gui/editgamedialog.cpp:150
#: gui/editgamedialog.cpp:151
msgid "Full title of the game"
msgstr "Volledige titel van het spel"
#: gui/editgamedialog.cpp:150
msgctxt "lowres"
msgid "Name:"
msgstr "Naam:"
#: gui/editgamedialog.cpp:157 engines/mohawk/dialogs.cpp:158
#: engines/mohawk/dialogs.cpp:377
msgid "Language:"
msgstr "Taal:"
#: gui/editgamedialog.cpp:157 gui/editgamedialog.cpp:158
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"De taal van het spel. Dit verandert een Engels spel niet naar een Nederlandse"
#: gui/editgamedialog.cpp:159 gui/editgamedialog.cpp:174 gui/options.cpp:1574
#: gui/options.cpp:1589 gui/options.cpp:1606 gui/options.cpp:1620
#: gui/options.cpp:1660 gui/options.cpp:1676 gui/options.cpp:2086
#: gui/options.cpp:2536 gui/options.cpp:2610 gui/options.cpp:2828
#: gui/options.cpp:3318 audio/null.cpp:45
#: backends/platform/android/options.cpp:150
#: backends/platform/android/options.cpp:151
#: backends/platform/android/options.cpp:179
#: backends/platform/ios7/ios7_options.mm:132
#: backends/platform/ios7/ios7_options.mm:133
#: backends/platform/ios7/ios7_options.mm:158 engines/ags/dialogs.cpp:65
msgid "<default>"
msgstr "<standaard>"
#: gui/editgamedialog.cpp:170
msgid "Platform:"
msgstr "Platform:"
#: gui/editgamedialog.cpp:170 gui/editgamedialog.cpp:172
#: gui/editgamedialog.cpp:173
msgid "Platform the game was originally designed for"
msgstr "Het platform waar het spel oorspronkelijk voor ontworpen was"
#: gui/editgamedialog.cpp:172
msgctxt "lowres"
msgid "Platform:"
msgstr "Platform:"
#: gui/editgamedialog.cpp:197 gui/options.cpp:2023 gui/options.cpp:2197
msgid "GFX"
msgstr "GFX"
#: gui/editgamedialog.cpp:197 gui/options.cpp:2023 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
#: backends/graphics/sdl/sdl-graphics.cpp:436
msgid "Graphics"
msgstr "Beeld"
#: gui/editgamedialog.cpp:203
msgid "Override global graphic settings"
msgstr "Negeer algemene grafische instellingen"
#: gui/editgamedialog.cpp:205
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Negeer algemene grafische instellingen"
#: gui/editgamedialog.cpp:218 gui/options.cpp:2231 engines/dialogs.cpp:342
msgid "Keymaps"
msgstr "Toetskoppelingen"
#: gui/editgamedialog.cpp:225 gui/options.cpp:2238 engines/dialogs.cpp:349
msgid "Backend"
msgstr "Backend"
#: gui/editgamedialog.cpp:232
msgid "Override global backend settings"
msgstr "Negeer algemene backend instellingen"
#: gui/editgamedialog.cpp:234
msgctxt "lowres"
msgid "Override global backend settings"
msgstr "Negeer algemene backend instellingen"
#: gui/editgamedialog.cpp:248 gui/options.cpp:2256 engines/dialogs.cpp:317
msgid "Audio"
msgstr "Geluid"
#: gui/editgamedialog.cpp:251
msgid "Override global audio settings"
msgstr "Negeer algemene audio instellingen"
#: gui/editgamedialog.cpp:253
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Negeer algemene audio instellingen"
#: gui/editgamedialog.cpp:262 gui/options.cpp:2261
msgid "Volume"
msgstr "Volume"
#: gui/editgamedialog.cpp:264 gui/options.cpp:2263
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"
#: gui/editgamedialog.cpp:267
msgid "Override global volume settings"
msgstr "Negeer algemene volume instellingen"
#: gui/editgamedialog.cpp:269
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Negeer algemene volume instellingen"
#: gui/editgamedialog.cpp:280 gui/options.cpp:2271
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:283
msgid "Override global MIDI settings"
msgstr "Negeer algemene MIDI instellingen"
#: gui/editgamedialog.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Negeer algemene MIDI instellingen"
#: gui/editgamedialog.cpp:295 gui/options.cpp:2277
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:298
msgid "Override global MT-32 settings"
msgstr "Negeer algemene MT-32 instellingen"
#: gui/editgamedialog.cpp:300
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Negeer algemene MT-32 instellingen"
#: gui/editgamedialog.cpp:309 gui/options.cpp:2284
msgid "Paths"
msgstr "Paden"
#: gui/editgamedialog.cpp:311 gui/options.cpp:2286
msgctxt "lowres"
msgid "Paths"
msgstr "Paden"
#: gui/editgamedialog.cpp:318
msgid "Game Path:"
msgstr "Spel Pad:"
#: gui/editgamedialog.cpp:320
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spel Pad:"
#: gui/editgamedialog.cpp:325 gui/options.cpp:2491
msgid "Extra Path:"
msgstr "Extra Pad:"
#: gui/editgamedialog.cpp:325 gui/editgamedialog.cpp:327
#: gui/editgamedialog.cpp:328
msgid "Specifies path to additional data used by the game"
msgstr "Specificeer pad naar additionele data voor het spel"
#: gui/editgamedialog.cpp:327 gui/options.cpp:2493
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extra Pad:"
#: gui/editgamedialog.cpp:328 gui/options.cpp:2466 gui/options.cpp:2494
#: gui/options.cpp:2503 gui/options.cpp:2787
msgctxt "path"
msgid "None"
msgstr "Geen"
#: gui/editgamedialog.cpp:334 gui/options.cpp:2455
msgid "Save Path:"
msgstr "Bewaar Pad:"
#: gui/editgamedialog.cpp:334 gui/editgamedialog.cpp:336
#: gui/editgamedialog.cpp:337 gui/options.cpp:2455 gui/options.cpp:2457
msgid "Specifies where your saved games are put"
msgstr "Bepaalt waar opgeslagen spellen worden bewaard"
#: gui/editgamedialog.cpp:336 gui/options.cpp:2457
msgctxt "lowres"
msgid "Save Path:"
msgstr "Bewaar Pad:"
#: gui/editgamedialog.cpp:337 gui/options.cpp:1792 gui/options.cpp:2458
#: backends/platform/wii/options.cpp:55
msgid "Default"
msgstr "Standaard"
#: gui/editgamedialog.cpp:348 engines/dialogs.cpp:368
msgid "Achievements"
msgstr "Prestaties"
#: gui/editgamedialog.cpp:352 engines/dialogs.cpp:372
msgid "Statistics"
msgstr "Statistieken"
#: gui/editgamedialog.cpp:523 gui/options.cpp:3342
msgid "Select SoundFont"
msgstr "Selecteer SoundFont"
#: gui/editgamedialog.cpp:562
msgid "Select additional game directory"
msgstr "Selecteer additionele speldatamap"
#: gui/editgamedialog.cpp:575 gui/options.cpp:3189
msgid "Select directory for saved games"
msgstr "Selecteer map voor opgeslagen spellen"
#: gui/editgamedialog.cpp:582 gui/options.cpp:3196
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"Er kan niet worden geschreven in de gekozen map. Selecteer a.u.b. een andere."
#: gui/editgamedialog.cpp:587
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"Synchronisatie van opgeslagen spellen optie werkt niet met niet-standaard "
"mappen. Als u de opgeslagen spellen wilt synchroniseren, gebruik dan de "
"standaard map."
#: gui/editgamedialog.cpp:613
msgid "This game ID is already taken. Please choose another one."
msgstr "Dit spel-ID is al in gebruik. Kies a.u.b. een andere."
#: gui/editrecorddialog.cpp:57
msgid "Author:"
msgstr "Auteur:"
#: gui/editrecorddialog.cpp:59
msgid "Notes:"
msgstr "Notities:"
#: gui/filebrowser-dialog.cpp:53
msgid "Choose file for loading"
msgstr "Selecteer te laden bestand"
#: gui/filebrowser-dialog.cpp:53
msgid "Enter filename for saving"
msgstr "Geef bestandsnaam voor bewaren"
#: gui/filebrowser-dialog.cpp:135
msgid "Do you really want to overwrite the file?"
msgstr "Wilt u dit bestand echt overschrijven?"
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "Galm"
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "Actief"
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "Kamer:"
#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "Demping:"
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "Breedte:"
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "Level:"
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "Koor"
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N:"
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "Snelheid:"
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "Diepte:"
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "Type:"
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "Sinus"
#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:190
msgid "Triangle"
msgstr "Driehoek"
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2301
msgid "Misc"
msgstr "Overig"
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "Interpolatie:"
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "Geen (snelst)"
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "Lineair"
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "Vierde-order"
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "Zevende-order"
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:324
msgid "Reset"
msgstr "Reset"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "Alle FluidSynth instellingen terugzetten naar de standaard waarden."
#: gui/fluidsynth-dialog.cpp:209
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Wilt u echt alle FluidSynth instellingen terugzetten naar de standaard "
"waarden?"
#: gui/gui-manager.cpp:161 gui/options.cpp:2292
msgid "GUI"
msgstr "GUI"
#. I18N: Action in In Cold Blood
#: gui/gui-manager.cpp:165 engines/hpl1/metaengine.cpp:91
#: engines/icb/icb.cpp:95 engines/icb/icb.cpp:173 engines/mohawk/myst.cpp:572
#: engines/mohawk/riven.cpp:853
msgid "Interact"
msgstr "Interactie"
#: gui/gui-manager.cpp:176 engines/metaengine.cpp:114
#: engines/crab/input/input.cpp:95 engines/crab/input/input.cpp:145
#: engines/dragons/metaengine.cpp:160 engines/freescape/movement.cpp:35
#: engines/griffon/metaengine.cpp:121 engines/grim/grim.cpp:473
#: engines/grim/grim.cpp:554 engines/icb/icb.cpp:68 engines/icb/icb.cpp:152
#: engines/scumm/metaengine.cpp:848 engines/twine/metaengine.cpp:465
#: engines/twine/metaengine.cpp:532 engines/wintermute/keymapper_tables.h:1290
#: engines/wintermute/keymapper_tables.h:1373
#: engines/wintermute/keymapper_tables.h:1449
#: engines/wintermute/keymapper_tables.h:1920
#: engines/wintermute/keymapper_tables.h:2154
msgid "Up"
msgstr "Omhoog"
#: gui/gui-manager.cpp:182 engines/metaengine.cpp:120
#: engines/crab/input/input.cpp:101 engines/crab/input/input.cpp:151
#: engines/dragons/metaengine.cpp:166 engines/freescape/movement.cpp:41
#: engines/griffon/metaengine.cpp:127 engines/grim/grim.cpp:478
#: engines/grim/grim.cpp:559 engines/icb/icb.cpp:73 engines/icb/icb.cpp:157
#: engines/scumm/metaengine.cpp:815 engines/twine/metaengine.cpp:472
#: engines/twine/metaengine.cpp:540 engines/wintermute/keymapper_tables.h:1296
#: engines/wintermute/keymapper_tables.h:1379
#: engines/wintermute/keymapper_tables.h:1456
#: engines/wintermute/keymapper_tables.h:1926
#: engines/wintermute/keymapper_tables.h:2160
msgid "Down"
msgstr "Omlaag"
#: gui/gui-manager.cpp:188 engines/metaengine.cpp:126
#: engines/crab/input/input.cpp:107 engines/crab/input/input.cpp:157
#: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:133
#: engines/grim/grim.cpp:483 engines/grim/grim.cpp:564 engines/icb/icb.cpp:78
#: engines/icb/icb.cpp:162 engines/scumm/metaengine.cpp:828
#: engines/twine/metaengine.cpp:487 engines/twine/metaengine.cpp:555
#: engines/wintermute/keymapper_tables.h:320
#: engines/wintermute/keymapper_tables.h:1302
#: engines/wintermute/keymapper_tables.h:1385
#: engines/wintermute/keymapper_tables.h:1908
#: engines/wintermute/keymapper_tables.h:2018
#: engines/wintermute/keymapper_tables.h:2142
msgid "Left"
msgstr "Links"
#: gui/gui-manager.cpp:194 engines/metaengine.cpp:132
#: engines/crab/input/input.cpp:113 engines/crab/input/input.cpp:163
#: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:139
#: engines/grim/grim.cpp:488 engines/grim/grim.cpp:569 engines/icb/icb.cpp:83
#: engines/icb/icb.cpp:167 engines/scumm/metaengine.cpp:835
#: engines/twine/metaengine.cpp:479 engines/twine/metaengine.cpp:548
#: engines/wintermute/keymapper_tables.h:326
#: engines/wintermute/keymapper_tables.h:1308
#: engines/wintermute/keymapper_tables.h:1391
#: engines/wintermute/keymapper_tables.h:1914
#: engines/wintermute/keymapper_tables.h:2026
#: engines/wintermute/keymapper_tables.h:2148
msgid "Right"
msgstr "Rechts"
#: gui/gui-manager.cpp:200
msgid "Backspace"
msgstr "Backspace"
#: gui/gui-manager.cpp:206
msgid "Delete Character"
msgstr "Karakter Verwijderen"
#: gui/gui-manager.cpp:212
msgid "Go to end of line"
msgstr "Ga naar einde regel"
#: gui/gui-manager.cpp:222
msgid "Select to end of line"
msgstr "Selecteer tot einde regel"
#: gui/gui-manager.cpp:232
msgid "Select to start of line"
msgstr "Selecteer van begin regel"
#: gui/gui-manager.cpp:242
msgid "Go to start of line"
msgstr "Ga naar begin regel"
#: gui/gui-manager.cpp:253 gui/gui-manager.cpp:268
msgid "Cut"
msgstr "Knip"
#: gui/gui-manager.cpp:263 gui/gui-manager.cpp:278
msgid "Copy"
msgstr "Kopieer"
#: gui/gui-manager.cpp:284 engines/pegasus/pegasus.cpp:2819
#: engines/wintermute/keymapper_tables.h:305
#: engines/wintermute/keymapper_tables.h:346
#: engines/wintermute/keymapper_tables.h:381
#: engines/wintermute/keymapper_tables.h:491
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:624
#: engines/wintermute/keymapper_tables.h:779
#: engines/wintermute/keymapper_tables.h:806
#: engines/wintermute/keymapper_tables.h:846
#: engines/wintermute/keymapper_tables.h:986
#: engines/wintermute/keymapper_tables.h:1194
#: engines/wintermute/keymapper_tables.h:1241
#: engines/wintermute/keymapper_tables.h:1270
#: engines/wintermute/keymapper_tables.h:1397
#: engines/wintermute/keymapper_tables.h:1403
#: engines/wintermute/keymapper_tables.h:1574
#: engines/wintermute/keymapper_tables.h:1784
#: engines/wintermute/keymapper_tables.h:1838
#: engines/wintermute/keymapper_tables.h:1889
#: engines/wintermute/keymapper_tables.h:1944
#: engines/wintermute/keymapper_tables.h:2002
msgid "???"
msgstr "???"
#: gui/helpdialog.cpp:38
msgid "General"
msgstr "Algemeen"
#: gui/helpdialog.cpp:41
msgid ""
"## ScummVM at a Glance\n"
"\n"
"ScummVM is a modern reimplementation of various game engines. Once you "
"transfer the original game data to your device, it endeavors to use it to "
"faithfully recreate the original gaming experience. \n"
"\n"
"ScummVM isn't your typical emulator of DOS, Windows, or some console. Rather "
"than a one-size-fits-all approach, it takes a meticulous route, implementing "
"the precise game logic for each specific title or engine it supports. "
"ScummVM will not work with game engines it does not support.\n"
"\n"
"ScummVM is developed by a team of volunteers and is free software. We lack "
"an extensive testing team, possess only a limited range of devices, and "
"cannot always address every request. We also do not run advertisements or "
"sell you anything. Please be mindful of this when you submit a complaint or "
"a bug report.\n"
"\n"
"## Where to get the games\n"
"\n"
"Visit [our Wiki](https://wiki.scummvm.org/index.php?"
"title=Where_to_get_the_games) for a detailed list of supported games and "
"where to purchase them.\n"
"\n"
"Alternatively, you can download a variety of [freeware games](https://"
"scummvm.org/games) and [demos](https://www.scummvm.org/demos/) directly from "
"our website.\n"
"\n"
"The ScummVM team does not endorse any specific game supplier. However, the "
"project receives a commission from every purchase made on [ZOOM-Platform]"
"(https://www.zoom-platform.com/?"
"affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) through affiliate referral "
"links.\n"
"\n"
"Additionally, games not available on ZOOM-Platform can be found on other "
"suppliers such as GOG.com and Steam.\n"
"\n"
"For other (out-of-print) games, consider checking platforms like Amazon, "
"eBay, Game Trading Zone, or other auction sites. Be cautious of faulty games "
"and illegal game copies.\n"
msgstr ""
"## ScummVM in het kort\n"
"\n"
"ScummVM is een moderne herimplementatie van allerlei spel engines. Wanneer "
"eenmaal de orginele speldata naar jouw apparaat is overgezet, zal het "
"waarheidsgetrouw de originele spelervaring terugbrengen.\n"
"\n"
"ScummVM is niet een typische emulator van DOS, Windows of gameconsole. In "
"plaats van een alles in één aanpak, neemt het een zorgvuldige aanpak om de "
"precieze spel logica van elk spel of engine te implementeren. ScummVM werkt "
"niet met spel engines die niet zijn geïmplementeerd.\n"
"\n"
"ScummVM wordt ontwikkkeld door een team van vrijwilligers en is gratis "
"software. We hebben geen uitgebreid test team, beschikken slechts over "
"beperkt hoeveelheid apparaten en kunnen niet elk verzoek inwilligen. We "
"maken ook geen gebruik van reclame, en proberen je niks te verkopen. Denk "
"hieraan wanneer je een klacht of bug report indient.\n"
"\n"
"## Waar spellen te verkrijgen\n"
"\n"
"Bezoek [onze Wiki](https://wiki.scummvm.org/index.php?"
"title=Where_to_get_the_games) voor een lijst van ondersteunde spellen en "
"waar die aangeschaft kunnen worden.\n"
"\n"
"Of download wat [freeware spellen](https://scummvm.org/games) en [demos]"
"(https://www.scummvm.org/demos/) van onze website.\n"
"\n"
"Het ScummVM team heeft geen voorkeur voor specifieke leverancier. Echter "
"krijgt het project een aandeel van elke aankoop gedaan op [ZOOM-Platform]"
"(https://www.zoom-platform.com/?"
"affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) via doorverwijs links.\n"
"\n"
"Daarnaast kunnen sommige spellen die niet beschikbaar zijn op het ZOOM-"
"Platform verkregen worden via andere leveranciers als GOG.com en Steam.\n"
"\n"
"Voor andere (niet meer verkochte) spellen, probeer Amazon, Ebay, Game "
"Trading Zone of andere veilingsites. Wees bedacht op defecte spellen en "
"illegale kopieën.\n"
#: gui/helpdialog.cpp:68 gui/options.cpp:2313
msgid "Cloud"
msgstr "Cloud"
#: gui/helpdialog.cpp:71
msgid ""
"## Connecting a cloud service - Quick mode\n"
"\n"
"1. From the Launcher, select **Global Options** and then select the "
"**Cloud** tab.\n"
"\n"
"2. Select your preferred cloud storage service from the **Active storage** "
"dropdown, then select **Connect**.\n"
"\n"
"\t ![Select cloud service](choose_storage.png \"Select cloud service\")"
"{w=70%}\n"
"\n"
"3. Select **Quick mode**.\n"
"\n"
"\t ![Quick mode](quick_mode.png \"Quick mode\"){w=70%}\n"
"\n"
"4. Select **Run server** and then select **Next** \n"
"\n"
"\t ![Run server](run_server.png \"Run server\"){w=70%}\n"
"\n"
" ![Next step](server_next.png \"Next step\"){w=70%}\n"
"\n"
"5. Open the link.\n"
"\n"
"\t ![Open the link](open_link.png \"Open the link\"){w=70%}\n"
"\n"
"6. In the browser window that opens, select the cloud service to connect. \n"
"\n"
"\t ![Choose the cloud service](cloud_browser.png \"Choose the cloud service"
"\"){w=70%}\n"
"\n"
"7. Sign in to the chosen cloud service. Once completed, return to ScummVM.\n"
"\n"
"8. On the success screen, select **Finish** to exit. \n"
"\n"
"\t ![Success](cloud_success.png \"Success\"){w=70%}\n"
"9. Back on the main Cloud tab, select **Enable storage**.\n"
"\n"
"\t ![Enable storage](enable_storage.png \"Enable storage\"){w=70%}\n"
"\n"
"10. You're ready to go! Use the cloud functionality to sync saved games or "
"game files between your devices.\n"
"\n"
"\t ![Cloud functionality](cloud_functions.png \"Cloud functionality\")"
"{w=70%}\n"
"\n"
" For more information, including how to use the manual connection wizard, "
"see our [Cloud documentation](https://docs.scummvm.org/en/latest/use_scummvm/"
"connect_cloud.html) "
msgstr ""
#: gui/imagealbum-dialog.cpp:103 gui/saveload-dialog.cpp:832
msgid "Prev"
msgstr "Vorig"
#: gui/imagealbum-dialog.cpp:129
msgid "Save Image..."
msgstr "Plaatje opslaan..."
#: gui/imagealbum-dialog.cpp:263
#, c-format
msgid "%u of %u"
msgstr "%u van %u"
#: gui/imagealbum-dialog.cpp:376
msgid "Save Image"
msgstr "Plaatje Opslaan"
#. I18N: Group name for the game list
#: gui/launcher.cpp:105
msgctxt "group"
msgid "None"
msgstr "Geen"
#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:107
msgctxt "group"
msgid "First letter"
msgstr "Eerste letter"
#: gui/launcher.cpp:107
msgctxt "group"
msgid "Initial"
msgstr "Initieel"
#. I18N: Group name for the game list, grouped by game engine
#: gui/launcher.cpp:109
msgctxt "group"
msgid "Engine"
msgstr "Engine"
#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:111
msgctxt "group"
msgid "Series"
msgstr "Serie"
#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:113
msgctxt "group"
msgid "Publisher"
msgstr "Uitgever"
#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:115
msgctxt "group"
msgid "Language"
msgstr "Taal"
#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:117
msgctxt "group"
msgid "Platform"
msgstr "Platform"
#. I18N: Group name for the game list, grouped by year
#: gui/launcher.cpp:119
msgctxt "year"
msgid "Year"
msgstr "Jaar"
#: gui/launcher.cpp:229
msgid "Select Group by"
msgstr "Selecteer Groeperen met"
#: gui/launcher.cpp:233 gui/launcher.cpp:886
msgid "Group:"
msgstr "Groep:"
#: gui/launcher.cpp:235
msgid "Select a criteria to group the entries"
msgstr "Selecteer een groepeercriteria"
#. I18N: This keymap opens KIA's HELP tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ONLINE HELP
#: gui/launcher.cpp:262 backends/platform/sdl/macosx/appmenu_osx.mm:262
#: engines/bladerunner/metaengine.cpp:321 engines/zvision/metaengine.cpp:226
msgid "Help"
msgstr "Help"
#. I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~)
#: gui/launcher.cpp:266 engines/dialogs.cpp:91
msgid "~Q~uit"
msgstr "~S~toppen"
#: gui/launcher.cpp:266 backends/platform/sdl/macosx/appmenu_osx.mm:252
msgid "Quit ScummVM"
msgstr "Hiermee verlaat u ScummVM"
#. I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~)
#: gui/launcher.cpp:270
msgid "A~b~out"
msgstr "O~v~er"
#: gui/launcher.cpp:270 backends/platform/sdl/macosx/appmenu_osx.mm:246
msgid "About ScummVM"
msgstr "Over ScummVM"
#. I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~)
#: gui/launcher.cpp:272
msgid "Global ~O~ptions..."
msgstr "Algemene ~O~pties..."
#: gui/launcher.cpp:272
msgid "Change global ScummVM options"
msgstr "Algemene ScummVM opties"
#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Global ~O~pts..."
msgstr "Alg. ~O~pties..."
#: gui/launcher.cpp:276
msgid "Download Games"
msgstr "Spellen Downloaden"
#: gui/launcher.cpp:276
msgid "Download freeware games for ScummVM"
msgstr "Download freeware spellen voor ScummVM"
#. I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~)
#: gui/launcher.cpp:283
msgid "~A~dd Game..."
msgstr "Spel ~T~oevoegen..."
#: gui/launcher.cpp:283
msgid "Add games to the list"
msgstr "Voeg spellen aan de lijst toe"
#: gui/launcher.cpp:283
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~T~oevoegen..."
#. I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~)
#: gui/launcher.cpp:287
msgid "~R~emove Game"
msgstr "Spel ~V~erwijderen"
#: gui/launcher.cpp:287
msgid "Remove game from the list. The game data files stay intact"
msgstr "Verwijder dit spel uit de lijst. De spel data bestanden blijven intact"
#: gui/launcher.cpp:287
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~V~erwijderen"
#. I18N: Button caption. Mass add games
#: gui/launcher.cpp:290
msgid "Mass Add..."
msgstr "Bulk Import..."
#. I18N: Button caption for lower resolution GUI. Mass add games
#: gui/launcher.cpp:293
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Bulk Toevoegen..."
#: gui/launcher.cpp:301 gui/launcher.cpp:856 gui/shaderbrowser-dialog.cpp:61
#: gui/shaderbrowser-dialog.cpp:97
msgid "Search in game list"
msgstr "Zoek in lijst met spellen"
#: gui/launcher.cpp:305 gui/launcher.cpp:877 gui/shaderbrowser-dialog.cpp:65
#: gui/shaderbrowser-dialog.cpp:107
msgid "Search:"
msgstr "Zoeken:"
#: gui/launcher.cpp:316 engines/dialogs.cpp:94 engines/engine.cpp:915
#: engines/mm/xeen/saves.cpp:259 engines/pegasus/pegasus.cpp:388
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:638
#: engines/wage/saveload.cpp:736
msgid "Load game:"
msgstr "Laad spel:"
#: gui/launcher.cpp:408
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "Deze map kan nog niet gebruikt worden, er wordt al in gedownload!"
#: gui/launcher.cpp:419
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Wilt u echt de bulk spel import draaien? Dit voegt potentieel een groot "
"aantal spellen toe."
#: gui/launcher.cpp:449
msgid "Do you really want to remove this game configuration?"
msgstr "Wilt u echt deze spelconfiguratie verwijderen?"
#: gui/launcher.cpp:491
msgid "Do you want to load saved game?"
msgstr "Wilt u het opgeslagen spel laden?"
#: gui/launcher.cpp:548
msgid "This game does not support loading games from the launcher."
msgstr "Dit spel ondersteunt het laden van spelen vanaf het startmenu niet."
#: gui/launcher.cpp:552
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM kon geen engine vinden die in staat is het geselecteerde spel te "
"spelen!"
#: gui/launcher.cpp:653 gui/launcher.cpp:677
msgid ""
"Did you add this directory to the SAF? Press the help button [?] on the top "
"for detailed instructions"
msgstr ""
"Heeft u deze directory aan SAF toegevoegd? Druk op de help butten [?] "
"bovenaan voor gedetailleerde instructies"
#: gui/launcher.cpp:674
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM kon geen enkel spel vinden in de opgegeven map!"
#. I18N: Unknown game variant
#: gui/launcher.cpp:695
msgid "Unknown variant"
msgstr "Onbekende variant"
#: gui/launcher.cpp:926 gui/saveload-dialog.cpp:381
msgid "List view"
msgstr "Lijstopmaak"
#: gui/launcher.cpp:927 gui/saveload-dialog.cpp:382
msgid "Grid view"
msgstr "Rasterbeeld"
#: gui/launcher.cpp:1089
msgid "~S~tart"
msgstr "~S~tarten"
#: gui/launcher.cpp:1089
msgid "Start selected game"
msgstr "Start het geselecteerde spel"
#: gui/launcher.cpp:1092
msgid "~L~oad..."
msgstr "~L~aad Spel..."
#: gui/launcher.cpp:1092
msgid "Load saved game for selected game"
msgstr "Laad een eerder opgeslagen spel voor het geselecteerde spel"
#: gui/launcher.cpp:1094
msgid "Record..."
msgstr "Opnemen..."
#: gui/launcher.cpp:1100
msgid "~G~ame Options..."
msgstr "~S~pel Opties..."
#: gui/launcher.cpp:1100
msgid "Change game options"
msgstr "Verander spel opties"
#: gui/launcher.cpp:1100
msgctxt "lowres"
msgid "~G~ame Opts..."
msgstr "~S~pel Opties..."
#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1192 gui/launcher.cpp:1388
msgid "Unknown Engine"
msgstr "Onbekende Engine"
#. I18N: List grouping when no pubisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1209 gui/launcher.cpp:1405
msgid "Unknown Publisher"
msgstr "Onbekende Uitgever"
#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1226 gui/launcher.cpp:1422
msgid "No Series"
msgstr "Geen Serie"
#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1240 gui/launcher.cpp:1436
msgid "Language not detected"
msgstr "Taal niet gedetecteerd"
#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1254 gui/launcher.cpp:1450
msgid "Platform not detected"
msgstr "Platform niet gedetecteerd"
#. I18N: List group when no year is specified
#: gui/launcher.cpp:1271 gui/launcher.cpp:1467
msgid "Unknown Year"
msgstr "Onbekend Jaar"
#. I18N: Group for All items
#: gui/launcher.cpp:1474 gui/widgets/groupedlist.cpp:81
msgid "All"
msgstr "Alles"
#: gui/launcher.cpp:1623
msgid "Icons per row:"
msgstr "Pictogrammen per rij:"
#: gui/massadd.cpp:77 gui/massadd.cpp:80
msgid "... progress ..."
msgstr "... voortgang ..."
#: gui/massadd.cpp:256
msgid "Scan complete!"
msgstr "Klaar met zoeken!"
#: gui/massadd.cpp:259
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr ""
"%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd "
"genegeerd."
#: gui/massadd.cpp:263
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d directories doorgezocht ..."
#: gui/massadd.cpp:266
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr ""
"%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd "
"genegeerd ..."
#: gui/onscreendialog.cpp:95 gui/onscreendialog.cpp:97
msgid "Stop"
msgstr "Stop"
#: gui/onscreendialog.cpp:100
msgid "Edit record description"
msgstr "Bewerk beschrijving opname"
#: gui/onscreendialog.cpp:102
msgid "Switch to Game"
msgstr "Schakel naar Spel"
#: gui/onscreendialog.cpp:104
msgid "Fast replay"
msgstr "Snelle herhaling"
#: gui/options.cpp:149 common/updates.cpp:55
msgid "Never"
msgstr "Nooit"
#: gui/options.cpp:149
msgid "Every 5 mins"
msgstr "Elke 5 minuten"
#: gui/options.cpp:149
msgid "Every 10 mins"
msgstr "Elke 10 minuten"
#: gui/options.cpp:149
msgid "Every 15 mins"
msgstr "Elke 15 minuten"
#: gui/options.cpp:149
msgid "Every 30 mins"
msgstr "Elke 30 minuten"
#. I18N: Extremely large GUI scale
#: gui/options.cpp:154
#, c-format
msgid "200% - Extremely large"
msgstr "200% - Extreem groot"
#. I18N: Very very large GUI scale
#: gui/options.cpp:156
msgid "175% - Very large"
msgstr "175% - Heel groot"
#. I18N: Very large GUI scale
#: gui/options.cpp:158
#, c-format
msgid "150% - Larger"
msgstr ""
#. I18N: Large GUI scale
#: gui/options.cpp:160
#, c-format
msgid "125% - Large"
msgstr ""
#. I18N: Medium GUI scale
#: gui/options.cpp:162
msgid "100% - Medium"
msgstr "100% - Gemiddeld"
#. I18N: Small GUI scale
#: gui/options.cpp:164
#, c-format
msgid "75% - Small"
msgstr "75% - Klein"
#. I18N: Smaller GUI scale
#: gui/options.cpp:166
#, c-format
msgid "50% - Smaller"
msgstr "50% - Kleiner"
#. I18N: Smallest GUI scale
#: gui/options.cpp:168
#, c-format
msgid "25% - Smallest"
msgstr "25% - Kleinst"
#: gui/options.cpp:815
msgid "Failed to apply some of the graphic options changes:"
msgstr "Sommige grafische opties konden niet worden toegepast:"
#: gui/options.cpp:827
msgid "the video mode could not be changed"
msgstr "de videomodus kon niet veranderd worden"
#: gui/options.cpp:840
msgid "the stretch mode could not be changed"
msgstr "de uitrekmodus kon niet veranderd worden"
#: gui/options.cpp:846
msgid "the aspect ratio setting could not be changed"
msgstr "de pixelverhoudinginstelling kon niet veranderd worden"
#: gui/options.cpp:852
msgid "the fullscreen setting could not be changed"
msgstr "de volledig-scherminstelling kon niet veranderd worden"
#: gui/options.cpp:858
msgid "the filtering setting could not be changed"
msgstr "de filterinstelling kon niet veranderd worden"
#: gui/options.cpp:864
msgid "the vsync setting could not be changed"
msgstr "de vsync instelling kon niet veranderd worden"
#: gui/options.cpp:878
msgid "the shader could not be changed"
msgstr "de shader kon niet veranderd worden"
#: gui/options.cpp:1402
msgid "Touchpad mouse mode"
msgstr "Touchpadmodus"
#: gui/options.cpp:1407
msgid "Pointer Speed:"
msgstr "Aanwijzer Snelheid:"
#: gui/options.cpp:1407 gui/options.cpp:1409 gui/options.cpp:1410
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "Snelheid voor toetsenbord/joystick muis aanwijzer besturing"
#: gui/options.cpp:1409
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "Aanwijzer Snelheid:"
#: gui/options.cpp:1420
msgid "Joy Deadzone:"
msgstr "Joy Deadzone:"
#: gui/options.cpp:1420 gui/options.cpp:1422 gui/options.cpp:1423
msgid "Analog joystick Deadzone"
msgstr "Analoge Joystick Deadzone"
#: gui/options.cpp:1422
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Joy Deadzone:"
#: gui/options.cpp:1518
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%d verborgen prestaties over"
#: gui/options.cpp:1523
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "Prestaties behaald : %d/%d"
#: gui/options.cpp:1569
msgid "Graphics mode:"
msgstr "Grafische modus:"
#: gui/options.cpp:1585
msgid "Render mode:"
msgstr "Render modus:"
#: gui/options.cpp:1585 gui/options.cpp:1588
msgid "Special dithering modes supported by some games"
msgstr "Speciale ditheringmodi die door sommige games ondersteund worden"
#: gui/options.cpp:1601
msgid "Stretch mode:"
msgstr "Uitrekmodus:"
#: gui/options.cpp:1617
msgid "Scaler:"
msgstr "Schaler:"
#: gui/options.cpp:1631
msgid "Shader:"
msgstr "Shader:"
#: gui/options.cpp:1631 gui/options.cpp:1633 gui/options.cpp:1634
msgid "Specifies path to the shader used for scaling the game screen"
msgstr "Specificeer pad naar the shader voor het schalen van het spelscherm"
#: gui/options.cpp:1633
msgctxt "lowres"
msgid "Shader Path:"
msgstr "Shader Pad:"
#: gui/options.cpp:1634
msgctxt "shader"
msgid "None"
msgstr "Geen"
#: gui/options.cpp:1640
msgid "Download Shaders"
msgstr "Shaders Downloaden"
#: gui/options.cpp:1640
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Controleer de scummvm.org website op updates van shader packs"
#: gui/options.cpp:1647 backends/graphics/sdl/sdl-graphics.cpp:427
msgid "Fullscreen mode"
msgstr "Volledig-scherm modus"
#: gui/options.cpp:1650
msgid "V-Sync"
msgstr "V-Sync"
#: gui/options.cpp:1650
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr ""
"Wacht op verticale sync voor het scherm verversem om tearing te voorkomen"
#: gui/options.cpp:1655
msgid "Game 3D Renderer:"
msgstr "3D Renderer Spel:"
#: gui/options.cpp:1657
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr "Spel 3D Renderer:"
#: gui/options.cpp:1674
msgid "3D Anti-aliasing:"
msgstr "3D Anti-aliasing:"
#: gui/options.cpp:1678 engines/mohawk/dialogs.cpp:364
msgid "Disabled"
msgstr "Uitgeschakeld"
#: gui/options.cpp:1686
msgid "Filter graphics"
msgstr "Filter afbeeldingen"
#: gui/options.cpp:1686
msgid "Use linear filtering when scaling graphics"
msgstr "Gebruik lineair filteren tijdens het schalen van afbeeldingen"
#: gui/options.cpp:1690
msgid "Aspect ratio correction"
msgstr "Pixelverhoudingcorrectie"
#: gui/options.cpp:1690
msgid "Correct aspect ratio for games"
msgstr "Corrigeer beeld ratio voor spellen"
#: gui/options.cpp:1707
msgid "Preferred device:"
msgstr "Voorkeursapparaat:"
#: gui/options.cpp:1707
msgid "Music device:"
msgstr "Muziekapparaat:"
#: gui/options.cpp:1707 gui/options.cpp:1709
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Specificeert het voorkeurs geluidsapparaat of geluidskaartemulator"
#: gui/options.cpp:1707 gui/options.cpp:1709 gui/options.cpp:1710
msgid "Specifies output sound device or sound card emulator"
msgstr "Specificeert geluidsapparaat of geluidskaartemulator"
#: gui/options.cpp:1709
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "Voorkeursapparaat:"
#: gui/options.cpp:1709
msgctxt "lowres"
msgid "Music device:"
msgstr "Muziekapparaat:"
#: gui/options.cpp:1736
msgid "AdLib emulator:"
msgstr "AdLib emulator:"
#: gui/options.cpp:1736 gui/options.cpp:1739
msgid "AdLib is used for music in many games"
msgstr "AdLib word in vele spelen voor muziek gebruikt"
#: gui/options.cpp:1752
msgid "GM device:"
msgstr "GM apparaat:"
#: gui/options.cpp:1752
msgid "Specifies default sound device for General MIDI output"
msgstr "Specificeert het standaard geluidsapparaat voor General MIDI"
#: gui/options.cpp:1763
msgid "Don't use General MIDI music"
msgstr "Geen General MIDI muziek gebruiken"
#: gui/options.cpp:1774 gui/options.cpp:1843
msgid "Use first available device"
msgstr "Gebruik eerst beschikbare apparaat"
#: gui/options.cpp:1786
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:1786 gui/options.cpp:1788 gui/options.cpp:1796
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"SoundFont wordt ondersteund door FluidSynth, Timidity en sommige "
"geluidskaarten"
#: gui/options.cpp:1788
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:1794
msgctxt "soundfont"
msgid "None"
msgstr "Geen"
#: gui/options.cpp:1801
msgid "Mixed AdLib/MIDI mode"
msgstr "Gemengde AdLib/MIDI modus"
#: gui/options.cpp:1801
msgid "Use both MIDI and AdLib sound generation"
msgstr "Gebruik zowel MIDI als AdLib geluid"
#: gui/options.cpp:1804
msgid "MIDI gain:"
msgstr "MIDI versterking:"
#: gui/options.cpp:1814
msgid "MT-32 Device:"
msgstr "MT-32 Apparaat:"
#: gui/options.cpp:1814
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Specificeert het standaard geluidsapparaat voor Roland MT-32/LAPC1/CM32l/CM64"
#: gui/options.cpp:1819
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Waarheidsgetrouwe Roland MT-32 (GM emulatie uitschakelen)"
#: gui/options.cpp:1819 gui/options.cpp:1821
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Selecteer als u een hardware Roland-compatible geluidsapparaat gekoppeld aan "
"uw computer wilt gebruiken"
#: gui/options.cpp:1821
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Echte Roland MT-32 (geen GM emulatie)"
#: gui/options.cpp:1824
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "Roland GS apparaat (met MT-32 mappings)"
#: gui/options.cpp:1824
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Selecteer dit als u patchmappings wilt om een MT-32 op een Roland GS "
"apparaat te emuleren"
#: gui/options.cpp:1833
msgid "Don't use Roland MT-32 music"
msgstr "Geen Roland MT-32 muziek gebruiken"
#: gui/options.cpp:1860
msgid "Text and speech:"
msgstr "Tekst en spraak:"
#: gui/options.cpp:1864 gui/options.cpp:1874
msgid "Speech"
msgstr "Spraak"
#: gui/options.cpp:1865 gui/options.cpp:1875
msgid "Subtitles"
msgstr "Ondertitels"
#: gui/options.cpp:1866
msgid "Both"
msgstr "Beide"
#: gui/options.cpp:1868
msgid "Subtitle speed:"
msgstr "Snelheid ondertitels:"
#: gui/options.cpp:1870
msgctxt "lowres"
msgid "Text and speech:"
msgstr "Tekst en spraak:"
#: gui/options.cpp:1874
msgid "Spch"
msgstr "Sprk"
#: gui/options.cpp:1875
msgid "Subs"
msgstr "Text"
#: gui/options.cpp:1876
msgctxt "lowres"
msgid "Both"
msgstr "Beide"
#: gui/options.cpp:1876
msgid "Show subtitles and play speech"
msgstr "Toon ondertitels en speel spraak af"
#: gui/options.cpp:1878
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Snelheid ondertitels:"
#: gui/options.cpp:1900
msgid "Music volume:"
msgstr "Muziek volume:"
#: gui/options.cpp:1902
msgctxt "lowres"
msgid "Music volume:"
msgstr "Muziek volume:"
#: gui/options.cpp:1911
msgid "Mute all"
msgstr "Alles dempen"
#: gui/options.cpp:1914
msgid "SFX volume:"
msgstr "SFX volume:"
#: gui/options.cpp:1914 gui/options.cpp:1916 gui/options.cpp:1919
msgid "Special sound effects volume"
msgstr "Volume voor speciale geluidseffecten"
#: gui/options.cpp:1916
msgctxt "lowres"
msgid "SFX volume:"
msgstr "SFX volume:"
#: gui/options.cpp:1926
msgid "Speech volume:"
msgstr "Spraak volume:"
#: gui/options.cpp:1928
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Spraak volume:"
#: gui/options.cpp:2209
msgid "Control"
msgstr "Besturing"
#: gui/options.cpp:2315
msgctxt "lowres"
msgid "Cloud"
msgstr "Cloud"
#: gui/options.cpp:2329
msgid "LAN"
msgstr "LAN"
#: gui/options.cpp:2331
msgctxt "lowres"
msgid "LAN"
msgstr "LAN"
#: gui/options.cpp:2341
msgid "Accessibility"
msgstr "Toegankelijkheid"
#: gui/options.cpp:2343
msgctxt "lowres"
msgid "Accessibility"
msgstr "Toegankelijkheid"
#: gui/options.cpp:2352
msgid "Discard changes and close the dialog"
msgstr "Negeer wijzigingen en sluit het venster"
#: gui/options.cpp:2353
msgid "Apply"
msgstr "Toepassen"
#: gui/options.cpp:2353
msgid "Apply changes without closing the dialog"
msgstr "Pas de wijzigingen toe zonder het venster te sluiten"
#: gui/options.cpp:2354
msgid "Apply changes and close the dialog"
msgstr "Pas de wijzigingen toe en sluit het venster"
#: gui/options.cpp:2444
msgid "FluidSynth Settings"
msgstr "FluidSynth Instellingen"
#: gui/options.cpp:2458
msgid ""
"Specifies where your saved games are put. A red coloring indicates the value "
"is temporary and will not get saved"
msgstr ""
"Specificeer waar uw opgelagen spellen bewaard worden. Een rode kleur geeft "
"aan dat waarde tijdelijk is en wordt niet opgeslagen"
#: gui/options.cpp:2463
msgid "Theme Path:"
msgstr "Thema Pad:"
#: gui/options.cpp:2465
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Thema Pad:"
#: gui/options.cpp:2471
msgid "Icon Path:"
msgstr "Icoon Pad:"
#: gui/options.cpp:2473
msgctxt "lowres"
msgid "Icon Path:"
msgstr "Icoon Pad:"
#: gui/options.cpp:2474 gui/options.cpp:2484
msgctxt "path"
msgid "Default"
msgstr "Standaard"
#: gui/options.cpp:2481
msgid "DLC Path:"
msgstr "DLC Pad:"
#: gui/options.cpp:2483
msgctxt "lowres"
msgid "DLC Path:"
msgstr "DLC Pad:"
#: gui/options.cpp:2491 gui/options.cpp:2493 gui/options.cpp:2494
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Specificeert het pad for aanvullende data voor ScummVM zelf of de spellen"
#: gui/options.cpp:2500
msgid "Plugins Path:"
msgstr "Plugins Pad:"
#: gui/options.cpp:2502
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins Pad:"
#: gui/options.cpp:2512
msgid "ScummVM config path: "
msgstr "ScummVM configuratie pad: "
#: gui/options.cpp:2526
msgid "ScummVM log path: "
msgstr "ScummVM log pad: "
#: gui/options.cpp:2531
msgid "View"
msgstr "Bekijk"
#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2541 gui/options.cpp:3318
msgid "Last browser path: "
msgstr "Laatste browser pad: "
#: gui/options.cpp:2546
msgid "Theme:"
msgstr "Thema:"
#: gui/options.cpp:2551
msgid "GUI scale:"
msgstr "GUI schaal:"
#: gui/options.cpp:2568
#, c-format
msgid "%d%% - Custom"
msgstr ""
#: gui/options.cpp:2572
msgid "GUI renderer:"
msgstr "GUI renderer:"
#: gui/options.cpp:2585
msgid "Return to the launcher when leaving a game"
msgstr "Teruggaan naar het startmenu bij het verlaten van een spel"
#: gui/options.cpp:2586
msgid ""
"Return to the launcher when leaving a game instead of closing ScummVM\n"
"(this feature is not supported by all games)."
msgstr ""
"Altijd teruggaan naar het startmenu bij het verlaten van een spel in plaats "
"van ScummVM afsluiten\n"
"(deze functie word niet door alle spellen ondersteund)."
#: gui/options.cpp:2593
msgid "Ask for confirmation on exit"
msgstr "Vraag om bevestiging bij afsluiten"
#: gui/options.cpp:2594
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr ""
"Vraag om toestemming bij het afsluiten van ScummVM of bij het verlaten van "
"een spel."
#: gui/options.cpp:2600
msgid "Disable fixed font scaling"
msgstr "Schalen van vaste lettertypes uitschakelen"
#: gui/options.cpp:2601
msgid ""
"Do not upscale fixed size fonts in the GUI. This reduces artefacts on low "
"resolution screens"
msgstr ""
"Lettertypes met een vaste grote niet upschalen in de GUI. Dit vermindert "
"artefacts op lage resolutie schermen"
#: gui/options.cpp:2607
msgid "GUI language:"
msgstr "GUI taal:"
#: gui/options.cpp:2607
msgid "Language of ScummVM GUI"
msgstr "Taal van de ScummVM GUI"
#: gui/options.cpp:2633
msgid "Switch the ScummVM GUI language to the game language"
msgstr "Schakel de taal van de GUI om naar de taal van het spel"
#: gui/options.cpp:2634
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
"Bij het starten van een spel, verander de taal van de GUI naar de taal van "
"het spel. Op die manier, wanneer een spel de ScummVM bewaar en laad "
"dialoogvensters gebruikt, zijn die in dezelfde taal als het spel."
#: gui/options.cpp:2646
msgid "Use native system file browser"
msgstr "Gebruik de standaard bestanden verkenner"
#: gui/options.cpp:2647
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""
"Gebruik de standaard bestanden verkenner in plaats van die van ScummVM om "
"een bestand of map te selecteren."
#: gui/options.cpp:2655
msgid "Download Icons"
msgstr "Download Iconen"
#: gui/options.cpp:2655
msgid "Check on the scummvm.org website for updates of icon packs"
msgstr "Controleer de scummvm.org website op updates van icon packs"
#: gui/options.cpp:2662
msgid "Autosave:"
msgstr "Auto opslaan:"
#: gui/options.cpp:2664
msgctxt "lowres"
msgid "Autosave:"
msgstr "Auto opslaan:"
#: gui/options.cpp:2675
msgid "Random seed:"
msgstr "Random seed:"
#: gui/options.cpp:2675
msgid "Seed for initializing all random number generators"
msgstr "Seed om alle willekeurige nummer generators te initialiseren"
#: gui/options.cpp:2683
msgid "Debug level:"
msgstr "Debug level:"
#. I18N: Debug level -1, no messages
#: gui/options.cpp:2687 gui/options.cpp:2826
msgid "None"
msgstr "Geen"
#. I18N: Debug level 11, all messages
#: gui/options.cpp:2693
msgid "11 (all)"
msgstr "11 (alles)"
#: gui/options.cpp:2697
msgid "Enable Discord integration"
msgstr "Discord integratie inschakelen"
#: gui/options.cpp:2698
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr ""
"Toon informatie op Discord over de spellen die u speelt wanneer de Discord "
"client draait."
#: gui/options.cpp:2708 gui/updates-dialog.cpp:85
msgid "Update check:"
msgstr "Update controle:"
#: gui/options.cpp:2708
msgid "How often to check ScummVM updates"
msgstr "Hoe vaak checken op ScummVM updates"
#: gui/options.cpp:2719
msgid "Check now"
msgstr "Controleer nu"
#: gui/options.cpp:2727
msgid "Active storage:"
msgstr "Actieve opslag:"
#: gui/options.cpp:2727
msgid "Active cloud storage"
msgstr "Actieve cloud opslag"
#: gui/options.cpp:2736
msgctxt "lowres"
msgid ""
"Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"Opslag is nog niet gekoppeld. Controleer de gebruikersnaam en activeer het:"
#: gui/options.cpp:2738
msgid ""
"Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"Opslag is nog niet gekoppeld. Verifieer dat de gebruikersnaam correct is en "
"activeer het:"
#: gui/options.cpp:2739
msgid "Enable storage"
msgstr "Opslag inschakelen"
#: gui/options.cpp:2739
msgid "Confirm you want to use this account for this storage"
msgstr "Bevestig dat u dit account wilt gebruiken voor deze opslag"
#: gui/options.cpp:2741 backends/platform/wii/options.cpp:113
msgid "Username:"
msgstr "Gebruikersnaam:"
#: gui/options.cpp:2741
msgid "Username used by this storage"
msgstr "Gebruikersnaam gebruikt voor deze opslag"
#: gui/options.cpp:2742
msgid "<none>"
msgstr "<geen>"
#: gui/options.cpp:2744
msgid "Used space:"
msgstr "Gebruikte ruimte:"
#: gui/options.cpp:2744
msgid "Space used by ScummVM's saved games on this storage"
msgstr "Ruimte in gebruik door ScummVM's opgeslagen spellen op deze opslag"
#: gui/options.cpp:2747
msgid "Last sync:"
msgstr "Laatste synchronisatie:"
#: gui/options.cpp:2747
msgid "When was the last time saved games were synced with this storage"
msgstr "Wanneer de laatste synchronisatie voor deze opslag is geweest"
#: gui/options.cpp:2748 gui/options.cpp:3654
msgid "<never>"
msgstr "<nooit>"
#: gui/options.cpp:2750
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Opgeslagen spellen synchroniseren automatisch bij het starten, na het "
"opslaan en bij laden."
#: gui/options.cpp:2752
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Opgeslagen spellen synchroniseren automatisch bij het starten, na het "
"opslaan en bij laden."
#: gui/options.cpp:2753
msgid "Sync now"
msgstr "Synchroniseer nu"
#: gui/options.cpp:2753
msgid "Start saved games sync"
msgstr "Start de synchronisatie van opgeslagen spellen"
#: gui/options.cpp:2756
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "U kan spelbestanden downloaden vanaf uw opslag ScummVM map:"
#: gui/options.cpp:2758
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "U kan spelbestanden downloaden vanaf uw opslag ScummVM map:"
#: gui/options.cpp:2759
msgid "Download game files"
msgstr "Spelbestanden downloaden"
#: gui/options.cpp:2759
msgid "Open downloads manager dialog"
msgstr "Open downloads manager dialoogvenster"
#: gui/options.cpp:2762
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
"Om van account te wisselen voor deze opslag, verbreek de verbinding en "
"verbind opnieuw:"
#: gui/options.cpp:2764
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
"Om van account te wisselen voor deze opslag, verbreek de verbinding en "
"verbind opnieuw:"
#: gui/options.cpp:2765
msgid "Disconnect"
msgstr "Verbinding vebreken"
#: gui/options.cpp:2765
msgid "Stop using this storage on this device"
msgstr "Stop met het gebruik van deze opslag op dit apparaat"
#: gui/options.cpp:2768
msgctxt "lowres"
msgid "This storage is not connected yet!"
msgstr "De opslag is nog niet gekoppeld!"
#: gui/options.cpp:2770
msgid "This storage is not connected yet!"
msgstr "Deze opslag is nog niet verbonden!"
#: gui/options.cpp:2771
msgid "Connect"
msgstr "Verbinden"
#: gui/options.cpp:2771
msgid "Connect your cloud storage account"
msgstr "Verbind uw cloud opslag account"
#: gui/options.cpp:2784
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "/root/ Pad:"
#: gui/options.cpp:2784 gui/options.cpp:2786 gui/options.cpp:2787
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr "Selecteer welke map als /root/ wordt getoond in de Bestanden Manager"
#: gui/options.cpp:2786
msgid "/root/ Path:"
msgstr "/root/ Pad:"
#: gui/options.cpp:2792
msgid "Server's port:"
msgstr "Serverpoort:"
#: gui/options.cpp:2792
msgid "Port for server to use"
msgstr "Poort die de server kan gebruiken"
#: gui/options.cpp:2797
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Draai server om bestanden te beheren met een browser (in hetzelfde netwerk)."
#: gui/options.cpp:2798
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr "Het Opties dialoogvenster sluiten stopt de server."
#: gui/options.cpp:2800
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Draai deze server om bestanden te kunnen beheren met een browser (in "
"hetzelfde netwerk)."
#: gui/options.cpp:2801
msgid "Closing options dialog will stop the server."
msgstr ""
"Bij het sluiten van de Opties dialoogvenster zal ook de server stoppen."
#: gui/options.cpp:2813
msgid "Use Text to speech"
msgstr "Gebruik Tekst naar spraak"
#: gui/options.cpp:2813
msgid "Will read text in gui on mouse over."
msgstr "Leest tekst in GUI als de muis erover gaat."
#: gui/options.cpp:2887
msgid "Ignore"
msgstr "Negeren"
#: gui/options.cpp:2888
msgid "Disable autosave"
msgstr "Automatisch opslaan uitschakelen"
#: gui/options.cpp:2889
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""
"Waarschuwing: Automatisch opslaan is ingeschakeld. Een aantal van uw spellen "
"hebben al opgeslagen spellen in het slot voor automatisch opslaan. U kunt de "
"bestaande opgeslagen spellen verplaatsen naar nieuwe sloten, automatisch "
"opslaan uitschakelen, of dit negeren (u krijgt een melding wanneer een spel "
"overschreven gaat worden door een automatische opgeslagen spel)\n"
"Lijst van spellen:\n"
#: gui/options.cpp:2898
msgid ""
"\n"
"And more..."
msgstr ""
"\n"
"En meer..."
#: gui/options.cpp:2899 engines/engine.cpp:602
msgid "Move"
msgstr "Beweeg"
#: gui/options.cpp:2912
msgid "ERROR: Failed to move the following saved games:\n"
msgstr ""
"FOUT: De onderstaande opgeslagen spellen konden niet verplaatst worden:\n"
#: gui/options.cpp:3007
msgid "Failed to change cloud storage!"
msgstr "Veranderen van cloud opslag mislukt!"
#: gui/options.cpp:3010
msgid "Another cloud storage is already active."
msgstr "Er is al een andere cloud opslag actief."
#: gui/options.cpp:3127
msgid "Theme does not support selected language!"
msgstr "Thema biedt geen ondersteuning voor geselecteerde taal!"
#: gui/options.cpp:3130
msgid "Theme cannot be loaded!"
msgstr "Thema kan niet worden geladen!"
#: gui/options.cpp:3133
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"Misc instellingen worden teruggezet."
#: gui/options.cpp:3205
msgid "Select directory for GUI themes"
msgstr "Selecteer map voor GUI themas"
#: gui/options.cpp:3215
msgid "Select directory for GUI launcher thumbnails"
msgstr "Selecteer map voor GUI startmenu miniaturen"
#: gui/options.cpp:3226
msgid "Select directory for DLC downloads"
msgstr "Selecteer map voor DLC downloads"
#: gui/options.cpp:3237
msgid "Select directory for extra files"
msgstr "Selecteer map voor extra bestanden"
#: gui/options.cpp:3248
msgid "Select directory for plugins"
msgstr "Selecteer map voor plugins"
#: gui/options.cpp:3261
msgid "Select directory for Files Manager /root/"
msgstr "Selecteer map voor Bestanden Manager /root/"
#: gui/options.cpp:3440
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr "Deze opslag is actief. Wilt u hem onderbreken?"
#: gui/options.cpp:3449
msgid "Wait until current Storage finishes up and try again."
msgstr "Wacht totdat de huidige opslag klaar is en probeer het opnieuw."
#: gui/options.cpp:3652 backends/cloud/cloudmanager.cpp:157
msgid "<right now>"
msgstr "<nu>"
#: gui/options.cpp:3795
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
"Verzoek mislukt.\n"
"Controleer uw Internet verbinding."
#: gui/options.cpp:3819
msgid ""
"A test pattern should be displayed.\n"
"Do you want to keep these shader scaler settings?"
msgstr ""
"Een test patron zou zichtbaar moeten zijn.\n"
"Wilt u deze shader schaler behouden?"
#: gui/options.cpp:3822
#, c-format
msgid "Reverting automatically in %d seconds"
msgstr "Automatisch herstel in %d seconds"
#: gui/predictivedialog.cpp:66
msgid "Enter Text"
msgstr "Geef Tekst"
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:101
msgid "# next"
msgstr "# volgende"
#: gui/predictivedialog.cpp:102
msgid "add"
msgstr "voeg toe"
#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:183
msgid "Delete char"
msgstr "Karakter verwijderen"
#: gui/predictivedialog.cpp:111 gui/predictivedialog.cpp:186
msgid "<"
msgstr "<"
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:597
msgid "* Pre"
msgstr "* Pre"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:600
msgid "* Num"
msgstr "* Num"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:603
msgid "* Abc"
msgstr "* Abc"
#: gui/recorderdialog.cpp:67
msgid "Recorder or Playback Gameplay"
msgstr "Opnemen of Afspelen Spel"
#: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:212
#: gui/saveload-dialog.cpp:459 gui/saveload-dialog.cpp:526
#: dists/android.strings.xml.cpp:44 engines/engine.cpp:596
msgid "Delete"
msgstr "Verwijderen"
#: gui/recorderdialog.cpp:74
msgid "Record"
msgstr "Opnemen"
#: gui/recorderdialog.cpp:75
msgid "Playback"
msgstr "Opnieuw afspelen"
#: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:286
msgid "Edit"
msgstr "Bewerken"
#: gui/recorderdialog.cpp:142 gui/recorderdialog.cpp:301
#: gui/recorderdialog.cpp:308
msgid "Author: "
msgstr "Auteur: "
#: gui/recorderdialog.cpp:144 gui/recorderdialog.cpp:302
#: gui/recorderdialog.cpp:309
msgid "Notes: "
msgstr "Notities: "
#: gui/recorderdialog.cpp:211
msgid "Do you really want to delete this record?"
msgstr "Wilt u deze opname echt verwijderen?"
#: gui/recorderdialog.cpp:228
msgid "Unknown Author"
msgstr "Onbekende Auteur"
#: gui/remotebrowser.cpp:128
msgid "ScummVM could not access the directory!"
msgstr "ScummVM kon de opgegeven map niet openen!"
#: gui/saveload-dialog.cpp:56
msgid "Downloading saves..."
msgstr "Opgeslagen spellen downloaden..."
#: gui/saveload-dialog.cpp:65
msgid "Run in background"
msgstr "Draai op de achtergrond"
#: gui/saveload-dialog.cpp:126
#, c-format
msgid "%s (%s %S / %s %S, %s / %s files)"
msgstr "%s (%s %S / %s %S, %s / %s bestanden)"
#: gui/saveload-dialog.cpp:450 gui/saveload-dialog.cpp:630
msgid "No date saved"
msgstr "Geen datum opgeslagen"
#: gui/saveload-dialog.cpp:451 gui/saveload-dialog.cpp:631
msgid "No time saved"
msgstr "Geen tijd opgeslagen"
#: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:632
msgid "No playtime saved"
msgstr "Geen speeltijd opgeslagen"
#: gui/saveload-dialog.cpp:525
msgid "Do you really want to delete this saved game?"
msgstr "Wilt u dit opgeslagen spel echt verwijderen?"
#: gui/saveload-dialog.cpp:657 gui/saveload-dialog.cpp:1173
msgid "Date: "
msgstr "Datum: "
#: gui/saveload-dialog.cpp:661 gui/saveload-dialog.cpp:1179
msgid "Time: "
msgstr "Tijd: "
#: gui/saveload-dialog.cpp:667 gui/saveload-dialog.cpp:1187
msgid "Playtime: "
msgstr "Speeltijd: "
#: gui/saveload-dialog.cpp:680 gui/saveload-dialog.cpp:766
msgid "Untitled saved game"
msgstr "Naamloos opgeslagen spel"
#: gui/saveload-dialog.cpp:1033
msgid "New Save"
msgstr "Nieuw spel opslaan"
#: gui/saveload-dialog.cpp:1033
msgid "Create a new saved game"
msgstr "Nieuw spel opslaan"
#: gui/saveload-dialog.cpp:1166
msgid "Name: "
msgstr "Naam: "
#: gui/saveload-dialog.cpp:1244
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Geef een omschrijving voor slot %d:"
#: gui/shaderbrowser-dialog.cpp:52
msgid "Choose shader from the list below (or pick a file instead)"
msgstr ""
"Selecteer shader van de lijst hieronder (of kies in plaats daarvan een "
"bestand)"
#: gui/shaderbrowser-dialog.cpp:70
msgid "Pick file instead..."
msgstr "Selecteer een bestaand in plaats daarvan..."
#: gui/shaderbrowser-dialog.cpp:70
msgid "Pick shader from file system"
msgstr "Selecteer een shader uit het bestanden systeem"
#: gui/shaderbrowser-dialog.cpp:136
msgid "Select shader"
msgstr "Selecteer shader"
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Selecteer een thema"
#: gui/ThemeEngine.cpp:270
msgid "Disabled GFX"
msgstr "GFX uitgeschakeld"
#: gui/ThemeEngine.cpp:270
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX uitgeschakeld"
#: gui/ThemeEngine.cpp:271
msgid "Standard renderer"
msgstr "Standaard renderer"
#: gui/ThemeEngine.cpp:271 engines/scumm/dialogs.cpp:1026
msgid "Standard"
msgstr "Standaard"
#: gui/ThemeEngine.cpp:273
msgid "Antialiased renderer"
msgstr "Antialiased renderer"
#: gui/ThemeEngine.cpp:273
msgid "Antialiased"
msgstr "Antialiased"
#: gui/unknown-game-dialog.cpp:48
msgid "Add anyway"
msgstr "Evengoed toevoegen"
#: gui/unknown-game-dialog.cpp:57
msgid "Copy to clipboard"
msgstr "Kopieer naar klembord"
#: gui/unknown-game-dialog.cpp:63
msgid "Report game"
msgstr "Rapporteer spel"
#: gui/unknown-game-dialog.cpp:100
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""
"Gebruik de onderstaande knop om de benodigde spelinformatie naar uw klembord "
"te kopiëren."
#: gui/unknown-game-dialog.cpp:105
msgid "You can also directly report your game to the Bug Tracker."
msgstr "Je kan ook direct je spel in de Bug Tracker rapporteren."
#: gui/unknown-game-dialog.cpp:155
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""
"Alle benodigde informatie van jouw spel is naar het klembord gekopieerd"
#: gui/unknown-game-dialog.cpp:157
msgid "Copying the game information to the clipboard has failed!"
msgstr "Kopiëren van de spelinformatie naar het klembord is mislukt!"
#: gui/updates-dialog.cpp:48
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
"ScummVM ondersteunt nu automatische controle op\n"
"updates. Hiervoor is wel internet toegang nodig. \n"
"Wilt u deze functie inschakelen?"
#: gui/updates-dialog.cpp:51
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
"U kunt deze instelling later in het Misc-tabblad\n"
"in het dialoogvenster Opties wijzigen."
#: gui/widget.cpp:448 gui/widget.cpp:450 gui/widget.cpp:455 gui/widget.cpp:457
msgid "Clear value"
msgstr "Veld leegmaken"
#: gui/widgets/grid.cpp:280
msgid "Play"
msgstr "Spelen"
#: gui/widgets/grid.cpp:283
msgid "Saves"
msgstr "Opgeslagen spellen"
#: base/main.cpp:604
msgid "Bad config file format. overwrite?"
msgstr "Configuratiefile formaat onjuist. Overschrijven?"
#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
#: base/main.cpp:653
msgid ""
"In this new version of ScummVM for Android, significant changes were made to "
"the file access system to allow support for modern versions of the Android "
"Operating System.\n"
"If you find that your existing added games or custom paths no longer work, "
"please edit those paths:\n"
" 1. From the Launcher, go to **Game Options > Paths**. Select **Game Path** "
"or **Extra Path**, as appropriate. \n"
" 2. Inside the ScummVM file browser, select **Go Up** until you reach the "
"root folder which has the **<Add a new folder>** option.\n"
" 3. Double-tap **<Add a new folder>**. In your device's file browser, "
"navigate to the folder containing all your game folders. For example, **SD "
"Card > ScummVMgames** \n"
" 4. Select **Use this folder**. \n"
" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
" 6. In the ScummVM file browser, double-tap to browse through your added "
"folder. Select the folder containing the game's files, then tap "
"**Choose**. \n"
"\n"
"Repeat steps 1 and 6 for each game."
msgstr ""
"In deze nieuwe versie van ScummVM voor Android zijn aanzienlijke "
"aanpassingen gedaan aan het bestanden toegang systeem om ook moderne versies "
"van het Android Operating System te ondersteunen.\n"
"Als u merkt dat bestaande toegevoegde spellen of aangepaste paden het niet "
"meer doen, pas deze paden dan aan:\n"
" 1. Vanuit het startmenu, ga naar **Spel Opties > Paden**. Kies **Spel "
"Pad** of **Extra Pad**, afhankelijk van welke u wilt aanpasen.\n"
" 2. Vanuit de ScummVM bestander browser, kies steeds **Ga Omhoog** tot de "
"root die de optie **<Nieuwe map toevoegen>** heeft.\n"
" 3. Dubbel klik **<Nieuwe map toevoegen>**. In de bestanden browser van uw "
"apparaat, ga naar de folder waar uw spellen staan. Bijvoorbeeld **SD Card > "
"ScummVMgames** \n"
" 4. Kies **Gebruik deze map**.\n"
" 5. Kies **Toestaan** om ScummVM toegang tot de map te geven.\n"
" 6. In de ScummVM bestanden browser, dubbel klik om door de nieuwe map te "
"gaan. Selecteer de map met de spel bestanden, en kies dan **Selecteer**.\n"
"\n"
"Herhaal stap 1 en 6 voor elk spel."
#: base/main.cpp:671 base/main.cpp:696
#: engines/director/lingo/lingo-builtins.cpp:1275
#: engines/director/lingo/xlibs/jitdraw3.cpp:123
#: engines/director/lingo/xlibs/jitdraw3.cpp:131
msgid "Ok"
msgstr "Ok"
#. I18N: A button caption to dismiss amessage and read it later
#. I18N: A button caption to dismiss a message and read it later
#: base/main.cpp:673 base/main.cpp:698
msgid "Read Later"
msgstr "Later Lezen"
#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
#: base/main.cpp:680
msgid ""
"In this new version of ScummVM for Android, significant changes were made to "
"the file access system to allow support for modern versions of the Android "
"Operating System.\n"
"To add a game:\n"
"\n"
" 1. Select **Add Game...** from the launcher. \n"
" 2. Inside the ScummVM file browser, select **Go Up** until you reach the "
"root folder which has the **<Add a new folder>** option.\n"
" 3. Double-tap **<Add a new folder>**. In your device's file browser, "
"navigate to the folder containing all your game folders. For example, **SD "
"Card > ScummVMgames** \n"
" 4. Select **Use this folder**. \n"
" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
" 6. In the ScummVM file browser, double-tap to browse through your added "
"folder. Select the sub-folder containing the game's files, then tap "
"**Choose**.\n"
"Repeat steps 1 and 6 for each game."
msgstr ""
"In deze nieuwe versie van ScummVM voor Android zijn aanzienlijke "
"aanpassingen gedaan aan het bestanden toegang systeem om ook moderne versies "
"van het Android Operating System te ondersteunen.\n"
"Een spel toevoegen gaat als volgt:\n"
"\n"
" 1. Kies **Spel Toevoegen...** in hwwr startmenu.\n"
" 2. Vanuit de ScummVM bestander browser, kies steeds **Ga Omhoog** tot de "
"root die de optie **<Nieuwe map toevoegen>** heeft.\n"
" 3. Dubbel klik **<Nieuwe map toevoegen>**. In de bestanden browser van uw "
"apparaat, ga naar de folder waar uw spellen staan. Bijvoorbeeld **SD Card > "
"ScummVMgames** \n"
" 4. Kies **Gebruik deze map**.\n"
" 5. Kies **Toestaan** om ScummVM toegang tot de map te geven.\n"
" 6. In de ScummVM bestanden browser, dubbel klik om door de nieuwe map te "
"gaan. Selecteer de map met de spel bestanden, en kies dan **Selecteer**.\n"
" Herhaal stap 1 en 6 voor elk spel."
#: base/main.cpp:830
msgid "Error running game:"
msgstr "Fout tijdens het starten van spel:"
#: base/main.cpp:877
msgid "Could not find any engine capable of running the selected game"
msgstr ""
"Kon geen engine vinden die in staat was het geselecteerde spel te spelen"
#: common/error.cpp:37
msgid "No error"
msgstr "Geen fout"
#: common/error.cpp:39
msgid "Game data not found"
msgstr "Speldata niet gevonden"
#: common/error.cpp:41
msgid "Game id not supported"
msgstr "Spel-ID niet ondersteund"
#: common/error.cpp:43
msgid "Unsupported color mode"
msgstr "Niet ondersteunde kleurmodus"
#: common/error.cpp:45
msgid "Audio device initialization failed"
msgstr "Audioapparaat initialisatie mislukt"
#: common/error.cpp:48
msgid "Read permission denied"
msgstr "Leesrechten geweigerd"
#: common/error.cpp:50
msgid "Write permission denied"
msgstr "Schrijfrechten geweigerd"
#: common/error.cpp:53
msgid "Path does not exist"
msgstr "Pad bestaat niet"
#: common/error.cpp:55
msgid "Path not a directory"
msgstr "Pad is geen map"
#: common/error.cpp:57
msgid "Path not a file"
msgstr "Pad is geen bestand"
#: common/error.cpp:60
msgid "Cannot create file"
msgstr "Kan bestand niet aanmaken"
#: common/error.cpp:62
msgid "Reading data failed"
msgstr "Data lezen mislukt"
#: common/error.cpp:64
msgid "Writing data failed"
msgstr "Data wegschrijven mislukt"
#: common/error.cpp:67
msgid "Could not find suitable engine plugin"
msgstr "Kon geen geschikte engine plugin vinden"
#: common/error.cpp:69
msgid "Engine plugin does not support saved games"
msgstr "Engine plugin ondersteunt opgeslagen spellen niet"
#: common/error.cpp:72
msgid "User canceled"
msgstr "Gebruiker annuleerde"
#: common/error.cpp:76
msgid "Unknown error"
msgstr "Onbekende fout"
#. I18N: Hercules is a graphics card name, Green is color
#: common/rendermode.cpp:34
msgid "Hercules Green"
msgstr "Hercules Groen"
#. I18N: Hercules is a graphics card name, Amber is color
#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Hercules Amber"
#: common/rendermode.cpp:46
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 Kleuren)"
#: common/rendermode.cpp:47
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 Kleuren)"
#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:52
msgid "Macintosh b/w"
msgstr "Macintosh z/w"
#: common/rendermode.cpp:88
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Groen"
#: common/rendermode.cpp:89
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Amber"
#: common/updates.cpp:57
msgid "Daily"
msgstr "Dagelijks"
#: common/updates.cpp:59
msgid "Weekly"
msgstr "Wekelijks"
#: common/updates.cpp:61
msgid "Monthly"
msgstr "Maandelijks"
#: common/updates.cpp:63
msgid "<Bad value>"
msgstr "<Ongeldige waarde>"
#. I18N: Abbreviation for 'bytes' as data size
#. I18N: Hardware key
#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:173
#: backends/platform/sdl/miyoo/miyoo.cpp:61
#: backends/platform/sdl/miyoo/miyoo.cpp:88
#: backends/platform/sdl/opendingux/opendingux.cpp:51
#: backends/platform/sdl/switch/switch.cpp:37
msgid "B"
msgstr "B"
#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:189
msgid "KB"
msgstr "KB"
#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:194
msgid "MB"
msgstr "MB"
#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:200
msgid "GB"
msgstr "GB"
#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:206
msgid "TB"
msgstr "TB"
#: common/formats/formatinfo.cpp:102
msgid "Bitmap Image File"
msgstr "Bitmap Plaatje Bestand"
#: common/formats/formatinfo.cpp:104
msgid "PNG Image File"
msgstr "PNG Plaatje Bestand"
#: common/formats/formatinfo.cpp:106
msgid "JPEG Image File"
msgstr "JPEG Plaatje Bestand"
#: common/formats/formatinfo.cpp:108
msgid "QuickDraw PICT Image File"
msgstr "QuickDraw PICT Plaatje Bestand"
#: common/formats/formatinfo.cpp:111
msgid "Data File"
msgstr "Gegevens Bestand"
#: dists/android.strings.xml.cpp:30
msgid "ScummVM"
msgstr "ScummVM"
#: dists/android.strings.xml.cpp:31
msgid "Graphic adventure game engine"
msgstr "Grafische avonturen spel engine"
#. I18N: This directly quits the game.
#: dists/android.strings.xml.cpp:33
#: backends/events/default/default-events.cpp:217
#: backends/events/default/default-events.cpp:358
#: engines/adl/metaengine.cpp:328 engines/cge2/metaengine.cpp:239
#: engines/hdb/metaengine.cpp:275 engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:86 engines/zvision/metaengine.cpp:272
#: engines/zvision/metaengine.cpp:290
msgid "Quit"
msgstr "Stoppen"
#: dists/android.strings.xml.cpp:34
msgid "Config File Error"
msgstr "Configuratiebestand fout"
#: dists/android.strings.xml.cpp:35
msgid "Unable to read ScummVM config file or create a new one!"
msgstr "Kan het ScummVM configuratiebestand niet lezen of creëer een nieuwe!"
#: dists/android.strings.xml.cpp:36
msgid "Save Path Error"
msgstr "Bewaar Pad Fout"
#: dists/android.strings.xml.cpp:37
msgid "Unable to create or access default save path!"
msgstr "Kon geen toegang krijgen tot het standaard bewaar pad!"
#: dists/android.strings.xml.cpp:38
msgid "Icons Path Error"
msgstr "Icoon Pad Fout"
#: dists/android.strings.xml.cpp:39
msgid "Unable to create or access default icons and shaders path!"
msgstr ""
"Kon geen toegang krijgen tot of aanmaken van het iconen en shaders pad!"
#: dists/android.strings.xml.cpp:40
msgid ""
"Unable to access the globally set save path! Please revert to default from "
"ScummVM Options"
msgstr ""
"Kon geen toegang krijgen tot het algemene bewaar pad! Zet deze a.u.b. terug "
"naar standaard in de ScummVM Opties"
#: dists/android.strings.xml.cpp:41
msgid "Toggle virtual keyboard"
msgstr "Virtueel toetsenbord aan-/uitzetten"
#: dists/android.strings.xml.cpp:42 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:88
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
#: engines/scumm/help.cpp:104
msgid "Alt"
msgstr "Alt"
#: dists/android.strings.xml.cpp:45
msgid "Done"
msgstr "Klaar"
#: dists/android.strings.xml.cpp:46
msgid "Mode change"
msgstr "Modus verandering"
#: dists/android.strings.xml.cpp:47
msgid "Shift"
msgstr "Shift"
#: dists/android.strings.xml.cpp:48 engines/dragons/metaengine.cpp:154
#: engines/scumm/help.cpp:88 engines/scumm/help.cpp:91
msgid "Enter"
msgstr "Enter"
#: dists/android.strings.xml.cpp:49
msgid "Close popup"
msgstr "Popup sluiten"
#: dists/android.strings.xml.cpp:50
msgid ""
"Please select the *root* of your external (physical) SD card. This is "
"required for ScummVM to access this path: "
msgstr ""
"Selecteer a.u.b. de \"root\" map van uw externe (fysieke) SD card. Dit heeft "
"ScummVM nodig om toegang te krijgen tot het pad: "
#: dists/android.strings.xml.cpp:51
msgid "Storage Access Framework Permissions for ScummVM were revoked!"
msgstr "Storage Access Framework rechten van ScummVM zijn teruggetrokken!"
#. I18N: One line summary as shown in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:32
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr "Interpreter voor diverse adventure spellen en rollenspellen"
#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:37
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""
"ScummVM is een programma die het mogelijk maakt om een grote verscheidenheid "
"aan klassieke grafische point-and-click adventure spellen en rollenspellen "
"te spelen, mits je de benodigde data bestanden al hebt. Het unieke hiervan "
"is: ScummVM vervangt de executables die bij het spel geleverd worden, "
"waardoor je ze kan spelen op systemen waar ze niet voor waren gemaakt!"
#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:45
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""
"Momenteel ondersteunt ScummVM een enorme hoeveelheid adventures van meer dan "
"4000 spellen in totaal. Het ondersteunt vele klassiekers gepubliceerd door "
"legendarische studios als LucasArts, Sierra On-Line, Revolution Software, "
"Cyan, Inc. en Westwood Studios."
#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:51
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""
"Naast spraakmakende titels zoals de Monkey Island series, Broken Sword, "
"Myst, Blade Runner en talloze andere spellen zal je enkele vage adventures "
"vinden en echte verborgen pareltjes ontdekken."
#: engines/achievements.cpp:242
msgid "Achievement unlocked!"
msgstr "Prestatie behaald!"
#: engines/advancedDetector.cpp:236
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""
"Illegale spelkopie gedetecteerd. Wij leveren geen support in dit soort "
"gevallen"
#: engines/dialogs.cpp:68
msgid "~R~esume"
msgstr "~H~ervatten"
#: engines/dialogs.cpp:70
msgid "~L~oad"
msgstr "~L~aden"
#: engines/dialogs.cpp:71 backends/platform/3ds/options-dialog.cpp:45
msgid "~S~ave"
msgstr "Op~s~laan"
#: engines/dialogs.cpp:73
msgid "~O~ptions"
msgstr "~O~pties"
#: engines/dialogs.cpp:78
msgid "~H~elp"
msgstr "~H~elp"
#: engines/dialogs.cpp:82
msgid "~A~bout"
msgstr "O~v~er"
#: engines/dialogs.cpp:85 engines/dialogs.cpp:156
msgid "~R~eturn to Launcher"
msgstr "~T~erug naar Startmenu"
#: engines/dialogs.cpp:87 engines/dialogs.cpp:158
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~T~erug naar Startmenu"
#: engines/dialogs.cpp:95 engines/engine.cpp:944 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:854
#: engines/groovie/script.cpp:2239 engines/groovie/script.cpp:2266
#: engines/groovie/script.cpp:2307 engines/hugo/file.cpp:297
#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:731
#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
#: engines/neverhood/menumodule.cpp:923 engines/pegasus/pegasus.cpp:407
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:742
#: engines/sci/engine/kfile.cpp:1083 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3804
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:636
#: engines/wage/saveload.cpp:746 engines/zvision/file/save_manager.cpp:48
msgid "Save game:"
msgstr "Spel opslaan:"
#: engines/dialogs.cpp:95 engines/engine.cpp:944 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:849
#: engines/groovie/script.cpp:854 engines/groovie/script.cpp:2239
#: engines/groovie/script.cpp:2266 engines/groovie/script.cpp:2307
#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
#: engines/kingdom/kingdom.cpp:731 engines/lab/savegame.cpp:237
#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
#: engines/neverhood/menumodule.cpp:923 engines/parallaction/metaengine.cpp:133
#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:407
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:743
#: engines/sci/engine/kfile.cpp:1083 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3804
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:636
#: engines/wage/saveload.cpp:746 engines/zvision/file/save_manager.cpp:48
#: engines/zvision/metaengine.cpp:262
msgid "Save"
msgstr "Opslaan"
#: engines/dialogs.cpp:125
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Sorry, deze engine heeft momenteel geen in-game help. Raadpleeg a.u.b. de "
"README voor basisinformatie, en voor instructies voor het verkrijgen van "
"verdere assistentie."
#: engines/dialogs.cpp:193 engines/ags/ags.cpp:328
#: engines/glk/magnetic/magnetic.h:1401 engines/scumm/saveload.cpp:170
msgid "This game does not support saving from the menu. Use in-game interface"
msgstr ""
"Dit spel ondersteunt het opslaan van spelen vanaf het menu niet. Gebruik de "
"functie van het spel zelf"
#: engines/dialogs.cpp:202
msgid "This game cannot be saved at this time. Please try again later"
msgstr "Dit spel kan nu niet worden opgeslagen. Probeer het later nog eens"
#: engines/dialogs.cpp:221 engines/pegasus/pegasus.cpp:418
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Opslaan van spel is niet gelukt (%s)! Raadpleeg a.u.b. de README voor "
"basisinformatie, en voor instructies voor het verkrijgen van verdere "
"assistentie."
#: engines/dialogs.cpp:234 engines/ags/ags.cpp:313
#: engines/glk/magnetic/magnetic.h:1391 engines/scumm/saveload.cpp:98
msgid "This game does not support loading from the menu. Use in-game interface"
msgstr ""
"Dit spel ondersteunt laden vanuit het menu niet. Gebruik de functie van het "
"spel zelf"
#: engines/dialogs.cpp:243
msgid "This game cannot be loaded at this time. Please try again later"
msgstr "Dit spel kan nu niet geladen worden. Probeer het later nog eens"
#: engines/dialogs.cpp:383
msgid "~O~K"
msgstr "~O~K"
#: engines/dialogs.cpp:384
msgid "~C~ancel"
msgstr "~A~nnuleer"
# can this be changed into "Could not switch to video mode '%s'"?
#: engines/engine.cpp:366
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr "Kon niet omschakelen naar resolutie '%dx%d'."
#: engines/engine.cpp:375
msgid "Could not initialize color format."
msgstr "Kon kleurformaat niet initialiseren."
# can this be changed into "Could not switch to video mode '%s'"?
#: engines/engine.cpp:384
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr "Kon niet omschakelen naar videomodus '%s'."
# can this be changed into "Could not switch to video mode '%s'"?
#: engines/engine.cpp:392
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr "Kon niet omschakelen naar uitrekmodus '%s'."
#: engines/engine.cpp:399
msgid "Could not apply aspect ratio setting."
msgstr "Kon pixelverhoudinginstelling niet toepassen."
#: engines/engine.cpp:404
msgid "Could not apply fullscreen setting."
msgstr "Kon volledig-scherminstelling niet toepassen."
#: engines/engine.cpp:409
msgid "Could not apply filtering setting."
msgstr "Kon filterinstelling niet toepassen."
#: engines/engine.cpp:483
msgid "Error"
msgstr "Fout"
#: engines/engine.cpp:546
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""
"U lijkt het spel direct van CD the spelen.\n"
"Hiervan is bekend dat dit problemen veroorzaakt.\n"
"Het wordt daarom aangeraden om de data\n"
"bestanden naar uw harddisk te kopiëren.\n"
"Zie de documentatie (CD audio) voor details."
#: engines/engine.cpp:569
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Dit spel heeft geluidssporen op zijn CD. Deze\n"
"dienen eerst geript te worden met een audio\n"
"CD rip programma om te kunnen luisteren naar\n"
"het spelmuziek. Zie de documentatie (CD audio)\n"
"voor details."
#: engines/engine.cpp:597
msgid "Skip autosave"
msgstr "automatisch opslaan overslaan"
#: engines/engine.cpp:599
#, c-format
msgid ""
"WARNING: The autosave slot contains a saved game named %S, and an autosave "
"is pending.\n"
"Please move this saved game to a new slot, or delete it if it's no longer "
"needed.\n"
"Alternatively, you can skip the autosave (will prompt again in 5 minutes)."
msgstr ""
"WAARSCHUWING: Het automatisch opslaan slot heeft al een opgeslagen spel "
"genaamd %S, en het is tijd voor een autosave.\n"
"U kunt of dit spel verplaatsen naar een nieuw slot, of verwijderen.\n"
"U kunt ook deze autosave overslaan (de volgende is over 5 minuten)."
#: engines/engine.cpp:609
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr "FOUT: Kon het opgeslagen spel niet kopiëren naar een nieuw slot"
#: engines/engine.cpp:636 engines/savestate.cpp:98
#: backends/platform/ios7/ios7_osys_main.cpp:294 engines/mm/xeen/saves.cpp:293
#: engines/sky/metaengine.cpp:216
msgid "Autosave"
msgstr "Automatisch opslaan"
#: engines/engine.cpp:644
msgid "Error occurred making autosave"
msgstr "Fout tijdens het automatisch opslaan"
#: engines/engine.cpp:719
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
"Laden van opgeslagen spel is niet gelukt (%s)! Raadpleeg a.u.b. de README "
"voor basisinformatie, en voor instructies voor het verkrijgen van verdere "
"assistentie."
#: engines/engine.cpp:743
msgid "WARNING: "
msgstr "WAARSCHUWING: "
#: engines/engine.cpp:743
msgid " Shall we still run the game?"
msgstr " Wilt u dit spel nog steeds spelen?"
#: engines/engine.cpp:744
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
"WAARSCHUWING: Het spel dat u wilt gaan spelen wordt nog niet volledig "
"ondersteund door ScummVM. Het spel is waarschijnlijk instabiel, en "
"opgeslagen spellen zullen mogelijk niet werken in toekomstige versies van "
"ScummVM."
#: engines/engine.cpp:747 engines/wintermute/wintermute.cpp:182
msgid "Start anyway"
msgstr "Evengoed starten"
#: engines/engine.cpp:765
msgid "This game is not supported."
msgstr "Dit spel wordt niet ondersteund."
#: engines/engine.cpp:765
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr ""
"Dit spel wordt niet ondersteund om de volgende reden:\n"
"\n"
#: engines/engine.cpp:911
msgid "Loading game is currently unavailable"
msgstr "Spel laden is nu niet mogelijk"
#: engines/engine.cpp:940
msgid "Saving game is currently unavailable"
msgstr "Spel opslaan is nu niet mogelijk"
#: engines/game.cpp:203
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
"Het spel in '%s' lijkt een onbekende spel variant te zijn.\n"
"Rapporteer a.u.b. de volgende gegevens aan het ScummVM team op %s samen\n"
"met de naam van het spel die u probeerde toe te voegen en zijn versie, taal, "
"etc. :"
#: engines/game.cpp:207
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr "Matchende game IDs voor de %s engine:"
#: engines/metaengine.cpp:55
msgid "Default game keymap"
msgstr "Standaard speltoetsenkoppelingen"
#: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:161
#: engines/asylum/metaengine.cpp:158 engines/hdb/metaengine.cpp:207
#: engines/parallaction/metaengine.cpp:114
#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:183
msgid "Left Click"
msgstr "Linker Klik"
#: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:165
#: engines/wintermute/keymapper_tables.h:256
#: engines/wintermute/keymapper_tables.h:300
#: engines/wintermute/keymapper_tables.h:2166
msgid "Middle Click"
msgstr "Middelste Klik"
#: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:169
#: engines/asylum/metaengine.cpp:164 engines/parallaction/metaengine.cpp:120
#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:189
msgid "Right Click"
msgstr "Rechter klik"
#. I18N: Action in In Cold Blood
#: engines/metaengine.cpp:76 engines/crab/input/input.cpp:261
#: engines/grim/grim.cpp:541 engines/hdb/metaengine.cpp:258
#: engines/icb/icb.cpp:137 engines/icb/icb.cpp:203 engines/mohawk/myst.cpp:595
#: engines/mohawk/riven.cpp:876 engines/sky/metaengine.cpp:125
#: engines/twine/metaengine.cpp:231 engines/wintermute/keymapper_tables.h:1608
msgid "Pause"
msgstr "Pauze"
#: engines/metaengine.cpp:82 engines/parallaction/metaengine.cpp:139
msgid "Game menu"
msgstr "Spelmenu"
#: engines/metaengine.cpp:89 engines/grim/grim.cpp:524
#: engines/grim/grim.cpp:620 engines/mohawk/myst.cpp:566
#: engines/mohawk/riven.cpp:847 engines/wintermute/keymapper_tables.h:220
#: engines/wintermute/keymapper_tables.h:1092
#: engines/wintermute/keymapper_tables.h:1276
#: engines/wintermute/keymapper_tables.h:1601
#: engines/wintermute/keymapper_tables.h:1716
#: engines/wintermute/keymapper_tables.h:2110
msgid "Skip"
msgstr "Overslaan"
#: engines/metaengine.cpp:96 engines/sky/metaengine.cpp:120
msgid "Skip line"
msgstr "Regel overslaan"
#: engines/metaengine.cpp:103
msgid "Predictive input dialog"
msgstr "Voorspellende invoer dialoogvenster"
#. I18N: This keymap works within the KIA Save Game screen
#. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting)
#. and also submitting a new save game name, or choosing an existing save game for overwriting.
#: engines/metaengine.cpp:108 engines/bladerunner/metaengine.cpp:273
#: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:530
#: engines/grim/grim.cpp:626 engines/sky/metaengine.cpp:100
#: engines/wintermute/keymapper_tables.h:54
msgid "Confirm"
msgstr "Bevestig"
#: engines/metaengine.cpp:402
msgid "Autosave on"
msgstr "Automatisch opslaan aan"
#: engines/metaengine.cpp:402
msgid "Autosave off"
msgstr "Automatisch opslaan uit"
#: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:179
msgid "OpenGL"
msgstr "OpenGL"
#: graphics/renderer.cpp:36
msgid "OpenGL with shaders"
msgstr "OpenGL met shaders"
#: graphics/renderer.cpp:44
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr "OpenGL met shaders"
#: audio/adlib.cpp:2303
msgid "AdLib emulator"
msgstr "AdLib emulator"
#: audio/fmopl.cpp:85
msgid "MAME OPL emulator"
msgstr "MAME OPL emulator"
#: audio/fmopl.cpp:87
msgid "DOSBox OPL emulator"
msgstr "DOSBox OPL emulator"
#: audio/fmopl.cpp:90
msgid "Nuked OPL emulator"
msgstr "Nuked OPL emulator"
#: audio/fmopl.cpp:93
msgid "ALSA Direct FM"
msgstr "ALSA Direct FM"
#: audio/fmopl.cpp:96
msgid "OPL2LPT"
msgstr "OPL2LPT"
#: audio/fmopl.cpp:97
msgid "OPL3LPT"
msgstr "OPL3LPT"
#: audio/fmopl.cpp:100
msgid "RetroWave OPL3"
msgstr "RetroWave OPL3"
#: audio/mididrv.cpp:219
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Het geselecteerde audioapparaat '%s' was niet gevonden (staat misschien uit "
"of is losgekoppeld)."
#: audio/mididrv.cpp:220 audio/mididrv.cpp:234 audio/mididrv.cpp:271
#: audio/mididrv.cpp:288
msgid "Attempting to fall back to the next available device..."
msgstr "Poging om terug te vallen op het volgende beschikbare apparaat..."
#: audio/mididrv.cpp:233
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Het geselecteerde audioapparaat '%s' kan niet gebruikt worden. Zie het log "
"bestand voor meer informatie."
#: audio/mididrv.cpp:270
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Het voorkeursaudioapparaat '%s' was niet gevonden (staat misschien uit of is "
"losgekoppeld)."
#: audio/mididrv.cpp:287
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Het voorkeursaudioapparaat '%s' kan niet gebruikt worden. Zie het logbestand "
"voor meer informatie."
#: audio/mididrv.cpp:452
msgid "Starting MIDI dump"
msgstr "Opstarten MIDI dump"
#: audio/mods/paula.cpp:314
msgid "Amiga Audio emulator"
msgstr "Amiga Geluid emulator"
#: audio/null.cpp:27
msgid "No music"
msgstr "Geen muziek"
#: audio/softsynth/appleiigs.cpp:34
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr "Apple II GS emulator (NIET GEÏMPLEMENTEERD)"
#: audio/softsynth/cms.cpp:372
msgid "Creative Music System emulator"
msgstr "Creative Music System emulator"
#: audio/softsynth/fluidsynth.cpp:338
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
"FluidSynth heeft een 'soundfont' instelling nodig. Specificeer deze in de "
"ScummVM GUI MIDI tab. Muziek staat uit."
#: audio/softsynth/fluidsynth.cpp:485
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr "FluidSynth: Laden van eigen SoundFont '%s' mislukt. Muziek staat uit."
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
msgid "FM-Towns Audio"
msgstr "FM-Towns Geluid"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
msgid "PC-98 Audio"
msgstr "PC-98 Geluid"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
msgid "SegaCD Audio"
msgstr "SegaCD Audio"
#: audio/softsynth/mt32.cpp:168
msgid "Initializing MT-32 Emulator"
msgstr "MT-32 Emulator initialiseren"
#: audio/softsynth/mt32.cpp:435
msgid "MT-32 emulator"
msgstr "MT-32 emulator"
#: audio/softsynth/pcspk.cpp:204
msgid "PC Speaker emulator"
msgstr "PC Speaker emulator"
#: audio/softsynth/pcspk.cpp:223
msgid "IBM PCjr emulator"
msgstr "IBM PCjr emulator"
#: audio/softsynth/sid.cpp:1435
msgid "C64 Audio emulator"
msgstr "C64 Geluid emulator"
#: backends/cloud/cloudmanager.cpp:156
msgid "<syncing...>"
msgstr "<aan het synchroniseren...>"
#: backends/cloud/storage.cpp:246
msgid "Saved games sync was cancelled."
msgstr "Synchronisatie van opgeslagen spellen was geannuleerd."
#: backends/cloud/storage.cpp:248
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
"Synchronisatie van opgeslagen spellen is mislukt.\n"
"Controleer a.u.b. uw Internet verbinding."
#: backends/cloud/storage.cpp:352
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
"Download klaar.\n"
"%u bestanden konden niet gedownload worden."
#: backends/cloud/storage.cpp:354
msgid "Download complete."
msgstr "Download klaar."
#: backends/cloud/storage.cpp:364
msgid "Download failed."
msgstr "Download mislukt."
#: backends/events/default/default-events.cpp:193
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr ""
"Weet u zeker dat u terug wilt naar het Startmenu?\n"
"Alle niet opgeslagen voortgang zal verloren gaan."
#: backends/events/default/default-events.cpp:217
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr ""
"Weet u zeker dat u wilt stoppen?\n"
"Alle niet opgeslagen voortgang zal verloren gaan."
#: backends/events/default/default-events.cpp:332
msgid "Global"
msgstr "Algemeen"
#: backends/events/default/default-events.cpp:335
#: engines/twine/metaengine.cpp:350
msgid "Global Main Menu"
msgstr "Algemene Hoofd Menu"
#: backends/events/default/default-events.cpp:345
msgid "Display keyboard"
msgstr "Toon toetsenbord"
#: backends/events/default/default-events.cpp:352
msgid "Toggle mute"
msgstr "Dempen aan-/uitzetten"
#: backends/events/default/default-events.cpp:380
msgid "Open Debugger"
msgstr "Open Debugger"
#: backends/events/gph/gph-events.cpp:411
#: backends/events/gph/gph-events.cpp:454
#: backends/events/openpandora/op-events.cpp:156
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Tap Modus' - Linker klik"
#: backends/events/gph/gph-events.cpp:413
#: backends/events/gph/gph-events.cpp:456
#: backends/events/openpandora/op-events.cpp:158
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Tap Modus' - Rechter Klik"
#: backends/events/gph/gph-events.cpp:415
#: backends/events/gph/gph-events.cpp:458
#: backends/events/openpandora/op-events.cpp:160
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Tap Modus' - Zweven (Geen Klik)"
#: backends/events/gph/gph-events.cpp:435
msgid "Maximum Volume"
msgstr "Maximale Volume"
#: backends/events/gph/gph-events.cpp:437
msgid "Increasing Volume"
msgstr "Volume omhoog"
#: backends/events/gph/gph-events.cpp:443
msgid "Minimal Volume"
msgstr "Minimale Volume"
#: backends/events/gph/gph-events.cpp:445
msgid "Decreasing Volume"
msgstr "Volume omlaag"
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Enabled"
msgstr "Klikken Aangezet"
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Disabled"
msgstr "Klikken Uitgeschakeld"
#: backends/events/openpandora/op-events.cpp:162
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Touchscreen 'Tap Modus' - Zweven (DPad Klik)"
#. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework
#: backends/fs/android/android-saf-fs.cpp:696
#: backends/fs/android/android-saf-fs.cpp:700
msgid "Add a new folder"
msgstr "Voeg een nieuwe map toe"
#. I18N: This may be displayed in the Android UI used to add a Storage Attach Framework authorization
#: backends/fs/android/android-saf-fs.cpp:812
msgid "Choose a new folder"
msgstr "Selecteer een nieuwe map"
#: backends/graphics/atari/atari-graphics.cpp:959
#: backends/graphics/sdl/sdl-graphics.cpp:458
msgid "Toggle aspect ratio correction"
msgstr "Pixelverhoudingcorrectie aan-/uitzetten"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:252
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centreer"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:253
msgid "Pixel-perfect scaling"
msgstr "Pixel-perfect schalen"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:254
msgid "Even pixels scaling"
msgstr "Gelijkmatig pixel schalen"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:255
msgid "Fit to window"
msgstr "Maak passend aan window"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:256
msgid "Stretch to window"
msgstr "Rek uit naar window"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:257
msgid "Fit to window (4:3)"
msgstr "Maak passend aan venster (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:742
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolutie: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:786
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2653
msgid "Active graphics filter:"
msgstr "Actieve grafische filter:"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:807
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2687
msgid "Enabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie ingeschakeld"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:809
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2693
msgid "Disabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie uitgeschakeld"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:822
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2709
msgid "Filtering enabled"
msgstr "Filteren aangezet"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:824
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2711
msgid "Filtering disabled"
msgstr "Filteren uitgeschakeld"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:850
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2738
msgid "Stretch mode"
msgstr "Uitrekmodus"
#: backends/graphics/riscossdl/riscossdl-graphics.cpp:30
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgid "SDL Surface"
msgstr "SDL Oppervlak"
#: backends/graphics/riscossdl/riscossdl-graphics.cpp:31
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (geforceerde 8bpp modus)"
#: backends/graphics/sdl/sdl-graphics.cpp:367
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Schermafdruk '%s' bewaard"
#: backends/graphics/sdl/sdl-graphics.cpp:382
msgid "Could not save screenshot"
msgstr "Schermafdruk opslaan mislukt"
#: backends/graphics/sdl/sdl-graphics.cpp:429
msgid "Windowed mode"
msgstr "Venstermodus"
#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Volledig scherm aan-/uitzetten"
#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Mousecapture aan-/uitzetten"
#: backends/graphics/sdl/sdl-graphics.cpp:452
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
#: engines/wintermute/keymapper_tables.h:1340
#: engines/wintermute/keymapper_tables.h:1479
#: engines/wintermute/keymapper_tables.h:1639
#: engines/wintermute/keymapper_tables.h:1844
#: engines/wintermute/keymapper_tables.h:1862
#: engines/wintermute/keymapper_tables.h:1895
msgid "Save screenshot"
msgstr "Bewaar schermafdruk"
#: backends/graphics/sdl/sdl-graphics.cpp:465
msgid "Toggle linear filtered scaling"
msgstr "Lineair filteren tijdens het schalen aan-/uitzetten"
# can this be changed into "Could not switch to video mode '%s'"?
#: backends/graphics/sdl/sdl-graphics.cpp:472
msgid "Cycle through stretch modes"
msgstr "Loop door uitrekmodi"
#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Increase the scale factor"
msgstr "Verhoog de schalingsfactor"
#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Decrease the scale factor"
msgstr "Verlaag de schalingsfactor"
#: backends/graphics/sdl/sdl-graphics.cpp:491
msgid "Switch to the next scaler"
msgstr "Schakel naar de volgende schaalmode"
#: backends/graphics/sdl/sdl-graphics.cpp:496
msgid "Switch to the previous scaler"
msgstr "Schakel naar de vorige schaalmode"
#: backends/keymapper/hardware-input.cpp:244
msgid "Left Mouse Button"
msgstr "Linker Muisknop"
#: backends/keymapper/hardware-input.cpp:245
msgid "Right Mouse Button"
msgstr "Rechter Muisknop"
#: backends/keymapper/hardware-input.cpp:246
msgid "Middle Mouse Button"
msgstr "Middelste muisknop"
#: backends/keymapper/hardware-input.cpp:247
msgid "Mouse Wheel Up"
msgstr "Muiswiel Omhoog"
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Down"
msgstr "Muiswiel Omlaag"
#: backends/keymapper/hardware-input.cpp:249
msgid "X1 Mouse Button"
msgstr "X1 Muisknop"
#: backends/keymapper/hardware-input.cpp:250
msgid "X2 Mouse Button"
msgstr "X2 Muisknop"
#: backends/keymapper/hardware-input.cpp:255
msgid "Joy A"
msgstr "Joy A"
#: backends/keymapper/hardware-input.cpp:256
msgid "Joy B"
msgstr "Joy B"
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy X"
msgstr "Joy X"
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy Y"
msgstr "Joy Y"
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Back"
msgstr "Joy Terug"
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Guide"
msgstr "Joy Guide"
#: backends/keymapper/hardware-input.cpp:261
msgid "Joy Start"
msgstr "Joy Start"
#: backends/keymapper/hardware-input.cpp:262
msgid "Left Stick"
msgstr "Linker Stick"
#: backends/keymapper/hardware-input.cpp:263
msgid "Right Stick"
msgstr "Rechter Stick"
#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:208
msgid "Left Shoulder"
msgstr "Linker Schouder"
#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:214
msgid "Right Shoulder"
msgstr "Rechter Schouder"
#: backends/keymapper/hardware-input.cpp:266
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:180
#: backends/platform/sdl/miyoo/miyoo.cpp:74
#: backends/platform/sdl/miyoo/miyoo.cpp:101
#: backends/platform/sdl/opendingux/opendingux.cpp:64
#: backends/platform/sdl/ps3/ps3.cpp:51 backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Up"
msgstr "D-pad Omhoog"
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:181
#: backends/platform/sdl/miyoo/miyoo.cpp:75
#: backends/platform/sdl/miyoo/miyoo.cpp:102
#: backends/platform/sdl/opendingux/opendingux.cpp:65
#: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Down"
msgstr "D-pad Omlaag"
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/ds/osystem_ds.cpp:182
#: backends/platform/sdl/miyoo/miyoo.cpp:76
#: backends/platform/sdl/miyoo/miyoo.cpp:103
#: backends/platform/sdl/opendingux/opendingux.cpp:66
#: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Left"
msgstr "D-pad Links"
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/ds/osystem_ds.cpp:183
#: backends/platform/sdl/miyoo/miyoo.cpp:77
#: backends/platform/sdl/miyoo/miyoo.cpp:104
#: backends/platform/sdl/opendingux/opendingux.cpp:67
#: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
msgid "D-pad Right"
msgstr "D-pad Rechts"
#: backends/keymapper/hardware-input.cpp:270
msgid "D-pad Center"
msgstr "D-pad Midden"
#: backends/keymapper/hardware-input.cpp:275
msgid "Left Trigger"
msgstr "Linker Trekker"
#: backends/keymapper/hardware-input.cpp:276
msgid "Right Trigger"
msgstr "Rechter Trekker"
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/opendingux/opendingux.cpp:78
#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Left Stick X"
msgstr "Linker Stick X"
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/opendingux/opendingux.cpp:79
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick Y"
msgstr "Linker Stick Y"
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Right Stick X"
msgstr "Rechter Stick X"
#: backends/keymapper/hardware-input.cpp:280
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick Y"
msgstr "Rechter Stick Y"
#: backends/keymapper/hardware-input.cpp:281
msgid "Hat X"
msgstr "Hat X"
#: backends/keymapper/hardware-input.cpp:282
msgid "Hat Y"
msgstr "Hat Y"
#: backends/keymapper/remap-widget.cpp:295
#: backends/keymapper/remap-widget.cpp:325
msgid "Reset to defaults"
msgstr "Terug naar beginwaarden"
#: backends/keymapper/remap-widget.cpp:296
msgid "Clear mapping"
msgstr "Mapping wissen"
#: backends/keymapper/virtual-mouse.cpp:156
msgid "Virtual mouse up"
msgstr "Virtuele muis omhoog"
#: backends/keymapper/virtual-mouse.cpp:161
msgid "Virtual mouse down"
msgstr "Virtuele muis omlaag"
#: backends/keymapper/virtual-mouse.cpp:166
msgid "Virtual mouse left"
msgstr "Virtuele muis links"
#: backends/keymapper/virtual-mouse.cpp:171
msgid "Virtual mouse right"
msgstr "Virtuele muis rechts"
#: backends/keymapper/virtual-mouse.cpp:176
msgid "Slow down virtual mouse"
msgstr "Virtuele muis afremmen"
#: backends/midi/windows.cpp:168
msgid "Windows MIDI"
msgstr "Windows MIDI"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:58
msgid "Can't create directory here!"
msgstr "Kan hier geen map creëren!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:64
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:41
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:47
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:41
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:47
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:133
msgid "Invalid path!"
msgstr "Ongeldige pad!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
msgid "Parent directory doesn't exists!"
msgstr "Bovenliggende map bestaat niet!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
msgid "Can't create a directory within a file!"
msgstr "Kan geen map creëren in een file!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:95
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:137
msgid "There is a file with that name in the parent directory!"
msgstr "Er is een bestand met die naam in de bovenliggende map!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:101
msgid "Failed to create the directory!"
msgstr "Het creëren van de map is niet gelukt!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:108
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:117
msgid "Directory created successfully!"
msgstr "Map succesvol gecreëerd!"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:200
msgid "Back to parent directory"
msgstr "Terug naar bovenloggende map"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
msgid "The file doesn't exist!"
msgstr "Het bestand bestaat niet!"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
msgid "Can't download a directory!"
msgstr "Kan geen map downloaden!"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
msgid "Failed to read the file!"
msgstr "Bestand lezen niet gelukt!"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
"Deze pagina is niet beschikbaar zonder de bronnen. Zorg ervoor dat bestand "
"wwwroot.zip uit de ScummVM disctributie beschikbaar is in 'themapad'."
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:219
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:220
msgid "Create directory"
msgstr "Creëer map"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:224
msgid "Upload files"
msgstr "Upload bestand"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:225
msgid "Type new directory name:"
msgstr "Geef de nieuwe mapnaam:"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
msgid "Select a file to upload:"
msgstr "Selecteer een bestand om te uploaden:"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
msgid "Or select a directory (works in Chrome only):"
msgstr "Of selecteer een map (werkt alleen in Chrome):"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
msgid "Index of "
msgstr "Index van "
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
msgid "Error occurred"
msgstr "Fout opgetreden"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
msgid "File system root"
msgstr "Bestand systeem root"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "Saved games"
msgstr "Opgeslagen spellen"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:116
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:82
msgid "Parent directory"
msgstr "Bovenliggende map"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:214
msgid "ScummVM couldn't list the directory you specified."
msgstr "ScummVM kon de opgegeven map niet indexeren."
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Index of"
msgstr "Index van"
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
msgid "This is a local webserver index page."
msgstr "Dit is een lokale webserver index pagina."
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "Open Files manager"
msgstr "Open Bestanden manager"
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
msgid "The parent directory doesn't exist!"
msgstr "Bovenliggend pad bestaat niet!"
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
msgid "Can't upload into a file!"
msgstr "Kan niet uploaden naar een file!"
#: backends/networking/sdl_net/handlerutils.cpp:204
msgid "Back to the files manager"
msgstr "Terug naar de bestanden manager"
#: backends/networking/sdl_net/localwebserver.cpp:131
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
"Starten van de lokale webserver mislukt.\n"
"Controleer of de gekozen poort niet in gebruik is door een andere applicatie "
"en probeer het opnieuw."
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:67
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:109
msgid "Invalid request: headers are too long!"
msgstr "Ongeldig verzoek: headers zijn te lang!"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:151
msgid "Failed to upload the file!"
msgstr "Bestand uploaden niet gelukt!"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:180
msgid "No file was passed!"
msgstr "Geen file doorgegeven!"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:198
msgid "Uploaded successfully!"
msgstr "Upload succesvol!"
#: backends/platform/3ds/options-dialog.cpp:44 engines/scumm/dialogs.cpp:284
msgid "~C~lose"
msgstr "~S~luiten"
#: backends/platform/3ds/options-dialog.cpp:47
msgid "Show mouse cursor"
msgstr "Toon muiswijzer"
#: backends/platform/3ds/options-dialog.cpp:50
msgid "Snap to edges"
msgstr "Klik vast aan randen"
#: backends/platform/3ds/options-dialog.cpp:53
msgid "Stretch to fit"
msgstr "Passend oprekken"
#: backends/platform/3ds/options-dialog.cpp:56
msgid "Use Screen:"
msgstr "Gebruik Scherm:"
#: backends/platform/3ds/options-dialog.cpp:58
msgctxt "3ds-screen"
msgid "Top"
msgstr "Top"
#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Bottom"
msgstr "Bodem"
#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Both"
msgstr "Beide"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:47
#: backends/platform/ds/osystem_ds.cpp:172
#: backends/platform/sdl/miyoo/miyoo.cpp:59
#: backends/platform/sdl/miyoo/miyoo.cpp:86
#: backends/platform/sdl/opendingux/opendingux.cpp:49
#: backends/platform/sdl/switch/switch.cpp:38
msgid "A"
msgstr "A"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:174
#: backends/platform/sdl/miyoo/miyoo.cpp:63
#: backends/platform/sdl/miyoo/miyoo.cpp:90
#: backends/platform/sdl/opendingux/opendingux.cpp:53
#: backends/platform/sdl/switch/switch.cpp:40
msgid "X"
msgstr "X"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:175
#: backends/platform/sdl/miyoo/miyoo.cpp:65
#: backends/platform/sdl/miyoo/miyoo.cpp:92
#: backends/platform/sdl/opendingux/opendingux.cpp:55
#: backends/platform/sdl/switch/switch.cpp:39
msgid "Y"
msgstr "Y"
#. I18N: Hardware key
#. I18N: Return key
#. I18N: Select party member command in Might & Magic 1
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/ds/osystem_ds.cpp:176
#: backends/platform/sdl/miyoo/miyoo.cpp:67
#: backends/platform/sdl/miyoo/miyoo.cpp:94
#: backends/platform/sdl/opendingux/opendingux.cpp:57
#: backends/platform/sdl/ps3/ps3.cpp:44 backends/platform/sdl/psp2/psp2.cpp:47
#: engines/mm/mm1/metaengine.cpp:49 engines/mm/mm1/metaengine.cpp:92
msgid "Select"
msgstr "Selecteer"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/osystem_ds.cpp:177
#: backends/platform/sdl/miyoo/miyoo.cpp:69
#: backends/platform/sdl/miyoo/miyoo.cpp:96
#: backends/platform/sdl/opendingux/opendingux.cpp:59
#: backends/platform/sdl/ps3/ps3.cpp:46 backends/platform/sdl/psp2/psp2.cpp:48
msgid "Start"
msgstr "Start"
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/sdl/switch/switch.cpp:56
msgid "ZL"
msgstr "ZL"
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZR"
msgstr "ZR"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/ds/osystem_ds.cpp:178
#: backends/platform/sdl/miyoo/miyoo.cpp:71
#: backends/platform/sdl/miyoo/miyoo.cpp:98
#: backends/platform/sdl/opendingux/opendingux.cpp:61
#: backends/platform/sdl/psp2/psp2.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "L"
msgstr "L"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:179
#: backends/platform/sdl/miyoo/miyoo.cpp:73
#: backends/platform/sdl/miyoo/miyoo.cpp:100
#: backends/platform/sdl/opendingux/opendingux.cpp:63
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
msgid "R"
msgstr "R"
#: backends/platform/3ds/osystem-events.cpp:65
msgid "C-Pad X"
msgstr "C-Pad X"
#: backends/platform/3ds/osystem-events.cpp:66
msgid "C-Pad Y"
msgstr "C-Pad Y"
#: backends/platform/3ds/osystem-events.cpp:71
#: backends/platform/ds/osystem_ds.cpp:192
msgid "Touch"
msgstr "Aanraken"
#: backends/platform/3ds/osystem-events.cpp:311
msgid "Toggle Drag Mode"
msgstr "Sleep Modus aan-/uitzetten"
#: backends/platform/3ds/osystem-events.cpp:316
msgid "Toggle Magnify Mode"
msgstr "Vergroot Modus aan-/uitzetten"
#: backends/platform/3ds/osystem-events.cpp:321
msgid "Open 3DS Settings"
msgstr "3DS Instellingen Openen"
#: backends/platform/3ds/osystem-events.cpp:359
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
"Vergroot Modus Uit. Sleep Modus wordt geheractiveerd.\n"
"Terug naar Startmenu..."
#: backends/platform/3ds/osystem-events.cpp:361
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr "Vergroot Modus Uit. Terug naar Startmenu..."
#: backends/platform/3ds/osystem-events.cpp:395
msgid "Hover Mode"
msgstr "Zweef Modus"
#: backends/platform/3ds/osystem-events.cpp:399
msgid "Drag Mode"
msgstr "Sleep Modus"
#: backends/platform/3ds/osystem-events.cpp:401
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
"Kan niet overschakelen naar Sleep Modus wanneer Vergroot Modus aan staat"
#: backends/platform/3ds/osystem-events.cpp:408
msgid "Magnify Mode cannot be activated in menus."
msgstr "Vergroot Modus kan niet in menus geactiveerd worden."
#: backends/platform/3ds/osystem-events.cpp:411
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
"Vergroot Modus kan alleen worden gebruikt\n"
"als beide schermen gebruikt worden."
#: backends/platform/3ds/osystem-events.cpp:413
msgid "In-game resolution too small to magnify."
msgstr "Spel resolutie te klein om te vergroten."
#: backends/platform/3ds/osystem-events.cpp:419
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr "Vergroot Modus Aan. Schakel over naar Zweef Modus..."
#: backends/platform/3ds/osystem-events.cpp:421
msgid "Magnify Mode On"
msgstr "Vergroot Modus Aan"
#: backends/platform/3ds/osystem-events.cpp:428
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr "Vergroot Modus Uit. Sleep Modus wordt geheractiveerd..."
#: backends/platform/3ds/osystem-events.cpp:430
msgid "Magnify Mode Off"
msgstr "Vergroot Modus Uit"
#: backends/platform/android/android.cpp:1025
#: backends/platform/ios7/ios7_osys_misc.mm:249
msgid "Getting help"
msgstr "Hulp krijgen"
#: backends/platform/android/android.cpp:1028
msgid ""
"## Help, I'm lost!\n"
"\n"
"First, make sure you have the games and necessary game files ready. Check "
"the **Where to Get the Games** section under the **General** tab. Once "
"obtained, follow the steps outlined in the **Adding Games** tab to finish "
"adding them on this device. Take a moment to review this process carefully, "
"as some users encountered challenges here owing to recent Android changes.\n"
"\n"
"Need more help? Refer to our [online documentation for Android](https://docs."
"scummvm.org/en/latest/other_platforms/android.html). Got questions? Swing by "
"our [support forums](https://forums.scummvm.org/viewforum.php?f=17) or hop "
"on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an "
"[Android support channel](https://discord.com/"
"channels/581224060529148060/1135579923185139862).\n"
"\n"
"Oh, and heads up, many of our supported games are intentionally tricky, "
"sometimes mind-bogglingly so. If you're stuck in a game, think about "
"checking out a game walkthrough. Good luck!\n"
msgstr ""
#: backends/platform/android/android.cpp:1037
#: backends/platform/ios7/ios7_osys_misc.mm:261
#: backends/platform/ios7/ios7_osys_misc.mm:357
msgid "Touch Controls"
msgstr "Aanraak Bediening"
#: backends/platform/android/android.cpp:1040
msgid ""
"## Touch control modes\n"
"The touch control mode can be changed by tapping or clicking on the "
"controller icon in the upper right corner\n"
"### Direct mouse \n"
"\n"
"The touch controls are direct. The pointer jumps to where the finger touches "
"the screen (default for menus).\n"
"\n"
" ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n"
"\n"
"### Touchpad emulation \n"
"\n"
"The touch controls are indirect, like on a laptop touchpad.\n"
"\n"
" ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n"
"\n"
"### Gamepad emulation \n"
"\n"
"Fingers must be placed on lower left and right of the screen to emulate a "
"directional pad and action buttons.\n"
"\n"
" ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n"
"\n"
"To select the preferred touch mode for menus, 2D games, and 3D games, go to "
"**Global Options > Backend > Choose the preferred touch mode**.\n"
"\n"
"## Touch actions \n"
"\n"
"### Two finger scroll \n"
"\n"
"To scroll, slide two fingers up or down the screen\n"
"### Two finger tap\n"
"\n"
"To do a two finger tap, hold one finger down and then tap with a second "
"finger.\n"
"\n"
"### Three finger tap\n"
"\n"
"To do a three finger tap, start with holding down one finger and "
"progressively touch down the other two fingers, one at a time, while still "
"holding down the previous fingers. Imagine you are impatiently tapping your "
"fingers on a surface, but then slow down that movement so it is rhythmic, "
"but not too slow.\n"
"\n"
"### Immersive Sticky fullscreen mode\n"
"\n"
"Swipe from the edge to reveal the system bars. They remain semi-transparent "
"and disappear after a few seconds unless you interact with them.\n"
"\n"
"### Global Main Menu\n"
"\n"
"To open the Global Main Menu, tap on the menu icon at the top right of the "
"screen.\n"
"\n"
" ![Menu icon](menu.png \"Menu icon\"){w=10em}\n"
"\n"
"## Virtual keyboard\n"
"\n"
"To open the virtual keyboard, long press on the controller icon at the top "
"right of the screen, or tap on any editable text field. To hide the virtual "
"keyboard, tap the controller icon again, or tap outside the text field.\n"
"\n"
"\n"
" ![Keybpard icon](keyboard.png \"Keyboard icon\"){w=10em}\n"
"\n"
msgstr ""
#: backends/platform/android/android.cpp:1096
#: backends/platform/ios7/ios7_osys_misc.mm:336
#: backends/platform/ios7/ios7_osys_misc.mm:380
msgid "Adding Games"
msgstr "Spellen Toevoegen"
#: backends/platform/android/android.cpp:1099
msgid ""
"## Adding Games \n"
"\n"
"1. Select **Add Game...** from the launcher. \n"
"\n"
"2. Inside the ScummVM file browser, select **Go Up** until you reach the "
"root folder which has the **<Add a new folder>** option. \n"
"\n"
" ![ScummVM file browser root](browser-root.png \"ScummVM file browser root"
"\"){w=70%}\n"
"\n"
"3. Double-tap **<Add a new folder>**. In your device's file browser, "
"navigate to the folder containing all your game folders. For example, **SD "
"Card > ScummVMgames**. \n"
"\n"
"4. Select **Use this folder**. \n"
"\n"
" ![OS selectable folder](fs-folder.png \"OS selectable folder\"){w=70%}\n"
"\n"
"5. Select **ALLOW** to give ScummVM permission to access the folder. \n"
"\n"
" ![OS access permission dialog](fs-permission.png \"OS access permission\")"
"{w=70%}\n"
"\n"
"6. In the ScummVM file browser, double-tap to browse through your added "
"folder. Add a game by selecting the sub-folder containing the game files, "
"then tap **Choose**. \n"
"\n"
" ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")"
"{w=70%}\n"
"\n"
"Step 2 and 3 are done only once. To add more games, repeat Steps 1 and 6. \n"
"\n"
"See our [Android documentation](https://docs.scummvm.org/en/latest/"
"other_platforms/android.html) for more information.\n"
msgstr ""
"## Spellen Toevoegen\n"
"\n"
" 1. Kies **Spel Toevoegen...** in het startmenu.\n"
" \n"
" 2. Vanuit de ScummVM bestander browser, kies steeds **Ga Omhoog** tot de "
"root die de optie **<Nieuwe map toevoegen>** heeft.\n"
" \n"
" ![ScummVM file browser root](browser-root.png \"ScummVM file browser root"
"\"){w=70%}\n"
" \n"
" 3. Dubbel klik **<Nieuwe map toevoegen>**. In de bestanden browser van uw "
"apparaat, ga naar de folder waar uw spellen staan. Bijvoorbeeld **SD Card > "
"ScummVMgames** \n"
" \n"
" 4. Kies **Gebruik deze map**.\n"
" \n"
" ![OS selectable folder](fs-folder.png \"OS selectable folder\"){w=70%}\n"
" \n"
" 5. Kies **Toestaan** om ScummVM toegang tot de map te geven.\n"
" \n"
" ![OS access permission dialog](fs-permission.png \"OS access permission"
"\"){w=70%}\n"
" \n"
" 6. In de ScummVM bestanden browser, dubbel klik om door de nieuwe map te "
"gaan. Selecteer de map met de spel bestanden, en kies dan **Selecteer**.\n"
" \n"
" ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")"
"{w=70%}\n"
" \n"
" Stappen 2 en 3 hoeven slechts eenmaal gedaan te worden, Om meer spellen "
"toe te voegen herhaal stap 1 en 6.\n"
"\n"
"Voor meer info, zie de [Android documentatie](https://docs.scummvm.org/en/"
"latest/other_platforms/android.html).\n"
#: backends/platform/android/options.cpp:131
#: backends/platform/ios7/ios7_options.mm:165
msgid "Show On-screen control"
msgstr "Toon scherm-besturing"
#: backends/platform/android/options.cpp:132
#: backends/platform/ios7/ios7_options.mm:112
msgid "Choose the preferred touch mode:"
msgstr "Kies de geprefereerde aanraak modus:"
#: backends/platform/android/options.cpp:134
#: backends/platform/android/options.cpp:165
#: backends/platform/ios7/ios7_options.mm:117
#: backends/platform/ios7/ios7_options.mm:144
msgid "In menus"
msgstr "In menus"
#: backends/platform/android/options.cpp:136
#: backends/platform/android/options.cpp:154
#: backends/platform/android/options.cpp:155
#: backends/platform/ios7/ios7_options.mm:119
#: backends/platform/ios7/ios7_options.mm:136
#: backends/platform/ios7/ios7_options.mm:137
#: backends/platform/ios7/ios7_osys_events.cpp:344
msgid "Touchpad emulation"
msgstr "Touchpad emulatie"
#: backends/platform/android/options.cpp:137
#: backends/platform/android/options.cpp:157
#: backends/platform/android/options.cpp:158
#: backends/platform/ios7/ios7_options.mm:120
#: backends/platform/ios7/ios7_options.mm:139
#: backends/platform/ios7/ios7_options.mm:140
#: backends/platform/ios7/ios7_osys_events.cpp:346
msgid "Direct mouse"
msgstr "Directe muis"
#: backends/platform/android/options.cpp:138
#: backends/platform/android/options.cpp:160
#: backends/platform/android/options.cpp:161
msgid "Gamepad emulation"
msgstr "Gamepad emulatie"
#: backends/platform/android/options.cpp:144
#: backends/platform/ios7/ios7_options.mm:126
msgid "In 2D games"
msgstr "In 2D spellen"
#: backends/platform/android/options.cpp:146
#: backends/platform/ios7/ios7_options.mm:128
msgid "In 3D games"
msgstr "In 3D spellen"
#: backends/platform/android/options.cpp:163
#: backends/platform/ios7/ios7_options.mm:142
msgid "Select the orientation:"
msgstr "Selecteerd de oriëntatie:"
#: backends/platform/android/options.cpp:167
#: backends/platform/android/options.cpp:182
#: backends/platform/ios7/ios7_options.mm:146
#: backends/platform/ios7/ios7_options.mm:161
msgid "Automatic"
msgstr "Automatisch"
#: backends/platform/android/options.cpp:168
#: backends/platform/android/options.cpp:183
#: backends/platform/ios7/ios7_options.mm:147
#: backends/platform/ios7/ios7_options.mm:162
msgid "Portrait"
msgstr "Portret"
#: backends/platform/android/options.cpp:169
#: backends/platform/android/options.cpp:184
#: backends/platform/ios7/ios7_options.mm:148
#: backends/platform/ios7/ios7_options.mm:163
msgid "Landscape"
msgstr "Landscape"
#: backends/platform/android/options.cpp:175
#: backends/platform/ios7/ios7_options.mm:154
msgid "In games"
msgstr "In spellen"
#. I18N: This button opens a list of all folders added for Android Storage Attached Framework
#: backends/platform/android/options.cpp:189
msgid "Remove folder authorizations..."
msgstr "Verwijder folder authorisaties..."
#: backends/platform/android/options.cpp:493
msgid "Remove"
msgstr "Verwijderen"
#: backends/platform/ds/ds-graphics.cpp:281
msgid "Unscaled"
msgstr "Niet geschaald"
#: backends/platform/ds/ds-graphics.cpp:282
msgid "Hardware scale (fast, but low quality)"
msgstr "Hardware schalen (snel, maar slechte kwaliteit)"
#: backends/platform/ds/ds-graphics.cpp:283
msgid "Software scale (good quality, but slower)"
msgstr "Software schalen (langzamer, maar goede kwaliteit)"
#: backends/platform/ios7/ios7_options.mm:97
msgid "Show Gamepad Controller (iOS 15 and later)"
msgstr "Toon Gamepad Controller (iOS 15 en later)"
#: backends/platform/ios7/ios7_options.mm:98
#: backends/platform/ios7/ios7_options.mm:99
msgid "Gamepad opacity"
msgstr "Gamepad dekking"
#: backends/platform/ios7/ios7_options.mm:103
msgid "Directional button:"
msgstr "Richting knop:"
#: backends/platform/ios7/ios7_options.mm:105
msgid "Thumbstick"
msgstr "Richtingsstick"
#: backends/platform/ios7/ios7_options.mm:106
msgid "Dpad"
msgstr "Dpad"
#: backends/platform/ios7/ios7_options.mm:107
msgid "Use minimal gamepad layout"
msgstr "Gebruik minimale gamepad indeling"
#: backends/platform/ios7/ios7_options.mm:109
msgid "Show keyboard function bar"
msgstr "Toon toetenbord functiebalk"
#: backends/platform/ios7/ios7_osys_misc.mm:252
msgid ""
"## Help, I'm lost!\n"
"\n"
"First, make sure you have the games and necessary game files ready. Check "
"the **Where to Get the Games** section under the **General** tab. Once "
"obtained, follow the steps outlined in the **Adding Games** tab to finish "
"adding them on this device.\n"
"\n"
"Need more help? Refer to our [online documentation for iOS](https://docs."
"scummvm.org/en/latest/other_platforms/ios.html). Got questions? Swing by our "
"[support forums](https://forums.scummvm.org/viewforum.php?f=15) or hop on "
"our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS "
"support channel](https://discord.com/"
"channels/581224060529148060/1149456560922316911).\n"
"\n"
"Oh, and heads up, many of our supported games are intentionally tricky, "
"sometimes mind-bogglingly so. If you're stuck in a game, think about "
"checking out a game walkthrough. Good luck!\n"
msgstr ""
#: backends/platform/ios7/ios7_osys_misc.mm:264
msgid ""
"## Touch control modes\n"
"The touch control mode can be changed by tapping or clicking on the "
"controller icon in the upper right corner, by swiping two fingers from left "
"to right, or in the global settings from the Launcher go to **Global Options "
"> Backend > Choose the preferred touch mode**. It's possible to configure "
"the touch mode for three situations (ScummVM menus, 2D games and 3D games).\n"
"\n"
"### Direct mouse \n"
"\n"
"The touch controls are direct. The pointer jumps to where the finger touches "
"the screen (default for menus).\n"
"\n"
" ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n"
"\n"
"### Touchpad emulation \n"
"\n"
"The touch controls are indirect, like on a laptop touchpad.\n"
"\n"
" ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n"
"\n"
"To select the preferred touch mode for menus, 2D games, and 3D games, go to "
"**Global Options > Backend > Choose the preferred touch mode**.\n"
"\n"
"## Touch actions \n"
"\n"
"| Gesture | Action \n"
"| ------------------|-------------------\n"
"| `One finger tap` | Left mouse click \n"
"| `Two fingers tap` | Right mouse click \n"
"| `Two fingers double tap` | ESC \n"
"| `One finger press & hold for >0.5s` | Left mouse button hold and drag, "
"such as for selection from action wheel in Curse of Monkey Island \n"
"| `Two fingers press & hold for >0.5s` | Right mouse button hold and drag, "
"such as for selection from action wheel in Tony Tough \n"
"| `Two fingers swipe (left to right)` | Toggles between the touch modes \n"
"| `Two fingers swipe (right to left)` | Toggles virtual controller (>iOS "
"15) \n"
"| `Two fingers swipe (top to bottom)` | Access Global Main Menu in games \n"
"| `Pinch (zoom in/out)` | Enables/disables keyboard \n"
"\n"
"### Virtual Gamepad \n"
"\n"
"Devices running iOS 15 or later can connect virtual gamepad controller by "
"swiping two fingers from right to left or through **Global Options > "
"Backend**. The directional button can be configured to either a thumbstick "
"or a dpad.\n"
"**Note** While the virtual controller is connected it is not possible to "
"perform mouse clicks using tap gestures since they are disabled as long as "
"the virtual controller is visible. Left mouse clicks are performed by "
"pressing the A button. Tap gestures are enabled again when virtual "
"controller is disconnected.\n"
"\n"
"### Global Main Menu\n"
"\n"
"To open the Global Main Menu, tap on the menu icon at the top right of the "
"screen or swipe two fingers downwards.\n"
"\n"
" ![Menu icon](menu.png \"Menu icon\"){w=10em}\n"
"\n"
"## Virtual keyboard\n"
"\n"
"To open the virtual keyboard, long press on the controller icon at the top "
"right of the screen, perform a pinch gesture (zoom out) or tap on any "
"editable text field. To hide the virtual keyboard, tap the controller icon "
"again, do an opposite pinch gesture (zoom in) or tap outside the text "
"field.\n"
"\n"
"\n"
" ![Keybpard icon](keyboard.png \"Keyboard icon\"){w=10em}\n"
"\n"
msgstr ""
#: backends/platform/ios7/ios7_osys_misc.mm:314
#, fuzzy
#| msgid "Toggle virtual keyboard"
msgid "External keyboard"
msgstr "Virtueel toetsenbord aan-/uitzetten"
#: backends/platform/ios7/ios7_osys_misc.mm:317
msgid ""
"## Use of keyboard\n"
"External keyboards are supported and from iOS 13.4 most of the special keys, "
"e.g. function keys, Home and End, are mapped. \n"
"For external keyboards missing the special keys, e.g. the Apple Magic "
"Keyboard for iPads, the special keys can be triggered using the following "
"key combinations: \n"
"\n"
"\n"
"| Key combination | Action \n"
"| ------------------|-------------------\n"
"| `CMD + 1` | F1 \n"
"| `CMD + 2` | F2 \n"
"| `...` | ... \n"
"| `CMD + 0` | F10 \n"
"| `CMD + SHIFT + 1` | F11 \n"
"| `CMD + SHIFT + 2` | F12 \n"
"| `CMD + UP` | PAGE UP \n"
"| `CMD + DOWN` | PAGE DOWN \n"
"| `CMD + LEFT` | HOME \n"
"| `CMD + RIGHT` | END \n"
"\n"
msgstr ""
#: backends/platform/ios7/ios7_osys_misc.mm:339
msgid ""
"## Adding Games \n"
"\n"
"1. Copy the required game files to the ScummVM application. There are "
"several ways to do that, see our [Transferring game files documentation]"
"(https://docs.scummvm.org/en/latest/other_platforms/ios.html#transferring-"
"game-files) for more information.\n"
"\n"
"2. Select **Add Game...** from the launcher. \n"
"\n"
"3. In the ScummVM file browser, double-tap to browse to your added folder. "
"Add a game by selecting the sub-folder containing the game files, then tap "
"**Choose**. \n"
"\n"
"To add more games, repeat the steps above. \n"
"\n"
"See our [iOS documentation](https://docs.scummvm.org/en/latest/"
"other_platforms/ios.html) for more information.\n"
msgstr ""
#: backends/platform/ios7/ios7_osys_misc.mm:360
msgid ""
"## Touch actions \n"
"\n"
"### Press Touch area \n"
"\n"
"Press Touch area to perform a left mouse click\n"
"### Play/Pause\n"
"\n"
"Press Play/Pause to perform a right mouse click\n"
"\n"
"### Global Main Menu\n"
"\n"
"To open the Global Main Menu, press Back/Menu button.\n"
"\n"
"## Virtual keyboard\n"
"\n"
"To open the virtual keyboard, press and hold the Play/Pause button. To hide "
"the virtual keyboard, press the Back/Menu button.\n"
"\n"
msgstr ""
#: backends/platform/ios7/ios7_osys_misc.mm:383
msgid ""
"## Adding Games \n"
"\n"
"1. Copy the required game files to the ScummVM application. There are "
"several ways to do that, see our [Transferring game files documentation]"
"(https://docs.scummvm.org/en/latest/other_platforms/tvos.html#transferring-"
"game-files) for more information.\n"
"\n"
"2. Select **Add Game...** from the launcher. \n"
"\n"
"3. In the ScummVM file browser, double-tap to browse to your added folder. "
"Add a game by selecting the sub-folder containing the game files, then tap "
"**Choose**. \n"
"\n"
"To add more games, repeat the steps above. \n"
"\n"
"See our [tvOS documentation](https://docs.scummvm.org/en/latest/"
"other_platforms/tvos.html) for more information.\n"
msgstr ""
#: backends/platform/maemo/maemo.cpp:157
msgid "Click Mode"
msgstr "Klik Modus"
#: backends/platform/sdl/sdl.cpp:1012
msgid "Keyboard"
msgstr "Toetsenbord"
#: backends/platform/sdl/sdl.cpp:1015
msgid ""
"## Keyboard shortcuts\n"
"\n"
"ScummVM supports various in-game keyboard and mouse shortcuts, and since "
"version 2.2.0 these can be manually configured in the **Keymaps tab**, or in "
"the **configuration file**.\n"
"\n"
"For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/"
"index.php?title=Category:Supported_Games) for the game you are playing.\n"
"\n"
"Default shortcuts are shown in the table.\n"
"\n"
"| Shortcut | Description \n"
"| --------------|------------------\n"
"| `Ctrl+F5` | Displays the Global Main Menu\n"
msgstr ""
#: backends/platform/sdl/sdl.cpp:1027
msgid "| `Cmd+q` | Quit (macOS)\n"
msgstr "| `Cmd+q` | Stoppen (macOS)\n"
#: backends/platform/sdl/sdl.cpp:1029
msgid "| `Alt+F4` | Quit (Windows)\n"
msgstr "| `Alt+F4` | Stoppen (Windows)\n"
#: backends/platform/sdl/sdl.cpp:1031
msgid "| `Ctrl+q` | Quit (Linux/Unix)\n"
msgstr "| `Ctrl+q` | Stoppen (Linux/Unix)\n"
#: backends/platform/sdl/sdl.cpp:1032
msgid "| `Ctrl+z` | Quit (other platforms)\n"
msgstr "| `Ctrl+z` | Stoppen (other platforms)\n"
#: backends/platform/sdl/sdl.cpp:1035
msgid ""
"| `Ctrl+u` | Mutes all sounds\n"
"| `Ctrl+m` | Toggles mouse capture\n"
"| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics "
"filters\n"
"| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n"
"| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n"
"| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation "
"(graphics filtering on/off)\n"
"| `Ctrl+Alt+s` | Cycles through stretch modes\n"
"| `Alt+Enter` | Toggles full screen/windowed mode\n"
"| `Alt+s` | Takes a screenshot\n"
"| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be "
"opened with a long press of the middle mouse button or wheel.\n"
"| `Ctrl+Alt+d` | Opens the ScummVM debugger\n"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:248
msgid "Hide ScummVM"
msgstr "Verberg ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:249
msgid "Hide Others"
msgstr "Verberg Anderen"
#: backends/platform/sdl/macosx/appmenu_osx.mm:250
msgid "Show All"
msgstr "Toon Alles"
#: backends/platform/sdl/macosx/appmenu_osx.mm:255
msgid "Window"
msgstr "Venster"
#: backends/platform/sdl/macosx/appmenu_osx.mm:257
msgid "Minimize"
msgstr "Minimaliseer"
#: backends/platform/sdl/macosx/appmenu_osx.mm:267
msgid "User Manual"
msgstr "Gebruikershandleiding"
#: backends/platform/sdl/macosx/appmenu_osx.mm:269
msgid "General Information"
msgstr "Algemene Informatie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:270
msgid "What's New in ScummVM"
msgstr "Wat is er nieuw in ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:272
msgid "Credits"
msgstr "Credits"
#: backends/platform/sdl/macosx/appmenu_osx.mm:273
msgid "GPL License"
msgstr "GPL Licentie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:274
msgid "LGPL License"
msgstr "LGPL Licentie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:275
msgid "Freefont License"
msgstr "Freefont Licentie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:276
msgid "OFL License"
msgstr "OFL Licentie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:277
msgid "BSD License"
msgstr "BSD Licentie"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:79
#: backends/platform/sdl/miyoo/miyoo.cpp:106
#: backends/platform/sdl/ps3/ps3.cpp:59
msgid "L2"
msgstr "L2"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:81
#: backends/platform/sdl/miyoo/miyoo.cpp:108
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "R2"
msgstr "R2"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:83
#: backends/platform/sdl/miyoo/miyoo.cpp:114 engines/grim/grim.cpp:536
#: engines/grim/grim.cpp:632 engines/hdb/metaengine.cpp:264
msgid "Menu"
msgstr "Menu"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:110
#: backends/platform/sdl/opendingux/opendingux.cpp:73
#: backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L3"
msgstr "L3"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:112
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R3"
msgstr "R3"
#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
#: engines/dragons/metaengine.cpp:202
msgid "Cross"
msgstr "Kruis"
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:196
msgid "Circle"
msgstr "Cirkel"
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:184
msgid "Square"
msgstr "Vierkant"
#: backends/platform/sdl/ps3/ps3.cpp:45
msgid "PS"
msgstr "PS"
#: backends/platform/sdl/ps3/ps3.cpp:49
msgid "L1"
msgstr "L1"
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "R1"
msgstr "R1"
#: backends/platform/sdl/switch/switch.cpp:41
msgid "Minus"
msgstr "Min"
#: backends/platform/sdl/switch/switch.cpp:42
#: backends/platform/sdl/switch/switch.cpp:43
msgid "Plus"
msgstr "Plus"
#: backends/platform/wii/options.cpp:50
msgid "Video"
msgstr "Video"
#: backends/platform/wii/options.cpp:53
msgid "Current video mode:"
msgstr "Huidige videomodus:"
#: backends/platform/wii/options.cpp:55
msgid "Double-strike"
msgstr "Double-strike"
#: backends/platform/wii/options.cpp:59
msgid "Horizontal underscan:"
msgstr "Horizontale underscan:"
#: backends/platform/wii/options.cpp:65
msgid "Vertical underscan:"
msgstr "Verticale underscan:"
#: backends/platform/wii/options.cpp:70
msgid "Input"
msgstr "Invoer"
#: backends/platform/wii/options.cpp:73
msgid "GC Pad sensitivity:"
msgstr "GC Pad gevoeligheid:"
#: backends/platform/wii/options.cpp:79
msgid "GC Pad acceleration:"
msgstr "GC Pad versnelling:"
#: backends/platform/wii/options.cpp:85
msgid "DVD"
msgstr "DVD"
#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
msgid "Status:"
msgstr "Status:"
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Unknown"
msgstr "Onbekend"
#: backends/platform/wii/options.cpp:92
msgid "Mount DVD"
msgstr "Mount DVD"
#: backends/platform/wii/options.cpp:93
msgid "Unmount DVD"
msgstr "Unmount DVD"
#: backends/platform/wii/options.cpp:97
msgid "SMB"
msgstr "SMB"
#: backends/platform/wii/options.cpp:105
msgid "Server:"
msgstr "Server:"
#: backends/platform/wii/options.cpp:109
msgid "Share:"
msgstr "Share:"
#: backends/platform/wii/options.cpp:117
msgid "Password:"
msgstr "Wachtwoord:"
#: backends/platform/wii/options.cpp:120
msgid "Init network"
msgstr "Init netwerk"
#: backends/platform/wii/options.cpp:122
msgid "Mount SMB"
msgstr "Mount SMB"
#: backends/platform/wii/options.cpp:123
msgid "Unmount SMB"
msgstr "Unmount SMB"
#: backends/platform/wii/options.cpp:142
msgid "DVD Mounted successfully"
msgstr "DVD succesvol gemount"
#: backends/platform/wii/options.cpp:145
msgid "Error while mounting the DVD"
msgstr "Fout tijdens het mounten van de DVD"
#: backends/platform/wii/options.cpp:147
msgid "DVD not mounted"
msgstr "DVD niet gemount"
#: backends/platform/wii/options.cpp:160
msgid "Network up, share mounted"
msgstr "Network up, share gemount"
#: backends/platform/wii/options.cpp:162
msgid "Network up"
msgstr "Netwerk up"
#: backends/platform/wii/options.cpp:165
msgid ", error while mounting the share"
msgstr ", fout tijdens het mounten van de share"
#: backends/platform/wii/options.cpp:167
msgid ", share not mounted"
msgstr ", share niet gemount"
#: backends/platform/wii/options.cpp:173
msgid "Network down"
msgstr "Netwerk down"
#: backends/platform/wii/options.cpp:177
msgid "Initializing network"
msgstr "Network initialiseren"
#: backends/platform/wii/options.cpp:181
msgid "Timeout while initializing network"
msgstr "Timeout tijdens netwerkinitialisatie"
#: backends/platform/wii/options.cpp:185
#, c-format
msgid "Network not initialized (%d)"
msgstr "Netwerk niet geïnitialiseerd (%d)"
#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr "Startmenu"
#: backends/updates/macosx/macosx-updates.mm:73
msgid "Check for Updates..."
msgstr "Controleren op updates..."
#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:940
#: engines/hugo/hugo.cpp:424 engines/lure/lure.cpp:57
#: engines/mortevielle/mortevielle.cpp:300 engines/sky/compact.cpp:129
#: engines/supernova/supernova.cpp:463 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5409
#: engines/ultima/ultima8/ultima8.cpp:183
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr "Kon de '%s' engine data file niet vinden."
#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:956
#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:66
#: engines/mortevielle/mortevielle.cpp:308 engines/supernova/supernova.cpp:468
#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5422
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr "De '%s' engine data file is corrupt."
#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:967
#: engines/hugo/hugo.cpp:446 engines/lure/lure.cpp:69
#: engines/mortevielle/mortevielle.cpp:318 engines/tony/tony.cpp:211
#: engines/toon/toon.cpp:5433
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
"Verkeerde versie van de '%s' engine data file gevonden. Verwacht werd %d.%d "
"maar vond %d.%d."
#: engines/adl/metaengine.cpp:44
msgid "TV emulation"
msgstr "TV emulatie"
#: engines/adl/metaengine.cpp:45
msgid "Emulate composite output to an NTSC TV"
msgstr "Emuleer composite uitgang naar een NTSC TV"
#: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68
msgid "Color graphics"
msgstr "Kleurenafbeeldingen"
#: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69
msgid "Use color graphics instead of monochrome"
msgstr "Gebruik kleurenafbeeldingen in plaats van monochroom"
#: engines/adl/metaengine.cpp:80
msgid "Show scanlines"
msgstr "Toon scanlines"
#: engines/adl/metaengine.cpp:81
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
"Maak om en om een scanline donker om zo het beeld van een CRT na te bootsen"
#: engines/adl/metaengine.cpp:92
msgid "Always use sharp monochrome text"
msgstr "Gebruik altijd scherpe monochome tekst"
#: engines/adl/metaengine.cpp:93
msgid "Do not emulate NTSC artifacts for text"
msgstr "Emuleer geen NTSC artefacten voor tekst"
#: engines/agi/detection_tables.h:316
msgid "Early AGI games for Tandy Color Computer are not yet supported."
msgstr ""
"Vroege AGI spellen voor Tandy Color Computer zijn nog niet ondersteund."
#: engines/agi/font.cpp:680
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
"Kon de hires Hercules font 'hgc_font' niet openen/gebruiken.\n"
"Als u een dergelijk bestand van een ander AGI (Sierra) spel heeft, kunt u "
"het kopiëren naar de spelmap"
#: engines/agi/metaengine.cpp:111 engines/chewy/metaengine.cpp:36
#: engines/cine/metaengine.cpp:42 engines/crab/metaengine.cpp:34
#: engines/drascula/metaengine.cpp:38 engines/dreamweb/metaengine.cpp:36
#: engines/groovie/metaengine.cpp:49 engines/m4/metaengine.cpp:37
#: engines/neverhood/dialogs.cpp:47 engines/sci/detection_options.h:107
#: engines/sherlock/metaengine.cpp:39 engines/toltecs/metaengine.cpp:40
#: engines/trecision/metaengine.cpp:37 engines/ultima/metaengine.cpp:52
#: engines/zvision/metaengine.cpp:46
msgid "Use original save/load screens"
msgstr "Gebruik originele opslaan/laad schermen"
#: engines/agi/metaengine.cpp:112 engines/chewy/metaengine.cpp:37
#: engines/cine/metaengine.cpp:43 engines/crab/metaengine.cpp:35
#: engines/drascula/metaengine.cpp:39 engines/dreamweb/metaengine.cpp:37
#: engines/groovie/metaengine.cpp:50 engines/m4/metaengine.cpp:38
#: engines/neverhood/dialogs.cpp:48 engines/sci/detection_options.h:108
#: engines/sherlock/metaengine.cpp:40 engines/toltecs/metaengine.cpp:41
#: engines/trecision/metaengine.cpp:38 engines/ultima/metaengine.cpp:53
#: engines/zvision/metaengine.cpp:47
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"Gebruik de originele opslaan/laden schermen in plaats van die van ScummVM"
#: engines/agi/metaengine.cpp:123
msgid "Use an alternative palette"
msgstr "Gebruik een alternatieve palet"
#: engines/agi/metaengine.cpp:124
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"Gebruik een alternatieve palet, gemeenschappelijk voor alle Amiga spellen. "
"Dit was het oude gedrag"
#: engines/agi/metaengine.cpp:135
msgid "Mouse support"
msgstr "Muis ondersteuning"
#: engines/agi/metaengine.cpp:136
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Zet muis ondersteuning aan. Maakt het mogelijk om de muis te gebruiken voor "
"bewegen en in spelmenus."
#: engines/agi/metaengine.cpp:147
msgid "Use Hercules hires font"
msgstr "Gebruik Hercules hires lettertype"
#: engines/agi/metaengine.cpp:148
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"Gebruikt het Hercules hires lettertype wanneer het lettertype bestand "
"beschikbaar is."
#: engines/agi/metaengine.cpp:159
msgid "Pause when entering commands"
msgstr "Pauzeer tijdens invoeren van opdrachten"
#: engines/agi/metaengine.cpp:160
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
"Toont een opdrachtpromptscherm en pauzeert het spel (zoals in SCI) in plaats "
"van een real-time prompt."
#: engines/agi/metaengine.cpp:171
msgid "Add speed menu"
msgstr "Voeg snelheid menu toe"
#: engines/agi/metaengine.cpp:172
msgid "Add game speed menu (similar to PC version)"
msgstr "Voeg spelsnelheid menu toe (net als PC versie)"
#: engines/agi/metaengine.cpp:411 engines/asylum/asylum.cpp:674
#: engines/buried/saveload.cpp:53 engines/mohawk/riven.cpp:759
#: engines/petka/saveload.cpp:121
msgid "This game does not support loading"
msgstr "Dit spel ondersteundt laden niet"
#: engines/agi/metaengine.cpp:433 engines/asylum/asylum.cpp:685
#: engines/buried/saveload.cpp:64 engines/mohawk/riven.cpp:774
#: engines/petka/saveload.cpp:101
msgid "This game does not support saving"
msgstr "Dit spel ondersteundt opslaan niet"
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:271
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:831
#: engines/groovie/script.cpp:866 engines/groovie/script.cpp:2226
#: engines/groovie/script.cpp:2253 engines/groovie/script.cpp:2323
#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
#: engines/kingdom/kingdom.cpp:741 engines/lab/savegame.cpp:257
#: engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:745
#: engines/sci/engine/kfile.cpp:1216 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3898
#: engines/zvision/file/save_manager.cpp:61
msgid "Restore game:"
msgstr "Laad opgeslagen spel:"
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:271
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:831
#: engines/groovie/script.cpp:849 engines/groovie/script.cpp:866
#: engines/groovie/script.cpp:2226 engines/groovie/script.cpp:2253
#: engines/groovie/script.cpp:2323 engines/hugo/file.cpp:399
#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:741
#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257
#: engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:746
#: engines/sci/engine/kfile.cpp:1216 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3898
#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:267
msgid "Restore"
msgstr "Laad"
#: engines/agos/saveload.cpp:139
msgid "Quick load or save game isn't supported in this location"
msgstr "Snel laden of bewaren wordt niet ondersteund op deze locatie"
#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:2902
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
"Fout tijdens laden van opgeslagen spel in bestand:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:2889
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
"Fout tijdens opslaan van spel in bestand:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:2922
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
"Spel succesvol opgeslagen in bestand:\n"
"\n"
"%s"
#: engines/agos/animation.cpp:576
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Cutscene bestand '%s' niet gevonden!"
#: engines/agos/metaengine.cpp:42
msgid "AdLib OPL3 mode"
msgstr "AdLib OPL3 modus"
#: engines/agos/metaengine.cpp:43
msgid ""
"When AdLib is selected, OPL3 features will be used. Depending on the game, "
"this will prevent cut-off notes, add extra notes or instruments and/or add "
"stereo."
msgstr ""
"Als AdLib is geselecteerd zullen OPL3 functies gebruikt worden. Afhankelijk "
"van het spel zal dit afgekapte noten voorkomen, extra noten of instrumen "
"toevoegen en/of stereo toevoegen."
#: engines/agos/metaengine.cpp:53 engines/agos/metaengine.cpp:64
msgid "Use DOS version music tempos"
msgstr "Gebruik DOS versie muziek tempo"
#: engines/agos/metaengine.cpp:54 engines/agos/metaengine.cpp:65
msgid ""
"Selecting this option will play the music using the tempos used by the DOS "
"version of the game. Otherwise, the faster tempos of the Windows version "
"will be used."
msgstr ""
"Met deze optie zal de muziek het tempo van de DOS versie gebruiken. Anders "
"zal het snellere tempo van de Windows versie gebruikt worden."
#: engines/agos/metaengine.cpp:75 engines/sci/detection_options.h:95
msgid "Prefer digital sound effects"
msgstr "Geef de voorkeur aan digitale geluidseffecten"
#: engines/agos/metaengine.cpp:76 engines/sci/detection_options.h:96
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Geef de voorkeur aan digitale geluidseffecten boven gesynthetiseerde"
#: engines/agos/metaengine.cpp:86
msgid "Disable fade-out effects"
msgstr "Fade-out effecten uitschakelen"
#: engines/agos/metaengine.cpp:87
msgid "Don't fade every screen to black when leaving a room."
msgstr "Niet elk scherm uitfaden bij het verlaten van een kamer."
#: engines/agos/metaengine.cpp:170
msgid "AGOS 2 support is not compiled in"
msgstr "Ondersteuning voor AGOS 2 is niet meegecompileerd"
#: engines/agos/midi.cpp:187 engines/kyra/sound/sound_pc_midi.cpp:76
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Het lijkt erop dat u een General MIDI apparaat gebruikt,\n"
"maar het spel ondersteunt alleen Roland MT32 MIDI.\n"
"We zullen proberen te Roland MT32 instrumenten te\n"
"vertalen naar General MIDI instrumenten. Het is mogelijk\n"
"dat sommige geluidssporen niet goed klinken."
#: engines/agos/midi.cpp:316
#, c-format
msgid ""
"Could not find AdLib instrument definition file\n"
"%s. Without this file,\n"
"the music will not sound the same as the original game."
msgstr ""
"Kon het AdLib instrument definitie bestand %s niet vinden.\n"
"Zonder dit bestand zal de muziek niet hetzelfde klinken\n"
"als in het originele spel."
#: engines/agos/midi.cpp:374
#, c-format
msgid ""
"Could not find AdLib instrument definition file\n"
"%s. Without this file,\n"
"the sound effects will not sound the same as the original game."
msgstr ""
"Kon het AdLib instrument definitie bestand\n"
"%s niet vinden. Zonder dit bestand zullen de \n"
"geluidseffecten niet hetzelfde klinken als in het originele spel."
#: engines/agos/midi.cpp:453
#, c-format
msgid ""
"Could not find AdLib instrument definition file\n"
"%s or %s. Without one of these files,\n"
"the music will not sound the same as the original game."
msgstr ""
"Kon het AdLib instrument definitie bestand\n"
"%s of %s niet vinden. Zonder één van deze bestanden\n"
"zal de muziek niet hetzelfde klinken als in het originele spel."
#: engines/ags/dialogs.cpp:61
msgid "Game language:"
msgstr "Spel taal:"
#: engines/ags/dialogs.cpp:61
msgid "Language to use for multilingual games"
msgstr "De te gebruiken taal voor meertalige spellen"
#: engines/ags/dialogs.cpp:83
msgid "Enable ScummVM save management"
msgstr ""
#: engines/ags/dialogs.cpp:83
msgid ""
"Never disable ScummVM save management and autosaves.\n"
"NOTE: This could cause save duplication and other oddities"
msgstr ""
#: engines/ags/dialogs.cpp:88
msgid "Force antialiased text"
msgstr "Forceer antialiasen van text"
#: engines/ags/dialogs.cpp:88
msgid "Use antialiasing to draw text even if the game does not ask for it"
msgstr "Antialias tekst zelfs als het spel er niet om vraagt"
#: engines/ags/dialogs.cpp:91 engines/grim/metaengine.cpp:48
#: engines/zvision/metaengine.cpp:221
msgid "Show FPS"
msgstr "Toon FPS"
#: engines/ags/dialogs.cpp:91 engines/grim/metaengine.cpp:49
msgid "Show the current FPS-rate, while you play."
msgstr "Toon huidige FPS tijdens spelen."
#: engines/ags/ags.cpp:135
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr ""
"Het geselecteerde spel gebruikt een pre-2.5 versie van de AGS engine, welke "
"niet wordt ondersteund."
#: engines/ags/ags.cpp:143
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""
"Het geselecteerde spel heeft een data bestand groter dan 2Gb, wat niet wordt "
"ondersteund door deze versie van ScummVM."
#: engines/ags/ags.cpp:317
msgid ""
"To preserve the original experience, this game should be loaded using the in-"
"game interface.\n"
"You can, however, override this setting in Game Options."
msgstr ""
#: engines/ags/ags.cpp:332
msgid ""
"To preserve the original experience, this game should be saved using the in-"
"game interface.\n"
"You can, however, override this setting in Game Options."
msgstr ""
#: engines/asylum/metaengine.cpp:115
msgid "Show version"
msgstr "Toon versie"
#: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:950
msgid "Quick load"
msgstr "Snel laden"
#: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:930
msgid "Quick save"
msgstr "Snel bewaren"
#: engines/asylum/metaengine.cpp:130
msgid "Switch to Sarah"
msgstr "Schakel naar Sarah"
#: engines/asylum/metaengine.cpp:135
msgid "Switch to Grimwall"
msgstr "Schakel naar Grimwall"
#: engines/asylum/metaengine.cpp:140
msgid "Switch to Olmec"
msgstr "Schakel naar Olmec"
#: engines/asylum/metaengine.cpp:145
msgid "Bring up the In-Game Menu"
msgstr "Toon het Spel Menu"
#: engines/asylum/metaengine.cpp:152
msgid "Open character inventory"
msgstr "Open personage Inventaris"
#. I18N: Warn user about loading potentially incompatible saved game
#: engines/asylum/asylum.cpp:200
#, c-format
msgid ""
"WARNING: Attempt to load saved game from a previous version: Version %s / "
"Build %d"
msgstr ""
"Waarschuwing: U laadt een opgeslagen spel van een oudere versie: Versie %s / "
"Build %d"
#: engines/asylum/asylum.cpp:201 engines/cine/saveload.cpp:863
msgid "Load anyway"
msgstr "Evengoed laden"
#: engines/bladerunner/bladerunner.cpp:404
msgid "Failed to initialize resources"
msgstr "Initialisatie van bronnen mislukt"
#: engines/bladerunner/bladerunner.cpp:1168
msgid "A required game resource was not found"
msgstr "Een vereist spel bron was niet gevonden"
#: engines/bladerunner/bladerunner.cpp:2755
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
"WAARSCHUWING: Dit spel was opgeslagen in Restored Cut Content modus, maar u "
"speelt in Original Content modus. De modus zal aangepast worden naar "
"Restored Cut Content voor deze sessie totdat u het spel volledig verlaat."
#: engines/bladerunner/bladerunner.cpp:2757
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
"WAARSCHUWING: Dit spel was opgeslagen in Original Content modus, maar u "
"speelt in Restored Cut Content modus. De modus zal aangepast worden naar "
"Original Content voor deze sessie totdat u het spel volledig verlaat."
#: engines/bladerunner/bladerunner.cpp:2759
msgid "Continue"
msgstr "Doorgaan"
#: engines/bladerunner/detection_tables.h:90
#: engines/bladerunner/detection_tables.h:101
#: engines/bladerunner/detection_tables.h:205
#: engines/bladerunner/detection_tables.h:216
#: engines/kyra/detection_tables.h:77
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr "De vertaler wil niet dat zijn vertaling geïntegreerd wordt in ScummVM."
#: engines/bladerunner/detection_tables.h:123 engines/cge/detection.cpp:54
#: engines/cge/detection.cpp:60 engines/cge/detection.cpp:66
#: engines/gob/detection/tables_adi5.h:39
#: engines/gob/detection/tables_adi5.h:54
#: engines/gob/detection/tables_adi5.h:71
#: engines/gob/detection/tables_adi5.h:85
#: engines/gob/detection/tables_adibou3.h:38
#: engines/gob/detection/tables_adibou3.h:52
#: engines/gob/detection/tables_adibou3.h:69
#: engines/gob/detection/tables_adibou3.h:84
#: engines/gob/detection/tables_adibou3.h:99
#: engines/gob/detection/tables_adibou3.h:114
#: engines/gob/detection/tables_adibou3.h:131
#: engines/gob/detection/tables_adiboupresente.h:38
#: engines/gob/detection/tables_adiboupresente.h:54
#: engines/gob/detection/tables_adiboudchou.h:40
#: engines/gob/detection/tables_adiboudchou.h:55
#: engines/gob/detection/tables_adiboudchou.h:68
#: engines/gob/detection/tables_adiboudchou.h:81
#: engines/groovie/detection.cpp:100 engines/lure/detection.cpp:229
#: engines/mohawk/detection_tables.h:768 engines/mohawk/detection_tables.h:783
#: engines/mohawk/detection_tables.h:798 engines/mohawk/detection_tables.h:812
#: engines/mohawk/detection_tables.h:826 engines/mohawk/detection_tables.h:840
#: engines/mohawk/detection_tables.h:854 engines/mohawk/detection_tables.h:868
#: engines/mohawk/detection_tables.h:882 engines/mohawk/detection_tables.h:897
#: engines/mohawk/detection_tables.h:912 engines/mohawk/detection_tables.h:927
#: engines/mohawk/detection_tables.h:941 engines/mohawk/detection_tables.h:956
#: engines/mohawk/detection_tables.h:973 engines/mohawk/detection_tables.h:991
#: engines/mohawk/detection_tables.h:1005
#: engines/mohawk/detection_tables.h:1019
#: engines/mohawk/detection_tables.h:1036
#: engines/mohawk/detection_tables.h:1054
#: engines/mohawk/detection_tables.h:1071
#: engines/mohawk/detection_tables.h:1351
#: engines/mohawk/detection_tables.h:1367
#: engines/mohawk/detection_tables.h:1382
#: engines/mohawk/detection_tables.h:1428
#: engines/mohawk/detection_tables.h:1550
#: engines/mohawk/detection_tables.h:1565
#: engines/mohawk/detection_tables.h:1580
#: engines/mohawk/detection_tables.h:1598
#: engines/mohawk/detection_tables.h:1613
#: engines/mohawk/detection_tables.h:2662
#: engines/mohawk/detection_tables.h:2677
#: engines/mohawk/detection_tables.h:3797
#: engines/mohawk/detection_tables.h:3812 engines/myst3/detection.cpp:142
#: engines/saga/detection_tables.h:46 engines/sci/detection_tables.h:5337
#: engines/sci/detection_tables.h:5345 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/toltecs/detection.cpp:210
#: engines/trecision/detection.cpp:201 engines/zvision/detection_tables.h:129
msgid "Missing game code"
msgstr "Ontbrekende spel code"
#. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization
#. for Enhanced Edition as is.
#: engines/bladerunner/detection_tables.h:137
msgid ""
"Enhanced Edition not supported. Please, use the original files which are "
"part of the release."
msgstr ""
"Enhanced Edition wordt niet ondersteund, gebruik a.u.b. de originele "
"bestanden die onderdeel zijn van de uitgave."
#: engines/bladerunner/metaengine.cpp:45
msgid "Sitcom mode"
msgstr "Sitcom modus"
#: engines/bladerunner/metaengine.cpp:46
msgid "Game will add laughter after actor's line or narration"
msgstr "Spel voegt gelach toe na regels van personage of verhaal"
#: engines/bladerunner/metaengine.cpp:56
msgid "Shorty mode"
msgstr "Shorty modus"
#: engines/bladerunner/metaengine.cpp:57
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
"Spel verkleint de hoofden van de personages en laat de stemmen hoger klinken"
#: engines/bladerunner/metaengine.cpp:67
msgid "Frame limiter high performance mode"
msgstr "Framebeperker hoge performance modus"
#: engines/bladerunner/metaengine.cpp:68
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
"Deze modus kan resulteren in hoog CPU gebruik! Het omzeilt gebruik van "
"delayMillis() functie."
#: engines/bladerunner/metaengine.cpp:78
msgid "Max frames per second limit"
msgstr "Max frames per seconde limiet"
#: engines/bladerunner/metaengine.cpp:79
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
"Deze modus richt op een maximum van 120 fps. Uitgeschakeld is dat 60 fps"
#: engines/bladerunner/metaengine.cpp:89
msgid "Disable McCoy's quick stamina drain"
msgstr "McCoy's snelle stamina daling uitzetten"
#: engines/bladerunner/metaengine.cpp:90
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
"Tijdens rennen zal McCoy niet afremmen wanneer de speler stop met klikken "
"van de muis"
#: engines/bladerunner/metaengine.cpp:100
msgid "Show subtitles during text crawl"
msgstr "Toon ondertitels tijdens schuivende teksten"
#: engines/bladerunner/metaengine.cpp:101
msgid "During the intro cutscene, show subtitles during the text crawl"
msgstr "Toon ondertitels in de intro cutscene tijdens de schuivende tekst"
#: engines/bladerunner/metaengine.cpp:111
msgid "Fix credits for voice actors"
msgstr "Fix credits voor stem acteurs"
#: engines/bladerunner/metaengine.cpp:112
msgid ""
"Updates the end credits with corrected credits for the Spanish voice actors"
msgstr "Corrigeer de eind credits voor de Spaanse stemacteurs"
#. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
#: engines/bladerunner/metaengine.cpp:199
msgid "common shortcuts"
msgstr "veelgebruikte sneltoetsen"
#. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:201
msgid "main game shortcuts"
msgstr "Hoofdspel sneltoetsen"
#. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:203
msgid "KIA only shortcuts"
msgstr "KIA-snelkoppelingen"
#. I18N: This keymap is the main way for the user interact with the game.
#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
#: engines/bladerunner/metaengine.cpp:210
msgid "Walk / Look / Talk / Select / Shoot"
msgstr "Loop / Kijk / Praat / Selecteer / Schiet"
#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. TOGGLE MCCOY'S COMBAT MODE
#: engines/bladerunner/metaengine.cpp:220
msgid "Toggle Combat"
msgstr "Schakel Vechtmodus in/uit"
#. I18N: This keymap allows skipping video cutscenes
#: engines/bladerunner/metaengine.cpp:229 engines/scumm/help.cpp:79
#: engines/scumm/metaengine.cpp:874 engines/twp/metaengine.cpp:131
#: engines/zvision/metaengine.cpp:284
msgid "Skip cutscene"
msgstr "Cutscene overslaan"
#. I18N: This keymap allows skipping the current line of dialogue.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SKIP PAST CURRENT LINE OF DIALOGUE
#: engines/bladerunner/metaengine.cpp:242
msgid "Skip dialogue"
msgstr "Sla dialoog over"
#. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. GAME OPTIONS
#: engines/bladerunner/metaengine.cpp:253
msgid "Game Options"
msgstr "Spel Opties"
#. I18N: This keymap opens the KIA database on one of the investigation tabs,
#. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ACTIVATE KIA CLUE DATABASE SYSTEM
#: engines/bladerunner/metaengine.cpp:264
msgid "Open KIA Database"
msgstr "KIA Database Openen"
#. I18N: This keymap works within the KIA Save Game screen
#. and allows submitting a selected existing save game for deletion.
#: engines/bladerunner/metaengine.cpp:282
msgid "Delete Selected Saved Game"
msgstr "Verwijder Geselecteerde Opgeslagen Spel"
#. I18N: This keymap allows scrolling texts and lists upwards
#: engines/bladerunner/metaengine.cpp:296
msgid "Scroll Up"
msgstr "Scroll Omhoog"
#. I18N: This keymap allows scrolling texts and lists downwards
#: engines/bladerunner/metaengine.cpp:303
msgid "Scroll Down"
msgstr "Scroll Omlaag"
#. I18N: This keymap allows (in KIA only) for a clue to be set as private or public
#. (only when the KIA is upgraded).
#: engines/bladerunner/metaengine.cpp:311
msgid "Toggle Clue Privacy"
msgstr "Clue Privacy aan-/uitzetten"
#. I18N: This keymap opens KIA's SAVE GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SAVE GAME
#: engines/bladerunner/metaengine.cpp:330 engines/cge2/metaengine.cpp:221
#: engines/pegasus/pegasus.cpp:2825
msgid "Save Game"
msgstr "Spel Opslaan"
#. I18N: This keymap opens KIA's LOAD GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. LOAD GAME
#: engines/bladerunner/metaengine.cpp:339 engines/cge2/metaengine.cpp:226
#: engines/pegasus/pegasus.cpp:2831
msgid "Load Game"
msgstr "Laad Spel"
#. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CRIME SCENE DATABASE
#: engines/bladerunner/metaengine.cpp:348
msgid "Crime Scene Database"
msgstr "Misdaadscène Data"
#. I18N: This keymap opens KIA's SUSPECT DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SUSPECT DATABASE
#: engines/bladerunner/metaengine.cpp:357
msgid "Suspect Database"
msgstr "Verdachte Data"
#. I18N: This keymap opens KIA's CLUE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CLUE DATABASE
#: engines/bladerunner/metaengine.cpp:366
msgid "Clue Database"
msgstr "Idee Data"
#. I18N: This keymap opens KIA's QUIT GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. QUIT GAME
#: engines/bladerunner/metaengine.cpp:375 engines/dragons/metaengine.cpp:225
msgid "Quit Game"
msgstr "Spel Verlaten"
#: engines/buried/buried.cpp:590
msgid "Are you sure you want to quit?"
msgstr "Weet u zeker dat u wilt stoppen?"
#: engines/buried/buried.cpp:600
msgid "Your game is now Paused. Click OK to continue."
msgstr "Spel is gepauzeerd. Klik OK om verder te gaan."
#. I18N: This option allows the user to skip cutscenes.
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/buried/metaengine.cpp:40 engines/kyra/metaengine.cpp:61
msgid "Skip support"
msgstr "Support overslaan"
#: engines/buried/metaengine.cpp:41
msgid "Allow cutscenes to be skipped"
msgstr "Toestaan om cutscenes over te slaan"
#: engines/buried/saveload.cpp:80
msgid ""
"ScummVM found that you have saved games that should be converted from the "
"original saved game format.\n"
"The original saved game format is no longer supported directly, so you will "
"not be able to load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM heeft opgeslagen spellen gevonden in het oorspronkelijke formaat, "
"die geconverteerd dienen te worden.\n"
"Het oorspronkelijke formaat wordt niet direct meer ondersteund, dus u zult "
"uw opgeslagen spellen niet meer kunnen laden als u ze niet converteert.\n"
"\n"
"Klik OK om ze nu te converteren, anders wordt u dit weer gevraagd worden bij "
"de volgende keer als u het spel start.\n"
#: engines/buried/saveload.cpp:179 engines/mtropolis/saveload.cpp:158
#: engines/vcruise/vcruise.cpp:314
msgid "Saved game was created with a newer version of ScummVM. Unable to load."
msgstr ""
"Opgeslagen spel is gemaakt met een nieuwere versie van ScummVM. Laden is "
"niet mogelijk."
#: engines/cge/metaengine.cpp:43 engines/cge2/metaengine.cpp:46
msgid "Color Blind Mode"
msgstr "Kleurenblind Modus"
#: engines/cge/metaengine.cpp:44 engines/cge2/metaengine.cpp:47
msgid "Enable Color Blind Mode by default"
msgstr "Schakel Kleurenblind modus standaard in"
#: engines/cge/metaengine.cpp:56 engines/glk/metaengine.cpp:243
#: engines/griffon/metaengine.cpp:40 engines/sci/detection_options.h:223
#: engines/supernova/metaengine.cpp:49
msgid "Enable Text to Speech"
msgstr "Gebruik Tekst naar Spraak"
#: engines/cge/metaengine.cpp:57
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""
"Gebruik TTS voor het oplezen van tekst in het spel (als TTS beschikbaar is)"
#: engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212
#, fuzzy
#| msgid "Game Options"
msgid "Game Keymappings"
msgstr "Spel Opties"
#. I18N: 3-4 dialogs of game version info, (translation) credits, etc.
#: engines/cge/metaengine.cpp:204 engines/cge2/metaengine.cpp:216
#, fuzzy
#| msgid "Game menu"
msgid "Game Info"
msgstr "Spelmenu"
#. I18N: This opens a Quit Prompt where you have to choose
#. [Confirm] or [Continue Playing] lines with Left Click.
#: engines/cge/metaengine.cpp:211 engines/cge2/metaengine.cpp:233
#, fuzzy
#| msgid "Quit Game"
msgid "Quit Prompt"
msgstr "Spel Verlaten"
#. I18N: Here ALTered Item refers to the dice that has been altered/changed.
#. In order to escape the dice game loop press Right/Left Alt
#: engines/cge/metaengine.cpp:218
msgid "ALTered Item"
msgstr ""
#: engines/cge/metaengine.cpp:224
msgid "Inventory Item 1 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:229
msgid "Inventory Item 2 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:234
msgid "Inventory Item 3 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:239
msgid "Inventory Item 4 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:244
msgid "Inventory Item 5 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:249
msgid "Inventory Item 6 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:254
msgid "Inventory Item 7 (Select/Deselect)"
msgstr ""
#: engines/cge/metaengine.cpp:259
msgid "Inventory Item 8 (Select/Deselect)"
msgstr ""
#. I18N: There are 24 single-room/screen locations in the game.
#. You switch between them from numbered buttons on interface.
#. Sets the current access to only the first Location
#: engines/cge/metaengine.cpp:267
msgid "DEBUG: Access to Location 1"
msgstr ""
#. I18N: Sets the current access to Locations 1 to 8.
#: engines/cge/metaengine.cpp:273
msgid "DEBUG: Access to Locations 1-8"
msgstr ""
#. I18N: Sets the current access to Locations 1 to 16.
#: engines/cge/metaengine.cpp:279
msgid "DEBUG: Access to Locations 1-16"
msgstr ""
#. I18N: Sets the current access to Locations 1 to 23.
#: engines/cge/metaengine.cpp:285
msgid "DEBUG: Access to Locations 1-23"
msgstr ""
#. I18N: Sets the current access to Locations 1 to 24.
#: engines/cge/metaengine.cpp:291
msgid "DEBUG: Access to Locations 1-24"
msgstr ""
#: engines/cge2/metaengine.cpp:59
msgid "Enable Text to Speech for Objects and Options"
msgstr "Zet tekst-naar-spraak aan voor Objecten en Opties"
#: engines/cge2/metaengine.cpp:60 engines/dreamweb/metaengine.cpp:62
#: engines/griffon/metaengine.cpp:41 engines/lure/metaengine.cpp:40
#: engines/mads/metaengine.cpp:109 engines/sci/detection_options.h:224
#: engines/sherlock/metaengine.cpp:113 engines/supernova/metaengine.cpp:50
#: engines/twine/metaengine.cpp:157
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
"Gebruik TTS voor het lezen van de omschrijvingen (als TTS beschikbaar is)"
#: engines/cge2/metaengine.cpp:71 engines/dreamweb/metaengine.cpp:73
msgid "Enable Text to Speech for Subtitles"
msgstr "Zet Spreek Tekst uit voor ondertiteling aan"
#: engines/cge2/metaengine.cpp:72 engines/dreamweb/metaengine.cpp:74
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
"Gebruik TTS voor het lezen van de ondertiteling (als TTS beschikbaar is)"
#. I18N: This closes the Dialogue/text box.
#: engines/cge2/metaengine.cpp:245
#, fuzzy
#| msgid "Close popup"
msgid "Close the Dialogue box"
msgstr "Popup sluiten"
#: engines/cine/metaengine.cpp:53
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "Gebruik doorzichtige dialoogvensters in 16 kleuren scenes"
#: engines/cine/metaengine.cpp:54
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
"Gebruik doorzichtige dialoogvensters in 16 kleuren scenes zelf als het "
"originele spel ze niet ondersteunde"
#: engines/cine/metaengine.cpp:158
msgid "Unnamed autosave"
msgstr "Naamloos auto-opgeslagen spel"
#: engines/cine/metaengine.cpp:160 engines/cine/metaengine.cpp:232
msgid "Unnamed savegame"
msgstr "Naamloos opgeslagen spel"
#: engines/cine/metaengine.cpp:177 engines/cine/metaengine.cpp:240
msgid "Empty autosave"
msgstr "Lege auto-opgeslagen spel"
#: engines/cine/saveload.cpp:860
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
"LET OP: Het opgeslagen spel dat u gaat laden gebruikt een tijdelijk "
"onvolledig formaat. Er zullen zaken fout gaan. Overweeg a.u.b. om Operation "
"Stealth opnieuw te beginnen met nieuwe opgeslagen spellen."
#: engines/crab/input/input.cpp:119
msgid "Talk/Interact"
msgstr "Spreek/Interactie"
#. I18N: Combat command in Might & Magic 1
#: engines/crab/input/input.cpp:125 engines/griffon/metaengine.cpp:145
#: engines/mm/mm1/metaengine.cpp:65 engines/scumm/metaengine.cpp:861
msgid "Attack"
msgstr "Aanval"
#. I18N: Combat command in Might & Magic 1
#: engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67
msgid "Block"
msgstr "Blokkeer"
#: engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:449
msgid "Accept"
msgstr "Accepteer"
#: engines/crab/input/input.cpp:186
msgid "Previous"
msgstr "Vorige"
#: engines/crab/input/input.cpp:191
msgid "Reply 1"
msgstr "Antwoord 1"
#: engines/crab/input/input.cpp:196
msgid "Reply 2"
msgstr "Antwoord 2"
#: engines/crab/input/input.cpp:201
msgid "Reply 3"
msgstr "Antwoord 3"
#: engines/crab/input/input.cpp:206
msgid "Reply 4"
msgstr "Antwoord 4"
#: engines/crab/input/input.cpp:211
msgid "Reply 5"
msgstr "Antwoord 5"
#: engines/crab/input/input.cpp:216
msgid "Reply 6"
msgstr "Antwoord 6"
#: engines/crab/input/input.cpp:221 engines/twine/metaengine.cpp:495
msgid "Next Page"
msgstr "Volgende Pagina"
#: engines/crab/input/input.cpp:226
msgid "Previous Page"
msgstr "Vorige pagina"
#: engines/crab/input/input.cpp:241
msgid "Map"
msgstr "Koppel"
#: engines/crab/input/input.cpp:246
msgid "Journal"
msgstr "Logboek"
#. I18N: Action in In Cold Blood
#: engines/crab/input/input.cpp:251 engines/dragons/metaengine.cpp:149
#: engines/griffon/metaengine.cpp:152 engines/grim/grim.cpp:513
#: engines/grim/grim.cpp:609 engines/hdb/metaengine.cpp:251
#: engines/hpl1/metaengine.cpp:94 engines/icb/icb.cpp:101
#: engines/icb/icb.cpp:179 engines/scumm/help.cpp:229
#: engines/scumm/help.cpp:238 engines/scumm/help.cpp:245
#: engines/scumm/help.cpp:253 engines/twine/metaengine.cpp:418
#: engines/zvision/metaengine.cpp:232
msgid "Inventory"
msgstr "Inventaris"
#: engines/crab/input/input.cpp:256
msgid "Traits"
msgstr ""
#: engines/crab/input/input.cpp:266
msgid "Quick Save"
msgstr "Snel Bewaren"
#: engines/crab/input/input.cpp:271
msgid "Quick Load"
msgstr "Snel Laden"
#: engines/cryomni3d/metaengine.cpp:145
msgid "Versailles 1685 support is not compiled in"
msgstr "Ondersteuning voor Versailles 1685 is niet meegecompileerd"
#: engines/director/events.cpp:88
msgid ""
"The game prevents quitting at this moment. Are you sure you want to quit "
"anyway?"
msgstr ""
"Het spel verhindert stoppen op dit moment. Wilt u evengoed wilt stoppen?"
#: engines/dragons/dragons.cpp:1884
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"%s for details on how to properly extract the DTSPEECH.XA and *.STR files "
"from your game disc."
msgstr ""
"Fout: Het bestand '%s' is er niet goed uit gehaald.\n"
"Kijk a.u.b. op de wiki pagina\n"
"%s voor instructies hoe de \"DTSPEECH.XA\" en *.STR bestanden op de juiste "
"manier van de disc gehaald moeten worden."
#: engines/dragons/metaengine.cpp:122
#, c-format
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See %s"
msgstr ""
"Fout: Het lijkt erop dat sommige speldata bestanden er niet goed uitgehaald "
"zijn.\n"
"\n"
"U zou alleen de STR en XA bestanden er moeten uithalen via de speciale "
"methode. De rest dient gewoon van de spel CD gekopieerd te worden.\n"
"\n"
"Zie %s"
#: engines/dragons/metaengine.cpp:137
msgid "Action"
msgstr "Actie"
#: engines/dragons/metaengine.cpp:143
msgid "Change Command"
msgstr "Verander Commando"
#: engines/dragons/metaengine.cpp:220
msgid "Debug Graphics"
msgstr "Fouten opsporen in Graphics"
#: engines/drascula/saveload.cpp:46
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Drascula "
"heeft, die geconverteerd zouden moeten worden.\n"
"Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen "
"spellen niet meer kunnen laden als u ze niet converteerd.\n"
"\n"
"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het "
"spel start dit weer gevraagd worden.\n"
#: engines/dreamweb/metaengine.cpp:48
msgid "Use bright palette mode"
msgstr "Gebruik heldere palet modus"
#: engines/dreamweb/metaengine.cpp:49
msgid "Display graphics using the game's bright palette"
msgstr "Gebruik het heldere palet van het spel voor grafische zaken"
#: engines/dreamweb/metaengine.cpp:61
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr "Zet spreek tekst aan voor Objecten, Opties en Bijbel Citaat"
#: engines/freescape/metaengine.cpp:39
msgid "Prerecorded sounds"
msgstr "Opgenomen geluiden"
#: engines/freescape/metaengine.cpp:40
msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation"
msgstr ""
"Gebruik hoge kwaliteit opgenomen geluiden in plaats van PC speaker emulatie"
#: engines/freescape/metaengine.cpp:50
msgid "Extended timer"
msgstr "Extended timer"
#: engines/freescape/metaengine.cpp:51
msgid "Start the game timer at 99:59:59"
msgstr "Start de spel timer met 99:59:59"
#: engines/freescape/metaengine.cpp:61
msgid "Automatic drilling"
msgstr "Automatisch boren"
#: engines/freescape/metaengine.cpp:62
msgid "Allow to succefully drill in any part of the area in Driller"
msgstr "Boor met succes op elke plek van het gebied in Driller"
#: engines/freescape/metaengine.cpp:72
msgid "Disable demo mode"
msgstr "Debug modus uitschakelen"
#: engines/freescape/metaengine.cpp:73
msgid "Never activate demo mode"
msgstr "Nooit demo modus activeren"
#: engines/freescape/metaengine.cpp:83
msgid "Disable sensors"
msgstr "Sensors uitschakelen"
#: engines/freescape/metaengine.cpp:84
msgid "Sensors will not shoot the player"
msgstr "Sensoren zullen niet op de speler schieten"
#: engines/freescape/metaengine.cpp:94
msgid "Disable falling"
msgstr "Vallen uitschakelen"
#: engines/freescape/metaengine.cpp:95
msgid "Player cannot fall over edges"
msgstr "Speler kan niet van de rand af vallen"
#: engines/freescape/metaengine.cpp:105
msgid "Invert Y-axis on mouse"
msgstr "Inverteer Y-as op muis"
#: engines/freescape/metaengine.cpp:106
msgid "Use alternative camera controls"
msgstr "Gebruik alternatieve camera besturing"
#: engines/freescape/movement.cpp:47 engines/hpl1/metaengine.cpp:78
#: engines/mm/mm1/metaengine.cpp:99
msgid "Strafe Left"
msgstr "Schuif Links"
#: engines/freescape/movement.cpp:53 engines/hpl1/metaengine.cpp:79
#: engines/mm/mm1/metaengine.cpp:100
msgid "Strafe Right"
msgstr "Schuif Rechts"
#. I18N: Combat command in Might & Magic 1
#: engines/freescape/movement.cpp:59 engines/mm/mm1/metaengine.cpp:79
msgid "Shoot"
msgstr "Schiet"
#: engines/freescape/movement.cpp:65
msgid "Rise/Fly up"
msgstr "Sta op/Vlieg omhoog"
#: engines/freescape/movement.cpp:71
msgid "Lower/Fly down"
msgstr "Lager/Vlieg omlaag"
#: engines/freescape/movement.cpp:77
msgid "Change mode"
msgstr "Verander modus"
#: engines/freescape/movement.cpp:83
msgid "Rotate Left"
msgstr "Draai Linksom"
#: engines/freescape/movement.cpp:88
msgid "Rotate Right"
msgstr "Draai Rechtsom"
#: engines/freescape/movement.cpp:93
msgid "Info Menu"
msgstr "Info Menu"
#: engines/glk/glk_api.cpp:62
msgid "[ press any key to exit ]"
msgstr "[ druk op een toets om te stoppen ]"
#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
msgid "Untitled Savegame"
msgstr "Naamloos opgeslagen spel"
#: engines/glk/metaengine.cpp:244
msgid "Use TTS to read the text"
msgstr "Gebruik TTS om de tekst te lezen"
#: engines/glk/metaengine.cpp:251
msgid "Also read input text"
msgstr "Lees ook de ingevoerde tekst"
#: engines/glk/metaengine.cpp:252
msgid "Use TTS to read the input text"
msgstr "Gebruik TTS om de tekst invoer te lezen"
#: engines/glk/adrift/os_glk.cpp:2815
msgid "Loading game...\n"
msgstr "Spel laden...\n"
# can this be changed into "Could not switch to video mode '%s'"?
#: engines/glk/advsys/advsys.cpp:34
msgid "Could not start AdvSys game"
msgstr "Kon AdvSys spel niet starten"
#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
msgid "Sorry, the savegame couldn't be restored"
msgstr "Helaas, het opgeslagen spel kon niet hersteld worden"
#: engines/glk/advsys/vm.cpp:314
msgid "Sorry, the savegame couldn't be created"
msgstr "Helaas, creëren van een opgeslagen spel is niet gelukt"
#: engines/glk/advsys/vm.cpp:560
msgid "Speak up! I can't hear you!\n"
msgstr "Spreek luider! Ik kan je niet horen!\n"
#: engines/glk/advsys/vm.cpp:596
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr "Ik ken het woord \"%s\" niet.\n"
#: engines/glk/advsys/vm.cpp:682
msgid "I don't understand.\n"
msgstr "Ik begrijp het niet.\n"
#: engines/glk/alan2/alan2.cpp:75
msgid "This is too short to be a valid Alan2 file."
msgstr "Dit is te kort voor een geldig Alan2 bestand."
#: engines/glk/alan2/alan2.cpp:81
msgid "This is not a valid Alan2 file."
msgstr "Dit is geen geldig Alan2 bestand."
#: engines/glk/comprehend/game.cpp:321
msgid "Savegame"
msgstr "opgeslagen spel"
#: engines/glk/comprehend/game.cpp:860
msgid "Picture window toggled\n"
msgstr "Foto window geschakeld\n"
#: engines/glk/glulx/glulx.cpp:81
msgid "This is too short to be a valid Glulx file."
msgstr "Dit is te klein voor een valide Glulx bestand."
#: engines/glk/glulx/glulx.cpp:86
msgid "This is not a valid Glulx file."
msgstr "Dit is geen geldig Glulx bestand."
#: engines/glk/glulx/glulx.cpp:93
msgid "This Glulx file is too old a version to execute."
msgstr ""
"Dit Glulx bestand is van een te oude versie om uitgevoerd te kunnen worden."
#: engines/glk/glulx/glulx.cpp:97
msgid "This Glulx file is too new a version to execute."
msgstr ""
"Dit Glulx bestand is van een te nieuwe versie om uitgevoerd te kunnen worden."
# can this be changed into "Could not switch to video mode '%s'"?
#: engines/glk/quest/quest.cpp:44
msgid "Could not start Quest game"
msgstr "Kon Quest spel niet starten"
#: engines/glk/scott/scott.cpp:681
msgid "Saved.\n"
msgstr "Opgeslagen.\n"
#: engines/glk/zcode/zcode.cpp:144
msgid "Error writing save file\n"
msgstr "Fout tijdens het opslaan van het spel\n"
#: engines/glk/hugo/hugo.cpp:182
msgid "Incorrect rs file."
msgstr "Ongeldig rs bestand."
#: engines/glk/hugo/hugo.cpp:189
msgid "Save file created by different version."
msgstr "Opgeslagen spel gecreëerd door andere versie."
#: engines/gob/inter_geisha.cpp:237 engines/gob/inter_playtoons.cpp:265
#: engines/gob/inter_v2.cpp:1512 engines/tinsel/saveload.cpp:590
msgid "Failed to load saved game from file."
msgstr "Laden van opgeslagen spel mislukt."
#: engines/gob/inter_geisha.cpp:268 engines/gob/inter_v2.cpp:1582
#: engines/gob/inter_v7.cpp:1411 engines/tinsel/saveload.cpp:603
msgid "Failed to save game to file."
msgstr "Opslaan van spel in bestand is mislukt."
#: engines/gob/inter_v5.cpp:112
msgid "Failed to delete file."
msgstr "Bestand verwijderen niet gelukt."
#: engines/griffon/metaengine.cpp:109
msgid "Menu / Skip"
msgstr "Menu / Overslaan"
#: engines/griffon/metaengine.cpp:159
msgid "Speed Up Cutscene"
msgstr "Cutscene versnellen"
#: engines/grim/grim.cpp:361
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
"ScummVM heeft enkele problemen gevonden in uw spelbestanden.\n"
"Nu opstarten kan leiden tot bugs of zelfs crashes.\n"
"Wilt u %s toch opstarten?"
#. I18N: Action in In Cold Blood
#: engines/grim/grim.cpp:493 engines/grim/grim.cpp:584
#: engines/hpl1/metaengine.cpp:82 engines/icb/icb.cpp:131
#: engines/icb/icb.cpp:197
msgid "Run"
msgstr "Uitvoeren"
#: engines/grim/grim.cpp:498 engines/hpl1/metaengine.cpp:90
#: engines/scumm/help.cpp:243 engines/scumm/help.cpp:251
msgid "Examine"
msgstr "Onderzoek"
#: engines/grim/grim.cpp:503 engines/grim/grim.cpp:599
msgid "Use/Talk"
msgstr "Gebruik/Praat"
#: engines/grim/grim.cpp:508 engines/grim/grim.cpp:604
msgid "Pick up/Put away"
msgstr "Pak op/Zet weg"
#: engines/grim/grim.cpp:518 engines/grim/grim.cpp:614
msgid "Skip dialog lines"
msgstr "Sla dialoogregels over"
#: engines/grim/grim.cpp:574
msgid "Cycle Objects Up"
msgstr "Rouleer Objecten Omhoog"
#: engines/grim/grim.cpp:579
msgid "Cycle Objects Down"
msgstr "Rouleer Objecten Omlaag"
#: engines/grim/grim.cpp:589
msgid "Quick Room Exit"
msgstr "Snel Kamer Verlaten"
#: engines/grim/grim.cpp:594
msgid "Examine/Look"
msgstr "Onderzoeken/Kijken"
#: engines/grim/grim.cpp:1370
msgid "Error: the game could not be saved."
msgstr "Fout: het spel kon niet worden opgeslagen."
#: engines/grim/inputdialog.cpp:79
msgid "Input text"
msgstr "Geef tekst"
#: engines/grim/md5check.cpp:604
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
"Het spelbestand %s is mogelijk corrupt.\n"
"Als u zeker bent dat dit niet het geval is, neem contact op met het ScummVM "
"team en vermeld de volgende code, samen met de bestandsnaam en een korte "
"beschrijving van uw spel (bvb. taal en 'dvd-box' of 'jewelcase'): \n"
"%s"
#: engines/grim/md5check.cpp:613
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to %s to see a list of the needed files."
msgstr ""
"Kon bestand %s niet openen voor integriteitscontrole.\n"
"Misschien ontbreekt het of heeft u niet de juiste permissies om het te "
"openen.\n"
"Ga naar %s voor een overzicht van de benodigde bestanden."
#: engines/grim/md5checkdialog.cpp:41
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
"ScummVM zal nu de integriteit van uw spelbestanden nagaan, voor de beste "
"spelervaring.\n"
"Dit kan eventjes duren\n"
" maar is slechts eenmalig."
#: engines/grim/metaengine.cpp:37
msgid "Load user patch (unsupported)"
msgstr "Laad gebruikers patch (niet ondersteund)"
#: engines/grim/metaengine.cpp:38
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
"Laad een gebruikers patch. Merk op dat het ScummVM team geen ondersteuning "
"biedt voor zulke patches."
#: engines/grim/metaengine.cpp:92
msgid "Escape from Monkey Island support is not compiled in"
msgstr "Ondersteuning voor Escape from Monkey Island is niet meegecompileerd"
#: engines/grim/resource.cpp:102
#, c-format
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"%s\n"
"and put it in the game data files directory"
msgstr ""
"De originele patch voor Grim Fandango ontbreekt.\n"
"Download deze van\n"
"%s\n"
"en plaats deze bij de spelbestanden"
#: engines/grim/resource.cpp:107
#, c-format
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from %s\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language!"
msgstr ""
"De originele patch voor Escape from Monkey Island ontbreekt. \n"
"Download deze van %s\n"
"en plaats deze bij de spelbestanden. \n"
"Let erop dat u de versie downloadt voor de correcte taal!"
#: engines/grim/emi/sound/emisound.cpp:655
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
"FOUT: Niet genoeg geluidssporen gevonden!\n"
"Escape from Monkey Island heeft twee versies van FullMonkeyMap.imt,\n"
"u moet allebei deze bestanden van beide CDs kopiëren naar Textures/,\n"
"en ze als volgt hernoemen om muziek in het spel te hebben:\n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"De versies van dit spel op Steam en GOG hebben een gecombineerde "
"FullMonkeyMap.imt"
#: engines/groovie/metaengine.cpp:37
msgid "Fast movie speed"
msgstr "Film snel afspelen"
#: engines/groovie/metaengine.cpp:38
msgid "Play movies at an increased speed"
msgstr "Speel films sneller af"
#: engines/groovie/metaengine.cpp:61 engines/groovie/metaengine.cpp:73
msgid "Easier AI"
msgstr "Makkelijkere AI"
#: engines/groovie/metaengine.cpp:62 engines/groovie/metaengine.cpp:74
msgid "Decrease the difficulty of AI puzzles"
msgstr "Verlaag de moeilijkheid van AI puzzels"
#: engines/groovie/metaengine.cpp:85
msgid "Updated Credits Music"
msgstr "Bijgewerkte Muziek Credits"
#: engines/groovie/metaengine.cpp:86
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
"Speel het lied The Final Hour gedurende de credits in plaats van de MIDI "
"liedjes"
#: engines/groovie/metaengine.cpp:97
msgid "Slim Left/Right Hotspots"
msgstr ""
#: engines/groovie/metaengine.cpp:98
msgid "Shrinks the hotspots on the left and right sides for exiting puzzles"
msgstr ""
"Verklein de hotspots aan de linker en rechter kant om puzzels te verlaten"
#: engines/groovie/metaengine.cpp:109
msgid "Speedrun Mode"
msgstr "Speedrun Modus"
#: engines/groovie/metaengine.cpp:110
msgid "Affects the controls for fast forwarding the game"
msgstr "Beïnvloedt de bediening voor snel doorspoelen van het spel"
#: engines/groovie/metaengine.cpp:144
msgid "GroovieV2 support is not compiled in"
msgstr "Ondersteuning voor GroovieV2 is niet meegecompileerd"
#: engines/groovie/saveload.cpp:52
msgid "Reserved"
msgstr "Gereserveerd"
#: engines/groovie/script.cpp:660
msgid "Failed to save game"
msgstr "Opslaan van spel mislukt"
#: engines/groovie/script.cpp:849 engines/lab/savegame.cpp:237
msgid "Would you like to save or restore a game?"
msgstr "Wilt u een spel laden of opslaan?"
#: engines/hadesch/rooms/daedalus.cpp:213
msgid "The Minotaur minigame is not supported yet. Skipping"
msgstr "Het Minotaur mini spel wordt nog niet ondersteund. Overgeslagen"
#: engines/hadesch/rooms/medisle.cpp:647
msgid "The Medusa minigame is not supported yet. Skipping"
msgstr "Het Medusa mini spel wordt nog niet ondersteund. Overgeslagen"
#: engines/hadesch/rooms/troy.cpp:505
msgid "The Troy minigame is not supported yet. Skipping"
msgstr "Het Troy mini spel wordt nog niet ondersteund. Overgeslagen"
#: engines/hdb/metaengine.cpp:44
msgid "Enable cheat mode"
msgstr "Valsspeel modus aangezet"
#: engines/hdb/metaengine.cpp:45
msgid "Debug info and level selection becomes available"
msgstr "Debug info en level selectie komen beschikbaar"
#: engines/hdb/metaengine.cpp:213 engines/nancy/input.cpp:195
msgid "Move up"
msgstr "Beweeg omhoog"
#: engines/hdb/metaengine.cpp:219 engines/nancy/input.cpp:201
msgid "Move down"
msgstr "Beweeg omlaag"
#: engines/hdb/metaengine.cpp:225 engines/nancy/input.cpp:207
msgid "Move left"
msgstr "Beweeg naar links"
#: engines/hdb/metaengine.cpp:231 engines/nancy/input.cpp:213
msgid "Move right"
msgstr "Beweeg naar rechts"
#. I18N: Combat command in Might & Magic 1
#: engines/hdb/metaengine.cpp:237 engines/mm/mm1/metaengine.cpp:81
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172 engines/scumm/help.cpp:202
#: engines/scumm/help.cpp:217 engines/scumm/help.cpp:228
#: engines/scumm/help.cpp:254 engines/sky/metaengine.cpp:94
#: engines/wintermute/keymapper_tables.h:140
#: engines/wintermute/keymapper_tables.h:1552
msgid "Use"
msgstr "Gebruik"
#: engines/hdb/metaengine.cpp:244
msgid "Clear waypoints"
msgstr "Tussenstops wissen"
#: engines/hdb/metaengine.cpp:270
msgid "Debug"
msgstr "Debug"
#: engines/hopkins/metaengine.cpp:43 engines/hopkins/metaengine.cpp:55
msgid "Gore Mode"
msgstr "Gore Modus"
#: engines/hopkins/metaengine.cpp:44 engines/hopkins/metaengine.cpp:56
msgid "Enable Gore Mode when available"
msgstr "Gore modus inschakelen waar mogelijk"
#: engines/hpl1/metaengine.cpp:76
msgid "Forward"
msgstr "Vooruit"
#: engines/hpl1/metaengine.cpp:77
msgid "Backward"
msgstr "Achteruit"
#: engines/hpl1/metaengine.cpp:80
msgid "Lean Left"
msgstr "Leun Links"
#: engines/hpl1/metaengine.cpp:81
msgid "Lean Right"
msgstr "leun Rechts"
#: engines/hpl1/metaengine.cpp:83
msgid "Jump"
msgstr "Spring"
#. I18N: Action in In Cold Blood
#: engines/hpl1/metaengine.cpp:84 engines/icb/icb.cpp:119
#: engines/icb/icb.cpp:185
msgid "Crouch"
msgstr "Hurken"
#: engines/hpl1/metaengine.cpp:87
msgid "Interact Mode"
msgstr "Interactie Modus"
#: engines/hpl1/metaengine.cpp:88
msgid "Look Mode"
msgstr "Kijk Modus"
#: engines/hpl1/metaengine.cpp:89
msgid "Holster"
msgstr "Holster"
#: engines/hpl1/metaengine.cpp:95
msgid "Notebook"
msgstr "Notitieboek"
#: engines/hpl1/metaengine.cpp:96
msgid "Personal Notes"
msgstr "Persoonlijke Aantekeningen"
#: engines/hpl1/metaengine.cpp:97
msgid "Flashlight"
msgstr "Zaklantaarn"
#: engines/hpl1/metaengine.cpp:98
msgid "Glowstick"
msgstr "Glowstick"
#: engines/hypno/metaengine.cpp:33
msgid "Enable original cheats"
msgstr "Gebruik originele cheats"
#: engines/hypno/metaengine.cpp:34
msgid "Allow cheats using the C key."
msgstr "Sta cheaten toe met de C toets."
#: engines/hypno/metaengine.cpp:44
msgid "Enable infinite health cheat"
msgstr "Gebruik eindeloze gezondheid cheat"
#: engines/hypno/metaengine.cpp:45
msgid "Player health will never decrease (except for game over scenes)."
msgstr ""
"Gezondheid van speler zal niet verminderen (behalve bij einde spel scènes)."
#: engines/hypno/metaengine.cpp:55
msgid "Enable infinite ammo cheat"
msgstr "Gebruik oneindige munitie cheat"
#: engines/hypno/metaengine.cpp:56
msgid "Player ammo will never decrease."
msgstr "Munitie van speler zal niet verminderen."
#: engines/hypno/metaengine.cpp:66
msgid "Unlock all levels"
msgstr "Geef alle levels vrij"
#: engines/hypno/metaengine.cpp:67
msgid "All levels will be available to play."
msgstr "Alle levels kunnen dan gespeeld worden."
#: engines/hypno/metaengine.cpp:77
msgid "Enable restored content"
msgstr "Gerestaureerde inhoud inschakelen"
#: engines/hypno/metaengine.cpp:78
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
"Voeg extra content toe die niet in de originele implementatie gebruikt werd."
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:89
msgid "Fire"
msgstr "Schiet"
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:107
msgid "Arm"
msgstr "Laden"
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:113
msgid "Remora"
msgstr "Remora"
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:125 engines/icb/icb.cpp:191
msgid "Side Step"
msgstr "Zijstap"
#: engines/kyra/detection_tables.h:75
msgid "Missing language specific game code and/or resources."
msgstr "Taal specifieke spel code en/of onderdelen ontbreken."
#: engines/kyra/detection_tables.h:76
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""
"Taal specifieke spel code en/of onderdelen ontbreken voor deze fan vertaling."
#: engines/kyra/detection_tables.h:78
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr "Demo speelt simpele animaties zonder de Westwood's Engine."
#: engines/kyra/detection_tables.h:1369
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""
"Het spel is onjuist toegoevoegd. Voeg a.u.b. de root map van het spel toe."
#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1385
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""
"Het spel is onjuist toegoevoegd. Het GAME.DAT bestand is een ISO image en de "
"bestanden moeten daar uitgehaald worden."
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/metaengine.cpp:48
msgid "Studio audience"
msgstr "Publiek"
#: engines/kyra/metaengine.cpp:49
msgid "Enable studio audience"
msgstr "Publiek inschakelen"
#: engines/kyra/metaengine.cpp:62
msgid "Allow text and cutscenes to be skipped"
msgstr "Toestaan om tekst en cutscenes over te slaan"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/metaengine.cpp:74
msgid "Helium mode"
msgstr "Helium-modus"
#: engines/kyra/metaengine.cpp:75
msgid "Enable helium mode"
msgstr "Helium-modus aangezet"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/metaengine.cpp:90
msgid "Smooth scrolling"
msgstr "Vloeiend scrollen"
#: engines/kyra/metaengine.cpp:91
msgid "Enable smooth scrolling when walking"
msgstr "Schakelt vloeiend scrollen in als er gelopen word"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/metaengine.cpp:105
msgid "Floating cursors"
msgstr "Zwevend wijzers"
#: engines/kyra/metaengine.cpp:106
msgid "Enable floating cursors"
msgstr "Zwevende wijzers inschakelen"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/metaengine.cpp:119
msgid "Suggest save names"
msgstr "Geef naamsuggesties voor opgeslagen spellen"
#: engines/kyra/metaengine.cpp:120
msgid "Autogenerated naming suggestions for savegames"
msgstr "Automatisch gegenereerde naam suggesties voor opgeslagen spellen"
#. I18N: HP stands for Hit Points
#: engines/kyra/metaengine.cpp:134
msgid "HP bar graphs"
msgstr "HP balk grafieken"
#: engines/kyra/metaengine.cpp:135
msgid "Enable hit point bar graphs"
msgstr "Hitpoints balkgrafieken inschakelen"
#. I18N: L/R stands for Left/Right
#: engines/kyra/metaengine.cpp:147
msgid "Fight Button L/R Swap"
msgstr "Vechtknop L/R Omwisselen"
#: engines/kyra/metaengine.cpp:148
msgid "Left button to attack, right button to pick up items"
msgstr "Linkerknop om aan te vallen, rechterknop om voorwerpen op te pakken"
#: engines/kyra/metaengine.cpp:241
msgid "Lands of Lore support is not compiled in"
msgstr "Ondersteuning voor Lands of Lore is niet meegecompileerd"
#: engines/kyra/metaengine.cpp:251
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""
"EOB II FM-TOWNS vereist 16bit kleurenmodus ondersteuning welke niet is mee "
"gecompileerd in deze versie van ScummVM"
#: engines/kyra/metaengine.cpp:257
msgid "Eye of Beholder support is not compiled in"
msgstr "Ondersteuning voor Eye of the Beholder is niet meegecompileerd"
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:496
#: engines/ultima/ultima4/metaengine.cpp:224
#: engines/ultima/nuvie/metaengine.cpp:217
#: engines/ultima/ultima8/metaengine.cpp:145
msgid "Interact via Left Click"
msgstr "Bestuur met Linker Klik"
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:497
#: engines/ultima/ultima4/metaengine.cpp:230
#: engines/ultima/nuvie/metaengine.cpp:223
#: engines/ultima/ultima8/metaengine.cpp:151
msgid "Interact via Right Click"
msgstr "Bestuur met Rechter Klik"
#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:504
#: engines/twine/metaengine.cpp:380
msgid "Move Forward"
msgstr "Beweeg Vooruit"
#: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:505
msgid "Move Back"
msgstr "Beweeg Terug"
#: engines/kyra/engine/eobcommon.cpp:372
msgid "Move Left"
msgstr "Verplaats naar links"
#: engines/kyra/engine/eobcommon.cpp:373
msgid "Move Right"
msgstr "Verplaats naar rechts"
#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:508
#: engines/mm/mm1/metaengine.cpp:97 engines/pegasus/pegasus.cpp:2740
#: engines/twine/metaengine.cpp:401 engines/zvision/metaengine.cpp:209
msgid "Turn Left"
msgstr "Draai Linksom"
#: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:509
#: engines/mm/mm1/metaengine.cpp:98 engines/pegasus/pegasus.cpp:2747
#: engines/twine/metaengine.cpp:394 engines/zvision/metaengine.cpp:215
msgid "Turn Right"
msgstr "Draai Rechtsom"
#: engines/kyra/engine/eobcommon.cpp:376
msgid "Open/Close Inventory"
msgstr "Open/Sluit Inventaris"
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Switch Inventory/Character screen"
msgstr "Wissel Inventaris/Personage scherm"
#: engines/kyra/engine/eobcommon.cpp:378
msgid "Camp"
msgstr "Kamp"
#: engines/kyra/engine/eobcommon.cpp:379 engines/mm/mm1/metaengine.cpp:102
msgid "Cast Spell"
msgstr "Spreek spreuk uit"
#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 1"
msgstr "Spreuk Niveau 1"
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 2"
msgstr "Spreuk Niveau 2"
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 3"
msgstr "Spreuk Niveau 3"
#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 4"
msgstr "Spreuk Niveau 4"
#: engines/kyra/engine/eobcommon.cpp:386
msgid "Spell Level 5"
msgstr "Spreuk Niveau 5"
#: engines/kyra/engine/eobcommon.cpp:388
msgid "Spell Level 6"
msgstr "Spreuk Niveau 6"
#: engines/kyra/engine/lol.cpp:500
msgid "Attack 1"
msgstr "Aanval 1"
#: engines/kyra/engine/lol.cpp:501
msgid "Attack 2"
msgstr "Aanval 2"
#: engines/kyra/engine/lol.cpp:502
msgid "Attack 3"
msgstr "Aanval 3"
#: engines/kyra/engine/lol.cpp:503 engines/mm/mm1/metaengine.cpp:103
msgid "Show Map"
msgstr "~T~oon Map"
#: engines/kyra/engine/lol.cpp:506
msgid "Slide Left"
msgstr "Schuif Links"
#: engines/kyra/engine/lol.cpp:507
msgid "Slide Right"
msgstr "Schuif Rechts"
#. I18N: Action of hero party in Might & Magic 1
#: engines/kyra/engine/lol.cpp:510 engines/mm/mm1/metaengine.cpp:109
msgid "Rest"
msgstr "Rust"
#: engines/kyra/engine/lol.cpp:511
msgid "Options"
msgstr "Opties"
#: engines/kyra/engine/lol.cpp:512
msgid "Choose Spell"
msgstr "Kies Spreuk"
#: engines/kyra/gui/saveload_eob.cpp:598
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %S\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
"Het volgende originele opgeslagen spel was gevonden in uw spel pad:\n"
"\n"
"%s %S\n"
"\n"
"Wilt u dit opgeslagen spel gebruiken in ScummVM?\n"
"\n"
#: engines/kyra/gui/saveload_eob.cpp:631
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"Er is al een opgeslagen spel in slot %d. Deze overschrijven?\n"
"\n"
#: engines/kyra/gui/saveload_eob.cpp:664
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
"%d origneel opgeslagen spellen zijn succesvol geimporteerd in ScummVM.\n"
"Als u later handmatig origineel opgeslagen spellen wilt importeren dan zult "
"u de\n"
"ScummVM debug console moeten openen en de opdracht 'import_savefile' "
"gebruiken.\n"
"\n"
#: engines/kyra/graphics/screen_eob_amiga.cpp:279
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
"Deze AMIGA versie vereist de volgende lettertype bestanden:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"Als u de originele installer voor de installatie heeft gebruikt\n"
"dan zouden deze moeten staan in het AmigaDOS systeem 'Fonts/'\n"
"map. Kopieer ze a.u.b. naar de EOB spel data map.\n"
#: engines/kyra/graphics/screen_eob_amiga.cpp:287
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
"Deze AMIGA versie vereist de volgende lettertype bestanden:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"Dit is een gelokaliseerde (niet engelse) versie van EOB II welke "
"taalspecifieke karakters gebuikt\n"
"die alleen in de lettertype bestanden zitten die bij uw spel zit. U kunt "
"niet de lettertype bestanden\n"
"van de engelse versie of van een EOB I spel gebruiken wat u nu lijkt te "
"doen.\n"
"\n"
"Het spel zal doorgaan, maar de taalspecifieke karakters zullen niet worden "
"getoond.\n"
"Kopieer a.u.b. de juiste lettertype bestanden naar uw EOB II spel data map.\n"
"\n"
#: engines/lab/engine.cpp:124
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
"Dit is een Windows probeer versie van het spel. Om de volledige versie te "
"spelen zal je de originele interpreter moeten gebruiken, en een sleutel "
"kopen van Wyrmkeep"
#: engines/lab/processroom.cpp:329
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
"Dit is het einde van de probeer versie. U kunt het volledige spel spelen met "
"de originele interpreter van Wyrmkeep"
#: engines/lab/speciallocks.cpp:148
msgid "This puzzle is not available in the trial version of the game"
msgstr "Deze puzzel is niet beschikbaar in de probeer versie van het spel"
#: engines/lure/metaengine.cpp:39 engines/mads/metaengine.cpp:108
#: engines/sherlock/metaengine.cpp:112 engines/twine/metaengine.cpp:156
msgid "TTS Narrator"
msgstr "TTS Verteller"
#: engines/made/detection_tables.h:445 engines/made/detection_tables.h:462
msgid "The game is using unsupported engine"
msgstr "Het spel gebruikt een niet ondersteunde engine"
#: engines/made/metaengine.cpp:34
msgid "Play a digital soundtrack during the opening movie"
msgstr "Speel een digitale geluidsspoor gedurende de openingsfilm"
#: engines/made/metaengine.cpp:35
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""
"Indien geselecteerd, zal de game de digitale geluidsspoor gedurende de "
"introductie afspelen. Anders zal het de MIDI muziek afspelen."
#: engines/mads/metaengine.cpp:47
msgid "Easy mouse interface"
msgstr "Makkelijke muis interface"
#: engines/mads/metaengine.cpp:48
msgid "Shows object names when hovering the mouse over them"
msgstr "Toon labels voor objecten als de muis er over zweeft"
#: engines/mads/metaengine.cpp:59 engines/mads/metaengine.cpp:60
msgid "Animated inventory items"
msgstr "Geanimeerde inventaris"
#: engines/mads/metaengine.cpp:71 engines/mads/metaengine.cpp:72
msgid "Animated game interface"
msgstr "Geanimeerde spel interface"
#: engines/mads/metaengine.cpp:83 engines/mads/metaengine.cpp:84
msgid "Naughty game mode"
msgstr "Ondeugende spelmodus"
#: engines/mm/metaengine.cpp:46
msgid "Show item costs in standard inventory mode"
msgstr "Toon voorwerp kosten in standaard inventaris mode"
#: engines/mm/metaengine.cpp:47
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
"Toont kosten van voorwerpen in standaard inventaris mode, om de waarden van "
"voorwerpen te kunnen vergelijken"
#: engines/mm/metaengine.cpp:57
msgid "More durable armor"
msgstr "Duurzamere harnas"
#: engines/mm/metaengine.cpp:58
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"Harnas zal niet breken voordat de personage op -80HP staat, in plaats van "
"slechts -10HP"
#: engines/mm/metaengine.cpp:68
msgid "Hitpoint bars"
msgstr "Hitpoints balken"
#: engines/mm/metaengine.cpp:69
msgid "Replace a colored gem with bars for hit points and spell points."
msgstr ""
"Vervang a gekleurde edelsteen door balken voor hit points en spell points."
#. I18N: ESC key
#: engines/mm/mm1/metaengine.cpp:41 engines/mm/mm1/metaengine.cpp:47
#: engines/twine/metaengine.cpp:436 engines/wintermute/keymapper_tables.h:60
msgid "Escape"
msgstr "Escape"
#: engines/mm/mm1/metaengine.cpp:54
msgid "View Party Member 1"
msgstr "Bekijk Groepslid 1"
#: engines/mm/mm1/metaengine.cpp:55
msgid "View Party Member 2"
msgstr "Bekijk Groepslid 2"
#: engines/mm/mm1/metaengine.cpp:56
msgid "View Party Member 3"
msgstr "Bekijk Groepslid 3"
#: engines/mm/mm1/metaengine.cpp:57
msgid "View Party Member 4"
msgstr "Bekijk Groepslid 4"
#: engines/mm/mm1/metaengine.cpp:58
msgid "View Party Member 5"
msgstr "Bekijk Groepslid 5"
#: engines/mm/mm1/metaengine.cpp:59
msgid "View Party Member 6"
msgstr "Bekijk Groepslid 6"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:69
msgid "Cast"
msgstr "Betover"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:71
msgid "Exchange"
msgstr "Uitwisselen"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:73
msgid "Fight"
msgstr "Vecht"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:75 engines/mm/mm1/metaengine.cpp:116
msgid "Quick Reference"
msgstr "Snelle Referentie"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:77
msgid "Retreat"
msgstr "Terugtrekken"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:84
msgid "Delay"
msgstr "Vertragen"
#. I18N: Combat command in Might & Magic 1
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:86 engines/mm/mm1/metaengine.cpp:107
msgid "Protect"
msgstr "Bescherm"
#. I18N: Party arrangement command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:94
msgid "Forwards"
msgstr "Vooruit"
#. I18N: Party arrangement command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:96
msgid "Backwards"
msgstr "Achteruit"
#: engines/mm/mm1/metaengine.cpp:104
msgid "Toggle Minimap"
msgstr "Minikaart aan-/uitzetten"
#: engines/mm/mm1/metaengine.cpp:105
msgid "Reorder Party"
msgstr "Groep herschikken"
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:111
msgid "Search"
msgstr "Zoeken"
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:113
msgid "Bash"
msgstr "Beuk"
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:148
msgid "Unlock"
msgstr "Maak open"
#: engines/mm/mm1/metaengine.cpp:122
msgid "Goto location"
msgstr "Ga naar lokatie"
#: engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143
msgid "Might and Magic 1 - Menus"
msgstr "Might and Magic 1 - Menus"
#: engines/mm/mm1/metaengine.cpp:138
msgid "Might and Magic 1 - Minimal Keys"
msgstr "Might and Magic 1 - Minimale Toetsen"
#: engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150
#: engines/mm/mm1/metaengine.cpp:156
msgid "Might and Magic 1 - Party"
msgstr "Might and Magic 1 - Groep"
#: engines/mm/mm1/metaengine.cpp:149
msgid "Might and Magic 1 - Combat"
msgstr "Might and Magic 1 - Vechten"
#: engines/mm/mm1/metaengine.cpp:155
msgid "Might and Magic 1"
msgstr "Might and Magic 1"
#: engines/mm/mm1/metaengine.cpp:157
msgid "Might and Magic 1 - Cheats"
msgstr "Might and Magic 1 - Cheats"
#: engines/mm/mm1/mm1.cpp:56
msgid ""
"You cannot run the game directly from the Graphics Overhaul Mod. Instead, it "
"will automatically be available if you detect the original game and select "
"Enhanced mode."
msgstr ""
#: engines/mm/mm1/mm1.cpp:108
msgid ""
"In order to run in Enhanced mode, please copy xeen.cc from a copy of World "
"of Xeen\n"
"or Clouds of Xeen to your Might and Magic 1 game folder"
msgstr ""
#: engines/mm/shared/utils/engine_data.cpp:278
#: engines/ultima/shared/engine/data_archive.cpp:86
#, c-format
msgid "Could not locate engine data %s"
msgstr "Kan de '%s' engine data file niet vinden"
#: engines/mm/shared/utils/engine_data.cpp:296
#: engines/ultima/shared/engine/data_archive.cpp:104
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr "Verouderde versie engine data. Verwacht werd %d.%d maar vond %d.%d"
#: engines/mm/xeen/saves.cpp:294
msgid "Failed to autosave"
msgstr "Snel opslaan mislukt"
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357
msgid "~Z~ip Mode Activated"
msgstr "~Z~ip Modus Aangezet"
#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""
"Wanneer geactiveerd, klikken op een object of gebied met de bliksemschicht "
"muisaanwijzer brengt u direct ernaar toe, zonder tussenliggende schermen. U "
"kunt alleen 'zippen' naar een lokatie waar u al bent geweest."
#: engines/mohawk/dialogs.cpp:116
msgid "~T~ransitions Enabled"
msgstr "~O~vergangen Aangezet"
#: engines/mohawk/dialogs.cpp:117
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
"Zet schermovergangen aan/uit. Zonder schermovergangen kunt u sneller door "
"het spel navigeren."
#: engines/mohawk/dialogs.cpp:120
msgid "Play the Myst fly by movie"
msgstr "Speel de Myst fly by film"
#: engines/mohawk/dialogs.cpp:121
msgid "The Myst fly by movie was not played by the original engine."
msgstr "De Myst fly by film werd niet door de originele engine afgespeeld."
#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:133
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr "Verbeter Selenitic Age puzzel toegangkelijkheid"
#: engines/mohawk/dialogs.cpp:134
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""
"Sta hoger foutmarge toe bij het oplossen van Selenitic Age geluid puzzels."
#: engines/mohawk/dialogs.cpp:137
msgid "Simulate loading times of old CD drives"
msgstr "Simuleer laadtijden van oude CD spelers"
#: engines/mohawk/dialogs.cpp:138
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""
"Simuleer laad tijden van oude CD-ROM drives door willekeurige vertraging toe "
"te voegen bij scene overgangen."
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:145
msgid "~D~rop Page"
msgstr "Laat Pagina ~V~allen"
#: engines/mohawk/dialogs.cpp:149
msgid "Show ~M~ap"
msgstr "~T~oon Map"
#: engines/mohawk/dialogs.cpp:154
msgid "Main Men~u~"
msgstr "~H~oofdmenu"
#: engines/mohawk/dialogs.cpp:286
msgid "The new language will be applied after restarting the game."
msgstr "De nieuwe taal wordt actief na een herstart van het spel."
#: engines/mohawk/dialogs.cpp:358
msgid "~W~ater Effect Enabled"
msgstr "~W~ater Effect Aangezet"
#: engines/mohawk/dialogs.cpp:358
msgid ""
"Toggles the use of QuickTime videos for visual effects related to water "
"surfaces (ripples, waves, etc.)."
msgstr ""
"Schakelt het gebruik van QuickTime videos voor visuele effecten m.b.t. water "
"(rimpels, golven, etc.)."
#: engines/mohawk/dialogs.cpp:360
msgid "Transitions:"
msgstr "~O~vergangen:"
#: engines/mohawk/dialogs.cpp:360
msgid ""
"Adjusts the speed of screen transitions. Disabling screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
"Pas de snelheid van schermovergangen aan. Zonder schermovergangen kunt u "
"sneller door het spel navigeren."
#: engines/mohawk/dialogs.cpp:365
msgid "Fastest"
msgstr "Snelst"
#: engines/mohawk/dialogs.cpp:366
msgid "Normal"
msgstr "Normaal"
#: engines/mohawk/dialogs.cpp:367 engines/scumm/dialogs.cpp:1455
msgid "Best"
msgstr "Beste"
#: engines/mohawk/metaengine.cpp:292
msgid "Myst ME support not compiled in"
msgstr "Ondersteuning voor Myst ME is niet meegecompileerd"
#: engines/mohawk/metaengine.cpp:297
msgid "Myst support not compiled in"
msgstr "Ondersteuning voor Myst is niet meegecompileerd"
#: engines/mohawk/metaengine.cpp:304
msgid "Riven support not compiled in"
msgstr "Ondersteuning voor Riven is niet meegecompileerd"
#: engines/mohawk/metaengine.cpp:318
msgid "CSTime support not compiled in"
msgstr "Ondersteuning voor CSTime is niet meegecompileerd"
#: engines/mohawk/mohawk.cpp:51
msgid "The game is paused. Press any key to continue."
msgstr "Spel is gepauzeerd. Druk op een toets om verder te gaan."
#: engines/mohawk/myst.cpp:554 engines/mohawk/riven.cpp:835
#: engines/nancy/input.cpp:225
msgid "Open main menu"
msgstr "Open hoofd menu"
#: engines/mohawk/myst.cpp:578 engines/mohawk/riven.cpp:859
msgid "Load game state"
msgstr "Laad spel"
#: engines/mohawk/myst.cpp:583 engines/mohawk/riven.cpp:864
msgid "Save game state"
msgstr "Bewaar spel"
#: engines/mohawk/myst.cpp:588 engines/mohawk/riven.cpp:869
msgid "Show options menu"
msgstr "Toon opties menu"
#: engines/mohawk/myst.cpp:600
msgid "Drop page"
msgstr "Laat pagina vallen"
#: engines/mohawk/myst.cpp:606 engines/wintermute/keymapper_tables.h:1526
#: engines/wintermute/keymapper_tables.h:1673
#: engines/wintermute/keymapper_tables.h:1722
#: engines/wintermute/keymapper_tables.h:1745
#: engines/wintermute/keymapper_tables.h:1764
#: engines/wintermute/keymapper_tables.h:1797
msgid "Show map"
msgstr "Toon kaart"
#: engines/mohawk/myst_stacks/menu.cpp:282
#: engines/mohawk/riven_stacks/aspit.cpp:348
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
"Weet u zeker dat u een opgeslagen spel wilt laden? Alle onbewaarde voortgang "
"zal verloren gaan."
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349 engines/vcruise/metaengine.cpp:134
#: engines/wintermute/keymapper_tables.h:925
#: engines/wintermute/keymapper_tables.h:1265
msgid "Load game"
msgstr "Laad spel"
#: engines/mohawk/myst_stacks/menu.cpp:299
#: engines/mohawk/riven_stacks/aspit.cpp:370
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
"Weet u zeker dat u een nieuw spel wilt starten? Alle onbewaarde voortgang "
"zal verloren gaan."
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid "New game"
msgstr "Nieuw spel"
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""
"Weet u zeker dat u wilt stoppen? Alle onbewaarde voortgang zal verloren gaan."
#: engines/mohawk/myst_stacks/preview.cpp:89
msgid "You can't leave the library in the demo."
msgstr "Je kan de bibliotheek niet verlaten in de demo."
#: engines/mohawk/riven.cpp:155
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
"Een Riven executable ontbreekt. De Windows executable heet 'riven.exe' of "
"'rivendmo.exe'. "
#: engines/mohawk/riven.cpp:156
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
"Het installatiebestand 'arcriven.z' werkt ook. U kunt ook de Mac executable "
"'Riven' gebruiken."
#: engines/mohawk/riven.cpp:168
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
"Het bestand 'extras.mhk' ontbreekt. Het installatiebestand 'arcriven.z' kan "
"ook gebruikt worden."
#: engines/mohawk/riven.cpp:509
msgid "You are missing the following required Riven data files:\n"
msgstr "U mist de volgende vereiste Riven gegevensbestanden:\n"
#: engines/mohawk/riven.cpp:881
msgid "Move forward"
msgstr "Beweeg Vooruit"
#: engines/mohawk/riven.cpp:887
msgid "Move forward left"
msgstr "Beweeg links vooruit"
#: engines/mohawk/riven.cpp:891
msgid "Move forward right"
msgstr "Beweeg rechts vooruit"
#: engines/mohawk/riven.cpp:895
msgid "Move backwards"
msgstr "Beweeg achteruit"
#: engines/mohawk/riven.cpp:901 engines/wintermute/keymapper_tables.h:161
#: engines/wintermute/keymapper_tables.h:741
#: engines/wintermute/keymapper_tables.h:2122
#: engines/wintermute/keymapper_tables.h:2223
msgid "Turn left"
msgstr "Draai Linksom"
#: engines/mohawk/riven.cpp:907 engines/wintermute/keymapper_tables.h:167
#: engines/wintermute/keymapper_tables.h:746
#: engines/wintermute/keymapper_tables.h:2128
#: engines/wintermute/keymapper_tables.h:2230
msgid "Turn right"
msgstr "Draai Rechtsom"
#: engines/mohawk/riven.cpp:913
msgid "Look up"
msgstr "Kijk omhoog"
#: engines/mohawk/riven.cpp:918
msgid "Look down"
msgstr "Kijk omlaag"
#: engines/mohawk/riven.cpp:924
msgid "Play intro videos"
msgstr "Speel intro video's"
#: engines/mohawk/riven_stack.cpp:203
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
"Verder dan dit punt ontdekken is alleen mogelijk met de volledige\n"
"versie van het spel."
#: engines/mohawk/riven_stacks/aspit.cpp:428
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
"Op dit moment zou de Riven demo vragen\n"
"of u een web browser wilt openen om naar\n"
"de Red Orb winkel te gaan om daar het spel\n"
"te kopen. ScummVM kan dat niet, en de site\n"
"bestaat niet meer."
#: engines/mtropolis/metaengine.cpp:52
msgid "16:9 widescreen mod"
msgstr "16:9 Breedbeeld aanpassing"
#: engines/mtropolis/metaengine.cpp:53
msgid ""
"Removes letterboxing and moves some display elements, improving coverage on "
"widescreen displays"
msgstr ""
#: engines/mtropolis/metaengine.cpp:63
msgid "Improved music mixing"
msgstr "Beter mixen van muziek"
#: engines/mtropolis/metaengine.cpp:64
msgid ""
"Enables dynamic MIDI mixer, improving quality, but behaving less like "
"mTropolis Player."
msgstr ""
#: engines/mtropolis/metaengine.cpp:74
msgid "Autosave at progress points"
msgstr ""
#: engines/mtropolis/metaengine.cpp:75
msgid "Automatically saves the game after completing puzzles and chapters."
msgstr ""
"Slaat het spel automatisch op na het oplossen van puzzels en hoofdstukken."
#: engines/mtropolis/metaengine.cpp:85
msgid "Enable short transitions"
msgstr "Korte overgangen inschakelen"
#: engines/mtropolis/metaengine.cpp:86
msgid ""
"Enables transitions that are set to maximum rate instead of skipping them."
msgstr ""
#: engines/mtropolis/metaengine.cpp:96
msgid "Enable subtitles for important sound effects"
msgstr "Toon ondertitles voor belangrijke geluidseffecten"
#: engines/mtropolis/metaengine.cpp:97
msgid ""
"Enables subtitles for important sound effects. This may reduce the "
"difficulty of sound recognition puzzles and minigames."
msgstr ""
#: engines/mtropolis/metaengine.cpp:107 engines/vcruise/metaengine.cpp:64
msgid "Start with debugger"
msgstr "Start met debugger"
#: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:65
msgid "Starts with the debugger dashboard active."
msgstr "Start met de debugger dashboard actief."
#: engines/mtropolis/metaengine.cpp:160
msgid "Toggle debug overlay"
msgstr "Debug overlay aan-/uitzetten"
#: engines/mtropolis/metaengine.cpp:165
msgid "Force any playing movies to end"
msgstr ""
#: engines/mtropolis/saveload.cpp:142
msgid "Failed to read version information from save file"
msgstr "Versie informatie uitlezen uit het opgeslagen bestand is niet gelukt"
#: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:309
msgid ""
"Failed to load save, the save file doesn't contain valid version information."
msgstr ""
#: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:319
msgid ""
"Saved game was created with an earlier, incompatible version of ScummVM. "
"Unable to load."
msgstr ""
"Opgeslagen spel is gemaakt met een eerdere niet compatible versie van "
"ScummVM. Laden is niet mogelijk."
#: engines/mtropolis/saveload.cpp:174
msgid "Failed to load save, an error occurred when reading the save game data."
msgstr ""
#: engines/mtropolis/saveload.cpp:234
msgid "An internal error occurred while attempting to write save game data"
msgstr ""
#: engines/mtropolis/saveload.cpp:242
msgid "An error occurred while writing the save game"
msgstr "Iets ging fout tijdens het opgeslaan van het spel"
#: engines/mtropolis/mtropolis.cpp:111
msgid ""
"This game requires MPEG video support for some\n"
"content but MPEG video support was not compiled in.\n"
"The game will still play, but MPEG videos will not work."
msgstr ""
#: engines/mtropolis/mtropolis.cpp:121
msgid ""
"This game requires MPEG audio support for some\n"
"content but MPEG audio support was not compiled in.\n"
"The game will still play, but some audio will not work."
msgstr ""
#: engines/mtropolis/plugin/mti.cpp:550
msgid "Image Viewer"
msgstr ""
#: engines/mutationofjb/util.cpp:32
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr "Kon de '%s' engine data file niet vinden"
#: engines/myst3/detection.cpp:181 engines/myst3/detection.cpp:195
msgid "PS2 version is not yet supported"
msgstr "PS2 versie wordt nog niet ondersteund"
#: engines/myst3/metaengine.cpp:40
msgid "Widescreen mod"
msgstr "Breedbeeld aanpassing"
#: engines/myst3/metaengine.cpp:41
msgid "Enable widescreen rendering in fullscreen mode."
msgstr "Zet breedbeeld rendering in volscherm modus aan."
#: engines/myst3/myst3.cpp:363
#, c-format
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"%s"
msgstr ""
"Deze versie van Myst III is niet bijgewerkt met de nieuwste officiële "
"patch.\n"
"Installeer alstublieft de officiële update die overeenkomt met de taal van "
"uw spel.\n"
"De update kan gevonden worden op:\n"
"%s"
#: engines/myst3/myst3.cpp:1577 engines/pegasus/pegasus.cpp:749
msgid "Invalid file name for saving"
msgstr "Geef bestandsnaam voor bewaren"
#: engines/nancy/input.cpp:178
msgid "Nancy Drew"
msgstr ""
#: engines/nancy/input.cpp:181
msgid "Left Click Interact"
msgstr "Linker Klik Interactie"
#: engines/nancy/input.cpp:188
msgid "Right Click Interact"
msgstr "Rechter klik Interactie"
#: engines/nancy/input.cpp:219
msgid "Fast move modifier"
msgstr "Snelle modus bewerker"
#: engines/nancy/input.cpp:234
msgid "Nancy Drew - Maze"
msgstr ""
#: engines/nancy/input.cpp:236
msgid "Show/hide maze map"
msgstr "Toon/verberg doolhof plattegrond"
#: engines/nancy/metaengine.cpp:38
msgid "Player Speech"
msgstr "Speler Spraak"
#: engines/nancy/metaengine.cpp:39
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""
"Zet speler spraak aan. Werkt alleen als spraak is aangezet bij de Geluid "
"instellingen."
#: engines/nancy/metaengine.cpp:49
msgid "Character Speech"
msgstr "Personage Spraak"
#: engines/nancy/metaengine.cpp:50
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""
"Zet NPC spraak aan. Werkt alleen als spraak is aangezet bij de Geluid "
"instellingen."
#: engines/nancy/metaengine.cpp:60
msgid "Auto Move"
msgstr "Automatisch Verplaatsen"
#: engines/nancy/metaengine.cpp:61
msgid "Automatically rotate the viewport when the mouse reaches an edge."
msgstr ""
#: engines/nancy/metaengine.cpp:71
msgid "Fix softlocks"
msgstr ""
#: engines/nancy/metaengine.cpp:72
msgid ""
"Fix instances where missing something earlier in the game blocks you from "
"progressing any further."
msgstr ""
#: engines/nancy/metaengine.cpp:82
msgid "Fix annoyances"
msgstr ""
#: engines/nancy/metaengine.cpp:83
msgid "Fix various minor annoyances."
msgstr ""
#: engines/nancy/metaengine.cpp:93
msgid "Extend endgame timer"
msgstr "Verleng endgame timer"
#: engines/nancy/metaengine.cpp:94
msgid ""
"Get a little more time before failing the final puzzle. This is an official "
"patch by HeR Interactive."
msgstr ""
#: engines/neverhood/dialogs.cpp:52
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Sla de Hall of Records verhaallijnscenes over"
#: engines/neverhood/dialogs.cpp:53
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Maakt het voor de speler mogelijk om de Hall of Records verhaallijnscenes "
"over te slaan"
#: engines/neverhood/dialogs.cpp:57
msgid "Scale the making of videos to full screen"
msgstr "Schaal het maken van videos naar het volledige scherm"
#: engines/neverhood/dialogs.cpp:58
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Schaal het maken van videos zodat ze het volledige scherm gebruiken"
#: engines/neverhood/dialogs.cpp:62
msgid "Repeat useful Willie's hint"
msgstr ""
#: engines/neverhood/dialogs.cpp:63
msgid "Repeat actual useful hint by Willie"
msgstr ""
#. I18N: NHC is a file extension
#: engines/neverhood/dialogs.cpp:89
msgid "NHC replacement:"
msgstr "NHC vervangen:"
#: engines/neverhood/dialogs.cpp:95
msgid "<original>"
msgstr "<orgineel>"
#: engines/parallaction/saveload.cpp:129
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Spel opslaan in slot %i mislukt\n"
"\n"
#: engines/parallaction/saveload.cpp:193
msgid "Load file"
msgstr "Laad bestand"
#: engines/parallaction/saveload.cpp:200
msgid "Loading game..."
msgstr "Spel laden..."
#: engines/parallaction/saveload.cpp:208
msgid "Save file"
msgstr "Bestand opslaan"
#: engines/parallaction/saveload.cpp:215
msgid "Saving game..."
msgstr "Spel opslaan..."
#: engines/parallaction/saveload.cpp:268
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Nippon Safes "
"heeft die hernoemd zouden moeten worden.\n"
"De oude namen worden niet meer ondersteund, dus u zult uw opgeslagen spellen "
"niet meer kunnen laden als u ze niet converteerd.\n"
"\n"
"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het "
"spel start dit weer gevraagd worden.\n"
#: engines/parallaction/saveload.cpp:315
msgid "ScummVM successfully converted all your saved games."
msgstr "Al uw opgeslagen spellen zijn succesvol geconverteerd."
#: engines/parallaction/saveload.cpp:317
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM heeft enkele waarschuwingen in uw consolewindow geprint en kan niet "
"garanderen dat al uw files zijn geconverteerd.\n"
"\n"
"Meld dit a.u.b. bij de ontwikkelaars."
#: engines/pegasus/pegasus.cpp:2724
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "Omhoog/Zoom In/Ga Vooruit/Open Deuren"
#: engines/pegasus/pegasus.cpp:2732
msgid "Down/Zoom Out"
msgstr "Naar beneden/Uitzoomen"
#: engines/pegasus/pegasus.cpp:2754
msgid "Action/Select"
msgstr "Actie/Selecteer"
#: engines/pegasus/pegasus.cpp:2774
msgid "Display/Hide Inventory Tray"
msgstr "Toon/Verberg Inventaris Blad"
#: engines/pegasus/pegasus.cpp:2781
msgid "Display/Hide Biochip Tray"
msgstr "Toon/Verberg Bioschip Blad"
#: engines/pegasus/pegasus.cpp:2789
msgid "Toggle Center Data Display"
msgstr "Centreren Datascherm Aan-/Uitzetten"
#: engines/pegasus/pegasus.cpp:2796
msgid "Display/Hide Info Screen"
msgstr "Toon/Verberg Infoscherm"
#: engines/pegasus/pegasus.cpp:2803
msgid "Display/Hide Pause Menu"
msgstr "Toon/Verberg Pauze-Menu"
#: engines/pegasus/pegasus.cpp:2810
msgid "Toggle Chatty AI"
msgstr "Schakel Chatty AI aan/uit"
#: engines/pink/gui.cpp:289
msgid "This menu item is not yet implemented"
msgstr "Dit menu onderdeel is nog niet geïmplementeerd"
#. I18N: Plumbers is the title of the game. 3DO is the name of platform
#: engines/plumbers/metaengine.cpp:51
msgid "3DO Plumbers requires RGB support."
msgstr ""
#: engines/queen/metaengine.cpp:36
msgid "Alternative intro"
msgstr "Alternatieve intro"
#: engines/queen/metaengine.cpp:37
msgid "Use an alternative game intro (CD version only)"
msgstr ""
"Gebruik een alternatieve versie van de intro (alleen voor de CD versie)"
#: engines/queen/metaengine.cpp:47
msgid "Improved font"
msgstr "Verbeterde lettertype"
#: engines/queen/metaengine.cpp:48
msgid "Use an easier to read custom font"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:875
msgid "Windows Trial version is not supported"
msgstr "Windows Probeerversie wordt niet ondersteund"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:902
msgid "macOS Trial version is not supported"
msgstr "macOS Probeerversie wordt niet ondersteund"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:928
msgid "Pocket PC Trial version is not supported"
msgstr "Pocket PC Probeerversie wordt niet ondersteund"
#: engines/saga/metaengine.cpp:114
msgid "I Have No Mouth support not compiled in"
msgstr "Ondersteuning voor I Have No Mouth is niet meegecompileerd"
#: engines/saga/music.cpp:98
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""
"Kon de AdLib instrument defenitie files niet vinden\n"
"%s en %s. Zonder deze bestanden,\n"
"zal de muziek niet hetzelfde klinken als in het originele spel."
#: engines/saga/saga.cpp:395
msgid "Error loading game resources."
msgstr "Fout bij laden spel onderdelen."
#: engines/sci/detection_options.h:33
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Sla EGA dithering stap over (volledige kleuren achtergronden)"
#: engines/sci/detection_options.h:34
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Sla dithering stap in EGA spellen over, beelden worden getoond met volledige "
"kleuren"
#: engines/sci/detection_options.h:45
msgid "Enable high resolution graphics"
msgstr "Gebruik hoge resolutie beelden"
#: engines/sci/detection_options.h:46
msgid "Enable high resolution graphics/content"
msgstr "Gebruik hoge resolutie beelden"
#: engines/sci/detection_options.h:57
msgid "Enable black-lined video"
msgstr "Activeer black-lined video"
#: engines/sci/detection_options.h:58
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Teken zwarte lijntjes over videos om de scherpte ogenschijnlijk te verhogen"
#: engines/sci/detection_options.h:70
msgid "Use high-quality video scaling"
msgstr "Gebruik hoge kwaliteit video schaling"
#: engines/sci/detection_options.h:71
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Gebruik lineaire interpolatie tijdens het opschalen van videos, waar mogelijk"
#: engines/sci/detection_options.h:83
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Gebruik hoge kwaliteit \"LarryScale\" cel schaling"
#: engines/sci/detection_options.h:84
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Gebruik speciale cartoon schaler voor het tekenen van de personage sprites"
#: engines/sci/detection_options.h:119
msgid "Use CD audio"
msgstr "Gebruik CD audio"
#: engines/sci/detection_options.h:120
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Gebruik CD audio in plaats van in-game audio, als dat beschikbaar is"
#: engines/sci/detection_options.h:132
msgid "Use Windows cursors"
msgstr "Gebruik Windows muisaanwijzers"
#: engines/sci/detection_options.h:133
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Gebruik Windows muisaanwijzers (kleiner en monochrome) in plaats van de DOS "
"muisaanwijzers"
#: engines/sci/detection_options.h:145
msgid "Use silver cursors"
msgstr "Gebruik zilveren muisaanwijzers"
#: engines/sci/detection_options.h:146
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Gebruik de alternative set van zilveren cursors in plaats van de normale "
"gouden"
#: engines/sci/detection_options.h:158
msgid "Enable content censoring"
msgstr "Censureren content inschakelen"
#: engines/sci/detection_options.h:159
msgid "Enable the game's built-in optional content censoring"
msgstr "Inschakelen van het in het spel gebouwde optionele inhoud censuur"
#: engines/sci/detection_options.h:171
msgid "Upscale videos"
msgstr "Videos opschalen"
#: engines/sci/detection_options.h:172
msgid "Upscale videos to double their size"
msgstr "Schaal videos op naar dubbele grootte"
#: engines/sci/detection_options.h:184
msgid "Use RGB rendering"
msgstr "Gebruik RGB rendering"
#: engines/sci/detection_options.h:185
msgid "Use RGB rendering to improve screen transitions"
msgstr "Gebruik RGB rendering om schermovergangen te verbeteren"
#: engines/sci/detection_options.h:197
msgid "Use per-resource modified palettes"
msgstr "Gebruikt per bron gemodificieerde kleurenpaletten"
#: engines/sci/detection_options.h:198
msgid "Use custom per-resource palettes to improve visuals"
msgstr "Gebruik per object aangepaste kleurenpaletten om beeld te verbeteren"
#: engines/sci/detection_options.h:210
msgid "Enable bearded musicians"
msgstr "Schakel bebaarde muziekanten in"
#: engines/sci/detection_options.h:211
msgid "Enable graphics that were disabled for legal reasons"
msgstr "Toon beelden die uitgeschakeld waren vanwege juridische redenen"
#: engines/sci/detection_options.h:239
msgid "MIDI mode:"
msgstr "MIDI modus:"
#: engines/sci/detection_options.h:240
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
"Bij het gebruik van externe MIDI apparaten (bijv. door USB-MIDI), kunt u "
"hier uw apparaat kiezen"
#: engines/sci/detection_options.h:245
msgid "Standard (GM / MT-32)"
msgstr "Standaard (GM / MT-32)"
#: engines/sci/detection_options.h:249
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection_options.h:253
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
#: engines/sci/detection_options.h:257
msgid "Casio MT-540"
msgstr ""
#: engines/sci/detection_options.h:261
msgid "Casio CT-460 / CSM-1"
msgstr ""
#: engines/sci/detection_tables.h:4573
msgid "This demo uses an unimplemented version of Robot videos"
msgstr ""
#: engines/sci/detection_tables.h:4628
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr "Onvolledig spel gevonden. U dient de data te kopiëren van alle CDs."
#: engines/sci/engine/kfile.cpp:491 engines/sci/metaengine.cpp:369
msgid "(Autosave)"
msgstr "(Automatisch opslaan)"
#: engines/sci/engine/kgraphics32.cpp:361
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
"Gebruik a.u.b. een externe viewer om het help-bestand van het spel te "
"openen: %s"
#: engines/sci/engine/kmisc.cpp:894
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
"De Poker logica is hard gecodeerd in een externe DLL, en is nog niet "
"geimplementeerd. Er is nu wat tijdelijke logica waar de acties van de "
"tegenstanders willekeurig gekozen worden"
#: engines/sci/engine/savegame.cpp:1455
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
"Het formaat van dit opgeslagen spel is verouderd, het laden is niet mogelijk"
#: engines/sci/engine/savegame.cpp:1457
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr "Opgeslagen spel heeft versie %d, maximaal ondersteunde is %0d"
#: engines/sci/engine/savegame.cpp:1469
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
"Dit opgeslagen spel is gemaakt met een andere versie van het spel, het laden "
"is niet mogelijk"
#: engines/sci/graphics/video32.cpp:68
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
"Kan geen %dbpp video afspelen op een systeem met een maximale kleur diepte "
"van 8bpp"
#: engines/sci/metaengine.cpp:301
msgid "SCI32 support not compiled in"
msgstr "Ondersteuning voor SCI32 is niet meegecompileerd"
#: engines/sci/resource/resource.cpp:860
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
"Ontbrekende of corrupte spel bestanden zijn gedetecteerd. Sommige spel "
"features zullen mogelijk niet goed werken. Controleer a.u.b. de console voor "
"meer informatie, en verifieer dat uw spel bestanden juist zijn."
#: engines/sci/sci.cpp:399
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
"Ondertitels zijn ingeschakeld, maar de ondertiteling in King's Quest 7 was "
"onvoltooid en uitgeschakeld in de uiteindelijke versie van het spel. ScummVM "
"maakt het mogelijk om de ondertitels weer in te schakelen, maar omdat ze in "
"het originele spel verwijderd waren zullen zijn niet altijd goed getoond "
"worden of overeenkomen met de spraak van het spel. Dit is geen ScummVM fout, "
"maar een probleem met de speldata."
#: engines/sci/sci.cpp:423
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
"U heeft General MIDI als geluidsapparaat geselecteerd. Sierra heeft na "
"publicatie van dit spel ondersteuning geleverd voor General MIDI met hun "
"\"General MIDI Utility\". Pas deze. a.u.b. toe om te kunnen genieten van de "
"MIDI muziek in dit spel. Wanneer u deze verkregen heeft kunt u alle "
"bijgesloten *.PAT bestanden uitpakken in de ScummVM extras map en ScummVM "
"zal de juiste patch automatisch toevoegen. U kunt ook volgens de instructies "
"in de READ.ME die bij de patch zit opvolgen, en de bijbehorende *.PAT file "
"hernoemen naar 4.PAT en deze dan in de spelmap plaatsen. Zonder deze patch "
"zal General MIDI muziek sterk verminkt klinken."
#: engines/sci/sci.cpp:515
msgid "Download patch"
msgstr "Download patch"
#: engines/sci/sci.cpp:516
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
"(of click 'Download patch' knop. Let op, het wordt alleen gedownload, u moet "
"van zelf verder gaan)\n"
#: engines/sci/sci.cpp:523
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
"GK2 heeft fan gemaakte ondertitels, beschikbaar dankzij de aardige mensen "
"bij SierraHelp.\n"
"\n"
"Installatie:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
#: engines/sci/sci.cpp:956
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
"Personages opgeslagen in ScummVM worden automatisch getoond. Personage "
"bestanden die zijn opgeslagen met de originele interpreter moeten geplaatst "
"worden in de ScummVM opgeslagen spellen map en een voorlooptekst moet worden "
"toegevoegd afhankelijk van het spel waarin de personage in opgeslagen is: "
"'qfg1-' voor Quest for Glory 1, 'qfg2-' voor Quest for Glory 2. Voorbeeld: "
"'qfg2-thief.sav'."
#: engines/sci/sound/music.cpp:173
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
"De geselecteerde audio driver vereist de volgende bestand(en):\n"
"\n"
#: engines/sci/sound/music.cpp:176
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
"\n"
"\n"
"Sommige audio drivers (voor sommige spellen tenminste) waren\n"
"gemaakt door Sierra als aftermarktet patches en zijn mogelijkerwijs\n"
"niet geïnstalleerd als onderdeel van de originele spel installatie.\n"
"\n"
"Kopieer a.u.b. deze bestand(en) naar uw spel data map.\n"
"\n"
"Echter, de bestand(en) zouden niet los beschikbaar kunnen zijn\n"
"maar alleen als onderdeel van (gepatchte) bron bundels.\n"
"In dat geval zou u de originele Sierra patch moeten toepassen.\n"
"\n"
#: engines/scumm/detection_internal.h:384
msgid ""
"This version of Monkey Island can't be played, because Limited Run Games "
"provided corrupted DISK03.LEC, DISK04.LEC and 903.LFL files.\n"
"\n"
"Please contact their technical support for replacement files, or look online "
"for some guides which can help you recover valid files from the KryoFlux "
"dumps that Limited Run Games also provided."
msgstr ""
"Deze versie van Monkey Island kan niet worden gespeeld omdat Limited Run "
"Games gecorrumpeerde DISK03.LEC, DISK04.LEC en 903.LFL bestanden leverde.\n"
"\n"
"Neem a.u.b. contact op met hun technische ondersteuning voor vervangende "
"bestanden, of zoek online naar instructie die helpen de bestanden uit "
"KryoFlux dumps te halen die Limited Run Games ook levert."
#. I18N: Creates new online session for multiplayer
#: engines/scumm/dialog-createsession.cpp:37
msgid "Create a new game session"
msgstr "Creëer een nieuw spel"
#. I18N: Name of the online game session
#: engines/scumm/dialog-createsession.cpp:40
msgid "Game Name:"
msgstr "Spelnaam:"
#. I18N: The user's name for online
#: engines/scumm/dialog-createsession.cpp:44
#: engines/scumm/dialog-sessionselector.cpp:60
msgid "Your Name:"
msgstr "Uw naam:"
#. I18N: Button, start hosting online multiplayer game
#: engines/scumm/dialog-createsession.cpp:49 engines/scumm/scumm.cpp:3905
msgid "Host"
msgstr ""
#. I18N: Retrieving list of online multiplayer games
#: engines/scumm/dialog-sessionselector.cpp:51
msgid "Querying games..."
msgstr "Opvragen spellen..."
#. I18N: Join online multiplayer game
#: engines/scumm/dialog-sessionselector.cpp:64 engines/scumm/scumm.cpp:3905
msgid "Join"
msgstr ""
#. I18N: Online multiplayer games were found
#: engines/scumm/dialog-sessionselector.cpp:118
#, c-format
msgid "Found %d available games."
msgstr "%d beschikbare spellen gevonden."
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:281
msgid "~P~revious"
msgstr "~V~orige"
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:283
msgid "~N~ext"
msgstr "~V~olgende"
#: engines/scumm/dialogs.cpp:965
msgid "Speech Only"
msgstr "Alleen Spraak"
#: engines/scumm/dialogs.cpp:966
msgid "Speech and Subtitles"
msgstr "Spraak and Ondertitels"
#: engines/scumm/dialogs.cpp:967
msgid "Subtitles Only"
msgstr "Alleen ondertitels"
#: engines/scumm/dialogs.cpp:975
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Tekst en Spraak"
#: engines/scumm/dialogs.cpp:1021
msgid "Select a Proficiency Level."
msgstr "Selecteer een vakkundigheidsniveau."
#: engines/scumm/dialogs.cpp:1023
msgid "Refer to your Loom(TM) manual for help."
msgstr "Raadpleeg uw Loom(TM) handleiding voor hulp."
#: engines/scumm/dialogs.cpp:1027
msgid "Practice"
msgstr "Oefenen"
#: engines/scumm/dialogs.cpp:1028
msgid "Expert"
msgstr "Expert"
#: engines/scumm/dialogs.cpp:1135
msgid "Enhancements:"
msgstr ""
#: engines/scumm/dialogs.cpp:1140
msgid "Fix original bugs"
msgstr "Repareer fouten"
#: engines/scumm/dialogs.cpp:1141
msgid ""
"Fixes bugs which were present in the original release, and noticeable "
"graphical/audio glitches."
msgstr ""
#: engines/scumm/dialogs.cpp:1144
msgid "Audio-visual improvements"
msgstr ""
#: engines/scumm/dialogs.cpp:1145
msgid ""
"Makes adjustments not related to bugs for certain audio and graphics "
"elements (e.g. version consistency changes)."
msgstr ""
#: engines/scumm/dialogs.cpp:1148
msgid "Restored content"
msgstr "Gerestaureerde inhoud"
#: engines/scumm/dialogs.cpp:1149
msgid ""
"Restores dialogs, graphics, and audio elements which were originally cut in "
"the original release."
msgstr ""
#: engines/scumm/dialogs.cpp:1152
msgid "Modern UI/UX adjustments"
msgstr ""
#: engines/scumm/dialogs.cpp:1153
msgid ""
"Activates some modern comforts; e.g it removes the fake sound loading screen "
"in Sam&Max, and makes early save menus snappier."
msgstr ""
#: engines/scumm/dialogs.cpp:1177 engines/scumm/metaengine.cpp:705
msgid "Enable the original GUI and Menu"
msgstr "Gebruik de originele GUI en Menu"
#: engines/scumm/dialogs.cpp:1178
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu. Use it together with the \"Ask for confirmation on exit\" "
"for a more complete experience."
msgstr ""
#: engines/scumm/dialogs.cpp:1289
msgid "Overture Timing:"
msgstr "Ouverture Timing:"
#: engines/scumm/dialogs.cpp:1293
msgid ""
"When using replacement music, this adjusts the time when the Overture "
"changes to the scene with the Lucasfilm and Loom logotypes."
msgstr ""
"Bij gebruik van vervangende muziek past dit het moment aan wanneer de "
"Ouverture verandert naar de scene met de Lucasfilm en Loom logotypes."
#: engines/scumm/dialogs.cpp:1376
msgid "Music Quality:"
msgstr ""
#: engines/scumm/dialogs.cpp:1380
msgid ""
"Select music quality. The original lets you choose this from the Game menu."
msgstr ""
#: engines/scumm/dialogs.cpp:1381
msgid ""
"Select music quality. The original determines the basic setup by hardware "
"detection and speed tests, but also allows changes through the Game menu to "
"some degree."
msgstr ""
#: engines/scumm/dialogs.cpp:1454 engines/scumm/dialogs.cpp:1455
msgid "auto"
msgstr ""
#: engines/scumm/dialogs.cpp:1454
msgid "Low"
msgstr ""
#: engines/scumm/dialogs.cpp:1454
#, fuzzy
#| msgid "100% - Medium"
msgid "Medium"
msgstr "100% - Gemiddeld"
#: engines/scumm/dialogs.cpp:1454
msgid "High"
msgstr ""
#: engines/scumm/dialogs.cpp:1455
msgid "Good"
msgstr ""
#: engines/scumm/dialogs.cpp:1455
msgid "Better"
msgstr ""
#: engines/scumm/dialogs.cpp:1456
#, c-format
msgid "Hardware Rating: %s - "
msgstr ""
#: engines/scumm/dialogs.cpp:1456
#, c-format
msgid "Quality Selection: %s"
msgstr ""
#: engines/scumm/dialogs.cpp:1470
msgid "Playback Adjust:"
msgstr "Opnieuw afspelen aanpassen:"
#: engines/scumm/dialogs.cpp:1474
msgid ""
"When playing sound from the CD audio track, adjust the start position of the "
"sound by this much. Use this if you often hear bits of the wrong sound."
msgstr ""
"Bij het spelen van geluid vanaf de CD geluidsspoor, pas de startpositie aan "
"met deze setting. Gebruik dit als je vaak stukjes van een verkeerd geluid "
"hoort."
#: engines/scumm/dialogs.cpp:1554
msgid "Intro Adjust:"
msgstr "Intro Aanpassing:"
#: engines/scumm/dialogs.cpp:1558
msgid ""
"When playing the intro track, play from this point in it. Use this if the "
"music gets cut off prematurely, or if you are unhappy with the way the music "
"syncs up with the intro."
msgstr ""
"Als de intro geluidsspoor gebruikt word, speel vanaf dit punt. Gebruikt dit "
"als de muziek te vroeg wordt afgekapt, of wanneer de muziek niet synchroon "
"loopt met de intro."
#: engines/scumm/dialogs.cpp:1567
msgid "Outlook Adjust:"
msgstr "Vooruitzicht Aanpassing:"
#: engines/scumm/dialogs.cpp:1571
msgid ""
"The outlook music is part of the intro track. Adjust the position in the "
"track at which it starts playing. Use this if the music is cut off, or if "
"you hear part of the previous music."
msgstr ""
"De vooruitzicht muziek is onderdeel van de intro geluidsspoor. Pas de "
"positie in de geluidsspoor aan wanneer het begint te spelen. Gebruik dit als "
"de muziek wordt afgekapt, of als je een deel van de vorige muziek hoort."
#: engines/scumm/dialogs.cpp:1673 engines/scumm/metaengine.cpp:696
msgid "Load modded audio"
msgstr "Laad aangepaste audio"
#: engines/scumm/dialogs.cpp:1673 engines/scumm/metaengine.cpp:697
msgid ""
"Replace music, sound effects, and speech clips with modded audio files, if "
"available."
msgstr ""
"Vervang muziek, geluidseffecten en spraak clips door aangepaste audio "
"bestanden als die er zijn."
#: engines/scumm/dialogs.cpp:1675
msgid "Multiplayer Server:"
msgstr ""
#: engines/scumm/dialogs.cpp:1681
msgid "Online Server:"
msgstr "Online Server:"
#: engines/scumm/dialogs.cpp:1682
msgid ""
"Address of the server to connect to for online play. It must start with "
"either \"https://\" or \"http://\" schemas."
msgstr ""
#: engines/scumm/dialogs.cpp:1684
msgid "Enable online competitive mods"
msgstr ""
#: engines/scumm/dialogs.cpp:1684
msgid "Enables custom-made modifications intented for online competitive play."
msgstr ""
#: engines/scumm/dialogs.cpp:1688
msgid "Enable connection to Multiplayer Server"
msgstr ""
#: engines/scumm/dialogs.cpp:1688
msgid ""
"Toggles the connection to the server that allows hosting and joining online "
"multiplayer games over the Internet."
msgstr ""
#: engines/scumm/dialogs.cpp:1689
msgid "Host games over LAN"
msgstr ""
#: engines/scumm/dialogs.cpp:1689
msgid "Allows the game sessions to be discovered over your local area network."
msgstr ""
#: engines/scumm/dialogs.cpp:1691
msgid ""
"Address of the server to connect to for hosting and joining online game "
"sessions."
msgstr ""
#: engines/scumm/help.cpp:72
msgid "Common keyboard commands:"
msgstr "Gebruikelijke toetsenbord commandos:"
#: engines/scumm/help.cpp:73
msgid "Save / Load dialog"
msgstr "Opslaan / Laden dialoogvenster"
#: engines/scumm/help.cpp:77
msgid "Selection screen"
msgstr "Keuze scherm"
#: engines/scumm/help.cpp:78
msgid "Skip line of text"
msgstr "Regel text overslaan"
#: engines/scumm/help.cpp:79
msgid "Esc"
msgstr "Esc"
#: engines/scumm/help.cpp:80 engines/wintermute/keymapper_tables.h:2136
msgid "Space"
msgstr "Spatie"
#: engines/scumm/help.cpp:80 engines/vcruise/metaengine.cpp:149
msgid "Pause game"
msgstr "Spel pauzeren"
#. I18N: Drafts is set of notes in Loom to invoke spells
#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:86
#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
#: engines/scumm/help.cpp:103 engines/scumm/help.cpp:104
#: engines/scumm/help.cpp:190
msgid "Ctrl"
msgstr "Ctrl"
#: engines/scumm/help.cpp:81
msgid "Load saved game 1-10"
msgstr "Laad opgeslagen spel 1-10"
#: engines/scumm/help.cpp:82
msgid "Save game 1-10"
msgstr "Spel opslaan 1-10"
#: engines/scumm/help.cpp:89
msgid "Music volume up / down"
msgstr "Muziek volume omhoog / omlaag"
#: engines/scumm/help.cpp:90
msgid "Text speed slower / faster"
msgstr "Tekst langzamer / sneller"
#: engines/scumm/help.cpp:91
msgid "Simulate left mouse button"
msgstr "Simuleer linkermuisknop"
#: engines/scumm/help.cpp:92 engines/wintermute/keymapper_tables.h:2191
msgid "Tab"
msgstr "Tab"
#: engines/scumm/help.cpp:92
msgid "Simulate right mouse button"
msgstr "Simuleer rechtermuisknop"
#: engines/scumm/help.cpp:95
msgid "Special keyboard commands:"
msgstr "Speciale toetsenbord commando's:"
#: engines/scumm/help.cpp:96
msgid "Show / Hide console"
msgstr "Toon / Verberg console"
#: engines/scumm/help.cpp:97
msgid "Start the debugger"
msgstr "Start de debugger"
#: engines/scumm/help.cpp:98
msgid "Show memory consumption"
msgstr "Toon geheugen gebruik"
#: engines/scumm/help.cpp:99
msgid "Run in fast mode (*)"
msgstr "Draai in snelle modus (*)"
#: engines/scumm/help.cpp:100
msgid "Run in really fast mode (*)"
msgstr "Draai in zeer snelle modus (*)"
#: engines/scumm/help.cpp:102
msgid "Switch between graphics filters"
msgstr "Schakel tussen grafische filters"
#: engines/scumm/help.cpp:103
msgid "Increase / Decrease scale factor"
msgstr "Verhoog / Verlaag schalingsfactor"
#: engines/scumm/help.cpp:104
msgid "Toggle aspect-ratio correction"
msgstr "Pixelverhoudingcorrectie aan-/uitzetten"
#: engines/scumm/help.cpp:109
msgid "* Note that using ctrl-f and"
msgstr "* Het gebruik van Ctrl-F en"
#: engines/scumm/help.cpp:110
msgid " ctrl-g are not recommended"
msgstr " Ctrl-G wordt niet aangeraden"
#: engines/scumm/help.cpp:111
msgid " since they may cause crashes"
msgstr " omdat dit crashes of andere"
#: engines/scumm/help.cpp:112
msgid " or incorrect game behavior."
msgstr " effecten in het spel kan veroorzaken."
#: engines/scumm/help.cpp:116
msgid "Spinning drafts on the keyboard:"
msgstr "Garen spinnen op het toetsenbord:"
#: engines/scumm/help.cpp:118
msgid "Main game controls:"
msgstr "Hoofd spel besturing:"
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163
msgid "Push"
msgstr "Duw"
#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164
msgid "Pull"
msgstr "Trek"
#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:201
#: engines/scumm/help.cpp:211
msgid "Give"
msgstr "Geef"
#: engines/scumm/help.cpp:126 engines/scumm/help.cpp:141
#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:194
#: engines/scumm/help.cpp:212
msgid "Open"
msgstr "Open"
#: engines/scumm/help.cpp:128
msgid "Go to"
msgstr "Ga naar"
#: engines/scumm/help.cpp:129
msgid "Get"
msgstr "Pak"
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:143
msgid "Read"
msgstr "Lees"
#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:149
msgid "New kid"
msgstr "Nieuw kind"
#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
#: engines/scumm/help.cpp:173
msgid "Turn on"
msgstr "Zet aan"
#: engines/scumm/help.cpp:134 engines/scumm/help.cpp:156
#: engines/scumm/help.cpp:174
msgid "Turn off"
msgstr "Zet uit"
#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:198 engines/wintermute/keymapper_tables.h:1540
msgid "Walk to"
msgstr "Loop naar"
#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:214
#: engines/scumm/help.cpp:231 engines/wintermute/keymapper_tables.h:134
#: engines/wintermute/keymapper_tables.h:1546
msgid "Pick up"
msgstr "Pak op"
#: engines/scumm/help.cpp:146 engines/scumm/help.cpp:171
msgid "What is"
msgstr "Wat is"
#: engines/scumm/help.cpp:151
msgid "Put on"
msgstr "Zet op"
#: engines/scumm/help.cpp:152
msgid "Take off"
msgstr "Doe af"
#: engines/scumm/help.cpp:158
msgid "Fix"
msgstr "Repareer"
#: engines/scumm/help.cpp:160
msgid "Switch"
msgstr "Schakel"
#: engines/scumm/help.cpp:168 engines/scumm/help.cpp:232
msgid "Look"
msgstr "Kijk"
#: engines/scumm/help.cpp:175 engines/scumm/help.cpp:227
msgid "Talk"
msgstr "Praat"
#: engines/scumm/help.cpp:176
msgid "Travel"
msgstr "Reis"
#: engines/scumm/help.cpp:177
msgid "To Henry / To Indy"
msgstr "Naar Henry / Naar Indy"
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:181
msgid "play C minor on distaff"
msgstr "speel C mineur op spinrok"
#: engines/scumm/help.cpp:182
msgid "play D on distaff"
msgstr "speel D op spinrok"
#: engines/scumm/help.cpp:183
msgid "play E on distaff"
msgstr "speel E op spinrok"
#: engines/scumm/help.cpp:184
msgid "play F on distaff"
msgstr "speel F op spinrok"
#: engines/scumm/help.cpp:185
msgid "play G on distaff"
msgstr "speel G op spinrok"
#: engines/scumm/help.cpp:186
msgid "play A on distaff"
msgstr "speel A op spinrok"
#: engines/scumm/help.cpp:187
msgid "play B on distaff"
msgstr "speel B op spinrok"
#: engines/scumm/help.cpp:188
msgid "play C major on distaff"
msgstr "speel C majeur op spinrok"
#: engines/scumm/help.cpp:190
msgid "Shows the drafts inventory"
msgstr "Toon weef ontwerp inventaris"
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:218
msgid "puSh"
msgstr "Duw"
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:219
msgid "pull (Yank)"
msgstr "Trek"
#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:216
#: engines/scumm/help.cpp:252 engines/wintermute/keymapper_tables.h:128
#: engines/wintermute/keymapper_tables.h:1558
msgid "Talk to"
msgstr "Praat met"
#: engines/scumm/help.cpp:203 engines/scumm/help.cpp:215
#: engines/wintermute/keymapper_tables.h:122
#: engines/wintermute/keymapper_tables.h:1534
msgid "Look at"
msgstr "Kijk naar"
#: engines/scumm/help.cpp:204
msgid "turn oN"
msgstr "zet aaN"
#: engines/scumm/help.cpp:205
msgid "turn oFf"
msgstr "zet uit"
#: engines/scumm/help.cpp:221
msgid "KeyUp"
msgstr "ToetsOmhoog"
#: engines/scumm/help.cpp:221
msgid "Highlight prev dialogue"
msgstr "Vorig dialoog oplichten"
#: engines/scumm/help.cpp:222
msgid "KeyDown"
msgstr "ToetsOmlaag"
#: engines/scumm/help.cpp:222
msgid "Highlight next dialogue"
msgstr "Volgend dialoog oplichten"
#: engines/scumm/help.cpp:226
msgid "Walk"
msgstr "Loop"
#: engines/scumm/help.cpp:230
msgid "Object"
msgstr "Object"
#: engines/scumm/help.cpp:233
msgid "Black and White / Color"
msgstr "Zwart-Wit / Kleur"
#: engines/scumm/help.cpp:236
msgid "Eyes"
msgstr "Ogen"
#: engines/scumm/help.cpp:237
msgid "Tongue"
msgstr "Tong"
#: engines/scumm/help.cpp:239
msgid "Punch"
msgstr "Stoot"
#: engines/scumm/help.cpp:240
msgid "Kick"
msgstr "Schop"
#: engines/scumm/help.cpp:244
msgid "Regular cursor"
msgstr "Normale cursor"
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:247
msgid "Comm"
msgstr "Comm"
#: engines/scumm/help.cpp:250
msgid "Save / Load / Options"
msgstr "Opslaan / Laden / Opties"
#: engines/scumm/help.cpp:261
msgid "Other game controls:"
msgstr "Andere spel besturing:"
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273
msgid "Inventory:"
msgstr "Inventaris:"
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:280
msgid "Scroll list up"
msgstr "Scroll lijst omhoog"
#: engines/scumm/help.cpp:265 engines/scumm/help.cpp:281
msgid "Scroll list down"
msgstr "Scroll lijst naar beneden"
#: engines/scumm/help.cpp:266 engines/scumm/help.cpp:274
msgid "Upper left item"
msgstr "Linker bovenste voorwerp"
#: engines/scumm/help.cpp:267 engines/scumm/help.cpp:276
msgid "Lower left item"
msgstr "Linker beneden voorwerp"
#: engines/scumm/help.cpp:268 engines/scumm/help.cpp:277
msgid "Upper right item"
msgstr "Rechter bovenste voorwerp"
#: engines/scumm/help.cpp:269 engines/scumm/help.cpp:279
msgid "Lower right item"
msgstr "Rechter beneden voorwerp"
#: engines/scumm/help.cpp:275
msgid "Middle left item"
msgstr "Linker middelste voorwerp"
#: engines/scumm/help.cpp:278
msgid "Middle right item"
msgstr "Rechter middelste voorwerp"
#: engines/scumm/help.cpp:285 engines/scumm/help.cpp:290
msgid "Switching characters:"
msgstr "Verwissel personages:"
#: engines/scumm/help.cpp:287
msgid "Second kid"
msgstr "Tweede kind"
#: engines/scumm/help.cpp:288
msgid "Third kid"
msgstr "Derde kind"
#: engines/scumm/help.cpp:297
msgid "Toggle Inventory/IQ Points display"
msgstr "Tonen Bezittingen/IQ Punten aan-/uitzetten"
#: engines/scumm/help.cpp:298
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Schakel tussen Toetsenbord/Muis vechten (*)"
#: engines/scumm/help.cpp:300
msgid "* Keyboard Fighting is always on,"
msgstr "Toetsenbord vechten is altijd aan,"
#: engines/scumm/help.cpp:301
msgid " so despite the in-game message this"
msgstr " dus ondanks het bericht in het spel dit"
#: engines/scumm/help.cpp:302
msgid " actually toggles Mouse Fighting Off/On"
msgstr " schakelt eigenlijk Muis vechten uit/aan"
#: engines/scumm/help.cpp:309
msgid "Fighting controls (numpad):"
msgstr "Gevechtbesturing (numeriek toetsenblok):"
#: engines/scumm/help.cpp:310 engines/scumm/help.cpp:311
#: engines/scumm/help.cpp:312
msgid "Step back"
msgstr "Stap terug"
#: engines/scumm/help.cpp:313
msgid "Block high"
msgstr "Blokker hoog"
#: engines/scumm/help.cpp:314
msgid "Block middle"
msgstr "Blokkeer midden"
#: engines/scumm/help.cpp:315
msgid "Block low"
msgstr "Blokkeer laag"
#: engines/scumm/help.cpp:316
msgid "Punch high"
msgstr "Stoot hoog"
#: engines/scumm/help.cpp:317
msgid "Punch middle"
msgstr "Stoot in het midden"
#: engines/scumm/help.cpp:318
msgid "Punch low"
msgstr "Stoot laag"
#: engines/scumm/help.cpp:320
msgid "Sucker punch"
msgstr "Sucker punch"
#: engines/scumm/help.cpp:323
msgid "These are for Indy on left."
msgstr "Deze zijn voor Indy op links."
#: engines/scumm/help.cpp:324
msgid "When Indy is on the right,"
msgstr "Wanneer Indy rechts staat,"
#: engines/scumm/help.cpp:325
msgid "7, 4, and 1 are switched with"
msgstr "7, 4 en 1 zijn verwisseld met"
#: engines/scumm/help.cpp:326
msgid "9, 6, and 3, respectively."
msgstr "9, 6 en 3 respectievelijk."
#: engines/scumm/help.cpp:335
msgid "Biplane controls (numpad):"
msgstr "Tweedekkerbesturing (numeriek toetsenbord):"
#: engines/scumm/help.cpp:336
msgid "Fly to upper left"
msgstr "Vlieg naar links omhoog"
#: engines/scumm/help.cpp:337
msgid "Fly to left"
msgstr "Vlieg naar links"
#: engines/scumm/help.cpp:338
msgid "Fly to lower left"
msgstr "Vlieg naar links omlaag"
#: engines/scumm/help.cpp:339
msgid "Fly upwards"
msgstr "Vlieg omhoog"
#: engines/scumm/help.cpp:340
msgid "Fly straight"
msgstr "Vlieg recht"
#: engines/scumm/help.cpp:341
msgid "Fly down"
msgstr "Vlieg omlaag"
#: engines/scumm/help.cpp:342
msgid "Fly to upper right"
msgstr "Vlieg naar rechts omhoog"
#: engines/scumm/help.cpp:343
msgid "Fly to right"
msgstr "Vlieg naar rechts"
#: engines/scumm/help.cpp:344
msgid "Fly to lower right"
msgstr "Vlieg naar rechts omlaag"
#: engines/scumm/input.cpp:1366
msgid "Snap scroll on"
msgstr "Snap scrollen aan"
#: engines/scumm/input.cpp:1368
msgid "Snap scroll off"
msgstr "Snap scroll uit"
#: engines/scumm/input.cpp:1381
msgid "Music volume: "
msgstr "Muziek volume: "
#: engines/scumm/input.cpp:1398
msgid "Subtitle speed: "
msgstr "Snelheid ondertitels: "
#: engines/scumm/metaengine.cpp:366
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
"De Lite-versie van Putt-Putt Saves the Zoo iOS wordt niet ondersteund om "
"piraterij te voorkomen.\n"
"De volledige versie is te koop in de iTunes Store."
#: engines/scumm/metaengine.cpp:463
msgid "HE v71+ support is not compiled in"
msgstr "Ondersteuning voor HE v71+ is niet meegecompileerd"
#: engines/scumm/metaengine.cpp:487
msgid "SCUMM v7-8 support is not compiled in"
msgstr "Ondersteuning voor SCUMM v7-8 is niet meegecompileerd"
#: engines/scumm/metaengine.cpp:633
msgid "Show Object Line"
msgstr "Toon Object Regel"
#: engines/scumm/metaengine.cpp:634
msgid "Show the names of objects at the bottom of the screen"
msgstr "Toon de namen van de objecten onderaan het scherm"
#: engines/scumm/metaengine.cpp:642
msgid "Use NES Classic Palette"
msgstr "Gebruik NES Classic palet"
#: engines/scumm/metaengine.cpp:643
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Gebruik een meer neutrale kleurenpalet dat sterk lijkt op die van de NES "
"Classic"
#: engines/scumm/metaengine.cpp:651
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Trim FM-TOWNS spellen naar 200 pixels hoog"
#: engines/scumm/metaengine.cpp:652
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
"Knip de extra 40 pixels onder het scherm af om het zo standaard 200 pixels "
"hoog te maken. Hierdoorwordt 'aspect ratio correctie' mogelijk"
#: engines/scumm/metaengine.cpp:660
msgid "Play simplified music"
msgstr "Speel versimpelde muziek"
#: engines/scumm/metaengine.cpp:661
#, fuzzy
#| msgid ""
#| "This music was presumably intended for low-end Macs, and uses only one "
#| "channel."
msgid "This music was intended for low-end Macs, and uses only one channel."
msgstr ""
"Deze muziek was waarschijnlijk bedoeld voor de wat mindere Macs, en gebruikt "
"slechts 1 kanaal."
#: engines/scumm/metaengine.cpp:669
msgid "Enable smooth scrolling"
msgstr "Zet vloeiend scrollen aan"
#: engines/scumm/metaengine.cpp:670
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr "(in plaats van de gebruikelijke stappen van 8 pixels scrollen)"
#: engines/scumm/metaengine.cpp:678
msgid "Allow semi-smooth scrolling"
msgstr "Zet semi-vloeiend scrollen aan"
#: engines/scumm/metaengine.cpp:679
msgid ""
"Allow scrolling to be less smooth during the fast camera movement in the "
"intro."
msgstr "Scroll minder vloeiend tijdens snelle camerabewegingen in de intro."
#: engines/scumm/metaengine.cpp:706
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu. \t\tUse it together with the \"Ask for confirmation on exit"
"\" for a more complete experience."
msgstr ""
#: engines/scumm/metaengine.cpp:715
msgid "Enable low latency audio mode"
msgstr "Lage latency geluid modus inschakelen"
#: engines/scumm/metaengine.cpp:716
msgid ""
"Allows the game to use low latency audio, at the cost of sound accuracy. \t"
"\tIt is recommended to enable this feature only if you incur in audio "
"latency issues during normal gameplay."
msgstr ""
#: engines/scumm/metaengine.cpp:725
msgid "Enable the \"A Pirate I Was Meant To Be\" song"
msgstr ""
#: engines/scumm/metaengine.cpp:726
msgid ""
"Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was "
"Meant To Be\", \t\twhich was cut in international releases. Beware though: "
"subtitles may not be fully translated."
msgstr ""
#: engines/scumm/metaengine.cpp:809
msgid "Down Left"
msgstr "Linksbeneden"
#: engines/scumm/metaengine.cpp:822
msgid "Down Right"
msgstr "Rechtsbeneden"
#: engines/scumm/metaengine.cpp:842
msgid "Up Left"
msgstr "Linksboven"
#: engines/scumm/metaengine.cpp:855
msgid "Up Right"
msgstr "Rechtsboven"
#: engines/scumm/metaengine.cpp:867
msgid "Switch weapon"
msgstr "Wissel wapen"
#. I18N: Lets one skip the bike/car fight sequences in Full Throttle
#: engines/scumm/metaengine.cpp:881
msgid "Win the bike fight cheat"
msgstr ""
#: engines/scumm/scumm.cpp:290
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""
"U heeft 'aspect ratio correctie' aangezet. Echter FM-TOWS's gebruikelijke "
"resolutie is 320x240, wat aspect ratio correctie niet toestaat.\n"
"Aspect ratio correctie kan gerealiseerd worden door de resolutie bij te "
"knippen naar 320x200, onder de 'engine' bladwijzer."
#: engines/scumm/scumm.cpp:1180
msgid "This game requires the 'Indy' Macintosh executable for its fonts."
msgstr ""
#: engines/scumm/scumm.cpp:1205
msgid ""
"This game requires the 'Loom' Macintosh executable for its music and fonts."
msgstr ""
#: engines/scumm/scumm.cpp:1225
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"De 'Monkey Island' Macintosh executable die nodig is voor het laden\n"
"van de instrumenten is niet gevonden. Muziek wordt uitgeschakeld."
#: engines/scumm/scumm.cpp:1233
#, c-format
msgid "Could not open Macintosh resource file %s"
msgstr "Kon Macintosch bronbestand %s niet openen"
#: engines/scumm/scumm.cpp:1236
#, c-format
msgid "Could not find resource fork in Macintosh resource file %s"
msgstr ""
#: engines/scumm/scumm.cpp:1601
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""
"Met ScummVM Tools gecomprimeerde geluidsbestanten gedetecteerd; *.BUN/*/."
"SOU\n"
"compressie wordt niet meer ondersteund voor dit spel, geluid zal worden "
"uitgeschakeld.\n"
"Kopieer a.u.b. het spel van de originele media zonder compressie."
#: engines/scumm/scumm.cpp:2078
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Voor MIDI support is de Roland Upgrade van Lucasarts vereist,\n"
"maar %s ontbreekt. Er wordt nu AdLib gebruikt."
#: engines/scumm/scumm.cpp:2094
msgid ""
"This particular version of Monkey Island 1 is known to miss some\n"
"required resources for MT-32. Using AdLib instead."
msgstr ""
#: engines/scumm/scumm.cpp:3794
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Normaal gesproken zou Maniac Mansion nu starten. Maar om dat te laten werken "
"moeten de Maniac Mansion bestanden in de 'Maniac' map in de Tentacle spelmap "
"staan, en het spel moet worden toegevoegd aan ScummVM."
#: engines/scumm/scumm.cpp:3905
msgid "Would you like to host or join a network play session?"
msgstr "Wilt u een netwerk spel hosten of aan meedoen?"
#: engines/scumm/he/sound_he.cpp:1555
msgid ""
"Unimplemented development codepath encountered within the sound engine,\n"
"please file a ticket at https://bugs.scummvm.org."
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:660
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
"Deze AMIGA versie mist (op zijn minst) de volgende bestand(en):\n"
"\n"
#: engines/scumm/imuse/drivers/amiga.cpp:665
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
"\n"
"Kopieer deze bestand(en) a.u.b. in de spel data map.\n"
"\n"
#: engines/sherlock/metaengine.cpp:51
msgid "Pixellated scene transitions"
msgstr "Pixellated scèneovergangen"
#: engines/sherlock/metaengine.cpp:52
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
"Bij scene wijzigingen wordt er een willekeurig pixel transitie gebruikt"
#: engines/sherlock/metaengine.cpp:63
msgid "Don't show hotspots when moving mouse"
msgstr "Toon geen hotspots als de muis beweegt"
#: engines/sherlock/metaengine.cpp:64
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Toon alleen hotspots wanneer er daadwerkelijk op hotspot of actieknop "
"geklikt word"
#: engines/sherlock/metaengine.cpp:75
msgid "Show character portraits"
msgstr "Toon personage portretfoto's"
#: engines/sherlock/metaengine.cpp:76
msgid "Show portraits for the characters when conversing"
msgstr "Toon portretten van de personages bij het converseren"
#: engines/sherlock/metaengine.cpp:87
msgid "Slide dialogs into view"
msgstr "Schuif dialoogvensters in beeld"
#: engines/sherlock/metaengine.cpp:88
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "Schuif dialoogvensters in beeld, in plaats van onmiddellijk tonen"
#: engines/sherlock/metaengine.cpp:99
msgid "Transparent windows"
msgstr "Transparante vensters"
#: engines/sherlock/metaengine.cpp:100
msgid "Show windows with a partially transparent background"
msgstr "Toon vensters met een gedeeltelijk transparante achtergrond"
#: engines/sky/compact.cpp:140
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr "De \"sky.cpt\" engine data file heeft de verkeerde groote."
#: engines/sky/metaengine.cpp:88
msgid "Walk / Look / Talk"
msgstr "Loop / Kijk / Praat"
#: engines/sky/metaengine.cpp:106
msgid "Skip / Close"
msgstr "Overslaan / Stoppen"
#: engines/sky/metaengine.cpp:114
msgid "Open control panel"
msgstr "Open controle paneel"
#: engines/sky/metaengine.cpp:130
msgid "Toggle fast mode"
msgstr "Snelle modus aan-/uitzetten"
#: engines/sky/metaengine.cpp:135
msgid "Toggle really fast mode"
msgstr "Zeer snelle modus aan-/uitzetten"
#: engines/sky/metaengine.cpp:154
msgid "Floppy intro"
msgstr "Floppy intro"
#: engines/sky/metaengine.cpp:155
msgid "Use the floppy version's intro (CD version only)"
msgstr "Gebruik de floppy versie van de intro (alleen voor de CD versie)"
#: engines/sky/metaengine.cpp:233
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""
"WAARSHUWING: Het verwijderen van de auto opslaan slot wordt niet ondersteund "
"door deze engine"
#: engines/stark/metaengine.cpp:37
msgid "Load modded assets"
msgstr "Laad bewerkte bestanden"
#: engines/stark/metaengine.cpp:38
msgid "Enable loading of external replacement assets."
msgstr "Zet het laden van externe vervangende spelbestanden aan."
#: engines/stark/metaengine.cpp:48
msgid "Enable linear filtering of the backgrounds images"
msgstr "Schakel lineair filteren van de achtergrond afbeeldingen in"
#: engines/stark/metaengine.cpp:49
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
"Wanneer lineair filteren is ingeschakeld, de achtergrond afbeeldingen worden "
"gladder in volledig scherm modus, ten koste van sommige details."
#: engines/stark/metaengine.cpp:59 engines/ultima/metaengine.cpp:140
msgid "Enable font anti-aliasing"
msgstr "Schakel font anti-aliasing in"
#: engines/stark/metaengine.cpp:60 engines/ultima/metaengine.cpp:141
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
"Wanneer font anti-aliasing is ingeschakeld, ziet de tekst er gladder uit."
#: engines/stark/stark.cpp:106
msgid "Software renderer does not support modded assets"
msgstr "Software renderer ondersteunt geen gemodde assets"
#: engines/stark/stark.cpp:291
msgid "You are missing recommended data files:"
msgstr "U mist aangeraden data bestanden:"
#: engines/stark/stark.cpp:305
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
"De 'fonts' map is nodig om het tekst-ontwerp te zien zoals het bedoeld is. "
"De Steam versie mist deze map. U kunt de lettertypes uit een demo versie van "
"het spel halen."
#: engines/stark/stark.cpp:312
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
"'gui.ini' wordt aangeraden om de juiste instellingen voor lettertypes te "
"krijgen voor vertaling in het spel."
#: engines/stark/stark.cpp:318
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
"'language.ini' wordt aangeraden om bevestigingsdialoogvensters vertaald te "
"zien."
#: engines/stark/stark.cpp:324
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
"'game.exe' wordt aangeraden om opgemaakte bevestigingsdialoogvensters te "
"zien."
#: engines/supernova/supernova.cpp:191
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr "Kon de tekst voor de taal '%s' niet in de engine data file vinden."
#: engines/supernova/supernova.cpp:475
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
"Verkeerde versie van de '%s' engine data file gevonden. Verwacht werd %d "
"maar vond %d."
#: engines/supernova/supernova.cpp:485
#, c-format
msgid "Unable to find block for part %d"
msgstr "Kon blok voor deel %d niet vinden"
#: engines/supernova/supernova.cpp:528
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr "Kon '%s' niet in de spelmap of engine databestand vinden."
#: engines/supernova/supernova.cpp:832
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
"Opslaan van tijdelijk spel mislukt. Controleer of de map voor opgeslagen "
"spellen bestaat en dat je er in kan schrijven."
#: engines/supernova/supernova.cpp:833
msgid "Failed to load temporary game state."
msgstr "Laden van tijdelijk opgeslagen spel mislukt."
#: engines/supernova/metaengine.cpp:37
msgid "Improved mode"
msgstr "Verbeterde modus"
#: engines/supernova/metaengine.cpp:38
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
"Verwijderd sommige repetitieve acties, voegt de mogelijkheid toe werkwoorden "
"te veranderen via het toetstenbord"
#: engines/sword1/animation.cpp:532
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr "PSX stream cutscene '%s' kan niet in paletted modus afgespeeld worden"
#: engines/sword1/animation.cpp:563 engines/sword2/animation.cpp:456
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"MPEG-2 cutscenes gevonden maar ScummVM is gebouwd zonder MPEG-2 ondersteuning"
#: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Cutscene '%s' niet gevonden"
#: engines/sword1/control.cpp:2794
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Broken Sword "
"1 heeft die geconverteerd zouden moeten worden.\n"
"Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen "
"spellen niet meer kunnen laden als u ze niet converteerd.\n"
"\n"
"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het "
"spel start dit weer gevraagd worden.\n"
#: engines/sword1/control.cpp:2980
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
"Bestand voor het nieuwe opgeslagen spel bestaat al!\n"
"Wilt u het oude opgeslagen spel (%s) of de nieuwe (%s) behouden?\n"
#: engines/sword1/control.cpp:2983
msgid "Keep the old one"
msgstr "Houd de oude"
#: engines/sword1/control.cpp:2983
msgid "Keep the new one"
msgstr "Houd de nieuwe"
#: engines/sword1/logic.cpp:1732
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Dit is het einde van de Broken Sword 1 demo"
#: engines/sword2/animation.cpp:426
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"PSX cutscenes gevonden maar ScummVM is gebouwd zonder RGB kleuren "
"ondersteuning"
#: engines/sword2/metaengine.cpp:45
msgid "Show object labels"
msgstr "Toon objectnamen"
#: engines/sword2/metaengine.cpp:46
msgid "Show labels for objects on mouse hover"
msgstr "Toon labels voor objecten als de muis er over zweeft"
#: engines/sword25/metaengine.cpp:35
msgid "Use English speech"
msgstr "Gebruik Engels"
#: engines/sword25/metaengine.cpp:36
msgid ""
"Use English speech instead of German for every language other than German"
msgstr "Gebruik Engels in plaats van Duits voor elke taal anders dan Duits"
#: engines/tetraedge/metaengine.cpp:32
msgid "Correct movie aspect ratio"
msgstr "Corrigeer film aspectratio"
#: engines/tetraedge/metaengine.cpp:33
msgid "Play Syberia cutscenes in 16:9, rather than stretching to full screen"
msgstr ""
#: engines/tetraedge/metaengine.cpp:43
msgid "Restore missing scenes"
msgstr ""
#: engines/tetraedge/metaengine.cpp:44
msgid "Restore some scenes originally in the Windows edition"
msgstr ""
#: engines/tinsel/detection_tables.h:481
msgid "Saturn CD version is not yet supported"
msgstr "Saturn CD versie wordt nog niet ondersteund"
#: engines/tinsel/metaengine.cpp:39
#, fuzzy
#| msgid "Move Backward"
msgid "Remove Black Bars"
msgstr "Beweeg Achteruit"
#: engines/tinsel/metaengine.cpp:40
msgid ""
"The game originally renders at 640x432 which is then presented letterboxed "
"at 640x480. Enabling this option removes the forced letterbox effect, so "
"that the game fits better on screens with an aspect ratio wider than 4:3."
msgstr ""
#: engines/tony/tony.cpp:248
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr "Font variant niet aanwezig in '%s' engine data file."
#: engines/toon/toon.cpp:261
#, c-format
msgid "Saved game in slot #%d "
msgstr "Spel opgeslagen in slot #%d "
#: engines/toon/toon.cpp:265
#, c-format
msgid "Could not quick save into slot #%d"
msgstr "Snel opslaan in slot #%d mislukt"
#: engines/toon/toon.cpp:278
#, c-format
msgid "Saved game #%d quick loaded"
msgstr "Opgeslagen spel #%d snel geladen"
#: engines/toon/toon.cpp:282
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr "Kon opgeslagen spel #%d niet snelladen"
#: engines/toon/toon.cpp:1531
msgid "Are you sure you want to exit?"
msgstr "Weet u zeker dat u wilt weggaan?"
#: engines/toon/toon.cpp:1944
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr "Kan de '%s' data file niet vinden."
#: engines/twine/detection.cpp:175
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr "Dit spel vereist Giflib, welke niet is meegecompileerd in ScummVM"
#: engines/twine/metaengine.cpp:44
msgid "Enable wall collisions"
msgstr "Zet muur botsingen aan"
#: engines/twine/metaengine.cpp:45
msgid "Enable the original wall collision damage"
msgstr "Gebruik de originel muur bots beschadiging"
#: engines/twine/metaengine.cpp:56
msgid "Disable save menu"
msgstr "Bewaar menu uitschakelen"
#: engines/twine/metaengine.cpp:57
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
"Het origineel had alleen automatisch opslaan. Dit maakt het mogelijk om op "
"te slaan wanneer u maar wilt."
#: engines/twine/metaengine.cpp:67
msgid "Enable debug mode"
msgstr "Zet debug modus aan"
#: engines/twine/metaengine.cpp:68
msgid "Enable the debug mode"
msgstr "Gebruik de debug modus"
#: engines/twine/metaengine.cpp:78
msgid "Enable audio CD"
msgstr "Zet audio CD aan"
#: engines/twine/metaengine.cpp:79
msgid "Enable the original audio cd track"
msgstr "Gebruik de originele audio CD geluidsspoor"
#: engines/twine/metaengine.cpp:89
msgid "Enable sound"
msgstr "Geluid aanzetten"
#: engines/twine/metaengine.cpp:90
msgid "Enable the sound for the game"
msgstr "Zet geluid aan voor het spel"
#: engines/twine/metaengine.cpp:100
msgid "Enable text"
msgstr "Zet tekst aan"
#: engines/twine/metaengine.cpp:101
msgid "Enable the text for the game"
msgstr "Zet tekst aan voor het spel"
#: engines/twine/metaengine.cpp:111
msgid "Enable movies"
msgstr "Zet films aan"
#: engines/twine/metaengine.cpp:112
msgid "Enable the cutscenes for the game"
msgstr "Laat cutscenes zien in het spel"
#: engines/twine/metaengine.cpp:122
msgid "Enable mouse"
msgstr "Gebruik muis"
#: engines/twine/metaengine.cpp:123
msgid "Enable the mouse for the UI"
msgstr "Gebruik de muis voor de UI"
#: engines/twine/metaengine.cpp:133
msgid "Use the USA version"
msgstr "Gebruik de VS versie"
#: engines/twine/metaengine.cpp:134
msgid "Enable the USA specific version flags"
msgstr "Gebruik the USA versie specifieke vlaggen"
#: engines/twine/metaengine.cpp:144 engines/ultima/metaengine.cpp:96
msgid "Enable high resolution"
msgstr "Gebruik hoge resolutie"
#: engines/twine/metaengine.cpp:145 engines/ultima/metaengine.cpp:97
msgid "Enable a higher resolution for the game"
msgstr "Gebruik een hogere resolutie voor het spel"
#: engines/twine/metaengine.cpp:236
msgid "Debug Next Room"
msgstr "Debug Volgende Kamer"
#: engines/twine/metaengine.cpp:241
msgid "Debug Previous Room"
msgstr "Debug Vorige Kamer"
#: engines/twine/metaengine.cpp:246
msgid "Debug Apply Celling Grid"
msgstr "Debug Toepassen Plafond Raster"
#: engines/twine/metaengine.cpp:251
msgid "Debug Increase Celling Grid Index"
msgstr "Debug Verhoog Plafond Raster Index"
#: engines/twine/metaengine.cpp:256
msgid "Debug Decrease Celling Grid Index"
msgstr "Debug Verlaag Plafond Raster Index"
#: engines/twine/metaengine.cpp:261
msgid "Debug Grid Camera Up"
msgstr "Debug Raster Camera Omhoog"
#: engines/twine/metaengine.cpp:266
msgid "Debug Grid Camera Down"
msgstr "Debug Raster Camera Omlaag"
#: engines/twine/metaengine.cpp:271
msgid "Debug Grid Camera Left"
msgstr "Debug Raster Camera Links"
#: engines/twine/metaengine.cpp:277
msgid "Debug Grid Camera Right"
msgstr "Debug Raster Camera Rechts"
#: engines/twine/metaengine.cpp:282
msgid "Place actor at center of screen"
msgstr "Plaats personage midden in het scherm"
#: engines/twine/metaengine.cpp:287
msgid "Debug Menu"
msgstr "Debug Menu"
#: engines/twine/metaengine.cpp:292
msgid "Debug Menu Execute"
msgstr "Debug Menu Uitvoeren"
#: engines/twine/metaengine.cpp:297 engines/twine/metaengine.cpp:317
msgid "Normal Behaviour"
msgstr "Normaal Gedrag"
#: engines/twine/metaengine.cpp:302 engines/twine/metaengine.cpp:322
msgid "Athletic Behaviour"
msgstr "Atletisch Gedrag"
#: engines/twine/metaengine.cpp:307 engines/twine/metaengine.cpp:327
msgid "Aggressive Behaviour"
msgstr "Agressief Gedrag"
#: engines/twine/metaengine.cpp:312 engines/twine/metaengine.cpp:332
msgid "Discreet Behaviour"
msgstr "Discreet Gedrag"
#: engines/twine/metaengine.cpp:337
msgid "Behaviour Action"
msgstr "Gedrag Actie"
#: engines/twine/metaengine.cpp:343
msgid "Change Behaviour"
msgstr "Verander Gedrag"
#: engines/twine/metaengine.cpp:355
msgid "Options Menu"
msgstr "Opties Menu"
#: engines/twine/metaengine.cpp:367
msgid "Use Selected Object"
msgstr "Gebruik Geselecteerde Object"
#: engines/twine/metaengine.cpp:373
msgid "Throw Magic Ball"
msgstr "Gooi Magische Bal"
#: engines/twine/metaengine.cpp:387
msgid "Move Backward"
msgstr "Beweeg Achteruit"
#: engines/twine/metaengine.cpp:408
msgid "Use Protopack"
msgstr "Gebruik Protopack"
#: engines/twine/metaengine.cpp:413
msgid "Open Holomap"
msgstr "Open Holomap"
#: engines/twine/metaengine.cpp:426
msgid "Special Action"
msgstr "Speciale Actie"
#: engines/twine/metaengine.cpp:432
msgid "Scenery Zoom"
msgstr ""
#: engines/twine/metaengine.cpp:457 engines/twine/metaengine.cpp:509
#: engines/twine/metaengine.cpp:525
msgid "Abort"
msgstr "Afbreken"
#: engines/twine/metaengine.cpp:562
msgid "Previous location"
msgstr "Vorige lokatie"
#: engines/twine/metaengine.cpp:567
msgid "Next location"
msgstr "Volgende lokatie"
#: engines/twine/parser/text.cpp:34
msgctxt "Options menu"
msgid "High resolution on"
msgstr "Hoge resolutie aan"
#: engines/twine/parser/text.cpp:35
msgctxt "Options menu"
msgid "High resolution off"
msgstr "Hoge resolutie uit"
#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision on"
msgstr "Muur botsen aan"
#: engines/twine/parser/text.cpp:37
msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Muur botsen uit"
#: engines/twine/parser/text.cpp:38
msgctxt "Options menu"
msgid "Language selection"
msgstr "Taal selectie"
#: engines/twine/parser/text.cpp:39
msgctxt "Options menu"
msgid "Voices: None"
msgstr ""
#: engines/twine/parser/text.cpp:40
msgctxt "Options menu"
msgid "Voices: English"
msgstr ""
#: engines/twine/parser/text.cpp:41
msgctxt "Options menu"
msgid "Voices: French"
msgstr ""
#: engines/twine/parser/text.cpp:42
msgctxt "Options menu"
msgid "Voices: German"
msgstr ""
#: engines/twp/dialogs.cpp:32
#, fuzzy
#| msgid "Video"
msgid "Video:"
msgstr "Video"
#. I18N: Setting to switch toiled paper to be shown as "over".
#: engines/twp/dialogs.cpp:37
msgid "Toilet paper over"
msgstr ""
#: engines/twp/dialogs.cpp:38
msgid ""
"The toilet paper in some toilets will be shown \"over\".\n"
"It's a joke option that has no effects on the gameplay."
msgstr ""
#. I18N: Setting to enable or disable additional jokes in the game.
#: engines/twp/dialogs.cpp:41
msgid "Annoying in-jokes"
msgstr ""
#: engines/twp/dialogs.cpp:42
msgid ""
"The game will include in-jokes and references to past adventure games, in "
"the form of both dialogues and objects.\n"
"There is a game achievement that can be obtained only if the in-jokes option "
"is switched on."
msgstr ""
#: engines/twp/dialogs.cpp:44
#, fuzzy
#| msgid "Control"
msgid "Controls:"
msgstr "Besturing"
#. I18N: Setting to invert verb colors or keep the original verb colors.
#: engines/twp/dialogs.cpp:48
msgid "Invert verb colors"
msgstr ""
#. I18N: Setting to use retro or modern fonts.
#: engines/twp/dialogs.cpp:50
msgid "Retro Fonts"
msgstr ""
#. I18N: Setting to use retro or modern verbs.
#: engines/twp/dialogs.cpp:52
msgid "Retro Verbs"
msgstr ""
#. I18N: Setting to use classic sentence or modern sentence.
#: engines/twp/dialogs.cpp:54
msgid "Classic Sentence"
msgstr ""
#. I18N: Settings to enable or disable Ransome unbeeped DLC.
#: engines/twp/dialogs.cpp:57
msgid "Ransome *unbeeped* (DLC)"
msgstr ""
#: engines/twp/metaengine.cpp:132
#, fuzzy
#| msgid "Select Group by"
msgid "Select Actor 1"
msgstr "Selecteer Groeperen met"
#: engines/twp/metaengine.cpp:133
#, fuzzy
#| msgid "Select Group by"
msgid "Select Actor 2"
msgstr "Selecteer Groeperen met"
#: engines/twp/metaengine.cpp:134
#, fuzzy
#| msgid "Select Group by"
msgid "Select Actor 3"
msgstr "Selecteer Groeperen met"
#: engines/twp/metaengine.cpp:135
#, fuzzy
#| msgid "Select Group by"
msgid "Select Actor 4"
msgstr "Selecteer Groeperen met"
#: engines/twp/metaengine.cpp:136
#, fuzzy
#| msgid "Select Group by"
msgid "Select Actor 5"
msgstr "Selecteer Groeperen met"
#: engines/twp/metaengine.cpp:137
#, fuzzy
#| msgid "Select Group by"
msgid "Select Actor 6"
msgstr "Selecteer Groeperen met"
#: engines/twp/metaengine.cpp:138
#, fuzzy
#| msgid "Select shader"
msgid "Select Choice 1"
msgstr "Selecteer shader"
#: engines/twp/metaengine.cpp:139
#, fuzzy
#| msgid "Select shader"
msgid "Select Choice 2"
msgstr "Selecteer shader"
#: engines/twp/metaengine.cpp:140
#, fuzzy
#| msgid "Select shader"
msgid "Select Choice 3"
msgstr "Selecteer shader"
#: engines/twp/metaengine.cpp:141
#, fuzzy
#| msgid "Select shader"
msgid "Select Choice 4"
msgstr "Selecteer shader"
#: engines/twp/metaengine.cpp:142
#, fuzzy
#| msgid "Select shader"
msgid "Select Choice 5"
msgstr "Selecteer shader"
#: engines/twp/metaengine.cpp:143
#, fuzzy
#| msgid "Select shader"
msgid "Select Choice 6"
msgstr "Selecteer shader"
#: engines/twp/metaengine.cpp:144
#, fuzzy
#| msgid "Select next music record"
msgid "Select Next Actor"
msgstr "Selecteer volgend lied"
#: engines/twp/metaengine.cpp:145
#, fuzzy
#| msgid "Previous action"
msgid "Select Previous Actor"
msgstr "Vorige actie"
#: engines/twp/metaengine.cpp:146
#, fuzzy
#| msgid "Skip text"
msgid "Skip Text"
msgstr "Text overslaan"
#: engines/twp/metaengine.cpp:147
#, fuzzy
#| msgid "Show hints"
msgid "Show hotspots"
msgstr "Toon hints"
#: engines/ultima/metaengine.cpp:63
msgid "Enable frame skipping"
msgstr "Frame overslaan toestaan"
#: engines/ultima/metaengine.cpp:64
msgid "Allow the game to skip animation frames when running too slow."
msgstr "Laat het spel frames overslaan wanneer het te langzaam draait."
#: engines/ultima/metaengine.cpp:74
msgid "Enable frame limiting"
msgstr "Gebruik frame limietering"
#: engines/ultima/metaengine.cpp:75
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
"Beperkt de snelheid van het spel om te voorkomen dat het te snel draait."
#: engines/ultima/metaengine.cpp:85
msgid "Enable cheats"
msgstr "Zet valsspelen aan"
#: engines/ultima/metaengine.cpp:86
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr "Sta cheat commandos toe, en een menu wanneer op de speler is geklikt."
#: engines/ultima/metaengine.cpp:107
msgid "Play foot step sounds"
msgstr "Speel voetstap geluiden"
#: engines/ultima/metaengine.cpp:108
msgid "Plays sound when the player moves."
msgstr "Speelt geluid wanneer de speler zich verplaatst."
#: engines/ultima/metaengine.cpp:118
msgid "Enable jump to mouse position"
msgstr "Zet springen naar muis positie aan"
#: engines/ultima/metaengine.cpp:119
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
"Springen zonder te verplaatsen richt de muis aanwijzer in plaats van alleen "
"de richting."
#: engines/ultima/metaengine.cpp:129
msgid "Enable font replacement"
msgstr "Lettertypes vervangen"
#: engines/ultima/metaengine.cpp:130
msgid "Replaces game fonts with rendered fonts"
msgstr "Vervangt spel lettertypes met gerenderde lettertypes"
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/metaengine.cpp:152
msgid "Camera moves with Silencer"
msgstr "Camera beweegt met Silencer mee"
#: engines/ultima/metaengine.cpp:153
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
"Camera volgt de bewegingen van de speler in plaats van springen naar "
"voorgedefinieerde posities."
#: engines/ultima/metaengine.cpp:163
msgid "Always enable Christmas easter-egg"
msgstr "Zet de kerst easter-egg altijd aan"
#: engines/ultima/metaengine.cpp:164
msgid "Enable the Christmas music at any time of year."
msgstr "Gebruik de kerstmuziek het gehele jaar."
#: engines/ultima/shared/early/ultima_early.cpp:70
msgid "Could not find correct ultima.dat datafile"
msgstr "Kon niet de juiste ultima.dat spelbestand vinden"
#: engines/ultima/nuvie/nuvie.cpp:375
#, c-format
msgid "loading quick save %d"
msgstr "Laden snel opslaan %d"
#: engines/ultima/nuvie/nuvie.cpp:380
#, c-format
msgid "saving quick save %d"
msgstr "snel opslaan spel %d opgeslagen"
#: engines/ultima/nuvie/metaengine.cpp:41
msgid "Original Save"
msgstr "Origineel opgeslagen spel"
#: engines/ultima/nuvie/metaengine.cpp:206
#, fuzzy
#| msgid "Ultima VIII"
msgid "Ultima VI"
msgstr "Ultima VIII"
#: engines/ultima/nuvie/metaengine.cpp:208
msgid "Martian Dreams"
msgstr ""
#: engines/ultima/nuvie/metaengine.cpp:210
msgid "The Savage Empire"
msgstr ""
#: engines/ultima/nuvie/save/save_game.cpp:207
msgid "Transfer Character"
msgstr "Zet personage over"
#: engines/ultima/ultima8/metaengine.cpp:138
msgid "Ultima VIII"
msgstr "Ultima VIII"
#: engines/ultima/ultima8/metaengine.cpp:138
msgid "Crusader"
msgstr "Crusader"
#: engines/ultima/ultima8/metaengine.cpp:181
msgid "Ultima VIII Cheats"
msgstr "Ultima VIII Cheats"
#: engines/ultima/ultima8/metaengine.cpp:196
msgid "Ultima VIII Debug"
msgstr "Ultima VIII Foutopsporen"
#: engines/ultima/ultima8/games/cru_game.cpp:165
msgid ""
"Crusader intro movie file missing - check that the FLICS and SOUND "
"directories have been copied from the CD. More instructions are on the "
"wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse."
msgstr ""
#: engines/vcruise/metaengine.cpp:42
msgid "Improved click sensitivity"
msgstr ""
#: engines/vcruise/metaengine.cpp:43
msgid ""
"Allows the mouse to be moved a short distance without cancelling click "
"interactions. If this is off, any mouse movement while the mouse button is "
"held cancels a click interaction."
msgstr ""
#: engines/vcruise/metaengine.cpp:53
msgid "Faster animations"
msgstr "Snellere animaties"
#: engines/vcruise/metaengine.cpp:54
msgid "Speeds up animations."
msgstr "Versnelt animaties."
#: engines/vcruise/metaengine.cpp:75
msgid "Skip main menu"
msgstr "Hoofdmenu overslaan"
#: engines/vcruise/metaengine.cpp:76
msgid "Starts a new game upon launching instead of going to the main menu."
msgstr ""
#: engines/vcruise/metaengine.cpp:124
msgid "Display help screen"
msgstr "Toon helpscherm"
#: engines/vcruise/metaengine.cpp:129 engines/wintermute/keymapper_tables.h:920
msgid "Save game"
msgstr "Spel opslaan"
#: engines/vcruise/metaengine.cpp:139
msgid "Open sound settings"
msgstr "Open geluidsinstellingen"
#: engines/vcruise/metaengine.cpp:144
msgid "Quit game"
msgstr "Spel verlaten"
#: engines/vcruise/metaengine.cpp:155
msgid "Toggle music on/off"
msgstr "Muziek aan-/uitzetten"
#: engines/vcruise/metaengine.cpp:160
msgid "Toggle sound effects on/off"
msgstr "Geluidseffecten aan-/uitzetten"
#: engines/vcruise/metaengine.cpp:165
msgid "Music volume down"
msgstr "Muziek zachter"
#: engines/vcruise/metaengine.cpp:170
msgid "Music volume up"
msgstr "Muziek harder"
#: engines/vcruise/metaengine.cpp:175
msgid "Sound effect volume down"
msgstr "Geluidseffecten zachter"
#: engines/vcruise/metaengine.cpp:180
msgid "Sound effect volume up"
msgstr "Geluidseffecten harder"
#: engines/vcruise/metaengine.cpp:185
msgid "Skip current animation"
msgstr "Huidige animatie overslaan"
#: engines/vcruise/vcruise.cpp:83
msgid "This game requires JPEG support, which was not compiled in."
msgstr ""
"Dit spel vereist ondersteuning voor JPEG, welke niet is meegecompileerd."
#: engines/vcruise/vcruise.cpp:90
msgid ""
"Music for this game requires Ogg Vorbis support, which was not compiled in.\n"
"The game will still play, but will not have any music."
msgstr ""
#: engines/vcruise/vcruise.cpp:100
msgid ""
"Music for this game requires MP3 support, which was not compiled in.\n"
"The game will still play, but will not have any music."
msgstr ""
#: engines/vcruise/vcruise.cpp:299
msgid "Failed to load save, the save data appears to be damaged."
msgstr "Spel kon niet geladen worden, de data lijkt beschadigd."
#: engines/vcruise/vcruise.cpp:304
msgid "Failed to read version information from save file."
msgstr "Kon de versie van het opgeslagen bestand niet bepalen."
#: engines/vcruise/vcruise.cpp:324
msgid "An unknown error occurred while attempting to load the saved game."
msgstr "Een onbekende fout trad op tijdens het laden van het opgeslagen spel."
#: engines/wintermute/metaengine.cpp:42
msgid "Show FPS-counter"
msgstr "Toon FPS-teller"
#: engines/wintermute/metaengine.cpp:43
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Toon de huidige Frames Per Second teller in de linkerbovenhoek"
#: engines/wintermute/metaengine.cpp:54
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Sprite bilineair filteren (langzaam)"
#: engines/wintermute/metaengine.cpp:55
msgid "Apply bilinear filtering to individual sprites"
msgstr "Pas bilineair filteren toe op individuele sprites"
#: engines/wintermute/metaengine.cpp:67
msgid "Force to use 2D renderer (2D games only)"
msgstr ""
#: engines/wintermute/metaengine.cpp:68
msgid "This setting forces ScummVM to use 2D renderer while running 2D games"
msgstr ""
#: engines/wintermute/metaengine.cpp:112
msgid "FoxTail support is not compiled in"
msgstr "Ondersteuning voor FoxTail is niet meegecompileerd"
#: engines/wintermute/metaengine.cpp:118
msgid "Hero Craft support is not compiled in"
msgstr "Ondersteuning voor Hero Craft is niet meegecompileerd"
#: engines/wintermute/metaengine.cpp:124
msgid "Wintermute3D support is not compiled in"
msgstr "Ondersteuning voor Wintermute3D is niet meegecompileerd"
#: engines/wintermute/wintermute.cpp:148
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr "Dit spel vereist PNG, JPEG en Vorbis ondersteuning."
#: engines/wintermute/wintermute.cpp:159
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr "Dit spel vereist de FoxTail subengine, welke niet is meegecompileerd."
#: engines/wintermute/wintermute.cpp:170
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""
"Dit spel vereist de HeroCraft subengine, welke niet is meegecompileerd."
#: engines/wintermute/wintermute.cpp:181
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""
"Dit spel vereist 3D ondersteuning wat niet in ScummVM is meegcompileerd. Het "
"is aannemelijk dat het daardoor geheel of gedeeltelijk niet speelbaar is."
#: engines/wintermute/keymapper_tables.h:149
#: engines/wintermute/keymapper_tables.h:731
#: engines/wintermute/keymapper_tables.h:2116
#: engines/wintermute/keymapper_tables.h:2216
msgid "Walk forward"
msgstr "Loop vooruit"
#: engines/wintermute/keymapper_tables.h:155
#: engines/wintermute/keymapper_tables.h:736
#: engines/wintermute/keymapper_tables.h:2238
msgid "Walk backward"
msgstr "Loop achteruit"
#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:174
#: engines/wintermute/keymapper_tables.h:685
#: engines/wintermute/keymapper_tables.h:1855
msgid "Show scene geometry"
msgstr "Toon scene geometrie"
#: engines/wintermute/keymapper_tables.h:183
#: engines/wintermute/keymapper_tables.h:199
#: engines/wintermute/keymapper_tables.h:630
#: engines/wintermute/keymapper_tables.h:906
#: engines/wintermute/keymapper_tables.h:1103
#: engines/wintermute/keymapper_tables.h:1231
#: engines/wintermute/keymapper_tables.h:1255
msgid "Previous page"
msgstr "Vorige pagina"
#: engines/wintermute/keymapper_tables.h:190
#: engines/wintermute/keymapper_tables.h:207
#: engines/wintermute/keymapper_tables.h:638
#: engines/wintermute/keymapper_tables.h:913
#: engines/wintermute/keymapper_tables.h:1110
#: engines/wintermute/keymapper_tables.h:1236
#: engines/wintermute/keymapper_tables.h:1260
msgid "Next page"
msgstr "Volgende pagina"
#: engines/wintermute/keymapper_tables.h:239
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:313
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:499
#: engines/wintermute/keymapper_tables.h:526
#: engines/wintermute/keymapper_tables.h:651
#: engines/wintermute/keymapper_tables.h:785
#: engines/wintermute/keymapper_tables.h:812
#: engines/wintermute/keymapper_tables.h:833
#: engines/wintermute/keymapper_tables.h:858
#: engines/wintermute/keymapper_tables.h:885
#: engines/wintermute/keymapper_tables.h:1045
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1319
#: engines/wintermute/keymapper_tables.h:1415
#: engines/wintermute/keymapper_tables.h:1472
#: engines/wintermute/keymapper_tables.h:1498
#: engines/wintermute/keymapper_tables.h:1660
#: engines/wintermute/keymapper_tables.h:1709
#: engines/wintermute/keymapper_tables.h:1757
#: engines/wintermute/keymapper_tables.h:1790
#: engines/wintermute/keymapper_tables.h:1983
#: engines/wintermute/keymapper_tables.h:2103
msgid "Show hints"
msgstr "Toon hints"
#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:396
#: engines/wintermute/keymapper_tables.h:658
#: engines/wintermute/keymapper_tables.h:864
#: engines/wintermute/keymapper_tables.h:1442
#: engines/wintermute/keymapper_tables.h:1519
#: engines/wintermute/keymapper_tables.h:1667
#: engines/wintermute/keymapper_tables.h:1679
#: engines/wintermute/keymapper_tables.h:1688
#: engines/wintermute/keymapper_tables.h:1950
msgid "Show inventory"
msgstr "Toon Inventaris"
#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:332
#: engines/wintermute/keymapper_tables.h:367
#: engines/wintermute/keymapper_tables.h:402
#: engines/wintermute/keymapper_tables.h:506
#: engines/wintermute/keymapper_tables.h:533
#: engines/wintermute/keymapper_tables.h:1932
#: engines/wintermute/keymapper_tables.h:1990
msgid "GUI variant A"
msgstr "GUI variant A"
#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:339
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:408
#: engines/wintermute/keymapper_tables.h:513
#: engines/wintermute/keymapper_tables.h:540
#: engines/wintermute/keymapper_tables.h:1938
#: engines/wintermute/keymapper_tables.h:1996
msgid "GUI variant B"
msgstr "GUI variant B"
#: engines/wintermute/keymapper_tables.h:283
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:547
#: engines/wintermute/keymapper_tables.h:1117
msgid "Phone cancel button"
msgstr "Telefoon annuleer knop"
#: engines/wintermute/keymapper_tables.h:288
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:552
#: engines/wintermute/keymapper_tables.h:1122
msgid "Phone up button"
msgstr "Telefoon omhoog knop"
#: engines/wintermute/keymapper_tables.h:294
#: engines/wintermute/keymapper_tables.h:425
#: engines/wintermute/keymapper_tables.h:558
#: engines/wintermute/keymapper_tables.h:1128
msgid "Phone down button"
msgstr "Telefoon omlaag knop"
#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:360
msgid "Alternative action"
msgstr "Alternatieve actie"
#: engines/wintermute/keymapper_tables.h:431
#: engines/wintermute/keymapper_tables.h:564
#: engines/wintermute/keymapper_tables.h:1134
msgid "Phone 0 button"
msgstr "Telefoon 0 knop"
#: engines/wintermute/keymapper_tables.h:436
#: engines/wintermute/keymapper_tables.h:569
#: engines/wintermute/keymapper_tables.h:1139
#: engines/wintermute/keymapper_tables.h:1817
msgid "Phone 1 button"
msgstr "Telefoon 1 knop"
#: engines/wintermute/keymapper_tables.h:441
#: engines/wintermute/keymapper_tables.h:574
#: engines/wintermute/keymapper_tables.h:1144
#: engines/wintermute/keymapper_tables.h:1822
msgid "Phone 2 button"
msgstr "Telefoon 2 knop"
#: engines/wintermute/keymapper_tables.h:446
#: engines/wintermute/keymapper_tables.h:579
#: engines/wintermute/keymapper_tables.h:1149
#: engines/wintermute/keymapper_tables.h:1827
msgid "Phone 3 button"
msgstr "Telefoon 3 knop"
#: engines/wintermute/keymapper_tables.h:451
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:1154
msgid "Phone 4 button"
msgstr "Telefoon 4 knop"
#: engines/wintermute/keymapper_tables.h:456
#: engines/wintermute/keymapper_tables.h:589
#: engines/wintermute/keymapper_tables.h:1159
msgid "Phone 5 button"
msgstr "Telefoon 5 knop"
#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:594
#: engines/wintermute/keymapper_tables.h:1164
msgid "Phone 6 button"
msgstr "Telefoon 6 knop"
#: engines/wintermute/keymapper_tables.h:466
#: engines/wintermute/keymapper_tables.h:599
#: engines/wintermute/keymapper_tables.h:1169
msgid "Phone 7 button"
msgstr "Telefoon 7 knop"
#: engines/wintermute/keymapper_tables.h:471
#: engines/wintermute/keymapper_tables.h:604
#: engines/wintermute/keymapper_tables.h:1174
msgid "Phone 8 button"
msgstr "Telefoon 8 knop"
#: engines/wintermute/keymapper_tables.h:476
#: engines/wintermute/keymapper_tables.h:609
#: engines/wintermute/keymapper_tables.h:1179
msgid "Phone 9 button"
msgstr "Telefoon 9 knop"
#: engines/wintermute/keymapper_tables.h:481
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1184
msgid "Phone * button"
msgstr "Telefoon * knop"
#: engines/wintermute/keymapper_tables.h:486
#: engines/wintermute/keymapper_tables.h:619
#: engines/wintermute/keymapper_tables.h:1189
msgid "Phone # button"
msgstr "Telefoon # knop"
#: engines/wintermute/keymapper_tables.h:664
#: engines/wintermute/keymapper_tables.h:1366
#: engines/wintermute/keymapper_tables.h:1422
msgid "Show help"
msgstr "Toon help"
#: engines/wintermute/keymapper_tables.h:670
#: engines/wintermute/keymapper_tables.h:871
#: engines/wintermute/keymapper_tables.h:892
#: engines/wintermute/keymapper_tables.h:1326
#: engines/wintermute/keymapper_tables.h:1352
#: engines/wintermute/keymapper_tables.h:1428
#: engines/wintermute/keymapper_tables.h:1484
#: engines/wintermute/keymapper_tables.h:1505
#: engines/wintermute/keymapper_tables.h:1695
#: engines/wintermute/keymapper_tables.h:1969
#: engines/wintermute/keymapper_tables.h:2171
msgid "Scroll up"
msgstr "Scroll omhoog"
#: engines/wintermute/keymapper_tables.h:677
#: engines/wintermute/keymapper_tables.h:878
#: engines/wintermute/keymapper_tables.h:899
#: engines/wintermute/keymapper_tables.h:1333
#: engines/wintermute/keymapper_tables.h:1359
#: engines/wintermute/keymapper_tables.h:1435
#: engines/wintermute/keymapper_tables.h:1491
#: engines/wintermute/keymapper_tables.h:1512
#: engines/wintermute/keymapper_tables.h:1702
#: engines/wintermute/keymapper_tables.h:1976
#: engines/wintermute/keymapper_tables.h:2176
msgid "Scroll down"
msgstr "Scroll omlaag"
#: engines/wintermute/keymapper_tables.h:690
msgid "Change shadow type"
msgstr "Verander schaduwtype"
#: engines/wintermute/keymapper_tables.h:700
#: engines/wintermute/keymapper_tables.h:819
msgid "Volume max"
msgstr "Volume max"
#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:706
msgid "Show debug parser"
msgstr "Toon foutopspoor verwerker"
#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:714
#: engines/wintermute/keymapper_tables.h:853
#: engines/wintermute/keymapper_tables.h:1581
#: engines/wintermute/keymapper_tables.h:1833
#: engines/wintermute/keymapper_tables.h:1878
msgid "Debug print"
msgstr "Debug print"
#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:720
#: engines/wintermute/keymapper_tables.h:1849
msgid "Exit"
msgstr "Uitgang"
#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:726
msgid "Light helper window"
msgstr "Licht hulp venster"
#: engines/wintermute/keymapper_tables.h:751
msgid "Run forward"
msgstr "Ren vooruit"
#: engines/wintermute/keymapper_tables.h:756
msgid "Run backward"
msgstr "Ren achteruit"
#: engines/wintermute/keymapper_tables.h:761
msgid "Turn left fast"
msgstr "Snelle draai linksom"
#: engines/wintermute/keymapper_tables.h:766
msgid "Turn right fast"
msgstr "Snelle draai rechtsom"
#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:772
msgid "Show blueprint"
msgstr "Toon blauwdruk"
#: engines/wintermute/keymapper_tables.h:792
#: engines/wintermute/keymapper_tables.h:1587
#: engines/wintermute/keymapper_tables.h:1770
#: engines/wintermute/keymapper_tables.h:1803
#: engines/wintermute/keymapper_tables.h:2089
msgid "Next action"
msgstr "Volgende actie"
#: engines/wintermute/keymapper_tables.h:799
#: engines/wintermute/keymapper_tables.h:1595
#: engines/wintermute/keymapper_tables.h:1777
#: engines/wintermute/keymapper_tables.h:1810
#: engines/wintermute/keymapper_tables.h:2097
msgid "Previous action"
msgstr "Vorige actie"
#: engines/wintermute/keymapper_tables.h:826
msgid "Volume off"
msgstr "Volume uit"
#: engines/wintermute/keymapper_tables.h:840
msgid "Change font size"
msgstr "Verander fontgrootte"
#: engines/wintermute/keymapper_tables.h:935
msgid "Walking speed: Low"
msgstr "Loopsnelheid: Laag"
#: engines/wintermute/keymapper_tables.h:940
msgid "Walking speed: Medium"
msgstr "Loopsnelheid: Gemiddeld"
#: engines/wintermute/keymapper_tables.h:945
msgid "Walking speed: High"
msgstr "Loopsnelheid: Hoog"
#: engines/wintermute/keymapper_tables.h:955
#: engines/wintermute/keymapper_tables.h:1314
#: engines/wintermute/keymapper_tables.h:1872
msgid "Cancel waiting"
msgstr "Annuleren wachten"
#: engines/wintermute/keymapper_tables.h:965
msgid "First page"
msgstr "Eerste pagina"
#: engines/wintermute/keymapper_tables.h:970
msgid "Last page"
msgstr "Laatste pagina"
#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:978
msgid "Walking speed: Ultra Super Mega Fast"
msgstr "Loopsnelheid: Ultra Super Mega Snel"
#: engines/wintermute/keymapper_tables.h:994
msgid "Show game credits"
msgstr "Tool spel credits"
#: engines/wintermute/keymapper_tables.h:999
msgid "Play selected music record"
msgstr "Speel geselecteerde muziekstuk"
#: engines/wintermute/keymapper_tables.h:1004
msgid "Select next music record"
msgstr "Selecteer volgend lied"
#: engines/wintermute/keymapper_tables.h:1009
msgid "Play note 1: A"
msgstr "Speel noot 1: A"
#: engines/wintermute/keymapper_tables.h:1014
msgid "Play note 2: F#"
msgstr "Speel noot 2: F#"
#: engines/wintermute/keymapper_tables.h:1019
msgid "Play note 3: D#"
msgstr "Speel noot 3: D#"
#: engines/wintermute/keymapper_tables.h:1024
msgid "Play note 4: C#"
msgstr "Speel noot 4: C#"
#: engines/wintermute/keymapper_tables.h:1029
msgid "Play note 5: E"
msgstr "Speel noot 5: E"
#: engines/wintermute/keymapper_tables.h:1034
msgid "Play note 6: G#"
msgstr "Speel noot 6: G#"
#: engines/wintermute/keymapper_tables.h:1039
msgid "Play note 7: B"
msgstr "Speel noot 7: B"
#: engines/wintermute/keymapper_tables.h:1052
msgid "Ability: Telekinesis"
msgstr "Gave: Telekinese"
#: engines/wintermute/keymapper_tables.h:1057
msgid "Ability: Push"
msgstr "Gave: Duw"
#: engines/wintermute/keymapper_tables.h:1062
msgid "Ability: Lightning"
msgstr "Gave: Bliksem"
#: engines/wintermute/keymapper_tables.h:1067
msgid "Ability: Light"
msgstr "Gave: Licht"
#: engines/wintermute/keymapper_tables.h:1072
msgid "Ability: Wind"
msgstr "Gave: Wind"
#: engines/wintermute/keymapper_tables.h:1077
msgid "Ability: Sound"
msgstr "Gave: Geluid"
#: engines/wintermute/keymapper_tables.h:1082
msgid "Ability: Esence"
msgstr "Gave: Esence"
#: engines/wintermute/keymapper_tables.h:1087
msgid "Ability: Exorcist"
msgstr "Gave: Uitdrijver"
#: engines/wintermute/keymapper_tables.h:1200
msgid "Show hints / Dance move"
msgstr "Toon hints / Dansbeweging"
#: engines/wintermute/keymapper_tables.h:1207
msgid "Dance move up"
msgstr "Dansbeweging omhoog"
#: engines/wintermute/keymapper_tables.h:1213
msgid "Dance move down"
msgstr "Dansbeweging omlaag"
#: engines/wintermute/keymapper_tables.h:1219
msgid "Dance move left"
msgstr "Dansbeweging links"
#: engines/wintermute/keymapper_tables.h:1225
msgid "Dance move right"
msgstr "Dansbeweging rechts"
#: engines/wintermute/keymapper_tables.h:1283
msgid "Cancel input"
msgstr "Annuleer invoer"
#: engines/wintermute/keymapper_tables.h:1345
msgid "Toggle subtitles"
msgstr "Ondertitels aan-/uitzetten"
#: engines/wintermute/keymapper_tables.h:1409
msgid "Hide hints"
msgstr "Hints verbergen"
#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1464
msgid "Shift key"
msgstr "Shift toets"
#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1566
msgid "Chapayev's action"
msgstr "Chapayevs actie"
#: engines/wintermute/keymapper_tables.h:1614
#: engines/wintermute/keymapper_tables.h:1867
#: engines/wintermute/keymapper_tables.h:1963
msgid "Settings"
msgstr "Instellingen"
#: engines/wintermute/keymapper_tables.h:1619
msgid "Dialogue answer 1"
msgstr "Dialoog antwoord 1"
#: engines/wintermute/keymapper_tables.h:1624
msgid "Dialogue answer 2"
msgstr "Dialoog antwoord 2"
#: engines/wintermute/keymapper_tables.h:1629
msgid "Dialogue answer 3"
msgstr "Dialoog antwoord 3"
#: engines/wintermute/keymapper_tables.h:1634
msgid "Dialogue answer 4"
msgstr "Dialoog antwoord 4"
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1645
msgid "Spin wheel slower"
msgstr "Laat wiel langzamer draaien"
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1653
msgid "Spin wheel faster"
msgstr "Laat wiel sneller draaien"
#: engines/wintermute/keymapper_tables.h:1731
msgid "Zoom out"
msgstr "Zoom uit"
#: engines/wintermute/keymapper_tables.h:1738
msgid "Zoom in"
msgstr "Zoom in"
#: engines/wintermute/keymapper_tables.h:1751
#: engines/wintermute/keymapper_tables.h:1957
msgid "Show journal"
msgstr "Toon logboek"
#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1884
msgid "Bezier window"
msgstr "Bezier venster"
#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1901
msgid "Droid's action"
msgstr "Droids actie"
#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:2009
msgid "Rotate"
msgstr "Roteer"
#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:2035
msgid "Drop"
msgstr "Laat vallen"
#: engines/wintermute/keymapper_tables.h:2043
msgid "Player 1: Up"
msgstr "Speler 1: Omhoog"
#: engines/wintermute/keymapper_tables.h:2048
msgid "Player 1: Left"
msgstr "Speler 1: Links"
#: engines/wintermute/keymapper_tables.h:2053
msgid "Player 1: Down"
msgstr "Speler 1: Omlaag"
#: engines/wintermute/keymapper_tables.h:2058
msgid "Player 1: Right"
msgstr "Speler 1: Rechts"
#: engines/wintermute/keymapper_tables.h:2063
msgid "Player 2: Up"
msgstr "Speler 2: Omhoog"
#: engines/wintermute/keymapper_tables.h:2068
msgid "Player 2: Left"
msgstr "Speler 2: Links"
#: engines/wintermute/keymapper_tables.h:2073
msgid "Player 2: Down"
msgstr "Speler 2: Omlaag"
#: engines/wintermute/keymapper_tables.h:2078
msgid "Player 2: Right"
msgstr "Speler 2: Rechts"
#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2084
msgid "Debug FPS"
msgstr "Debug FPS"
#: engines/wintermute/keymapper_tables.h:2181
msgid "F1"
msgstr "F1"
#: engines/wintermute/keymapper_tables.h:2186
msgid "Key i"
msgstr "Toets i"
#: engines/zvision/file/save_manager.cpp:221
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
"Dit opgeslagen spel gebruikt versie %u, maar deze engine ondersteund alleen "
"tot versie %d. U heeft een nieuwere versie van deze engine nodig om dit "
"opgeslagen te gebruiken."
#: engines/zvision/metaengine.cpp:58
msgid "Double FPS"
msgstr "Dubbele FPS"
#: engines/zvision/metaengine.cpp:59
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Verhoog framerate van 30 naar 60 FPS"
#: engines/zvision/metaengine.cpp:70
msgid "Enable Venus"
msgstr "Gebruik Venus"
#: engines/zvision/metaengine.cpp:71
msgid "Enable the Venus help system"
msgstr "Gebruik het Venus help systeem"
#: engines/zvision/metaengine.cpp:82
msgid "Disable animation while turning"
msgstr "Stop animatie tijdens draaien"
#: engines/zvision/metaengine.cpp:83
msgid "Disable animation while turning in panorama mode"
msgstr "Stop animatie tijdens draaien in panorama modus"
#: engines/zvision/metaengine.cpp:94
msgid "Use high resolution MPEG video"
msgstr "Gebruik hoge resolutie MPEG video"
#: engines/zvision/metaengine.cpp:95
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"Gebruik de MPEG video van de DVD versie in plaats van de lagere resolutie AVI"
#: engines/zvision/metaengine.cpp:197
msgid "Look Up"
msgstr "Kijk Omhoog"
#: engines/zvision/metaengine.cpp:203
msgid "Look Down"
msgstr "Kijk Omlaag"
#: engines/zvision/metaengine.cpp:238
msgid "Spellbook"
msgstr "Spreukenboek"
#: engines/zvision/metaengine.cpp:244
msgid "Score"
msgstr "Score"
#: engines/zvision/metaengine.cpp:250
msgid "Put away object"
msgstr "Object wegdoen"
#: engines/zvision/metaengine.cpp:256
msgid "Extract coin"
msgstr "Pak 1 munt"
#: engines/zvision/metaengine.cpp:277
msgid "Preferences"
msgstr "Voorkeuren"
#: engines/zvision/zvision.cpp:309
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
"Voordat u dit spel kan spelen zal u de benodigde lettertypes naar de ScummVM "
"extra directory, of naar de spelmap moeten kopiëren. Op Windows zal u de "
"volgende lettertypebestanden van de Windows lettertype map moeten kopiëren: "
"Times New Roman, Century Schoolbook, Garamond, Courier New en Arial. U kunt "
"ook de Liberation Fonts of de GNU FreeFont collectie downloaden. U heeft "
"alle lettertypes van de collectie nodig die u selecteert, dus "
"LiberationMono, LiberationSans en LiberationSerif, of FreeMono, FreeSans en "
"FreeSerif respectievelijk."
#, fuzzy
#~| msgid "Very large"
#~ msgid "Very very large"
#~ msgstr "Heel groot"
#~ msgid "Large"
#~ msgstr "Groot"
#~ msgid ""
#~ "Your game is patched with a fan made script patch. Such patches have been "
#~ "reported to cause issues, as they modify game scripts extensively. The "
#~ "issues that these patches fix do not occur in ScummVM, so you are advised "
#~ "to remove this patch from your game folder in order to avoid having "
#~ "unexpected errors and/or issues later on."
#~ msgstr ""
#~ "Uw spel is gepatched met een fan gemaakte script patch. Er zijn issues "
#~ "zijn geraporteerd met zulke patches daar zij de spel scripts aanzienlijke "
#~ "aanpassen. De issues die deze patches zouden fixen treden niet op in "
#~ "ScummVM, het wordt dus aangeraden de patch te verwijderen uit uw spelmap "
#~ "om onverwachtse fouten en/of issues later te voorkomen."
#~ msgid "Update Shaders"
#~ msgstr "Werk Shaders bij"
#~ msgid "Update Icons"
#~ msgstr "Bijwerken Iconen"
#~ msgid "Enable game-specific enhancements"
#~ msgstr "Gebruik spel-specifieke verbeteringen"
#~ msgid ""
#~ "Allow ScummVM to make small enhancements to the game, usually based on "
#~ "other versions of the same game."
#~ msgstr ""
#~ "Pas kleine verbeteringen in het spel toe, meestal gebaseerd op andere "
#~ "versies van hetzelfde spel."
#, fuzzy
#~| msgid "New kid"
#~ msgid "New Line"
#~ msgstr "Nieuw kind"
#, fuzzy
#~| msgid "Move forward left"
#~ msgid "Move cursor left"
#~ msgstr "Beweeg links vooruit"
#, fuzzy
#~| msgid "Move forward right"
#~ msgid "Move cursor right"
#~ msgstr "Beweeg rechts vooruit"
#~ msgid ""
#~ "Could not find the 'Indy' Macintosh executable. High-resolution fonts "
#~ "will\n"
#~ "be disabled."
#~ msgstr ""
#~ "De 'Indy' Macintosh executable is niet gevonden. Hoge resolutie "
#~ "lettertypes\n"
#~ "worden uitgeschakeld."
#~ msgid ""
#~ "Could not find the 'Loom' Macintosh executable. Music and high-"
#~ "resolution\n"
#~ "versions of font and cursor will be disabled."
#~ msgstr ""
#~ "De 'Loom' Macintosh executable is niet gevonden. Muziek en hoge "
#~ "resolutie\n"
#~ "versies van de lettertypes en aanwijzer worden uitgeschakeld."
#~ msgid "Controls Help"
#~ msgstr "Besturing Help"
#, fuzzy
#~| msgid ""
#~| "Gestures and controls:\n"
#~| "\n"
#~| "One finger tap: Left mouse click\n"
#~| "Two finger tap: Right mouse click\n"
#~| "Two finger double tap: ESC\n"
#~| "Two finger swipe (bottom to top): Toggles Click and drag mode\n"
#~| "Two finger swipe (left to right): Toggles between touch direct mode and "
#~| "touchpad mode\n"
#~| "Two finger swipe (right to left): Shows/hides on-screen controls\n"
#~| "Two finger swipe (top to bottom): Global Main Menu\n"
#~| "Three finger swipe: Arrow keys\n"
#~| "Pinch gesture: Enables/disables keyboard\n"
#~| "Keyboard spacebar: Pause"
#~ msgid ""
#~ "Gestures and controls:\n"
#~ "\n"
#~ "One finger tap: Left mouse click\n"
#~ "Two finger tap: Right mouse click\n"
#~ "Two finger double tap: ESC\n"
#~ "Two finger swipe (left to right): Toggles between touch direct mode and "
#~ "touchpad mode\n"
#~ "Two finger swipe (right to left): Shows/hides on-screen controls\n"
#~ "Two finger swipe (top to bottom): Global Main Menu\n"
#~ "Three finger swipe: Arrow keys\n"
#~ "Pinch gesture: Enables/disables keyboard\n"
#~ "Keyboard spacebar: Pause"
#~ msgstr ""
#~ "Gebaren and besturing:\n"
#~ "\n"
#~ "Een vinger tik: Linker muis klik\n"
#~ "Twee vinger tik: Rechter muis klik\n"
#~ "Twee vinger dubbele tik: ESC\n"
#~ "Twee vinger slepen (naar boven): Zet klik en sleep modus aan/uit\n"
#~ "Twee vinger slepen (links naar rechts): Schakel tussen direct aanraken en "
#~ "touchpad modus\n"
#~ "Twee vinger slepen (rechts naar links): Toon/verberg besturing scherm\n"
#~ "Twee vinger slepen (boven naar onder): Hoofdmenu\n"
#~ "Drie vinger slepen: Pijltjestoetsen\n"
#~ "Knijp gebaar: Zet toetsenboard aan/uit\n"
#~ "Toetsenbord spatiebalk: Pauze"
#~ msgid "Mouse-click-and-drag mode"
#~ msgstr "Muis-klik-en-sleepmodus"
#~ msgid "Mouse-click-and-drag mode enabled."
#~ msgstr "Muis-klik-en-sleepmodus aangezet."
#~ msgid "Mouse-click-and-drag mode disabled."
#~ msgstr "Muis-klik-en-sleepmodus uitgezet."
#~ msgid "Touchpad mode enabled."
#~ msgstr "Touchpadmodus ingeschakeld."
#~ msgid "Touchpad mode disabled."
#~ msgstr "Touchpadmodus uitgeschakeld."
#, fuzzy
#~| msgid "Control Mouse"
#~ msgid "Control opacity"
#~ msgstr "Muis Besturing"
#~ msgid ""
#~ "The teenagent.dat file is compressed and zlib hasn't been included in "
#~ "this executable. Please decompress it"
#~ msgstr ""
#~ "Het \"teenagent.dat\" bestand is gecomprimeerd en zlib is niet meegenomen "
#~ "in deze versie van ScummVM. Decomprimeer a.u.b. het bestand"
#, fuzzy
#~| msgid "Connect your cloud storage account"
#~ msgid "You cloud storage has been connected!"
#~ msgstr "Verbind uw cloud opslag account"
#~ msgid "Speech Options"
#~ msgstr "Spraak Opties"
#~ msgctxt "lowres"
#~ msgid "2. Get the code and enter it here:"
#~ msgstr "2. Haal de code op en type het hier:"
#~ msgid "2. Get the code and enter it here:"
#~ msgstr "2. Haal de code op en type het hier:"
#~ msgid "Connecting..."
#~ msgstr "Bezig met verbinden..."
#~ msgid "Failed to connect storage."
#~ msgstr "Verbinden met opslag mislukt."
#~ msgid "Failed to connect storage: "
#~ msgstr "Verbinden met opslag mislukt: "
#~ msgid "Enable voices"
#~ msgstr "Zet spraak aan"
#~ msgid "Enable the voices for the game"
#~ msgstr "Zet stemmen aan in het spel"
#~ msgid "Toggle fast conversation mode"
#~ msgstr "Snelle conversatie modus aan-/uitzetten"
#~ msgid "Toggle end conversation mode"
#~ msgstr "Einde conversatie modus aan-/uitzetten"
#~ msgid "Go to main menu"
#~ msgstr "Ga naar hoofmenu"
#~ msgid "Go to save/load menu"
#~ msgstr "Ga naar opslaan/laad menu"
#~ msgid "Reload last save"
#~ msgstr "Laatst opgeslagen spel laden"
#~ msgid "Go to setup menu"
#~ msgstr "Ga naar instellingen menu"
#~ msgid "Show credits"
#~ msgstr "Tool credits"
#~ msgid "Go to map screen"
#~ msgstr "Naar kaart scherm"
#~ msgid ""
#~ "Use the original engine's main, save/load, and setup menus. ScummVM's "
#~ "Global Main Menu can still be accessed through its keymap."
#~ msgstr ""
#~ "Gebruik de engine zijn originele hoofd, bewaar/laad en instellingen "
#~ "menus. De hoofdmenu van ScummVM kan nog steeds opgeroepen worden door "
#~ "middel van zijn keymap."
#~ msgid "Enable Second Chance"
#~ msgstr "Gebruik Tweede Kans"
#~ msgid ""
#~ "Enable the Second Chance feature, which automatically saves at specific "
#~ "scenes. Enabling this disables timed autosaves."
#~ msgstr ""
#~ "Gebruik de Tweede Kans mogelijkheid welke automatisch opslaat bij "
#~ "specifieke scenes. Dit aanzeten schakelt periodiek automatisch opslaan "
#~ "uit."
#~ msgid "Engine Options"
#~ msgstr "Engine Opties"
#~ msgid "Overwrite"
#~ msgstr "Overschrijven"
#~ msgid "Cancel autosave"
#~ msgstr "Automatisch opslaan annuleren"
#~ msgid "Open general cheat menu"
#~ msgstr "Open algemene valsspeel menu"
#~ msgid "Open event flags cheat menu"
#~ msgstr "Open event flags valsspeel menu"
#~ msgid "Scene Data"
#~ msgstr "Scene Data"
#~ msgid "Restart the Scene"
#~ msgstr "Herstart de Scene"
#~ msgid "Scene Number"
#~ msgstr "Scene Nummer"
#~ msgid "Frame Number"
#~ msgstr "Frame Nummer"
#~ msgid "Background Top (Y)"
#~ msgstr "Achtergrond Top (Y)"
#~ msgid "Hints Remaining"
#~ msgstr "Resterende Hints"
#~ msgid "Easy"
#~ msgstr "Makkelijk"
#~ msgid "Hard"
#~ msgstr "Moeilijk"
#~ msgid "Player Data"
#~ msgstr "Speler Data"
#~ msgid "Player Time:"
#~ msgstr "Speeltijd:"
#~ msgid "Days"
#~ msgstr "Dagen"
#~ msgid "Hours"
#~ msgstr "Uren"
#~ msgid "Minutes"
#~ msgstr "Minuten"
#~ msgid "Player Difficulty Level"
#~ msgstr "Speler Moeilijkheidsgraad"
#~ msgid "Software Timer"
#~ msgstr "Software Timer"
#~ msgid "Timer On"
#~ msgstr "Timer Aan"
#~ msgid "Seconds"
#~ msgstr "Seconden"
#~ msgid "Invalid Scene ID!"
#~ msgstr "Ongeldige Scene ID!"
#~ msgid "Show SAF revoke permissions overlay button"
#~ msgstr "Toon SAF intrekken toestemming overlay knop"
#~ msgctxt "lowres"
#~ msgid "Misc"
#~ msgstr "Overig"
#~ msgid ""
#~ "Compressed game detected. Please uncompress it as specified in the game "
#~ "description on our Wiki"
#~ msgstr ""
#~ "Gecomprimeerd spel gedetecteerd. Pak a.u.b. het spel uit zoals beschreven "
#~ "bij de spel omschrijving op onze Wiki"
#~ msgid "Group by: "
#~ msgstr "Groeperen met: "
#~ msgid "[corrupt]"
#~ msgstr "[corrupt]"
#~ msgid "[outdated]"
#~ msgstr "[verouderd]"
#~ msgid "[too modern]"
#~ msgstr "[te modern]"
#~ msgid "DXA cutscenes found but ScummVM has been built without zlib"
#~ msgstr "DXA cutscenes gevonden maar ScummVM is gebouwd zonder zlib"
#~ msgid "Override global shader settings"
#~ msgstr "Negeer algemene shader instellingen"
#~ msgctxt "lowres"
#~ msgid "Override global shader settings"
#~ msgstr "Negeer algemene audio instellingen"
#~ msgid "HW Shader:"
#~ msgstr "HW Shader:"
#~ msgid "Different hardware shaders give different visual effects"
#~ msgstr "Verschillende hardware shaders geven verschillende visuele effecten"
#~ msgctxt "lowres"
#~ msgid "HW Shader:"
#~ msgstr "HW Shader:"
#~ msgid "Different shaders give different visual effects"
#~ msgstr "Verschillende shaders geven verschillende visuele effecten"
#~ msgid "Insert Disk %c and Press Button to Continue."
#~ msgstr "Plaats disk %c en druk knop om verder te gaan."
#~ msgid "Unable to Find %s, (%c%d) Press Button."
#~ msgstr "Kan %s niet vinden, (%c%d) Druk op de knop."
#~ msgid "Error reading disk %c, (%c%d) Press Button."
#~ msgstr "Fout tijdens lezen van disk %c, (%c%d) Druk op de knop."
#~ msgid "Game Paused. Press SPACE to Continue."
#~ msgstr "Spel is gepauzeerd. Druk op de spatiebalk om verder te gaan."
#~ msgid "Are you sure you want to restart? (Y/N)Y"
#~ msgstr "Weet u zeker dat u opnieuw wilt beginnen? (J/N)J"
#~ msgid "Are you sure you want to quit? (Y/N)Y"
#~ msgstr "Weet u zeker dat u wilt stoppen? (J/N)J"
#~ msgid "Insert save/load game disk"
#~ msgstr "Plaats bewaar/laad speldisk"
#~ msgid "You must enter a name"
#~ msgstr "U moet een naam invoeren"
#~ msgid "The game was NOT saved (disk full?)"
#~ msgstr "Het spel was NIET opgeslagen (disk vol?)"
#~ msgid "The game was NOT loaded"
#~ msgstr "Het spel was NIET geladen"
#~ msgid "Saving '%s'"
#~ msgstr "Opslaan '%s'"
#~ msgid "Loading '%s'"
#~ msgstr "Laden '%s'"
#~ msgid "Name your SAVE game"
#~ msgstr "Geef uw spel een naam"
#~ msgid "Select a game to LOAD"
#~ msgstr "Selecteer welk opgeslagen spel u wilt laden"
#~ msgid "Game title)"
#~ msgstr "Spel titel)"
#, fuzzy
#~ msgid "Save progress automatically"
#~ msgstr "Automatisch controleren op updates"
#~ msgid ""
#~ "WARNING: Existing save has longer gameplay duration than the current "
#~ "state. Are you sure you want to overwrite it?"
#~ msgstr ""
#~ "WAARSCHUWING: Bestaande opgeslagen spel heeft een langere speeltijd dan "
#~ "het spel van dit moment. Weet u zeker dat u het wilt overschrijven?"
#~ msgid "I don't understand your command. "
#~ msgstr "Ik begrijp je opdracht niet. "
#~ msgid "I can't do that yet. "
#~ msgstr "Dat kan ik nog niet doen. "
#~ msgid "Light has run out! "
#~ msgstr "Lamp is op! "
#~ msgid "Your light has run out. "
#~ msgstr "Uw lamp is opgeraakt. "
#~ msgid "Light runs out in "
#~ msgstr "Lamp raakt op in "
#~ msgid " turns. "
#~ msgstr " beurten. "
#~ msgid "Your light is growing dim. "
#~ msgstr "Uw lamp wordt zwakker. "
#~ msgid "North"
#~ msgstr "Noord"
#~ msgid "South"
#~ msgstr "Zuid"
#~ msgid "East"
#~ msgstr "Oost"
#~ msgid "West"
#~ msgstr "West"
#~ msgid "You can't see. It is too dark!\n"
#~ msgstr "U ziet niets. Het is te donker!\n"
#~ msgid "I can't see. It is too dark!\n"
#~ msgstr "ik zie niets. Het is te donker!\n"
#~ msgid "You are in a %s\n"
#~ msgstr "U bent in een %s\n"
#~ msgid "I'm in a %s\n"
#~ msgstr "Ik ben in een %s\n"
#~ msgid ""
#~ "\n"
#~ "Obvious exits: "
#~ msgstr ""
#~ "\n"
#~ "Duidelijke uitgangen: "
#~ msgid "none"
#~ msgstr "geen"
#~ msgid ""
#~ "\n"
#~ "You can also see: "
#~ msgstr ""
#~ "\n"
#~ "U kunt ook zien: "
#~ msgid ""
#~ "\n"
#~ "I can also see: "
#~ msgstr ""
#~ "\n"
#~ "Ik kan ook zien: "
#~ msgid "You use word(s) I don't know! "
#~ msgstr "U gebruikt woord(en) die ik niet ken! "
#~ msgid "You are carrying too much. "
#~ msgstr "U draagt te veel. "
#~ msgid "I've too much to carry! "
#~ msgstr "Ik draag te veel! "
#~ msgid "You are dead.\n"
#~ msgstr "U bent dood.\n"
#~ msgid "I am dead.\n"
#~ msgstr "Ik ben dood.\n"
#~ msgid "The game is now over.\n"
#~ msgstr "Het spel is nu over.\n"
#~ msgid "You have stored "
#~ msgstr "U heeft opgeslagen "
#~ msgid "I've stored "
#~ msgstr "Ik heb opgeslagen "
#~ msgid " treasures. On a scale of 0 to 100, that rates "
#~ msgstr " schatten. Op een schaal van 0 tot 100, komt dat op "
#~ msgid "Well done.\n"
#~ msgstr "Goed gedaan.\n"
#~ msgid "You are carrying:\n"
#~ msgstr "U draagt:\n"
#~ msgid "I'm carrying:\n"
#~ msgstr "Ik draag:\n"
#~ msgid "Nothing"
#~ msgstr "Niets"
#~ msgid "Give me a direction too."
#~ msgstr "Geef me ook een richting."
#~ msgid "Dangerous to move in the dark! "
#~ msgstr "Gevaarlijk om in het donker te bewegen! "
#~ msgid "You fell down and broke your neck. "
#~ msgstr "U viel naar beneden en brak uw nek. "
#~ msgid "I fell down and broke my neck. "
#~ msgstr "Ik viel naar beneden en brak mijn nek. "
#~ msgid "You can't go in that direction. "
#~ msgstr "U kunt die richting niet opgaan. "
#~ msgid "I can't go in that direction. "
#~ msgstr "Ik kan die richting niet opgaan. "
#~ msgid "It is dark.\n"
#~ msgstr "Het is donker.\n"
#~ msgid "I've too much to carry. "
#~ msgstr "Ik heb te veel om te dragen. "
#~ msgid ": O.K.\n"
#~ msgstr ": O.K.\n"
#~ msgid "Nothing taken."
#~ msgstr "Niets gepakt."
#~ msgid "What ? "
#~ msgstr "Wat ? "
#~ msgid "It is beyond your power to do that. "
#~ msgstr "Dat valt buiten uw mogelijkheden. "
#~ msgid "It's beyond my power to do that. "
#~ msgstr "Dat valt buiten mijn mogelijkheden. "
#~ msgid "O.K. "
#~ msgstr "O.K. "
#~ msgid "Nothing dropped.\n"
#~ msgstr "Niets laten vallen.\n"
#~ msgid "It's beyond your power to do that.\n"
#~ msgstr "Dat valt buiten uw mogelijkheden.\n"
#~ msgid "It's beyond my power to do that.\n"
#~ msgstr "Dat valt buiten mijn mogelijkheden.\n"
#~ msgid "Use correct font spacing"
#~ msgstr "Gebruik de juiste lettertype spacing"
#~ msgid ""
#~ "Draw text with correct font spacing. This arguably looks better, but "
#~ "doesn't match the original behavior."
#~ msgstr ""
#~ "Teken tekst met de juiste lettertype spacing. Dit ziet normaal beter uit, "
#~ "maar lijkt minder orgineel."
#~ msgid "~E~dit Game..."
#~ msgstr "Spel ~B~ewerken..."
#~ msgctxt "lowres"
#~ msgid "~E~dit Game..."
#~ msgstr "~B~ewerken..."
#~ msgid "Swap Menu and Back buttons"
#~ msgstr "Knoppen Menu en Terug omwisselen"
#~ msgid "Invalid save file name"
#~ msgstr "ongeldige bewaarbestandsnaam"
#~ msgid "Enable cross fade"
#~ msgstr "Gebruik cross fade"
#~ msgid "Enable cross fading of images and scenes"
#~ msgstr "Zet crossfaden van beelden of scenes aan"
#~ msgid "Auto"
#~ msgstr "Automatisch"
#~ msgid "SAGA2 support not compiled in"
#~ msgstr "SAGA2 ondersteuning niet mee gecompileerd"
#~ msgid "Skip minigame"
#~ msgstr "Minispel overslaan"
#~ msgid "Use Chapayev"
#~ msgstr "Gebruik Chapayev"
#~ msgid "Music menu"
#~ msgstr "Muziek menu"
#~ msgctxt "lowres"
#~ msgid "Normal (no scaling)"
#~ msgstr "Normaal (niet schalen)"
#~ msgid "Select an action and click 'Map'"
#~ msgstr "Selecteer een actie en klik 'Koppel'"
#~ msgid "Associated key : %s"
#~ msgstr "geassocieerde toets : %s"
#~ msgid "Associated key : none"
#~ msgstr "geassocieerde toets : geen"
#~ msgid "Please select an action"
#~ msgstr "Selecteer een actie a.u.b."
#~ msgid "Press the key to associate"
#~ msgstr "Druk op de te associëren toets"
#~ msgid "Choose an action to map"
#~ msgstr "Selecteer een actie om te koppelen"
#~ msgid "Keys"
#~ msgstr "Toetsen"
#~ msgid "~K~eys"
#~ msgstr "~T~oetsen"
#~ msgid "Do you want to quit ?"
#~ msgstr "Wilt u stoppen?"
#~ msgid "Zone"
#~ msgstr "Zone"
#~ msgid "Multi Function"
#~ msgstr "Meerdere Functies"
#~ msgid "Swap character"
#~ msgstr "Verwissel personage"
#~ msgid "Debugger"
#~ msgstr "Debugger"
#~ msgid "Global menu"
#~ msgstr "Globale menu"
#~ msgid "Key mapper"
#~ msgstr "Toets koppeltool"
#, fuzzy
#~| msgid "General"
#~ msgid "Cheat.General"
#~ msgstr "Algemeen"
#, fuzzy
#~| msgid "Inventory"
#~ msgid "Cheat.Inventory"
#~ msgstr "Inventaris"
#~ msgid "Normal (no scaling)"
#~ msgstr "Normaal (niet schalen)"
#~ msgid "Switch to AdvMame 2x/3x scaling"
#~ msgstr "Schakel naar AdvMame 2x/3x schaalmode"
#~ msgid "Switch to HQ 2x/3x scaling"
#~ msgstr "Schakel naar HQ 2x/3x schaalmode"
#~ msgid "Switch to 2xSai scaling"
#~ msgstr "Schakel naar 2xSai schaalmode"
#~ msgid "Switch to Super2xSai scaling"
#~ msgstr "Schakel naar Super2xSai schaalmode"
#~ msgid "Switch to SuperEagle scaling"
#~ msgstr "Schakel naar SuperEagle schaalmode"
#~ msgid "Switch to DotMatrix scaling"
#~ msgstr "Schakel naar DotMatrix schaalmode"
#~ msgid "ScummVM Main Menu"
#~ msgstr "ScummVM Hoofdmenu"
#~ msgid "~L~eft handed mode"
#~ msgstr "~L~inkshandige modus"
#~ msgid "~I~ndy fight controls"
#~ msgstr "~I~ndy vecht besturing"
#~ msgid "Touch X Offset"
#~ msgstr "Raak X Offset"
#~ msgid "Touch Y Offset"
#~ msgstr "Raak Y Offset"
#~ msgid "Use laptop trackpad-style cursor control"
#~ msgstr "Gebruik laptop trackpad-stijl wijzeraansturing"
#~ msgid "Tap for left click, double tap right click"
#~ msgstr "Tap voor linker klik, dubbele tap voor rechter klik"
#~ msgid "Sensitivity"
#~ msgstr "Gevoeligheid"
#~ msgid "Initial top screen scale:"
#~ msgstr "Initiele top schermschaal:"
#~ msgid "Main screen scaling:"
#~ msgstr "Hoofdschermschaal:"
#~ msgid "Unscaled (you must scroll left and right)"
#~ msgstr "Niet geschaald (U moet naar link en naar rechts scrollen)"
#~ msgid "Brightness:"
#~ msgstr "Helderheid:"
#~ msgid "High quality audio (slower) (reboot)"
#~ msgstr "Hoge kwaliteit audio (langzamer) (opnieuw opstarten)"
#~ msgid "Disable power off"
#~ msgstr "Power-off uitschakelen"
#~ msgid "DS Controls (right handed):"
#~ msgstr "DS Besturing (rechtshandig):"
#~ msgid "Left mouse button"
#~ msgstr "Linker muisknop"
#~ msgid "Right mouse button"
#~ msgstr "Rechter muisknop"
#~ msgid "Pad Up"
#~ msgstr "Pad Omhoog"
#~ msgid "Mouse hover mode (no click)"
#~ msgstr "Muis zweef modus (zonder klik)"
#~ msgid "Pad Down"
#~ msgstr "Pad Omlaag"
#~ msgid "Skip dialog line (some games)"
#~ msgstr "Sla dialoog regel over (sommige spellen)"
#~ msgid "Pause/Game menu"
#~ msgstr "Pauzeer/Spelmenu"
#~ msgid "DS Options menu"
#~ msgstr "DS Opties menu"
#~ msgid "Skip cutscenes"
#~ msgstr "Cutscenes overslaan"
#~ msgid "Show/hide debug console"
#~ msgstr "Toon/verberg debug console"
#~ msgid "Scroll current touch screen view"
#~ msgstr "Scroll huidig touchscreen beeld"
#~ msgid "Zoom in/out"
#~ msgstr "Zoom in/uit"
#~ msgid "DS Controls (left handed):"
#~ msgstr "DS Besturing (linkshandig):"
#~ msgid "Indiana Jones Fight controls:"
#~ msgstr "Indiana Jones Vecht besturing:"
#~ msgid "High guard"
#~ msgstr "Hoge waakzaamheid"
#~ msgid "Guard down"
#~ msgstr "Niet waakzaam"
#~ msgid "Guard middle"
#~ msgstr "Middelmatig waakzaam"
#~ msgid ""
#~ "The Russian version of Pajama Sam 2 is not supported yet due to "
#~ "incomplete code."
#~ msgstr ""
#~ "De Russische versie van Pajama Sam 2 wordt niet ondersteund omdat de code "
#~ "nog niet af is."
#~ msgid "Do you really want to return to the Launcher?"
#~ msgstr "Wilt u echt terug naar het startmenu?"
#~ msgid "Do you really want to quit?"
#~ msgstr "Wilt u echt stoppen?"
#~ msgid "Look At"
#~ msgstr "Kijk Naar"
#~ msgid "Correct aspect ratio for 320x200 games"
#~ msgstr "Corrigeer de pixelverhouding voor 320x200 spellen"
#~ msgid "'%s' may be corrupted. MD5: '%s'"
#~ msgstr "Het bestand '%s' is mogelijk corrupt. MD5: '%s'"
#~ msgid "residualvm-grim-patch.lab not found"
#~ msgstr "residualvm-grim-patch.lab: bestand niet gevonden"
#~ msgid "%s not found"
#~ msgstr "Bestand '%s' niet gevonden."
#~ msgid ""
#~ "Loading datausr.m4b. Please note that the ScummVM team doesn't provide "
#~ "support for using such patches"
#~ msgstr ""
#~ "Bezig met laden van datausr.m4b. Merk op dat het ScummVM team geen "
#~ "ondersteuning biedt voor zulke patches"
#~ msgid "Cannot find game data - check configuration file"
#~ msgstr "Kan spelbestanden niet vinden. Check het configuratiebestand."
#~ msgid "Engine does not support debug level '%s'"
#~ msgstr "Engine ondersteunt debug level '%s' niet"
#~ msgid ""
#~ "Your game version appears to be unknown. If this is *NOT* a fan-modified\n"
#~ "version (in particular, not a fan-made translation), please, report the\n"
#~ "following data to the ScummVM team along with the name of the game you "
#~ "tried\n"
#~ "to add and its version, language, etc.:\n"
#~ msgstr ""
#~ "Uw versie van het spel lijkt onbekend te zijn. Als dit *GEEN* fan-"
#~ "gemodificeerde versie is (in het bijzonder geen fan-made translatie), "
#~ "rapporteer a.u.b. de volgende data aan het ScummVM team, samen met naam "
#~ "van het spel die u probeerde toe te voegen, zijn versie, de taal, etc.:\n"
#~ msgid ""
#~ "\n"
#~ "Game Saved\n"
#~ "\n"
#~ msgstr ""
#~ "\n"
#~ "Spel Opgeslagen\n"
#~ "\n"
#~ msgid "Quicksave %03d"
#~ msgstr "Snel opslaan %03d"
#~ msgid "Use IMF/Yamaha FB-01 for MIDI output"
#~ msgstr "Gebruik IMF/Yamaha FB-01 voor MIDI"
#~ msgid ""
#~ "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
#~ "output"
#~ msgstr ""
#~ "Gebruik een IBM Music Feature kaart of eem Yamaha FB-01 FM synth module "
#~ "voor MIDI"
#, fuzzy
#~ msgid "Interact via Left Click)"
#~ msgstr "Bestuur met Linker Klik"
#, fuzzy
#~ msgid "Interact via Right Click)"
#~ msgstr "Bestuur met Rechter Klik"
#~ msgid "Trackpad mode is now"
#~ msgstr "Trackpadmodus is nu"
#~ msgid "ON"
#~ msgstr "AAN"
#~ msgid "OFF"
#~ msgstr "UIT"
#~ msgid "Swipe two fingers to the right to toggle."
#~ msgstr "Swipe twee vingers naar rechts om te schakelen."
#~ msgid "Auto-drag mode is now"
#~ msgstr "Auto-sleep modus is nu"
#~ msgid "Swipe three fingers to the right to toggle."
#~ msgstr "Swipe drie vingers naar rechts om te schakelen."
#~ msgid "Move Only"
#~ msgstr "Alleen Verplaatsen"
#~ msgid "Escape Key"
#~ msgstr "Escape Toets"
#~ msgid "Show Keypad"
#~ msgstr "Toon Toetsenblok"
#~ msgid "[ Data ]"
#~ msgstr "[ Data ]"
#~ msgid "[ Resources ]"
#~ msgstr "[ Bronnen ]"
#~ msgid "[ SDCard ]"
#~ msgstr "[ SDCard ]"
#~ msgid "[ Media ]"
#~ msgstr "[ Media ]"
#~ msgid "[ Shared ]"
#~ msgstr "[ Gedeeld ]"
#~ msgid ""
#~ "This game requires 3D characters support, which is out of ScummVM's scope."
#~ msgstr ""
#~ "Dit spel vereist 3D personages ondersteuning, wat niet in scope is van "
#~ "ScummVM."
#~ msgid "C-Pad Sensitivity:"
#~ msgstr "C-Pad Gevoeligheid:"
#~ msgid "Mouse click"
#~ msgstr "Muisklik"
#~ msgid "Remap keys"
#~ msgstr "Toetsen opnieuw koppelen"
#~ msgid " (Effective)"
#~ msgstr " (Effectief)"
#~ msgid " (Active)"
#~ msgstr " (Actief)"
#~ msgid " (Blocked)"
#~ msgstr " (Geblokkeerd)"
#~ msgid "Hold Shift for Mass Add"
#~ msgstr ""
#~ "Houd Shift ingedrukt voor het toevoegen van grote hoeveelheden spellen"
#~ msgid "Hide Toolbar"
#~ msgstr "Verberg werkbalk"
#~ msgid "Sound on/off"
#~ msgstr "Geluid aan/uit"
#~ msgid "Right click"
#~ msgstr "Rechter klik"
#~ msgid "Free look"
#~ msgstr "Vrij kijken"
#~ msgid "Bind Keys"
#~ msgstr "Koppel Toetsen"
#~ msgid "Cursor Up"
#~ msgstr "Cursor Omhoog"
#~ msgid "Cursor Down"
#~ msgstr "Cursor Omlaag"
#~ msgid "Cursor Left"
#~ msgstr "Cursor naar Links"
#~ msgid "Cursor Right"
#~ msgstr "Cursor naar Rechts"
#~ msgid "Using SDL driver "
#~ msgstr "Gebruik SDL stuurprogramma "
#~ msgid "Display "
#~ msgstr "Scherm "
#~ msgid "Do you want to perform an automatic scan ?"
#~ msgstr "Wilt u een automatische scan uitvoeren?"
#~ msgid "Map right click action"
#~ msgstr "Koppel 'Rechter klik' actie"
#~ msgid "You must map a key to the 'Right Click' action to play this game"
#~ msgstr ""
#~ "U moet een toets koppelen aan de 'Rechter klik' actie om dit spel te "
#~ "kunnen spelen"
#~ msgid "Map hide toolbar action"
#~ msgstr "Koppel 'Verberg werkbalk' actie"
#~ msgid "You must map a key to the 'Hide toolbar' action to play this game"
#~ msgstr ""
#~ "U moet een toets koppelen aan de 'Verberg werkbalk' actie om dit spel te "
#~ "kunnen spelen"
#~ msgid "Map Zoom Up action (optional)"
#~ msgstr "Koppel 'Zoom naar boven' actie (optioneel)"
#~ msgid "Map Zoom Down action (optional)"
#~ msgstr "Koppel 'Zoom naar beneden' actie (optioneel)"
#~ msgid ""
#~ "Don't forget to map a key to 'Hide Toolbar' action to see the whole "
#~ "inventory"
#~ msgstr ""
#~ "Vergeet niet de 'Verberg werkbalk' te koppelen aan een toets om de hele "
#~ "inventaris te zien"
#~ msgid "Saved games sync complete."
#~ msgstr "Klaar met synchronisatie van opgeslagen spellen."
#~ msgid "Loading..."
#~ msgstr "Laden..."
#~ msgid "Index of %s"
#~ msgstr "Index van %s"
#~ msgid "Scanlines"
#~ msgstr "scanlines"
#~ msgid "Storage:"
#~ msgstr "Opslag:"
#~ msgid "Refresh"
#~ msgstr "Ververs"
#~ msgid "Refresh current cloud storage information (username and usage)"
#~ msgstr "Ververs de huidige opslag informatie (gebruikersnaam en gebruik)"
#~ msgid ""
#~ "Which port is used by the server\n"
#~ "Auth with server is not available with non-default port"
#~ msgstr ""
#~ "Welke port is gebruikt voor de server\n"
#~ "Auth met server is niet beschikbaar met een niet standaard port"
#~ msgid "%llu bytes"
#~ msgstr "%llu bytes"
#~ msgid "Navigate to the following URL:"
#~ msgstr "Navigeer naar de volgende URL:"
#~ msgid "Obtain the code from the storage, enter it"
#~ msgstr "Verkrijg de code van de opslag, voer het in"
#~ msgid "in the following field and press 'Connect':"
#~ msgstr "in het volgende veld, en druk op 'Verbind':"
#~ msgid "Pastes clipboard contents into fields"
#~ msgstr "Pakt de inhoud van het clipboard in the velden"
#~ msgid "You will be directed to ScummVM's page where"
#~ msgstr "U wordt doorgestuurd naar ScummVM's pagina waar"
#~ msgid "you should allow it to access your storage."
#~ msgstr "u zou het toegang moeten geven tot uw opslag."
#~ msgid "Field %s has a mistake in it."
#~ msgstr "Er zit een fout in veld %s."
#~ msgid "Fields %s have mistakes in them."
#~ msgstr "Er zitten fouten in de velden %s."
#~ msgid "All OK!"
#~ msgstr "Alles OK!"
#~ msgid ""
#~ "A known buggy game script has been detected, which could prevent you from "
#~ "progressing later on in the game, during the sequence with the Green "
#~ "Man's riddles. Please, apply the latest patch for this game by Sierra to "
#~ "avoid possible problems."
#~ msgstr ""
#~ "Een bekend foutief spel script is gedetecteerd, welke kan verhinderen dat "
#~ "u later in het spel verder kunt tijdens het gedeelte met de raadsels van "
#~ "de Green Man.\n"
#~ "Pas a.u.b. de meest recente patch van Sierra voor dit spel toe om "
#~ "mogelijke problemen te voorkomen."
#~ msgctxt "lowres"
#~ msgid "Music Device:"
#~ msgstr "Muziekapparaat:"
#~ msgctxt "lowres"
#~ msgid "Text and Speech:"
#~ msgstr "Spraak en/of text:"
#~ msgid "AdLib Emulator"
#~ msgstr "AdLib emulator"
#~ msgid "Use the original save/load screens instead of the ScummVM interface"
#~ msgstr ""
#~ "Gebruik de originele opslaan/laden schermen, in plaats van die van de "
#~ "ScummVM interface"
#~ msgid "(You can always enable it in the options dialog on the Misc tab)"
#~ msgstr ""
#~ "(U kunt dit altijd inschakelen in de opties dialoog van de Misc tab)"
#~ msgid "8 kHz"
#~ msgstr "8 kHz"
#~ msgid "11 kHz"
#~ msgstr "11 kHz"
#~ msgid "22 kHz"
#~ msgstr "22 kHz"
#~ msgid "44 kHz"
#~ msgstr "44 kHz"
#~ msgid "48 kHz"
#~ msgstr "48 kHz"
#~ msgid "Output rate:"
#~ msgstr "Output snelheid:"
#~ msgid ""
#~ "Higher value specifies better sound quality but may be not supported by "
#~ "your soundcard"
#~ msgstr ""
#~ "Hogere waarden geven betere geluidskwaliteit maar worden mogelijk niet "
#~ "ondersteund door uw geluidskaart"
#~ msgid ""
#~ "The theme you selected does not support your current language. If you "
#~ "want to use this theme you need to switch to another language first."
#~ msgstr ""
#~ "Het thema dat u heeft geselecteerd ondersteunt uw gekozen taal niet. Als "
#~ "u dit thema wilt gebruiken dient u eerst een andere taal te selecteren."
#~ msgid "5"
#~ msgstr "5"
#~ msgid "8"
#~ msgstr "8"
#~ msgid "10"
#~ msgstr "10"
#~ msgid "13"
#~ msgstr "13"
#~ msgid "15"
#~ msgstr "15"
#~ msgid "18"
#~ msgstr "18"
#~ msgid "20"
#~ msgstr "20"
#~ msgid "Speed multiplier for mouse emulation"
#~ msgstr "Snelheidsfactor voor muis emulatie"
#~ msgid ""
#~ "Unable to find \"sky.cpt\" file!\n"
#~ "Please download it from www.scummvm.org"
#~ msgstr ""
#~ "Het bestand \"sky.cpt\" is niet gevonden.\n"
#~ "Download a.u.b. het bestand van www.scummvm.org"
#~ msgid ""
#~ "The \"sky.cpt\" file has an incorrect size.\n"
#~ "Please (re)download it from www.scummvm.org"
#~ msgstr ""
#~ "Het \"sky.cpt\" bestand heeft een incorrecte groote.\n"
#~ "Download a.u.b. het bestand (opnieuw) van www.scummvm.org"
#~ msgid ""
#~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
#~ msgstr ""
#~ "Het 'teenagent.dat' bestand ontbreekt. U kunt die vinden op de ScummVM "
#~ "website"
#~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website"
#~ msgstr ""
#~ "Het 'toon.dat' bestand ontbreekt. U kunt die vinden op de ScummVM website"
#~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website"
#~ msgstr ""
#~ "Het 'toon.dat' bestand is corrupt. U kunt een nieuwe vinden op de ScummVM "
#~ "website"
#~ msgid ""
#~ "File 'toon.dat' is wrong version. Expected %d.%d but got %d.%d. Get it "
#~ "from the ScummVM website"
#~ msgstr ""
#~ "Bestand 'toon.dat' heeft de verkeerde versie. Verwacht wordt %d.%d maar "
#~ "dit is %d.%d. Download hem van de ScummVM website"
#~ msgid "Use original savegame dialog"
#~ msgstr "Gebruik originele spel-opslaan schermen"
#~ msgid ""
#~ "Files button in-game shows original savegame dialog rather than the "
#~ "ScummVM menu"
#~ msgstr ""
#~ "In-game knop Files toont originele spel opslaan dialoogvenster in plaats "
#~ "van het ScummVM menu"
#~ msgid "The game in '%s' seems to be unknown."
#~ msgstr "Het spel in '%s' lijkt onbekend te zijn."
#~ msgid ""
#~ "Please, report the following data to the ScummVM team along with name"
#~ msgstr ""
#~ "Raporteer a.u.b. de volgende gegevens aan het ScummVM team samen met de "
#~ "naam"
#~ msgid "of the game you tried to add and its version/language/etc.:"
#~ msgstr ""
#~ "van het spel die u probeerde toe te voegen, en haar versie/taal/etc.:"
#~ msgid "You have to restart ScummVM before your changes will take effect."
#~ msgstr ""
#~ "U dient ScummVM opnieuw op te starten om de wijzigingen te activeren."